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is dragon age II going to work when it is released...


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#101
Schneidend

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The game will indeed work...your kidneys!



Upon installation, you will receive a savage beating.

#102
Havokk7

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bluewolv1970 wrote...
Awakening was possibly the most broken game I have played

Really?
I'm thinking of something along the lines of "you haven't played many games, then, have you?" but instead I'll share my experience.

DAO wasn't broken. DAOA wasn't broken. I played both of those for many weeks before patches came out and didn't have issues. No CTDs. No corrupted save games. No unfinishable quests. No impossible missions. No unusable items. These are all issues I've had with other games.

If you had these things then you were playing a different game than I was.

#103
They call me a SpaceCowboy

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If you are having doubts, don't pre-order. Where's the dilemma?

#104
upsettingshorts

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Vanilla DA:O (I dont know what patch fixed it) had at least one genuinely gamebreaking bug. In A Paragon of Her Kind if you played both sides you could get stuck and unable to progress. That's all I know of though.

#105
They call me a SpaceCowboy

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Havokk7 wrote...

bluewolv1970 wrote...
Awakening was possibly the most broken game I have played

Really?
I'm thinking of something along the lines of "you haven't played many games, then, have you?" but instead I'll share my experience.

DAO wasn't broken. DAOA wasn't broken. I played both of those for many weeks before patches came out and didn't have issues. No CTDs. No corrupted save games. No unfinishable quests. No impossible missions. No unusable items. These are all issues I've had with other games.

If you had these things then you were playing a different game than I was.


There were bugs with very specific causes, like wearing DLC items when entering the silverite mines. It took 3 playthroughs to run into that one.

So no, they don't qualify as game breaking by any stretch of the imagination.

#106
ErichHartmann

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My personal "game breaking" moment in any game is Oblivion crashing before reaching the main menu, lol. Can honestly say DAO and Awakening worked just fine for me.

Modifié par ErichHartmann, 14 décembre 2010 - 01:30 .


#107
blothulfur

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Always been impressed with biowares reliability, haven't played one of theirs that had game stoppers.

#108
Insomniak

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Stanley Woo wrote...

We give sarcastic responses largely because we are in a lose-lose position here. We can't very well personally reassure every single person who's having doubts and starts one of these threads. At some point, people--and that's the general gaming public and not individual gamers--will either have to believe us or don't. our answers are always going to be the same.

And we can't give half-answers or comment on the usefulness of a question because then we're just being jerks. Yes, Maria, we can take the time to say reassuring things, but that just leaves us open to the "why should we believe anything you corporate shills say?" type comments. If we tell the truth and are accused of shilling, if we only sort-of answer a question and are accused of hiding something, if we don't answer and are accused of not caring, and if we provide sarcastic responses or non-responses and are accused of being lazy and uncaring, there's really not a lot we can do, is there?


It would seem that your PR department has been to hell and back o.o
Can't say that I blame you either...

#109
Herr Uhl

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blothulfur wrote...

Always been impressed with biowares reliability, haven't played one of theirs that had game stoppers.


Only ran into the silverite mine one. When you loose all your inventory at the last mission before the finale, that is kind of a gamestopper to me.

#110
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The companion +100 approval bug was enough to stop me from playing my first character through Awakening, though not technically a "gamestopper" I suppose.

#111
rabbitchannel

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How did this merit 5 pages of discussion?



What exactly is the expected reply here?



"Yes! It will be broken as is tradition!"



"No! We'll make sure it'll be flawless!"



"We'll try our best but realistically, we can't find all the bugs that the thousands of people who play the game may encounter!"



"Yeah, to be honest, we won't really try to make sure everything is in working order. I mean, we'll spend a lot of time developing and streamlining new systems, writing a good story and characters, but we won't bother with it actually running"



How incredibly asinine. I'm surprised the BW representatives aren't insulted.

#112
blothulfur

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Hmm only just started awakenings, they still haven't fixed it that sounds unusual for bioware.

#113
wwwwowwww

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My question is do I get xp if I find and kill the bugs?

#114
taine

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Though no game developer is perfect, and Bioware has occasionally been guilty of missing a glaring bug or two, compared to the general state of PC gaming they are veritable paragons of releasing playable games on day one. Was anyone else unfortunate enough to pre-order Elemental: War of Magic and receive an utterly broken, unplayable game out of the box? It seems to be the norm in the PC game market these days to release bug-riddled games and quickly patch (at least some of) the problems -- Bioware can not be said to be 'guilty' of either of these things.



