Yeah the weapon stats of ME1 were redundant and the player weapon stats were worse. There were many times I was wondering who the hell let Shepard out of basic training with marksmanship like that. I'm thinking along the lines of damage, reloading and costumization. If a player wants to specialize in a certain weapon it could unlock mod slots, higher level upgrades.Lunatic LK47 wrote...
I should have been clear on my earlier response, I meant the weapon stats. While the skill stats work in a traditional RPG to some extent, I felt that some of the skill stats in ME1 was just outright out of place considering we're already a Special Forces Marine (i.e. The weapons-related skills being out of place with the "U must upgrade to g3t 1337 usage" angle) mainly because Special Forces training usually means having a hard-core training regimen up to the point they're at least on Thane's level of killing efficientally with the weapon at hand
Max of 5 skills. This would cover the weapons and/or tech/biotic powers available to all classes. ME2 style all the way.Depends on how many new skills BioWare is adding into the game. If it's the same as ME2, I *MAY* be on-board, but I already had my Shock Trooper/Agent upgrade.
Silencers would be awesome for Infiltrators especially. Frictionless Materials would allow a player to fire more rounds before needing to pop their clip. Rail Extensions give that extra boost to damage... maybe even give the player a chance to land a double headshot(hint, hint Bioware)I can see Infrared Scope and Extended Magazines, but what does the Frictonless Materials, Silencers/suppressors, and rail extensions cover? What would be their usage for this?
Too many different mods would mean more crud in loadout menu, essentially bringing back some of the hoarding nightmares of ME1. Rail Extensions sacrifice rate of fire for power, Frictionless Materials sacrifice power for rate of fire. I think even with a small number of mods, players would be able to create highly personalized weapons without the hassle of too much junk. The weapons of ME2 were greatly improved from the original as well. Every gun feels different and each seem to have their time and place.What do you exactly mean by "prevents BS from pilling?" Is it in reference to useless weapons? If yes, MGS4 did the gun modifications right(i.e. Some guns allow more mods than others.") This will at least promote more options of "What do you want, a useful high-tech rifle that's jack of all trades, or do you want a powerful rifle sacrificing accuracy and rate of fire".
I hear ya. I buy games with MP used, then I trade them in. The campaignsAt this late in the series? We're going to be looking at Tiberian Twilight Redux again if we don't voice it fast. As it is, ME3 is already going to be my last new game I'm buying considering I don't want to pay $70 for a four hour game when ME3 is done.
are laughable, online play gets really repetitive, really fast and I don't want to listen some 12 year old kid named n00bR@p3R talk **** in my livingroom. Really, if I want to play with my friends; I'll call them or go out.
Um, maybe just Shep sitting in the shuttle after the mission holding a datapad. Have whatever squadmates mayybe lean in and point to stuff..looking like there having a convo until the player hits end.I'd like a variation of it at least though, just to make sure I searched every nook and cranny to have that armor or weapon upgrade, not to mention I got all of the possible amount of credits for that mission. I can see why the Illusive Man Mission Complete screen is awkward, and agree in that department. On the other hand, while I may have a good memory about things, I might forget the little detail here and there. Where would you exactly place the datapad if you don't mind my asking? The last thing I need is having the center of the screen being cluttered by the data-pad entries saying "I got X amount of XP" "I got X amount of credits" and "I got X Paragon/Renegade Points"
I know. I was even thinking about a set(s) of armor that a player might take several playthroughs to find. Something(s) very rare and very powerfull. Gives that old school feeling I used to get doing Baal runs in Diablo 2.Wondering why that wasn't in ME2. I envisioned something like this before the game came out (i.e. "Do this mission, and you'll get a special weapon for Samara")
Modifié par Bennyjammin79, 15 décembre 2010 - 03:14 .





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