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Elevators? Or Static Loading Screens?


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#126
Chaos Gate

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Elevators, accompanied by witty dialogue, worked fine for me.

#127
The-Person

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Chaos Gate wrote...

Elevators, accompanied by witty dialogue, worked fine for me.

You can have witty dialouge without elevators.

#128
The-Person

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The problem you guys don't get is that part of the reason we got pot up screens and horrible frame rates in ME1 was because of elevators. I would rather have load screens then a broken game.

#129
Captain Iglo

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Give me a simple Concept art...or a squadmate close up with some info text. Whatever is fast...elevators are fun at the first times but then become simply ****ing annoying.

#130
Chuvvy

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Elevators. Dear Christ above elevators. I don't really like loading screens unless they're concept art. But ME2s' loading screens were a fresh new hell.

#131
Jenova65

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Elevators, definitely. For a start they never bothered me, I understood they were just loading screens but I could at least look at Kaidan's ass................. Plus the dialogue was entertaining. I also like physically walking off the Normandy, I felt I was actually ON the Citadel, unlike now.

Elevators and the airlock at least kept immersion!

#132
Tasker

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The-Person wrote...

The problem you guys don't get is that part of the reason we got pot up screens and horrible frame rates in ME1 was because of elevators. I would rather have load screens then a broken game.


We got popins and horrible frame rates because Bioware used a subpar version of the then current UT3 engine.

Look at Gears of War and Boarderlands.  They both had texture popin, but they hid it by having it fade rather than pop, which made it not as noticable.

ME2 was better because it was made using a newer more optimised version. Not because of the loading screens.

Modifié par Orkboy, 20 décembre 2010 - 02:59 .


#133
BiancoAngelo7

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Elevators. Definitely. Especially considering the amazingly fast load times in ME2 compared to ME1, and in ME3 I'm sure the engine will allow for even more streamlined loading. Whether or not they decide to take advantage of that and actually give us elevators instead of static loading screens is up to them of course...after ME2 though...my hopes arent so high quite frankly.

#134
GraciousCat

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Elevators all the way.

#135
Annie_Dear

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Captain Iglo wrote...

Give me a simple Concept art...or a squadmate close up with some info text. Whatever is fast...elevators are fun at the first times but then become simply ****ing annoying.


I agree with you. Whatever is the fastest works for me.

#136
Daeion

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To me it depends upon the situation. If I'm in a place where an elevator makes sense, i.e. the Normandy or the citadel, then give me elevators, but if I'm fast traveling, or doing something like stepping in or out of an airlock at some port, then just give me a load screen. What I don't get is why BW can't implement a system like the one Bungie uses in Halo where the game loads as you move through it. The problem I really have is when I need to see a loading screen to hop between smaller areas, I mean you can load up the non mission areas of the citadel in ME 2 with one load screen, but I need 4-5 loading pages for the Normandy which doesn't even compare in size?

As for mission complete screens, I absolutely hate them. There's nothing dumber then finishing a mission, being placed back on the Normandy, and then having to go through the re-docking sequence so that I can do something else in the same hub area. Give me the option to return to the hub at my own pace, fast travel back to the hub, or fast travel back to the Normandy. Also, don't just give me a mission complete screen, make it an actual mission debrief that I have to pull up.

Modifié par Daeion, 20 décembre 2010 - 04:19 .


#137
onelifecrisis

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I've modded my ME2 so that the only "loading screen" I see is half a second of black screen. No loading images, no "tips" at the bottom of the screen, no nothing. Just a pure, lovely, half-second of black. Yummy. Much better than any loading screen BW have come up with so far. /facepalm

#138
rwilli80

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I didn't mind the elevators, I thought the dialogue was pretty funny sometimes, and I also didn't mind the load screens although I would rather have some info in the load screens. Kinda like in DAO where you get info on certain things or a reminder of what your current mission objective is.

#139
carlosjuero

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I would prefer elevators for the shorter trips, loading screes only for an elevator trip that would take longer than a norm, and I definitely want the airlock back.



One of the little nitpicks I have about ME 2 is how we leave the bloody planet/port every time we return to the Normandy... EVERY time. Then you have to go through the docking sequence again (another loading scene). So, if you finish a mission that automatically sends you back to Normandy but you have more tasks in port you have to leave port then return and dock again... it makes no bloody sense. I truly enjoyed how ME 1 worked, where you would stay in the port until you chose to walk back to Normandy and board - it certainly made The Citadel less annoying.



If ME 3 could bring in more environmental/smooth loads like ME 1 had then I think it would help out alot - as it is you see loading screens quite a bit more often in ME 2 then you ever had to deal with in ME 1 [just consider traveling around the Citadel - if you walked in ME 1 then most of the trip could be made with in process loads, no screens - in ME 2 you must deal with a loading screen every time you change location)

#140
Pacifien

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BiancoAngelo7 wrote...
Elevators. Definitely. Especially considering the amazingly fast load times in ME2 compared to ME1, and in ME3 I'm sure the engine will allow for even more streamlined loading. Whether or not they decide to take advantage of that and actually give us elevators instead of static loading screens is up to them of course...after ME2 though...my hopes arent so high quite frankly.

I'm of the opinion that ME1's load times were much shorter than people think but people were forced to wait for the entire elevator sequence to finish regardless of whether the next level had loaded or not.

I don't want static loading screens. I wouldn't mind elevators if they were incorporated to give a sense of space. I do mind having to sit through animation sequences long after their purpose has been spent. I would prefer if the developers focused on hiding load times better by any means necessary, not just resorting to elevators. That's just lazy.

