Elevators? Or Static Loading Screens?
#126
Posté 15 décembre 2010 - 11:23
#127
Posté 15 décembre 2010 - 11:41
You can have witty dialouge without elevators.Chaos Gate wrote...
Elevators, accompanied by witty dialogue, worked fine for me.
#128
Posté 15 décembre 2010 - 11:43
#129
Posté 15 décembre 2010 - 11:45
#130
Posté 15 décembre 2010 - 01:57
#131
Posté 20 décembre 2010 - 12:06
Elevators and the airlock at least kept immersion!
#132
Posté 20 décembre 2010 - 02:58
The-Person wrote...
The problem you guys don't get is that part of the reason we got pot up screens and horrible frame rates in ME1 was because of elevators. I would rather have load screens then a broken game.
We got popins and horrible frame rates because Bioware used a subpar version of the then current UT3 engine.
Look at Gears of War and Boarderlands. They both had texture popin, but they hid it by having it fade rather than pop, which made it not as noticable.
ME2 was better because it was made using a newer more optimised version. Not because of the loading screens.
Modifié par Orkboy, 20 décembre 2010 - 02:59 .
#133
Posté 20 décembre 2010 - 03:18
#134
Posté 20 décembre 2010 - 03:22
#135
Posté 20 décembre 2010 - 03:23
Captain Iglo wrote...
Give me a simple Concept art...or a squadmate close up with some info text. Whatever is fast...elevators are fun at the first times but then become simply ****ing annoying.
I agree with you. Whatever is the fastest works for me.
#136
Posté 20 décembre 2010 - 04:18
As for mission complete screens, I absolutely hate them. There's nothing dumber then finishing a mission, being placed back on the Normandy, and then having to go through the re-docking sequence so that I can do something else in the same hub area. Give me the option to return to the hub at my own pace, fast travel back to the hub, or fast travel back to the Normandy. Also, don't just give me a mission complete screen, make it an actual mission debrief that I have to pull up.
Modifié par Daeion, 20 décembre 2010 - 04:19 .
#137
Posté 20 décembre 2010 - 04:21
#138
Posté 20 décembre 2010 - 05:10
#139
Posté 20 décembre 2010 - 05:57
One of the little nitpicks I have about ME 2 is how we leave the bloody planet/port every time we return to the Normandy... EVERY time. Then you have to go through the docking sequence again (another loading scene). So, if you finish a mission that automatically sends you back to Normandy but you have more tasks in port you have to leave port then return and dock again... it makes no bloody sense. I truly enjoyed how ME 1 worked, where you would stay in the port until you chose to walk back to Normandy and board - it certainly made The Citadel less annoying.
If ME 3 could bring in more environmental/smooth loads like ME 1 had then I think it would help out alot - as it is you see loading screens quite a bit more often in ME 2 then you ever had to deal with in ME 1 [just consider traveling around the Citadel - if you walked in ME 1 then most of the trip could be made with in process loads, no screens - in ME 2 you must deal with a loading screen every time you change location)
#140
Posté 20 décembre 2010 - 06:51
I'm of the opinion that ME1's load times were much shorter than people think but people were forced to wait for the entire elevator sequence to finish regardless of whether the next level had loaded or not.BiancoAngelo7 wrote...
Elevators. Definitely. Especially considering the amazingly fast load times in ME2 compared to ME1, and in ME3 I'm sure the engine will allow for even more streamlined loading. Whether or not they decide to take advantage of that and actually give us elevators instead of static loading screens is up to them of course...after ME2 though...my hopes arent so high quite frankly.
I don't want static loading screens. I wouldn't mind elevators if they were incorporated to give a sense of space. I do mind having to sit through animation sequences long after their purpose has been spent. I would prefer if the developers focused on hiding load times better by any means necessary, not just resorting to elevators. That's just lazy.
As for the discussions people had in the elevators, the developers demonstrated they didn't need elevators to instigate such conversations, as witnessed by Tali and Garrus discussing the elevators while you were simply walking from one place to another.
#141
Posté 20 décembre 2010 - 07:18
Man, the number of times I've missed dialogue in games, because it has triggered a fraction of a second before I select something, or leave an area, or a skirmish commences - more rule than exception, really - often last save was too long ago to bother reloading.
#142
Posté 20 décembre 2010 - 09:44
Pacifien wrote...
