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What's the point in being Renegade...


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#26
Manic Sheep

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darth_lopez wrote...

You don't have to reprogram the Geth, just the heretics, the True Geth would ally against he reapers anyway. They are nearly assured to help and Re-Writing the heretics is a Renegade decision (pretty sure)

Nope its the Paragon decision.

#27
darth_lopez

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Manic Sheep wrote...

darth_lopez wrote...

You don't have to reprogram the Geth, just the heretics, the True Geth would ally against he reapers anyway. They are nearly assured to help and Re-Writing the heretics is a Renegade decision (pretty sure)

Nope its the Paragon decision.


really? what's the renegade one then?

nevermind i figured out why its paragonXD

'Legion states that it has 573 processes voting for re-purposing the virus and 571 voting for destroying the station'
silly me >> i've gone against democracy about 7 times now >>

Modifié par darth_lopez, 15 décembre 2010 - 08:44 .


#28
thachugabug

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I have a simple solution. Make the HUGE decisions paragon, then be a renegade the rest of the time

#29
oldag07

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MisterDyslexo wrote...

oldag07 wrote...

"Evil will always triumph over good because good is dumb."

Dark Helmet, Space Balls


When he takes the ring, right?

Anyways, I like to put this in historical context. Bad guys always, always, get their comeuppances. I like how BW recognized this in KOTOR, with Jolee Bindo, saysing basically
"Tyrants rise to power and fall, as they as do. Its may take days, or centuries, but it always happens. Of course someimes, sooner is preferable."

Being a bully doesn't earn you any points in life if you plan on living long. Only suits the "live-fast, die young" lifestyle, which well, "die fast".


First off that was a joke.  Second off, winners write history.  The things the United States did to the Native Americans, and slaves were horrible. And not just the US. Romans, and many "great" empires. . . .  A lot of horrible things have been done, that people have gotten away with, and we just have to live with that. . . And yet there is still a lot of good. 

Modifié par oldag07, 15 décembre 2010 - 10:09 .


#30
Daewan

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a) It is faster

B) It is fun

Paragons won't get charged with war crimes because they wouldn't commit any. Renegades won't get charged with war crimes because no one would dare.

#31
_Somebody

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 You just wait, the rachni will one day rise up again and a new rachni war will begin.:bandit:

#32
darth_lopez

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Somebody wrote...

 You just wait, the rachni will one day rise up again and a new rachni war will begin.:bandit:


finally thank god someone else out there in there is sane ^_^

#33
Sparda Stonerule

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Because some people enjoy doing it? I am a paragon but I'm never appalled or shocked that people pick Renegade. Ok I have some tiny issues with Zulu but that's a whole other barrel of fish.



This seems like a silly question. It's a path different from the one you chose. People will inevitably take it and enjoy themselves. It's not a big deal either way.

#34
GodWood

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thachugabug wrote...
I have a simple solution. Make the HUGE decisions paragon, then be a renegade the rest of the time

Why the hell would I do that?

#35
Anezay

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Or, just, you know, actually roleplay and go paragade. Just a thought, here.

#36
GodWood

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Anezay wrote...
Or, just, you know, actually roleplay and go paragade. Just a thought, here.

....what does this sentence even mean!?

#37
Aggie Punbot

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I can confirm that, given the right set of circumstances, one can make all major Paragon decisions in ME1 and still have enough opportunity to max out your renegade meter (this includes Bring Down the Sky).

#38
Killjoy Cutter

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I'm not sure what the poing of being renegade is, in most instances.

Modifié par Killjoy Cutter, 16 décembre 2010 - 05:13 .


#39
Nerevar-as

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TS2Aggie wrote...

I can confirm that, given the right set of circumstances, one can make all major Paragon decisions in ME1 and still have enough opportunity to max out your renegade meter (this includes Bring Down the Sky).


Even letting Balak go?

