I don't get why people are so adamantly opposed to the thermal clip system
#126
Posté 16 décembre 2010 - 03:27
I feel it made the combat better, but was a bit too obvious a retcon.
#127
Posté 16 décembre 2010 - 03:39
All I wish is for to have more ammo for those pistols, shotguns and sniper rifles.
I never really had to look for ammo for the Revenant, but if they are going to be in for the long haul. Make them a little more plentiful
#128
Posté 16 décembre 2010 - 03:58
Darknesshade13 wrote...
I personally found the thermal clip system better than the one in ME1. For me, it forced me to tactically attack the enemy.
I had to think more tactically about shooing in ME1, but that could be because of the character skill vs player skill based shooting or a variety of other factors that were different in combat. Outside of people playing with a low ammo count sniper rifle exclusively, did anyone actually run low on ammo enough that it became an issue of tactically conserving ammo? I honestly can say ammo never factored into things for me because I always had more than enough. Sure maybe a handful of times in the hundreads of hours of game play my hand cannon ran out ammo, but sadly the SMGs did good enough even against armor and had buckets of ammo. I overheated with guns a heck of a lot more often in ME1 than I ran out of ammo with any gun in ME2.
#129
Posté 16 décembre 2010 - 04:09
#130
Posté 16 décembre 2010 - 04:21
Karlojey wrote...
I'm in the camp that doesn't mind the heat sinks. It allows for strategy and pushes the player to think faster.
If the combat system is the same in ME3 as it was in ME2, I'd be fine with that too, I'm still getting the game.
However, I would still prefer that the combat system evolves in ME3 to have the thermal clips replenish while in cover with health and shields.
With better AI and more powers available to the enemy, why not I ask?
#131
Posté 17 décembre 2010 - 01:24
ifander wrote...
First, gameplay wise, heatsinks trump overheating peashooters, at least in my book. The heatsink system gives players the flexibility to cooldown at any time, which can be a life-saver at times. And with the way the levels are built in ME2, you have to advance or the enemies just keep on coming.
That is nonsense.This only happens with the drones on Haestrom and one N7 sidemission with the loki mechs.
Thats it.
Modifié par tonnactus, 17 décembre 2010 - 01:26 .
#132
Posté 17 décembre 2010 - 01:43
#133
Posté 17 décembre 2010 - 01:56
DadeLeviathan wrote...
I'm not against it at all. I like it. I just didn't like how it didn't feel adequately explained. It was just, "surprise! In two years, weapons have made an innovation that branches every single firearm in the galaxy!" It took several hundred years for us to invent rifling. It took four hundred more for the innovation to make it into most firearms. And that was only over the course of a few continents. So while I prefer the mechanic over the "Shoot forever and wait to cool down" method of ME1, the explanation hurt my immersion.
Exponential growth of knowledge, it is 2185.
And OmniTools...
#134
Posté 17 décembre 2010 - 02:05
Praetor Shepard wrote...
DadeLeviathan wrote...
<snip>
Exponential growth of knowledge, it is 2185.
And OmniTools...
Exponential growth would explain for maybe planet-wide construction, field testing and distribution for one firearm category. but galaxy-wide for every single type of firearm?
It took a really damn long time for us to invent something as simple as double action triggers let alone incorporate it into a wide variety of weapons.
It just doesn't ring true to me that a new technology would be created, field tested, AND modified into EVERY weapon type in the galaxy within two years. The galaxy is over 100,000 light years wide, for pete's sake.
#135
Posté 17 décembre 2010 - 02:29
DadeLeviathan wrote...
Exponential growth would explain for maybe planet-wide construction, field testing and distribution for one firearm category. but galaxy-wide for every single type of firearm?
It took a really damn long time for us to invent something as simple as double action triggers let alone incorporate it into a wide variety of weapons.
It just doesn't ring true to me that a new technology would be created, field tested, AND modified into EVERY weapon type in the galaxy within two years. The galaxy is over 100,000 light years wide, for pete's sake.
True, but maybe that's why only a few enemies drop clips, and only one clip per dead enemy
Seriously though, what is seen in ME2 could also considered as seeing early adopters, where only a few factions have the new tech,
and the generation of thermal clips from dead enemies can be seen as a gameplay convenience also.
#136
Posté 17 décembre 2010 - 03:15
Greatsultan wrote...
How about a thermal clip/overheat hybrid system ?
You still use the thermal clip, and you can still shoot without it but with severe consequences, like lesser accuracy, lesser rate of fire, lesser demage, and of course, overheat if you shoot it too long without thermal clip.
oh, the only reason why people hate thermal clip because its "so FPS"
This
#137
Posté 17 décembre 2010 - 03:27
Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.Forsythia wrote...
Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.
#138
Posté 17 décembre 2010 - 04:52
Get rid of the lesser crap and we have a deal.colossus50000 wrote...
Greatsultan wrote...
How about a thermal clip/overheat hybrid system ?