As for the discussions people had in the elevators, the developers demonstrated they didn't need elevators to instigate such conversations, as witnessed by Tali and Garrus discussing the elevators while you were simply walking from one place to another.
The ironic thing though, is that that was pretty much the only non mission cutscene team mate banter in the entirity of ME2.
#143
Posté 22 décembre 2010 - 02:06
And the mission complete screens. What a load of dross they were.
#144
Posté 31 décembre 2010 - 07:39
#145
Posté 31 décembre 2010 - 08:26
Pacifien wrote...
I'm of the opinion that ME1's load times were much shorter than people think but people were forced to wait for the entire elevator sequence to finish regardless of whether the next level had loaded or not.BiancoAngelo7 wrote...
Elevators. Definitely. Especially considering the amazingly fast load times in ME2 compared to ME1, and in ME3 I'm sure the engine will allow for even more streamlined loading. Whether or not they decide to take advantage of that and actually give us elevators instead of static loading screens is up to them of course...after ME2 though...my hopes arent so high quite frankly.
I don't want static loading screens. I wouldn't mind elevators if they were incorporated to give a sense of space. I do mind having to sit through animation sequences long after their purpose has been spent. I would prefer if the developers focused on hiding load times better by any means necessary, not just resorting to elevators. That's just lazy.
As for the discussions people had in the elevators, the developers demonstrated they didn't need elevators to instigate such conversations, as witnessed by Tali and Garrus discussing the elevators while you were simply walking from one place to another.
Actually Pacifien, I'm of this thinking. . .
The development team did very INNOVATIVE and EXCELLENT JOB in comming up with a concept that hid the loadup screen by camoflaging it with the elevator / comment ride . . .
(it was a ACTUAL STATIC LOADING SCREEN BTW FOLKS of a different nature really!)
I found it quite interesting to say the least. . . I also applauded the effort. Still even if they decide to bring it back in some way (it's in ME 2 on the Normandy) I wonder just how many will pop back on and complain. . . forgetting that it's a well thought out camoflage to the old standby loading screen.
The scans going into and out of the old Normandy on ME 1 hid another loading screen btw. . . Could other concepts be tried? Humm. . . got any ideas there devs? *poke poke*
When people started complaining I was a bit shocked and disappointed,
Some of the arguements I remember ranged from just simple complains of there being too many, it messed up frame rates?!? (your not moving or in combat? how is this a issue?), to it slows down my loadup process?
The elevator really wasn't nothing different from a simple animation . . . and really not too much different from a near static loadin screen . . . Voice was added to spice it up a wee bit . . .
The biggest reason loadins are necessary is because of the graphics updating (to varying degrees AI mechanics, voice updating occurs as well,) the console or PC has to go though. . . There just isn't infinate memory in these machines. (and while some of you might have huge amounts of RAM on your PC or a high speed HD . . . it dosen't necessarily mean the program is written to take advantage of it. Nor dose the average user have it on their machines.) Something that also happens and a memory that comes to mine concerning the loadup process on the PC platform is the fact some of the graphics card manufactures changed how these card support various things or rather they do at all. . . *cough cough hint hint* Nivida anyone anyone? These things can happen to consoles too, but to a much much lesser degree when software upgrades the hidden OS on them. (still problems can arrise. . . ) But all of these things are being done so we can have the latest and greatest physics engines, lighting engines, and graphics! (Old -vs- new software and hardware just don't allways agree . . . <_<)
Gamers constently demand all that lovely pixelly goodness!
Modifié par Element_Zero, 31 décembre 2010 - 08:39 .
#146
Posté 31 décembre 2010 - 09:40
But if it was hidden I say spice it up use elevators, car rides, tram rides, scans, and other places to cover up loading screens. This way its not all hour long elevator rides or scans.
#147
Posté 01 janvier 2011 - 12:49
Especially considering the wait times were basically the exact same. Just liven up all the elevators. Maybe include TVs in some of them so we can watch galatic news.
Air lock scenes were nice too. I hated in ME2 when I wanted to get back on my ship to just get one thing from a major city (Omega, Illium, Citadel, etc.) and it played the whole "ship departing" cutscene. I JUST wanted to change one piece of armor. Not LEAVE! In ME1 you did not leave until you opened the galaxy map and moved the ship!
#148
Posté 01 janvier 2011 - 12:53
#149
Posté 03 janvier 2011 - 11:59
#150
Posté 03 janvier 2011 - 12:38





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