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I don't get why people are so adamantly opposed to the thermal clip system


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#276
M8DMAN

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Lotion Soronnar wrote...

revengeance wrote...
And please don't try state lore, sure not everyone and their mother could have the top of the line heat sinks but some could. Lore has nothing to do with this!!! in any sensbile view this choice completely flips the bird to ME lore. IN THE END it comes down to a choice made by bioware to try make the shooting aspect more interesting and tense.


Incorrect. Lore DOES NOT equal game mechanics.

If ME2 lore sez thermal clip are better, then they are better. retroactively. That means that ME1 combat experience is irrelevant.

A weapon that cna fire endlessly wihout ever overheating is the more imposssible, and least realistic thing ever. And Mass Effect tries to be believable, with explanations that actually make sense.

Talking about realism in a videogame.

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#277
Praetor Knight

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ScotOfClanDonald wrote...

So what does the clip system do? Well, it makes you hunt around after each battle to refill your bandoleer with thermal clips, for one. The time you save in battle is replaced by downtime after the battle. In ME1, it might've been frustrating dealing with an overheat, but at least you weren't bored while it was happening; you were busy covering your discrepency with powers or diving for cover.

Think about this, clip-system proponents: If a hybrid system that fits with the lore is included, what do you lose? You still get to swap out thermal clips as they overheat to continue using your sweet guns. That doesn't change. You still benefit from more rapid fire if you clip-hunt on the battlefield. The only difference is that, if you do run out of spare clips, you can still use your weapon after a brief overheat period, and between fights the ammo counter for your current clip gradually resets.

If you don't feel like this would ever happen to you, then perhaps you should think of players who aren't quite as leet, who like a patient gameplay style. Isn't Bioware's intended purpose to validate as many gameplay styles as possible?


I like how Ahglock put it in an earlier post, I'll paraphase here. Combat ends then you replenish spare "ammo" (thermal clips) after a fight.

But the only alteration to what Ahglock posted is that I still believe that replenishing thermal clips should use the omnitool, converting omnigel made from items on the battlefield, including spent thermal clips, into new thermal clips.

So with fresh thermal clips one does not have to worry about any warping or other heat damage, and you keep the ME2 combat system intact.

#278
Praetor Knight

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M8DMAN wrote...

Talking about realism in a videogame.


:blink:, :huh:, <_<, =]

#279
sinosleep

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M8DMAN wrote...

Talking about realism in a videogame.

Image IPB


Yeah, because we live in a black and white world where EVERYTHING must be either 100% realistic or 100% fantastical. Ever think that games tend to try and mix their fantastical elements with some shred of realism or at the very internal logic? I mean, just because in Superman's world you can have an alien who looks remarkaly humanoid, fools people by simply putting on glasses, can shoot laser beams from his eyes, and fly doesn't mean that say gravity shouldn't function like normal for everyone else. Or that Lois Lane should be able to fall from 20 stories up, land on her head, and be fine simply by virtue of Superman existing and as such breaking all realism in his universe.

@ScotOfClanDonald 

Everytime I've seen a hybrid system mentioned people mention BRIEF cool down periods. If your weapon only has a BRIEF cool down period what is the incentive to bother picking up thermal clips in the first place? From what I remember (I honestly don't have any idea where the link is or even if there is one) devs tried a hybrid system at some point and that's EXACTLY what happened. No one bothered with the thermal clips because they could just wait around for the CD any way. Why risk going out of cover when you don't have any incentive to? Unless there was maybe an added damage penalty or something while using the weapon sans thermal clips, severly limited firing speed, or just a longer waiting period, then it doesn't make much sense to bother with the thermal clips at all.

Modifié par sinosleep, 20 décembre 2010 - 05:39 .


#280
Ahglock

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Praetor Shepard wrote...

I like how Ahglock put it in an earlier post, I'll paraphase here. Combat ends then you replenish spare "ammo" (thermal clips) after a fight.

But the only alteration to what Ahglock posted is that I still believe that replenishing thermal clips should use the omnitool, converting omnigel made from items on the battlefield, including spent thermal clips, into new thermal clips.

So with fresh thermal clips one does not have to worry about any warping or other heat damage, and you keep the ME2 combat system intact.


I dig the omnigel idea.  It brings back omnigel for one so it fits the universe and it actually gives a decent reaosn why you can do it out of combat in a relatively short time.

#281
Lotion Soronarr

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M8DMAN wrote...
Talking about realism in a videogame.

Image IPB



Yes. Because it exists even there.
Or perhaps you'd prefer the term believebaility?

#282
Tasker

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Hmmmmm, Omnigel as ammo. *Strokes chin*

I like it.

#283
Rekkampum

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TheKillerAngel wrote...

It makes so sense for you to potentially wait a long time for a weapon to cool down when you can instantly cycle in a new heatsink and keep fighting. 


People probably are upset they can't exploit the dampener upgrades anymore to get infinite fire rates.

#284
Tasker

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Rekkampum wrote...

TheKillerAngel wrote...

It makes so sense for you to potentially wait a long time for a weapon to cool down when you can instantly cycle in a new heatsink and keep fighting. 


People probably are upset they can't exploit the dampener upgrades anymore to get infinite fire rates.


Then why not just remove those mods completely, remove the top 5 levels of the mod or have them not as effective?  There you go, problem solved with out the need for butchery and the cattering to the CoD crowd.

#285
kmcd5722

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i enjoyed the thermal clips, but i still preferred ME1 overheat with mods to ME2. it makes sense sort-of lore wise (these are thermal clips, NOT ammo, as explained in the codex), however, it doesn't make sense how some weapons use less "heat" over time, and thus the heat sink fills up even when the battle occurred 20 minutes ago. unless some finite amount of heat, determined by the amount of heat generated with each round of the gun, already renders a further heat sink in each clip useless, thus providing a finite limit to heat sinking.



still, i'd rather have ME1.