#40
ELE08

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1. It's fun and often hilarious
2. You can't compare a renegade in the ME universe with a paragon in the ME universe.  They are living in different worlds.  The renegade path is intended as the most efficient and taken so as to ensure success no matter what the cost.  The paragon will do the 'right' thing regardless of how risky it is to mission success because they won't compromise their own feelings.  Since it's a game both (so far) are automatic wins, so if you view paragon and renegade from the player's perspective, the only reason to ever be renegade is because you like being a dick since paragons always get the job done without any negative consequences.  That's where I take RP in account, as a renegade I'm assuming from Shep's perspective, the stakes are real and taking the paragon route might end in mission failure.  When the stakes are galaxy wide extinction, you bet my renegade is taking the most ruthless route to success.  The cost of failure is too high.

#41
babies8mydingo

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First off I just enjoy playing through as a sarcastic badass more, renegade Shepard is hilarious.

I do multiple playthroughs, but I've always tried to do my first as what I would do in a given situation. I'm pragmatic, paragons are idealistic, almost all the big decisions I go for Renegade (I love the Krogan though so I always do the best for them). I consider the decisions from the perspective that the Reapers are the greatest possible threat, it won't matter if I did the morally upstanding thing if all advanced life in the universe is annhilated/mutated into slaves (especially as the Protheans gambit only has one chance - Shepard fails and the Reapers continue the cycle forever). A lot of people take the Collector base decision as very one dimensional, you're entire team gives good reasons for destroying it after the fact (Legion's argument that I've potentially doomed us to repeating the Reaper's mistakes is particularly worrying). But at this point in time Shepard has no valible means of combating the Reapers whatsoever, the base is a chance to change that. Putting the Quarians and Turians on a war footing is also potentially very valuable, if they are ready to fight a war before the Reapers show up the galaxy will have a far better chance than if they have to mobilise at the last possible moment.

So far the game hasn't played out this way, I would like there to be more of a cost for Shepard's past choices Renegade and Paragon. There should be some significat negative outcomes from Paragon, and some positive for Renegade - I don't mind if it favours Paragon as long as it isn't so one-sided. It will make those decisions seem more important and more realistic.



I do wonder if there will ever be some sort of payoff for Shepard's who "don't have time for this!" (when he always has the time).

#42
Thompson family

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TS2Aggie wrote...

You know, I can't help but notice that there are a lot of Paragon players that seem to want to have Renegade players punished simply for making different decisions that they do.


Oddly, I get exactlly the opposite impression when reading these forums.

#43
Undertone

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I won't go into huge detail about this, I've done it plenty of times. For me it's hard to play paragon.

Being an anti-hero is the biggest reward really. Being a renegade is all about making the more tougher choices. Also it has a more Machiavellian perspective to it. It's entertaining and it's fun (sometimes for the wrong reasons hehe).

Modifié par Undertone, 17 décembre 2010 - 12:42 .


#44
Aidoru Kami

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I wish I could play Renegade. I've tried it in Mass Effect and I just couldn't do it. KotOR's my favorite game of all time and to this very day I still can't play Dark Side.



It's as if I'm only experiencing half the games. But I just can't play an evil character. It's not that I'm a Samaritan or anything, definitely not. But I just can't do it.



If I'm really angry or in a really bad mood, I can play it then. I'll be just evil and choose absolutely every evil option. Problem is? I don't stay angry forever, so I abandon those playthroughs long before they're anywhere near finished.



Maybe I could do SOME of the Renegade options. But the main thing I can't do is being a complete jerk to my companions. Just can't seem to do it; I feel bad.

#45
Undertone

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Whatever characters I have I play them as realistically as possible. I guess that makes me a cruel, selfish person heh, but I couldn't care less. I mean if somebody tried to kill them, would you let them go? I don't think so.



KotoR was even easier - me being ambitious made it very easy to make a power hungry dark side character.



Mind you renegade and dark-side do not necessarily mean evil. Both are fueled by emotion, if the life of your loved one is on the line, you would do anything. (Anakin is an idiot though ;) )

#46
GodWood

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Killjoy Cutter wrote...
I'm not sure what the poing of being renegade is, in most instances.

