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Mass Effect 2 demo for the PS3 is NOW AVAILABLE!


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#451
DocDVD

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Gamepro88 wrote...

Alex475 wrote...
It's just a demo, too many people are making too many assumptions based on a game demo. Talking about FemShep though, it seems like they improved a bit, the first game she was flat at the chest level almost like dude lol


Yeah but when's the last time you've seen a game demo and the final product look drastically different?  I would be estatic if they manage to eliminate the screen tearing in the final product, and I'm holding out for the final word on the tearing to determine whether I purchase it or not, but I don't have my hopes up :unsure:


Same here - I will wait for the final test (but I have not much hope that this will be different in the final product). The screen tearing was really bad some places and breaks immersion for me.

#452
sheppard99

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I just played the demo, and i'm pretty dissapointment.

How is posible that after a year working in the port for ps3, making this almost a new game for ps3, even if exactly with the xbox360 and pc version, is a worse port?

I'm talking about the demo, of course, because i hope, really i hope the final version may be a lot better than this. Or would be the terrible, when all ps3 comunity were waiting so much to find this inferior version of the game, after heard from Bioware that the Mass Effect 2 for ps3 could be the "Definitive version" of the game. But what about with the ps3 is using Mass Effect 3 engine?

-Light and shadow system is weird, sometimes better, sometimes worse. Most times the ps3 version is missing a lot of dinamic shadows, other are just "diferents" and no complain about, but well, they're worse if you compare them with xbox360 most times.
-The same goes with textures, most times great, but other....diferent and badly.
To be honest, i know is a demo and somethings going to be fixed, but what happen with those cutscenes in lowress?
-Low frame rate and screen tearing a lot. Don't make me laugh, but just in the demo right?

Many people were waiting this demo just to make sure their buy. And since yesterday i heard many of them canceled the pre-order.

Just i hope everything is fixed in the final version, or just going to be really unfair when all we wanted was just to enjoy the best experience of the game same as everyone in xbox360 and pc.

Modifié par sheppard99, 24 décembre 2010 - 11:21 .


#453
The_11thDoctor

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I can but your missing the point. the game is releasing in 2011 and there is no excuse for a game being made in 720P no days. I have a great LED TV and would like to see all games in 1080P espec thru PS3. With 360 some games could get away with that due to limited space on a disk and not being BR.

Wolf of the Battlefield: Commando 3 = 1920×1080Wipeout HD = 1920×1080Go Puzzle = 1920×1080GT5 Prologue = 1920×1080Lair = 800×1080/1600×1080Ridge Racer 7 = 1920×1080NBA07  = 1920×1080NBA08 = 1920×1080Blast Factor = 1920×1080Calling All Cars  = 1920×1080Echochrome = 1920×1080Elefunk = 1920×1080High Velocity Bowling = 1920×1080Locoroco Cocoreccho = 1920×1080Mainichi Issyo = 1440×1080Pixel Junk Monsters/Racers/Eden = 1920×1080Rub’a'dub = 1600×1080Snakeball = 1280×1080Stardust HD = 1280×1080Sudoku = 1920×1080Super Rub-a-Dub = 1600×1080Tekken 5 Dark Resurrection = 1920×1080, FF13 etc....

there'sa ton more but why do you want a list? This doesnt answer my question of why the lower resolution when we could be rocking the full deal. If you have a small SD tv I feel bad for you son, I got 99 prob, but HD aint one!

I also question 1 other choice I hope wasnt left in the full game. The lack of a SKIP button on the intro scenes! It makes doing another play thru annoying when you have to sit thru the 10 min cutscence for 2 choices and the CS for any major event you seen already. Bad game design. You should be able to click skip and have a reconfirm pop up once you hit the button to do so.