The concerns expressed in this thread aren't entirely illegitimate though. Awakening was not nearly as bug-filled as a vocal few may make it seem, but it was still starting to slip down the slippery slope of sloppiness -- hopefully this will be rectified with DA2. Also alliteration is amazingly awesome.

#115
Skadi_the_Evil_Elf

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Awakening had alot of minor to moderate bugs, some that really shouldn't have been missed had someone actually PLAYED the game in QA. While they were annoying, and a few even caused me to miss out on alot of potential content, I never had a game breaking bug in origins or Awakening. I did shelve it for a while, because I didn't see the point in playing if alot of important immersion aspects weren't working. But not before getting through two playthroughs successfully, with only minor epilogue bugs.



So I did not recieve a broken game, only one that ran sub-par. I don't expect a bug free game, naturally, it happens. The 1.04 was very slow in coming, I forget how many months we were waiting for it. That was rather sloppy, I think.



But in terms of being bug-ridden or unplayable, there are far more worthy targets for rage. The problems with Awakening and Witch Hunt don't merit this level of drama.

#116
TRSniper4

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It's hard to trust game designers these days when they just stop supporting the games with patches for no reason.  The other day, I ran into the lovely silverite mine bug in Awakening, where I couldn't get my PC's items back.  I usually keep multiple saves, but I cycle through them so rapidly that I had no pre-mine saves to fall back on once I realized that something was wrong.  This bug requires the player to remove all his/her clothing and weapons from the PC before entering the mine (naturally killing "the mood") to avoid losing their gear.  

Why is this considered acceptable?  Why aren't we getting a new patch to fix this? I don't care about bugs upon release, but I do care about the "final" state of a product.  You must understand that if we buy a product from you that is broken, we want if fixed!

I understand that it's nearly impossible to fix all bugs, but for the love of The Maker, I have to take off my pants!

Modifié par TRSniper4, 14 décembre 2010 - 03:09 .


#117
Wicked 702

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Havokk7 wrote...

bluewolv1970 wrote...
Awakening was possibly the most broken game I have played

Really?
I'm thinking of something along the lines of "you haven't played many games, then, have you?" but instead I'll share my experience.

DAO wasn't broken. DAOA wasn't broken. I played both of those for many weeks before patches came out and didn't have issues. No CTDs. No corrupted save games. No unfinishable quests. No impossible missions. No unusable items. These are all issues I've had with other games.

If you had these things then you were playing a different game than I was.


*facepalm

"If I didn't see it it's not illegal!"

#118
upsettingshorts

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Um, no. In this case I'm pretty sure he's disputing the use of the term "broken."

To me, a game breaking bug is: A scripting error that does not allow the player to complete a quest and thus advance the game, a repeatable CTD that cannot be worked around, or save game corruption. I'm sure I'm leaving something out, but the general consequence of all of those bugs is the player is unable to continue even if they want to.  I cannot claim for example that no-one experienced these issues, I know plenty did, but I didn't.  I'd have no problem with any of them being called game breaking.

In the most common Awakening examples I can think of, it is possible to continue without your gear, either at the import phase or after the mines - just go buy some crappy gear and move on, turn the difficulty down, whatever. It's obviously not ideal, and it's obviously a huge problem, but I think the term "game breaking" needs to be reserved for specific, critical issues that make the game objectively unplayable as opposed to subjectively unplayable. The latter can be caused simply due to a loss of immersion because you don't like that Jack is wearing her nipple straps in a vacuum, even if the particular feature or artwork or whatever is working as intended.

Modifié par Upsettingshorts, 14 décembre 2010 - 03:29 .


#119
Wicked 702

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Upsettingshorts wrote...

Vanilla DA:O (I dont know what patch fixed it) had at least one genuinely gamebreaking bug. In A Paragon of Her Kind if you played both sides you could get stuck and unable to progress. That's all I know of though.


There were a total of three (2 if you disregard the corrupt saves bug that was Xbox specific). Both the one you mentioned and the corrupt saves bug were fixed in patch 1.04, released approx. 9 months after initial game launch.

Not sure if they fixed the third or not. It was the Ogre failing to spawn on the bridge at Redcliff castle during the initial post Landsmeet battle.

On topic: QC is one of my personal concerns as well. Sorry Stanley. It's still #1 when it comes to me not buying DA2.
< Has not yet pre-ordered...

#120
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bluewolv1970 wrote...

 I mean origins had flaws (particularly post landsmeet regarding Alistair and alsothe epilogue slides) but awakening was frankly a broken game when it was released and it took 5 months to get fixed...then Witch Hunt was broken when it was released and it took a month to get fixed...with all the complaining (or hyping) of different features of the game this does not seem to be addressed and for me anyway is probably the biggest reason to pre-order or not to pre-order...has this been talked about anywhere?


