Aller au contenu

Photo

What's the point in being Renegade...


  • Veuillez vous connecter pour répondre
116 réponses à ce sujet

#101
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages
If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.



So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle.

#102
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

Shadesofsiknas wrote...

If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.

So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle.


That's not it, The renegade options are simply the choices where you run into less "Hey you remember me?" moments. The default playthrough was made with new players i mind, the fact that they were renegade was more of a coincidence.

#103
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages

PrinceLionheart wrote...

Shadesofsiknas wrote...

If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.

So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle.


That's not it, The renegade options are simply the choices where you run into less "Hey you remember me?" moments. The default playthrough was made with new players i mind, the fact that they were renegade was more of a coincidence.


Your missing the point entirely. Whatever the reason may be. New players start ME2 with these decisions as default. So Bioware would not start them in a position were they could not complete ME3 with a win. So the renegade decisions that are default are going to be in someway workable in ME3.

#104
Dreggon

Dreggon
  • Members
  • 153 messages
I played a Renegade Shepard with Paragon choices to maximise the number of people who would be alive in Mass Effect 2, and therefore hopefully also alive in Mass Effect 3. I like Renegade - it's effective - but Paragon just gives me more content to enjoy, making Renegade choices counterproductive.



Also, Shiala will be the next Thorian. Calling it now.

#105
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

Shadesofsiknas wrote...

PrinceLionheart wrote...

Shadesofsiknas wrote...

If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.

So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle.


That's not it, The renegade options are simply the choices where you run into less "Hey you remember me?" moments. The default playthrough was made with new players i mind, the fact that they were renegade was more of a coincidence.


Your missing the point entirely. Whatever the reason may be. New players start ME2 with these decisions as default. So Bioware would not start them in a position were they could not complete ME3 with a win. So the renegade decisions that are default are going to be in someway workable in ME3.


That doesn't explain your "Renegade's will fare better" comment though.

Modifié par PrinceLionheart, 08 janvier 2011 - 12:51 .


#106
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages

PrinceLionheart wrote...

Shadesofsiknas wrote...

PrinceLionheart wrote...

Shadesofsiknas wrote...

If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.

So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle.


That's not it, The renegade options are simply the choices where you run into less "Hey you remember me?" moments. The default playthrough was made with new players i mind, the fact that they were renegade was more of a coincidence.


Your missing the point entirely. Whatever the reason may be. New players start ME2 with these decisions as default. So Bioware would not start them in a position were they could not complete ME3 with a win. So the renegade decisions that are default are going to be in someway workable in ME3.


That doesn't explain your "Renegade's will fare better" comment though.


Thats my opinion I have explained why.So your asking me?

#107
Araethuiel

Araethuiel
  • Members
  • 4 messages
I've done a paragon and renegade playthrough (at least one of each), same as with every RPG I play.

Then I played a "me" game- tried to do what I would do (or be most tempted to do) in shepard's place...

It resulted in being quite the renegade for the less consequential things, but pretty much all the big things ended up being paragon. Rachni queen was saved, for example, as were the council, and feros' colonists.

Conrad got a gun in his face though, and I don't think I stayed for a single debriefing with the council- cutting them off mid-accusation is just funny :P



So to me, the point of renegade is for the lulz. No other reason. It's funny. Precisely what parts of being "renegade" any of you fine citizens find funny will be different from the parts I find funny, and that's fine, because there's enough renelaughs to go round.



As far as this goes: Shadesofsiknas wrote...



"If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.



So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle."



I reckon you'll be able to "win" (stop the reapers) but it'll be a massive pyrrhic win.

Wheras paragons will win and yeah it'll be just as pyrrhic but the paragon has potentially a lot more more reserves (council races, quarian, geth, rachni, krogan) wheras the renegade from ME1 will only have the alliance and fleet to call on.

The other thing is, renegade shepard dies at the end of ME2. Hard to win if you're dead. And I don't think they'll bring him back again- I think you're gonna have to survive the suicide mission to be able to carry it over.

:)

#108
Joolazoo

Joolazoo
  • Members
  • 282 messages
some renegade decisions come back in your favor like the rana thanopolis one, but yes it is stupid how much of an advantage paragon players get. It seems like I always have to settle for the paragon option as well because the renegade option is too over the edge and makes no sense.

