iOnlySignIn wrote...
Elevators. But only if I get to run around like crazy during elevator rides and press all the buttons to all floors right before I exit.
Elevators? Or Static Loading Screens?
#151
Posté 03 janvier 2011 - 12:52
#152
Posté 03 janvier 2011 - 08:29
Basically, the elevators were/are a great idea, but I would take advantage of everything they've learned and the updated engine to bring back "quicker" elevators that actually do convey some of the information they were trying to impart in the loading screens while also letting us listen to news reports or squad banter.
#153
Posté 03 janvier 2011 - 08:36
I am not looking forward to being told I can "BE THE ULTIMATE BADASS" a dozen times over when I purchase and play through the PS3 version.
#154
Posté 03 janvier 2011 - 08:37
Also, the elevator serves another purpose of applying to immersion.
Modifié par james1976, 03 janvier 2011 - 08:41 .
#155
Posté 03 janvier 2011 - 08:38
#156
Posté 03 janvier 2011 - 08:45
#157
Posté 03 janvier 2011 - 09:01
Neither. Hidden loading is where it is at, but no elevators please.
#158
Posté 03 janvier 2011 - 09:10
#159
Posté 03 janvier 2011 - 09:28
djarlaks10 wrote...
I would like to see elevators return, but only if there's much more news/squad banter during elevator rides than in the ME1. If there's a small amount of them, that loading screens are better coz they are fast. When you here all the possible elevator dialogue you just wait for a long time doing nothing.
Agreed. The elevator dialogue was good, but too sparse. It needs to be atleast as common as the the DA:O party banter, preferably about one per elevator ride that lasts most of the ride. Also, one news reel per elevator ride, and the news reels had better change constantly.
#160
Posté 03 janvier 2011 - 09:51
Anyway back to the lifts. Dialoge like Dragon age is a good idea, but if your in a lift, maybe add a few random events eg: if you take a lift near a bar a few tipsy people. Or some C-sec officers talk etc.
Just something different now and again to make it even more realsistic. Ok yes it can become boring however if they use random events (like when in ME1 you hear a new report and get a assignment from it) and make sure its not too long a wait it will be good.
I also feel that in ME2 with the screens they had for taking off and landing was cool, but to make it more interesting why not put a mini game option ( so you can choose to or not to) land the ship, or say on Tuchanka drive the vehical. That would with out any doubt make the game more attractive.
#161
Posté 13 janvier 2011 - 05:16
voltron001 wrote...
Elevators > loading screens
Especially considering the wait times were basically the exact same. Just liven up all the elevators. Maybe include TVs in some of them so we can watch galatic news.
Air lock scenes were nice too. I hated in ME2 when I wanted to get back on my ship to just get one thing from a major city (Omega, Illium, Citadel, etc.) and it played the whole "ship departing" cutscene. I JUST wanted to change one piece of armor. Not LEAVE! In ME1 you did not leave until you opened the galaxy map and moved the ship!
Agreed! I couldn't understand the logic behind making you leave.
#162
Posté 13 janvier 2011 - 05:19
#163
Posté 13 janvier 2011 - 05:20
#164
Posté 13 janvier 2011 - 05:24
#165
Posté 13 janvier 2011 - 05:43
Normandy30 wrote...
Ok so i know that people have a huge problem with mission complete screens, as well as the addition to the static loading screen both at the start and in the middle of some missions and when you climb in the elevator of the Normandy. BW placed them there because of the mass amounts of complaints about the elevators in ME1.
Now my question for everyone is would you rather have them bring back elevators, (with some tweeks of course!) or have them keep the static loading screens?
Personally I would much rather have back the elevators. For me it kept me immerced in the game and made it feel less like a video game, and more like i'm actually watching actual physical history. Now yes some of those rides were painfully dull and long. However i think if BW brings them back there are several ways they can make them more interesting, and lless painful.
1) They have a new game engine and the loading times seem much shorter (i.e. shorter elevator rides.)
2) Longer more in depth squad banter, or news reports.
3) The advertisements we all saw in the Citidel in ME 2 Included on the rides.
One of my favorite things from ME 1 was its immersions and sence of real posibilities. And that all came from the simple details, from the everything in detail in the codex. Even probably my most favorite was boarding and getting off at ports in the Normandy. the Ships V.I. would keep a log of when you came aboard andd went ashore. As a military person this felt very real for me hearing the Ship V.I. saying "The commanding officer is ashore. X.O. Pressly has the deck." When they took this out and and it was just simply oh hey look at that i'm randomly off the ship. It was very unreal feeling and ruined the game for me.
So what is everyone elses thoughts on this?
I'm totally with the OP. How I missed the elevator banter between squaddies and Hackett's voice at the beginning / ending of Alliance missions
#166
Posté 13 janvier 2011 - 05:43
I think if the rides were packed with more content - a bit of more varied news and banter - I´d gladly vote for the return of the elevators.
Also the aknowledgement of you leaving/boarding the ship. There has to be ways to make it more...personal. Not just the immersion/loading-screen/back to immersion.
#167
Posté 13 janvier 2011 - 05:46
#168
Posté 13 janvier 2011 - 05:48
Modifié par james1976, 13 janvier 2011 - 05:48 .
#169
Posté 13 janvier 2011 - 05:50
daqs wrote...
Don't care. I do crosswords in that time either way.
Exactly. I stick the radio on.
#170
Posté 13 janvier 2011 - 06:25
whatever immerses me into the game more is a good thing. loading screens, mission complete screens, hit B to end mission, those are all things that take away from immersion.
#171
Posté 13 janvier 2011 - 06:49
#172
Posté 13 janvier 2011 - 06:51
The Spamming Troll wrote...
its funny seeing all these people who miss elevators and the mako who probably only hated on those two things in ME1.
this is me.
#173
Guest_NewMessageN00b_*
Posté 13 janvier 2011 - 06:55
Guest_NewMessageN00b_*
It's silly to pretend the loading screens are not there. News flash: they ARE there. And they are ten times as boring.
As for slow loading, even now... without them... I 50% of the times get over a minute long loading screens. Seriously, wtf? This is the only game doing this.
Modifié par NewMessageN00b, 13 janvier 2011 - 06:56 .
#174
Posté 14 janvier 2011 - 12:51
St Padraig wrote...
Bring back the elevators. Every time. Contextual audio on the radio relating to your exploits was amazing, not to mention it made it feel like an actual functioning world, not just stitched-together maps.
And the loading screens were no more interesting - less so, infact - than the elevators.
Also, bring back all of the Citadel locations from both games.
Edit; can't agree more with what you said about the entering/exiting of the ship.
Like hearing about how I FUBARed a drug-addicted Warlord for the 20th time is less immersive. >_>
#175
Posté 14 janvier 2011 - 12:55
Badpie wrote...
Elevators! You got to hear fun squad banter and learn things about the characters!
Which expires after you complete your first planet.





Retour en haut






