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I don't get why people are so adamantly opposed to the thermal clip system


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#126
nelly21

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While I thought the thermal clip system was excellent for gameplay, I did find it unusual storywise. The theory made sense (load in a new clip when you're overheated thereby skipping the wait time for the gun to cool down), but the in game execution was not what I expected. I thought that the system would be the same as ME1 except you had the option of loading a thermal clip when you overheated.

I feel it made the combat better, but was a bit too obvious a retcon.

#127
Robuthad

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It most def makes the game feel more like a shooter. But when you play ME1 and then you go to limited ammo, sometimes it's a hard transition.

All I wish is for to have more ammo for those pistols, shotguns and sniper rifles.

I never really had to look for ammo for the Revenant, but if they are going to be in for the long haul. Make them a little more plentiful

#128
Ahglock

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Darknesshade13 wrote...

I personally found the thermal clip system better than the one in ME1. For me, it forced me to tactically attack the enemy.


I had to think more tactically about shooing in ME1, but that could be because of the character skill vs player skill based shooting or a variety of other factors that were different in combat.  Outside of people playing with a low ammo count sniper rifle exclusively, did anyone actually run low on ammo enough that it became an issue of tactically conserving ammo?  I honestly can say ammo never factored into things for me because I always had more than enough.  Sure maybe a handful of times in the hundreads of hours of game play my hand cannon ran out ammo, but sadly the SMGs did good enough even against armor and had buckets of ammo.  I overheated with guns a heck of a lot more often in ME1 than I ran out of ammo with any gun in ME2.

#129
Karlojey

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I'm in the camp that doesn't mind the heat sinks. It allows for strategy and pushes the player to think faster.

#130
Praetor Knight

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Karlojey wrote...

I'm in the camp that doesn't mind the heat sinks. It allows for strategy and pushes the player to think faster.


If the combat system is the same in ME3 as it was in ME2, I'd be fine with that too, I'm still getting the game.

However, I would still prefer that the combat system evolves in ME3 to have the thermal clips replenish while in cover with health and shields.
With better AI and more powers available to the enemy, why not I ask?

#131
tonnactus

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ifander wrote...

First, gameplay wise, heatsinks trump overheating peashooters, at least in my book. The heatsink system gives players the flexibility to cooldown at any time, which can be a life-saver at times. And with the way the levels are built in ME2, you have to advance or the enemies just keep on coming.


That is nonsense.This only happens with the drones on Haestrom and one N7 sidemission with the loki mechs.
Thats it.

Modifié par tonnactus, 17 décembre 2010 - 01:26 .


#132
DadeLeviathan

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I'm not against it at all. I like it. I just didn't like how it didn't feel adequately explained. It was just, "surprise! In two years, weapons have made an innovation that branches every single firearm in the galaxy!" It took several hundred years for us to invent rifling. It took four hundred more for the innovation to make it into most firearms. And that was only over the course of a few continents. So while I prefer the mechanic over the "Shoot forever and wait to cool down" method of ME1, the explanation hurt my immersion.

#133
Praetor Knight

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DadeLeviathan wrote...

I'm not against it at all. I like it. I just didn't like how it didn't feel adequately explained. It was just, "surprise! In two years, weapons have made an innovation that branches every single firearm in the galaxy!" It took several hundred years for us to invent rifling. It took four hundred more for the innovation to make it into most firearms. And that was only over the course of a few continents. So while I prefer the mechanic over the "Shoot forever and wait to cool down" method of ME1, the explanation hurt my immersion.


Exponential growth of knowledge, it is 2185.

And OmniTools... :?

#134
DadeLeviathan

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Praetor Shepard wrote...

DadeLeviathan wrote...
<snip>


Exponential growth of knowledge, it is 2185.

And OmniTools... :?


Exponential growth would explain for maybe planet-wide construction, field testing and distribution for one firearm category. but galaxy-wide for every single type of firearm? 

It took a really damn long time for us to invent something as simple as double action triggers let alone incorporate it into a wide variety of weapons.

It just doesn't ring true to me that a new technology would be created, field tested, AND modified into EVERY weapon type in the galaxy within two years. The galaxy is over 100,000 light years wide, for pete's sake.

#135
Praetor Knight

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DadeLeviathan wrote...

Exponential growth would explain for maybe planet-wide construction, field testing and distribution for one firearm category. but galaxy-wide for every single type of firearm? 

It took a really damn long time for us to invent something as simple as double action triggers let alone incorporate it into a wide variety of weapons.

It just doesn't ring true to me that a new technology would be created, field tested, AND modified into EVERY weapon type in the galaxy within two years. The galaxy is over 100,000 light years wide, for pete's sake.


True, but maybe that's why only a few enemies drop clips, and only one clip per dead enemy Image IPB


Seriously though, what is seen in ME2 could also considered as seeing early adopters, where only a few factions have the new tech,

and the generation of thermal clips from dead enemies can be seen as a gameplay convenience also.

#136
colossus50000

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Greatsultan wrote...

How about a thermal clip/overheat hybrid system ?

You still use the thermal clip, and you can still shoot without it but with severe consequences, like lesser accuracy, lesser rate of fire, lesser demage, and of course, overheat if you shoot it too long without thermal clip.

oh, the only reason why people hate thermal clip because its "so FPS"


This

#137
st4rdog

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Forsythia wrote...

Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.

Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.

#138
M8DMAN

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colossus50000 wrote...