As for the discussions people had in the elevators, the developers demonstrated they didn't need elevators to instigate such conversations, as witnessed by Tali and Garrus discussing the elevators while you were simply walking from one place to another.

#141
jojon2se

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Of course, in the elevator it is not so easy to miss, since you are not really doing anything else.



Man, the number of times I've missed dialogue in games, because it has triggered a fraction of a second before I select something, or leave an area, or a skirmish commences - more rule than exception, really - often last save was too long ago to bother reloading.

#142
Tasker

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Pacifien wrote...
As for the discussions people had in the elevators, the developers demonstrated they didn't need elevators to instigate such conversations, as witnessed by Tali and Garrus discussing the elevators while you were simply walking from one place to another.



The ironic thing though, is that that was pretty much the only non mission cutscene team mate banter in the entirity of ME2.

#143
St Padraig

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The rubbish loading screens were the main contributor to the poor immersion present in Mass Effect 2. Far, far inferior to the first game in that respect.



And the mission complete screens. What a load of dross they were.

#144
St Padraig

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Bumpa

#145
Element_Zero

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Pacifien wrote...

BiancoAngelo7 wrote...
Elevators. Definitely. Especially considering the amazingly fast load times in ME2 compared to ME1, and in ME3 I'm sure the engine will allow for even more streamlined loading. Whether or not they decide to take advantage of that and actually give us elevators instead of static loading screens is up to them of course...after ME2 though...my hopes arent so high quite frankly.

I'm of the opinion that ME1's load times were much shorter than people think but people were forced to wait for the entire elevator sequence to finish regardless of whether the next level had loaded or not.

I don't want static loading screens. I wouldn't mind elevators if they were incorporated to give a sense of space. I do mind having to sit through animation sequences long after their purpose has been spent. I would prefer if the developers focused on hiding load times better by any means necessary, not just resorting to elevators. That's just lazy.

As for the discussions people had in the elevators, the developers demonstrated they didn't need elevators to instigate such conversations, as witnessed by Tali and Garrus discussing the elevators while you were simply walking from one place to another.


Actually Pacifien, I'm of this thinking. . .

The development team did very INNOVATIVE and  EXCELLENT JOB in comming up with a concept that hid the loadup screen by camoflaging it with the elevator / comment ride . . .

(it was a ACTUAL STATIC LOADING SCREEN BTW FOLKS of a different nature really!)

I found it quite interesting to say the least. . . I also applauded the effort. Still even if they decide to bring it back in some way (it's in ME 2 on the Normandy) I wonder just how many will pop back on and complain. . . forgetting that it's a well thought out camoflage to the old standby loading screen.

The scans going into and out of the old Normandy on ME 1 hid another loading screen btw. . . Could other concepts be tried? Humm. . . got any ideas there devs? *poke poke* :P
When people started complaining I was a bit shocked and disappointed, :( but it's like with some of the postings on the board here, I don't think many of them never even realized what was going on. I was thinking these folks really like the dried out static screens?!?!? They just saw the 'cover' of the book per say . . . (or title of the posting) and jumped to there conclusions without any digging or reading the story. Was this true for everyone, no.

Some of the arguements I remember ranged from just simple complains of there being too many, it messed up frame rates?!? (your not moving or in combat? how is this a issue?), to it slows down my loadup process?

The elevator really wasn't nothing different from a simple animation . . . and really not too much different from a near static loadin screen . . . Voice was added to spice it up a wee bit . . .

The biggest reason loadins are necessary is because of the graphics updating (to varying degrees AI mechanics, voice updating occurs as well,) the console or PC has to go though. . . There just isn't infinate memory in these machines. (and while some of you might have huge amounts of  RAM on your PC or a high speed HD . . . it dosen't necessarily mean the program is written to take advantage of it. Nor dose the average user have it on their machines.) Something that also happens and a memory that comes to mine concerning the loadup process on the PC platform is the fact some of the graphics card manufactures changed how these card support various things or rather they do at all. . . *cough cough hint hint* Nivida anyone anyone? These things can happen to consoles too, but to a much much lesser degree when software upgrades the hidden OS on them. (still problems can arrise. . . ) But all of these things are being done so we can have the latest and greatest physics engines, lighting engines, and graphics! (Old -vs- new software and hardware just don't allways agree . . . <_<)

Gamers constently demand all that lovely pixelly goodness! :D  And many many companys are out there trying to get you that droooly pixelly goodness!

Modifié par Element_Zero, 31 décembre 2010 - 08:39 .


#146
Destroy Raiden_

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Why not CG screens that change every so many seconds that also show useful game tips, insight into places and people, and thing like that? Fable 3, fallout series, and other like games do this. We could pull the concept art work, world vista CG, and character CG to make interesting backgrounds as well as showing a loading progress so players know how long they have to wait. I'd choose this type of screen if I had to have loading screen .



But if it was hidden I say spice it up use elevators, car rides, tram rides, scans, and other places to cover up loading screens. This way its not all hour long elevator rides or scans.

#147
voltron001

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Elevators > loading screens



Especially considering the wait times were basically the exact same. Just liven up all the elevators. Maybe include TVs in some of them so we can watch galatic news.



Air lock scenes were nice too. I hated in ME2 when I wanted to get back on my ship to just get one thing from a major city (Omega, Illium, Citadel, etc.) and it played the whole "ship departing" cutscene. I JUST wanted to change one piece of armor. Not LEAVE! In ME1 you did not leave until you opened the galaxy map and moved the ship!

#148
masterkajo

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Elevators and party member conversations in elevators were awesome. BRING BACK!

#149
Had-to-say

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Elevators.

#150
The Big Nothing

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Elevators where they apply. It gives me time to examine my Shepard and listen to galactic news/party banter.