#109
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
I don't think there's an advantage between paragon and renegade, personally. unless you think renegade means killing everyone off (which honestly - it doesn't, you can still keep people alive, you just intimidate them instead of charming).



it seems to me that its more of a different way of solving problems. Both renegade and paragon can win at the end, they just do it using different methods. I think its illustrated pretty well in Hacket/Anderson conversation when you start ME1.

#110
Shinannigan

Shinannigan
  • Members
  • 294 messages
Who knows whether letting the Council live will actually turn out to be the better choice?

Sure, Shepard (and humanity) is taking a lot of flak for letting the Council die, but perhaps it'll turn into an advantage in ME3. We hear from the news that the Turians are building dreadnoughts in larger numbers now and presumably a dominant humanity would do the same, thus potentially giving the galactic civilisations larger fleets of warships when the Reapers come.

Until ME3 comes out, we simply don't know, however I would be disappointed if the pure paragon runthrough would be the absolute best from a results point of view. At the very least, the Collectors Station needs to give renegades a big payoff. Not saying there shouldn't be negative consequences, but those should also exist for paragon decisions.

In fact, I find it hard to believe that saving the Rachni and eliminating the Genophage would have major results on the Reaper invasion (which probably only leaves a few years for both species to expand) without resulting in huge wars afterwards, especially with the Krogan, but also with the Rachni. Because if the Rachni can reproduce in those quantities we saw on Noveria in such a short time, then they are bound to scare the Council races into attacking them.

#111
Zaifon

Zaifon
  • Members
  • 25 messages
Both will bite you in your arse in one way or another, that's how i think they have made it, so that humanity will stand alone but with great intel and power, or stand without the great power but stand united with rest of the Galaxy.



Both equals = dead reapers or something...

#112
Intax

Intax
  • Members
  • 117 messages
I didn't read through the entire thread. Many of the Paragon decisions are questionable at best. I think the only example I can think of where a paragon choice is actually the "correct" choice is with Shiala on Feros.



Even though the Rachni Queen was saved who is to say that one won't bite Paragons in the ass?

Save Corproal Tombs and find he wants your head.

There are many meaningless emails from ME1 paragon options that only result in emails.

Reprogramming the Heretics is questionable.

Convincing Mordin to save Maelon's Genophage research could easily have terrible ramifications.

Lets not even go into a discussion of the Collector base.



A large number of the Paragon opions are leaps of faith that those decisions won't come back to bite you. The Renegade ones are generally safer, though, eliminating the possibility of future help.

#113
Exile Isan

Exile Isan
  • Members
  • 1 843 messages

MisterDyslexo wrote...
Anyways, I like to put this in historical context. Bad guys always, always, get their comeuppances. I like how BW recognized this in KOTOR, with Jolee Bindo, saysing basically
"Tyrants rise to power and fall, as they as do. Its may take days, or centuries, but it always happens. Of course someimes, sooner is preferable."


"Look, everybody always figures the time they live in is the most epic, most important age to end all ages. But tyrants and heroes rise and fall, and historians sort out the pieces. Malak is a tyrant who should be stopped. If he conquers the galaxy we're in for a couple of rough centuries. Eventually it'll come around again, but I'd rather not wait that long. So we do what we have to do, and we try to stop the Sith. But don't start thinking this war - your war - is more important than any other war just because you're in it." ~Jolee Bindo

This the quote you were talking about? The last line was always my favorite.

#114
Super ._. Shepard

Super ._. Shepard
  • Members
  • 413 messages
renegade is fun

#115
belwin

belwin
  • Members
  • 483 messages
if you play full renegade, you get a cutscene at the end where your optic implants fail and you need glasses.
below is the comic in reference to said cutscene.

Posted Image

#116
RAF1940

RAF1940
  • Members
  • 1 598 messages

Shadesofsiknas wrote...

If you play a default Shep in ME2 the game gives you the Renegade choices by default. Now I find it hard to imagine Bioware giving new players starting in ME2 a path that will prevent them from succeding in ME3.

So I have the sneaky feeling that Renegade will fare better than Paragon in the final battle.


Good point.

#117
RAF1940

RAF1940
  • Members
  • 1 598 messages
As for actually being Renegade, I find it more realistic.



If you really were on a mission to stop the Reapers, would you be helping every little person with every little problem?