Aller au contenu

Photo

Mass Effect 3 Shooter tweak wish list


  • Veuillez vous connecter pour répondre
Aucune réponse à ce sujet

#1
Devos

Devos
  • Members
  • 277 messages
I've not been that active on the boards for a while but the recent ME3 stuff has prompted me into posting this. This is actually something I meant to post for some time but on the two occasions I've tried to post an unannounced update reboot and a browser crash has eaten my post.

I loved ME2, it is one of the best games ever made as far as I'm concerned. As a shooter though while much improved that asspect doesn't stand up against the best class. When I say best in class I'm talking about Gears of War 2, Uncharted 2, Halo: Reach, CoD, Battlefield. ME has never been a pure shooter, it mixes in the RPG aspect, character interaction and even other gameplay elements into combat. However I think ME's quality as a shooter is incredibly important. Firstly because shooting is a big chunk of the game play, so making it better would significantly improve the game. Second if you play as a soldier the game more or less does play as a shooter and that is what most players choose.

To put this post in context. I play quite a lot of shooters and I tend to play on high/top difficulty. I know (from playing online) I'm not an exceptionally good player but I do tend to find the higher difficulties for campaigns manageable. I think I have only ever played ME2 on insanity and that's how I plan to play ME3.

Regeneration and Durability: Massively up one or the other. For reference IRC in ME2 it's about six seconds for your shields to start recovering in comparison Gears and CoD are more like 4 seconds to fully recover. Halo (or at least Halo Reach) is a similar amount of time but your shield can take quite a beating before it depletes. The problem is the easiest way to progress is often to just bunker down in one spot while you regen and take one or two bursts of fire in-between. Overall this makes the combat really drag rather than flow

Blind Fire: I'm not sure why ME2 didn't have this. Combined with faster weapon switching a couple of close range shotty blasts could be very useful

Weapon Switching: The animations are nice but it takes far to long to switch weapon types. For a soldier character this massively devalues their class advantage of having access to most weapon types.

Ammo: Do something about this. Most good shooters seem to use ammo to force the player out of their preferred weapon load out. For example in Gears the lancer is much better than the Locust rifle but Locust rifles are much more plentiful. Playing Gears on Insane Longshot and Torque Bow become incredibly useful but ammo for them is extremely limited. My problem with ME2's ammo system is that the ammo limit makes running out of ammo entirely a real risk as well as weapon strengths and weaknesses against different defences limiting weapon choice beyond simply positioning. It doesn't do anything analogues to the gears example of forcing strategic choices or sacrifices.

After a fire fight there is often a period of scavenging for ammo and quite frequently that means filling up. During fire fights it can be very hard to reach drops. A particularly unlucky streak with drops can lead to completely running out of ammo without being especially wasteful. While I would say all of my "best in class" shooters get ammo more or less right I would like ME2 to more like War for Cybertron on the ammo front and that was one of the game's biggest problems.

I don't fundamentally object to an ammo system, it is kind of silly that future guns are worse than what we're used to in modern guns in terms of ammo/clip capacity. Something closer to ME1's system is vastly preferable to ME2.

I've got a suggestion for this though. Guns slowly passively cool but thermal clips can be used to instantly cool. When a thermal clip is used it's put into reserve and slowly cools for reuse. Unused thermal clips can be looted to replace partially cooled thermal clips. This removes complete ammo starves but keeps ammo as a resource to  manage and reloading useful. One gun wonders could perhaps focus their research to make it easier to use their gun of choice constantly earlier in the game.

Minor Gripe, Weapon Specialisation: I didn't like how this functioned, first of all the spec weapons were rarely much of an upgrade, secondly there wasn't a vast choice of weapons in each weapon type so access to all of them would have been nice. I would have prefered it if it only gave access to a class of weapons you don't already have of your choice with soldiers gaining LMG/Revenant.

Edit: Paranoia of having my post eaten again made me write it else where and copy paste it in which mangled the formating... fixed now.

Modifié par Devos, 13 décembre 2010 - 09:54 .