#454
The_11thDoctor

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dont get me wrong though, the game looks better with the improved lighting and shadows, and (added normals?) I dont know they seem to pop more, I was just hoping it would be 1080P. Not a big deal breaker since I still want to support Bioware bring games out on PS3. ON the screen tearing thing, it only happened on the summary video covering ME1 really. During gameplay it looked solid the entire time so it's not like we're all be playing a game that's chopping the entire time. I wandered though what they did? I can display up to 120 FPS on my TV so any scenes should be fluid. I'll try dropping the frame rate to 60 in my tv and see if that makes a difference. It should if it only runs 30FPS. SIde note: DS1 ran in 1080P and does for Dead Space 2 and it looks gorgeous. Though Uncharted 2 was only 720P and I still cant figure that one out... man that game was red dragons+5 to visuals... I hope ME3 you can skip all cutscenes or i'll be pissed. JRPGs at least get that part right... Stop slacking Bioware! lol

last thing: Will ME3 be more RPG again? Anyone know? ME2 was kind of weak sause on the RPG side though combat was knocked out of the part in ME2. Another thread I suppose... Other than visually changing lighting and shadow/ textures, did anyone feel the game felt better gameplay wise or maybe loading times any shorter? I felt loads were just as long and didnt see the big deal on the engine when it came to this? I expected far shorter loads to no loads. FF13 had no loads, End of Eternity had none and it was a far bigger game... Dont think Tales of Vesperia had any either. Or any Nippon Ichi games, but those are PS2 games that have over 2000+hrs of gameplay in them so those dont count. Transformers War for Cybertron didnt either minus the load before the game starts... Why the long loads on ME I wander? And the demo of all things? Other than the random renegade points for making only Par decisions, I ran into no glitches.

Modifié par aang001, 24 décembre 2010 - 01:31 .


#455
JockBuster

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720p is ALL that Mass Effect 2 was for the Xbox360.
Mass Effect (1) for the Xbox360 by BW AND MS was 1080p.
So if you port a game that was originally 720p, I would not expect more/better graphics for a PS3.
Skipping cut scenes, don't count on it, does NOT work with Xbox either (even tho BW says that you can = BS), and YES it does get to be a drag on multiple playthroughs. IMHO BW did that for first time players.

Modifié par JockBuster, 24 décembre 2010 - 01:25 .


#456
The_11thDoctor

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I was hoping the year+ time gap, they would be smart and figure that one out. I guess not unless they surprise us in the full game. (scene skip) I usually play 6-12 play thrus so you can add up my pain... I didn't try my Move out, I wander if it works in the full game or not? If not and I would be sad, but hopefully ME3.

#457
DocDVD

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Regrding the screen tearing:
I downloaded the ME2 demo on the X360 as well (and advantage to have both consoles) and compared the intro, as there was the most screen tearing.

Interesting thing: Screen tearing in both demos was exactly the same (most noticeable during the flyby of sovereign and the zoom out from Ilos) - that leaves me thinking that it maybe is related to the intro after all. That gives hope for the full game...

#458
Code_R

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After all the "definitive" edition hype it looks like the same old story for Unreal 3 engine running on Playstation. That "Previously" video is really bad too, oh well.

#459
didymos1120

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sheppard99 wrote...
To be honest, i know is a demo and somethings going to be fixed, but what happen with those cutscenes in lowress?


My guess, for the pre-rendered ones that is, is that they recompressed them to save download time.  If you add up the PC file sizes of all the cinematics that are used in the demo, it's well over 500 MiB.  Even shaving just a couple hundred of that number would noticeably speed things up, especially on slower connections.

#460
Sparda16

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Surely Bioware would have realised these problems were present in the demo before it was released?, and to release a BAD demo of a game a month before the full game is due to come out, is a stupid mistake on their part as this is bound to have an impact on their sales.

Modifié par Sparda16, 24 décembre 2010 - 03:14 .


#461
huntrrz

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I'm playing the PS3 demo on low-def on my TV at the moment so I can't comment on the graphics, but I'm having JARRING sound issues like sound effects triggering a good 5-8 seconds after they should.



("The battle is over. Why am I still hearing bullets flying? ... An explosion? WTF?")



This is FAR worse than any quibbling over whether the lighting is better on the 360 or the PS3. I SURELY hope this is fixed in the final release. A demo that shows such glaring flaws, when its purpose is to show the product at its BEST??? I'm astonished...


#462
huntrrz

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Code_R wrote...

After all the "definitive" edition hype it looks like the same old story for Unreal 3 engine running on Playstation. That "Previously" video is really bad too, oh well.

It's just a place-holder for the comic.  I thought it served the purpose of bringing new players up to speed (which is what it did for new 360 players).