I've done beta (and alpha) testing for 3D software on the PC. Even if all computers were identical (like consoles) and even if all users used them exactly the same way, it would be easier to track a lot of bugs; however, given how many different combinations of operating systems, application software and hardware exist, it's impossible to discover all bugs in a timely way. You can build 10 identical computers from the same parts and still have trouble with a couple of them behaving differently.

Even on consoles not everyone experiences the same bug. As much as testers and engineers try to 'break' the software, someone will always 'discover' new ways to 'break' it. Yes, it's annoying to become an accidental beta tester, but it's the nature of computers.

For all the years that Microsoft has been making operating systems, it's still not 100% and they have a lot more employees working on it.

Safe bet? Pre-order it. Wait a few weeks and check the forum, then you'll have a better idea if you should play it or return it.

#121
Wicked 702

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^ I agree with you. But it's also the timeliness of them fixing the bugs the community discovers that plays a big part as well. Nine months to fix two major game breaking bugs? Sorry Charlie, that don't fly with me. This is where the subjective concern I have enters the picture.

#122
Dagiz

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I want to say something snarky, but all I can think of when seeing posts like this is "DRAMA  LLAMA".

I am always amazed and wonder if I got the only copy of these games that were relatively bug free since I never run into 99% of the issues that people complain about on the fourms.  Heck, I have more issues trying to get all the mods working for BG and BGII than I have ever had with any game since....well...shoot...KoTOR. 

Not saying there aren't any bugs, but nothing to the degree which the OP  is trying to present.


Keep rocking out there Woo...you snarky ninja you.

#123
Insomniak

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taine wrote...

Though no game developer is perfect, and Bioware has occasionally been guilty of missing a glaring bug or two, compared to the general state of PC gaming they are veritable paragons of releasing playable games on day one. Was anyone else unfortunate enough to pre-order Elemental: War of Magic and receive an utterly broken, unplayable game out of the box? It seems to be the norm in the PC game market these days to release bug-riddled games and quickly patch (at least some of) the problems -- Bioware can not be said to be 'guilty' of either of these things.


I would like to second this. In fact, they are better about releasing playable games than most other leading companies; In my experience, Ubisoft released Assassin's Creed II with a rediculously draconian DRM system that rendered the game unplayable for even legitamate customers, such as myself. I was extremely dissappointed that I had payed $60 for useless software, and they didn't even bother with functional patch or maintenance - had to wait about a month for a crack fix from someone who was not a Ubisoft employee to come out before I could actually play what I payed for. How sad is that?

My point is that I've never had anything remotely close to this experience with a BioWare game. And when there is a bug, they at least have the decency to fix it. Gotta give 'em props for that.

Modifié par javajedi217, 14 décembre 2010 - 04:40 .


#124
biostarfan

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so what if you are accused of being a corporate shill? it's your work place and it probably plays a huge role in your life... it's not like you are being accused of being a xenophobic extremist. business people get so much flack for allegedly being unethical, selfish and heartless sellouts... when in reality we are all selfish and out for ourselves. The people that accuse businessmen of being selfish will always be self righteous hypocrites in my eyes. It's ironic that I've learned a lot about moral ambiguity from bioware games, while an employee is afraid of being called a corporate shill.

Modifié par biostarfan, 14 décembre 2010 - 05:05 .


#125
AlexXIV

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Upsettingshorts wrote...

Vanilla DA:O (I dont know what patch fixed it) had at least one genuinely gamebreaking bug. In A Paragon of Her Kind if you played both sides you could get stuck and unable to progress. That's all I know of though.


You know that's why I sometimes think people exaggerate too much. 'Game breaking' would be something that influences the game big style. I have found this bug too. I went back to an earlier save game and chose one side and that solved the problem. Was it a bit annoying/irritating? Yes. But certainly not game breaking.

That's why people who find one or two bugs come here and talk about 'unplayable', 'worst ever' or whatever. I have seen forums where such threads get either completely ignored or locked. I really feel some people can't appreciate anything. Give them the best thing ever for free, they find something to complain.

I know you are not complaining, I just wanted to point out how fast a little bug turns into something that makes a game 'unplayable' in some people's eyes. I can really only advice everyone to play other RPGs too, not just Bioware games, because clearly Bioware spoils people. And I guess that's where all the 'loyal disappointed people' come from. That's really complaining on a very high level.