Greatsultan wrote...

How about a thermal clip/overheat hybrid system ?

You still use the thermal clip, and you can still shoot without it but with severe consequences, like lesser accuracy, lesser rate of fire, lesser demage, and of course, overheat if you shoot it too long without thermal clip.

oh, the only reason why people hate thermal clip because its "so FPS"


This

Get rid of the lesser crap and we have a deal.

#139
Matt VT Schlo

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st4rdog wrote...

Forsythia wrote...

Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.

Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.



How does a tech change make no sense, lorewise? LOL, Mass Effect geeks are worse than trekkies

#140
Ryzaki

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Matt VT Schlo wrote...

st4rdog wrote...

Forsythia wrote...

Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.

Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.



How does a tech change make no sense, lorewise? LOL, Mass Effect geeks are worse than trekkies


Because it makes the weapons less efficient and in some cases useless while the other case the weapons could have been less efficent than the weapons in ME2 but would have always be worth something.

If you have a gun that has great bullets but you'll eventually run out and it might not be at the best of times while you have a gun that has good bullets but you'll never run out the worst that'll happen is you have to wait for a few moments.

Guess which one is going to used when in a combat area? <_<

Modifié par Ryzaki, 17 décembre 2010 - 06:12 .


#141
CannotCompute

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I didn't like the fact that the clips were lying around at unlikely places, like the Collector Base f.e... it just didn't make sense.

Modifié par CannotCompute, 17 décembre 2010 - 06:16 .


#142
Matt VT Schlo

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Ryzaki wrote...

[Because it makes the weapons less efficient and in some cases useless while the other case the weapons could have been less efficent than the weapons in ME2 but would have always be worth something.

If you have a gun that has great bullets but you'll eventually run out and it might not be at the best of times while you have a gun that has good bullets but you'll [b]never [/b]run out the worst that'll happen is you have to wait for a few moments.

Guess which one is going to used when in a combat area? <_<


Well, that's all fine and all, but that is more of a personal criticism, and nothing related to lore - that was my only point...

#143
Zurcior

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Ryzaki wrote...

Matt VT Schlo wrote...

st4rdog wrote...

Forsythia wrote...

Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.

Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.



How does a tech change make no sense, lorewise? LOL, Mass Effect geeks are worse than trekkies


Because it makes the weapons less efficient and in some cases useless while the other case the weapons could have been less efficent than the weapons in ME2 but would have always be worth something.

If you have a gun that has great bullets but you'll eventually run out and it might not be at the best of times while you have a gun that has good bullets but you'll never run out the worst that'll happen is you have to wait for a few moments.

Guess which one is going to used when in a combat area? <_<


 What are you talking about. Of course you'll eventually run out of "bullets". Doesn't matter which system you use.

#144
Zurcior

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nelly21 wrote...

While I thought the thermal clip system was excellent for gameplay, I did find it unusual storywise. The theory made sense (load in a new clip when you're overheated thereby skipping the wait time for the gun to cool down), but the in game execution was not what I expected. I thought that the system would be the same as ME1 except you had the option of loading a thermal clip when you overheated.

I feel it made the combat better, but was a bit too obvious a retcon.


 You are wrong. It isn't a retcon.

#145
fmsantos39

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Matchy Pointy wrote...

I quite liked them as well, even though they don't make all that much sense lorewise, they did make the shooting more fun (for me atleast).

ya, the bullets impacy is a lot more funnier than a laser beam, is a fact and I hope they let it the way it is...

#146
Praetor Knight

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Zurcior wrote...

nelly21 wrote...

While I thought the thermal clip system was excellent for gameplay, I did find it unusual storywise. The theory made sense (load in a new clip when you're overheated thereby skipping the wait time for the gun to cool down), but the in game execution was not what I expected. I thought that the system would be the same as ME1 except you had the option of loading a thermal clip when you overheated.

I feel it made the combat better, but was a bit too obvious a retcon.


 You are wrong. It isn't a retcon.


It seems that the thermal clips confuse a lot of people, since it works like "ammo" gameplay wise.

And ejectable thermal clips are explained in the lore regarding the transition that was made from ME to ME2, the only question: is how far has the transition actually gone in the rest of the galaxy, to have other factions using that new tech?

#147
Tasker

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I'm still trying to work out lore wise, how a crashed ship full of people can be totally and completely isolated from the rest of the universe for a couple of decades, and yet have a 2 year old thermal clip system in all of their weapons?

#148
Bamboozalist

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Orkboy wrote...

I'm still trying to work out lore wise, how a crashed ship full of people can be totally and completely isolated from the rest of the universe for a couple of decades, and yet have a 2 year old thermal clip system in all of their weapons?


Zaeed managed to use thermal clips in his rifle 5 years ago.

"I never had to eject a clip, she just kept firing"

#149
Tasker

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Just another thing that turns the so-called "lore" into a farce. Image IPB

#150
Zurcior

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Orkboy wrote...

I'm still trying to work out lore wise, how a crashed ship full of people can be totally and completely isolated from the rest of the universe for a couple of decades, and yet have a 2 year old thermal clip system in all of their weapons?


 Think of it this way: There is a possibility that the heat sink system alway existed in the ME-verse. It just wasn't dominant. Remember how Brutes were introduced in Halo 2, but from a lore standpoint they have always been around? Same thing. Althought, I haven't looked too deep into it, I know for sure it isn't a retcon. Forum users tend to overuse that word.