#463
ct_phluff

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Enjoyed the demo but why no option to invert x-axis? Game feels really strange to me without this option, please please please can it be added in the full release (or at least patched in?). I might be in a minority but I can live with the screen tearing much more than the no x-axis inversion option :)

#464
Matt VT Schlo

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Turning my PS3 down to 720p max display seemed to help.....Looked excellent after that. 360 version is a little more solid overall, but PS3 is close

Modifié par Matt VT Schlo, 24 décembre 2010 - 10:26 .


#465
didymos1120

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huntrrz wrote...

I'm playing the PS3 demo on low-def on my TV at the moment so I can't comment on the graphics, but I'm having JARRING sound issues like sound effects triggering a good 5-8 seconds after they should.

("The battle is over. Why am I still hearing bullets flying? ... An explosion? WTF?")


I ran into that one each of the two times I went through it.  It was really horrible the first time. Kicked in during that first conversation with Mordin.  Stuff was delayed, but just as often it never played at all.  For instance, footsteps just went away somewhere, never to return.  Often it stuttered or got cut off even when it did eventually play.  The menu FX took up to 10 or so seconds to play when I was testing things out to see if I could get it to behave. Music and dialogue were perfectly fine though, and it never happened until getting to Mordin's clinic (first time) or shortly thereafter (the second time). 

Modifié par didymos1120, 24 décembre 2010 - 11:16 .


#466
Vez04

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(PS3 guys) http://www.eurogamer...faceoff?size=hd Graphic comparison if you look very close to the character faces textures they actually look sharper on the PS3 then the 360 i certainly could see the difference when i saw the video.

#467
Gamepro88

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DocDVD wrote...

Regrding the screen tearing:
I downloaded the ME2 demo on the X360 as well (and advantage to have both consoles) and compared the intro, as there was the most screen tearing.

Interesting thing: Screen tearing in both demos was exactly the same (most noticeable during the flyby of sovereign and the zoom out from Ilos) - that leaves me thinking that it maybe is related to the intro after all. That gives hope for the full game...


Well Digital Foundry did a comparison of the demo - both cutscenes and in-game, and they had this to say on the screen tearing:

"The performance profile has undoubtedly changed though - significantly.
Similar to Halo: Reach, Mass Effect 2 on Xbox 360 can tear a little at
the very top of the screen in stressful scenes, but otherwise it
operates just like a double-buffered, v-synced game. A consistent
sub-30FPS frame-rate therefore manifests as a locked 20FPS. There are
many instances in the game of that drop down to the lower frame-rate,
especially in the cut-scenes.

The PS3 game is completely different. Like most games on Unreal Engine
3, when it slips below 30FPS, v-sync is turned off completely and
noticeable tearing kicks in. Also, rather oddly, the frame-rate appears
to be completely unlocked. To get a better idea of what we're talking
about, here's a performance analysis covering off a range of different
scenes from the intro of the game.

So there's good news and bad news here for the new PS3 version. On the
plus side, a great many of the drops to 20FPS in the cut-scenes appear
to have been ironed out, running nicely at the default 30FPS. The minus
side is that the tearing is much more apparent in the new game - both
in-game and in the cut-scenes.

Also somewhat bizarre is the implementation of the unlocked frame-rate.
It kicks in occasionally during the cut-scenes but mostly manifests in
sparse areas or when you're close to doors. It doesn't appear to serve
any real purpose, and on the odd occasion where you get some "bonus"
frames, it only really seems to add a level of jitter to the visuals
that we'd prefer to be without."

http://www.eurogamer...analysis?page=1

The demos for ME2 are different and do show basically what the full version is going to do.  And this screen tearing is extremely disappointing and inexcusable for something that was supposed to be superior.

Here's the question not only for Bioware but for other developers: why not give us an option to enable v-sync in the option menu?  The only modern game I know to have done this is the Bioshock series (I believe they called the option "unlock framerate"), and it was great.  The people who want the maxed out framerate with torn images have the option, and the people willing to take occational framerate hits to ensure a consistent, smooth image would have that option as well. 

Again, might as well reserve total judgement until the full version is out, but don't get your hopes up.  If you want some sci-fi that doesn't tear there's always Dead Space 2 coming out a week later ;)

Modifié par Gamepro88, 25 décembre 2010 - 04:01 .