Killing colonists on Feros - The person who gave us the grenades only just found out what the thorian was, plus these grenades are untested meaning we don't know what side effects they'd have or if allowing the colonists to live will result in a spread of the thorian disease offworld.
Killing the colonists prevents the infection from spreading
Killing the Rachni - The rachni can colonize a plantet in weeks, sure the queen may not want to start a war but another rachni (who's pissed off their species was wiped out before) might come along and start another war and when they're capable of replenishing their numbers that quick they're a bigger risk than any other species.
Sacrificing the council to focus on Sovereign - Don't want to risk the entire galaxy when we've got Sovereign backed against the wall.
Destroying the Genophage cure - Preventing a species who is still pissed off from being nootered from being able to replenish their numbers.
Blowing up the geth - Risk management.
Saving Collector Base - I'm sure I don't have to repeat these reasons.

#47
Johnsen1972

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Most people played ME1 and ME2 at least twice or even more times with different styles. And Im prepared to play ME3 several times too with different savegame, just to see what consequences my actions in ME1 and ME2 had. So far their hasnt been any serious consequences. I really hope that will change with ME3. I wish that my actions really bite me in my ass. That's why I play this game. I want some action!

Modifié par Johnsen1972, 17 décembre 2010 - 12:08 .


#48
Killjoy Cutter

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GodWood wrote...

Killjoy Cutter wrote...
I'm not sure what the poing of being renegade is, in most instances.

Killing colonists on Feros - The person who gave us the grenades only just found out what the thorian was, plus these grenades are untested meaning we don't know what side effects they'd have or if allowing the colonists to live will result in a spread of the thorian disease offworld.
Killing the colonists prevents the infection from spreading


Except of course that what the colonists had wasn't an infection, it was an infestation -- spores don't self-replicate and spread to new hosts. 

GodWood wrote...
Killing the Rachni - The rachni can colonize a plantet in weeks, sure the queen may not want to start a war but another rachni (who's pissed off their species was wiped out before) might come along and start another war and when they're capable of replenishing their numbers that quick they're a bigger risk than any other species.


Only if there's another queen -- they're mindless, otherwise.  If there is another queen, then killing the queen on Noveria doesn't do any good.   Either way, killing the queen on Noveria doesn't do anything to protect the galaxy from other Rachni.

GodWood wrote...
Sacrificing the council to focus on Sovereign - Don't want to risk the entire galaxy when we've got Sovereign backed against the wall.


Ended up taking about 15 seconds of cut-scene for the Alliance fleet to save the Destiny Ascension.  No real delay there. 

GodWood wrote...
Destroying the Genophage cure - Preventing a species who is still pissed off from being nootered from being able to replenish their numbers.


It's not even a cure, it's just a start, and there's no harm in keeping it.  A certain sort of renegade might see the potential having it as a way to later manipulate the Krogan if necessary... or blackmail the Council with the threat of it.

GodWood wrote...
Blowing up the geth - Risk management.


It's a risk either way.

GodWood wrote...
Saving Collector Base - I'm sure I don't have to repeat these reasons.


If you're looking for reasons, then there's nothing to repeat -- there have never been any reasons to actually keep that thing posted, and there never will be.

#49
Mecha Tengu

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1. real life is not based on kindergarten morality

2. Full paragon is metagaming and always ends up butterflies and happy every after

3. its fun

4. Often realistic and effecient if you actually want to roleplay

#50
Killjoy Cutter

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Mecha Tengu wrote...

1. real life is not based on kindergarten morality
2. Full paragon is metagaming and always ends up butterflies and happy every after
3. its fun
4. Often realistic and effecient if you actually want to roleplay


Another instance in which the simplest explanation is that there are different versions of ME1 and ME2 floating around, even though we all think we're talking about the same game. 

1.  Other than two Shep paragon dialoague lines I can think of that make me wince out of entirety of ME2, there's no "kindergarden morality" in either game.  We do however get a few moments when renegade Shep engages in the equivalent of pully ponytails and throwing mud because he thinks it's funny. 

2.  It does?  For starters, I'm sure that Jenkins and the not-survivor of Vermine would disagree with you.  Then there's the not-renegade choice of letting Elnora go, only to find out later that you were a sap.

3.  I guess that some people must find some kind of enjoyment in pretending to be a ******.

4.  At least in ME2, "renegade" is quite often "of course I trust Cerberus, no matter what all the evidence suggests".