#468
pprincess

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I have played through the demo fully twice, and two other times it froze up on me during the Mordin mission. Once I had to quit the game, the other time froze up my PS 3.

The times I finished it were a lot of fun. I'm a dedicated ME 2 Insanity player on the Xbox 360 now. It was a fun challenge to do the PS 3 demo with the Infiltrator on Insanity. I had fewer points to spend than with my ME 1 character import on the 360, and I don't have the upgrades and armor pieces I normally have for the Mordin mission, so playing a gimped Infiltrator was a nice challenge.

Then I started an Adept Insanity run on the demo and have not yet been able to finish it, the Adept skills seem to cause the most problems with freezing up and delayed sound effects, specifically Singularity and Warp.

Still I plan to get the game on the PS 3, can't wait.

#469
threepm

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 I also must state that I was raving to friends and family about how excited I was for this to come to the PS3... and then to hear it was built on the ME3 engine.. I was practically drooling on my controller.  Then I played the demo.  I quit halfway through.  Beyond frustrated.  Glitchy/stuttering video / Sound not synced / shadows looked straight up MS PAINT quality. I mean really??!  I just was so disappointed and hope that we can get an official statement regarding the performance issues the majority of people are experiencing and hope that this will in no way be how the final game is.  :/  please?  

Cheers!
:unsure:

#470
sheppard99

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I found an interesting galery with some cool images from the game, and big ones to check the full detail from some textures, lighting and shadows from xbox and ps3. I enjoyed with them, take a look.



http://www.neogaf.co...3&postcount=388




#471
Vez04

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sheppard99 wrote...

I found an interesting galery with some cool images from the game, and big ones to check the full detail from some textures, lighting and shadows from xbox and ps3. I enjoyed with them, take a look.

http://www.neogaf.co...3&postcount=388


Great Screenshots you did there m8. You can clearly see the difference in textures/lightning without a doubt there.

Modifié par Vez04, 25 décembre 2010 - 07:02 .


#472
johnny532

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Bioware's silence on the technical issues in this demo speaks volumes and is extremely disappointing... Would it kill someone on the Bioware staff to post a comment here reassuring PS3 owners that the technical issues in the demo wont be in the final version? I couldn't care less which version Xbox 360/PS3 has better textures and lighting on Mirand's face, I'll leave that for fanboys to debate... I want to know that the final PS3 version wont have the jarring sound effect issues and jittery frame-rate before I even think of spending $60 on this port.

#473
Kolos2

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johnny532 wrote...

.. Would it kill someone on the Bioware staff to post a comment here reassuring PS3 owners that the technical issues in the demo wont be in the final version? .


you are new to the forums i would assume ? EAs correspondence with the ME community is almost non existent


So the "new" engine is just better lighting and shadows ? here i was thinking thy gonna upgrade UE 3.0

Modifié par Kolos2, 25 décembre 2010 - 09:29 .


#474
Sparda16

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Kolos2 wrote...

johnny532 wrote...

.. Would it kill someone on the Bioware staff to post a comment here reassuring PS3 owners that the technical issues in the demo wont be in the final version? .


you are new to the forums i would assume ? EAs correspondence with the ME community is almost non existent


So the "new" engine is just better lighting and shadows ? here i was thinking thy gonna upgrade UE 3.0


Come on lets be fair, it's Christmas time and the EA/Bioware staff are on their holidays. From my experience the communication between Bioware and their fans on this forum are great, something you don't see on other developers fan sites. I myself have posted about how disappointed i am with the ME 2 demo, what with all the issues it has, but it is unlikely we will get a response to it now, so we will have to wait till after the holidays.

Merry Christmas everyone.

#475
didymos1120

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Kolos2 wrote...
So the "new" engine is just better lighting and shadows ? here i was thinking thy gonna upgrade UE 3.0


Upgrade it to what exactly?  All they can realistically do in the time they have is apply some or all of the current UE3 updates from Epic and do their own tweaks here and there.  They're not going to just suddenly start using an entirely new engine, or create one themselves, or do their own huge rewrite of large portions of UE3, if that's what you mean.