You still use the thermal clip, and you can still shoot without it but with severe consequences, like lesser accuracy, lesser rate of fire, lesser demage, and of course, overheat if you shoot it too long without thermal clip.
oh, the only reason why people hate thermal clip because its "so FPS"
This
#139
Posté 17 décembre 2010 - 06:07
st4rdog wrote...
Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.Forsythia wrote...
Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.
How does a tech change make no sense, lorewise? LOL, Mass Effect geeks are worse than trekkies
#140
Posté 17 décembre 2010 - 06:12
Matt VT Schlo wrote...
st4rdog wrote...
Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.Forsythia wrote...
Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.
How does a tech change make no sense, lorewise? LOL, Mass Effect geeks are worse than trekkies
Because it makes the weapons less efficient and in some cases useless while the other case the weapons could have been less efficent than the weapons in ME2 but would have always be worth something.
If you have a gun that has great bullets but you'll eventually run out and it might not be at the best of times while you have a gun that has good bullets but you'll never run out the worst that'll happen is you have to wait for a few moments.
Guess which one is going to used when in a combat area? <_<
Modifié par Ryzaki, 17 décembre 2010 - 06:12 .
#141
Posté 17 décembre 2010 - 06:15
Modifié par CannotCompute, 17 décembre 2010 - 06:16 .
#142
Posté 17 décembre 2010 - 06:16
Ryzaki wrote...
[Because it makes the weapons less efficient and in some cases useless while the other case the weapons could have been less efficent than the weapons in ME2 but would have always be worth something.
If you have a gun that has great bullets but you'll eventually run out and it might not be at the best of times while you have a gun that has good bullets but you'll [b]never [/b]run out the worst that'll happen is you have to wait for a few moments.
Guess which one is going to used when in a combat area? <_<
Well, that's all fine and all, but that is more of a personal criticism, and nothing related to lore - that was my only point...
#143
Posté 17 décembre 2010 - 06:19
Ryzaki wrote...
Matt VT Schlo wrote...
st4rdog wrote...
Exactly. It stood apart from the crowd in ME1, and now it's just run-of-the-mill.Forsythia wrote...
Don't like the system, it turns Mass Effect more and more towards being a generic thirdperson shooter. And of course lorewise it makes no sense.
How does a tech change make no sense, lorewise? LOL, Mass Effect geeks are worse than trekkies
Because it makes the weapons less efficient and in some cases useless while the other case the weapons could have been less efficent than the weapons in ME2 but would have always be worth something.
If you have a gun that has great bullets but you'll eventually run out and it might not be at the best of times while you have a gun that has good bullets but you'll never run out the worst that'll happen is you have to wait for a few moments.
Guess which one is going to used when in a combat area? <_<
What are you talking about. Of course you'll eventually run out of "bullets". Doesn't matter which system you use.
#144
Posté 17 décembre 2010 - 06:20
nelly21 wrote...
While I thought the thermal clip system was excellent for gameplay, I did find it unusual storywise. The theory made sense (load in a new clip when you're overheated thereby skipping the wait time for the gun to cool down), but the in game execution was not what I expected. I thought that the system would be the same as ME1 except you had the option of loading a thermal clip when you overheated.
I feel it made the combat better, but was a bit too obvious a retcon.
You are wrong. It isn't a retcon.
#145
Posté 17 décembre 2010 - 06:30
ya, the bullets impacy is a lot more funnier than a laser beam, is a fact and I hope they let it the way it is...Matchy Pointy wrote...
I quite liked them as well, even though they don't make all that much sense lorewise, they did make the shooting more fun (for me atleast).
#146
Posté 17 décembre 2010 - 06:39
Zurcior wrote...
nelly21 wrote...
While I thought the thermal clip system was excellent for gameplay, I did find it unusual storywise. The theory made sense (load in a new clip when you're overheated thereby skipping the wait time for the gun to cool down), but the in game execution was not what I expected. I thought that the system would be the same as ME1 except you had the option of loading a thermal clip when you overheated.
I feel it made the combat better, but was a bit too obvious a retcon.
You are wrong. It isn't a retcon.
It seems that the thermal clips confuse a lot of people, since it works like "ammo" gameplay wise.
And ejectable thermal clips are explained in the lore regarding the transition that was made from ME to ME2, the only question: is how far has the transition actually gone in the rest of the galaxy, to have other factions using that new tech?
#147
Posté 17 décembre 2010 - 07:02
#148
Posté 17 décembre 2010 - 07:21
Orkboy wrote...
I'm still trying to work out lore wise, how a crashed ship full of people can be totally and completely isolated from the rest of the universe for a couple of decades, and yet have a 2 year old thermal clip system in all of their weapons?
Zaeed managed to use thermal clips in his rifle 5 years ago.
"I never had to eject a clip, she just kept firing"
#149
Posté 17 décembre 2010 - 07:23
#150
Posté 17 décembre 2010 - 07:29
Orkboy wrote...
I'm still trying to work out lore wise, how a crashed ship full of people can be totally and completely isolated from the rest of the universe for a couple of decades, and yet have a 2 year old thermal clip system in all of their weapons?
Think of it this way: There is a possibility that the heat sink system alway existed in the ME-verse. It just wasn't dominant. Remember how Brutes were introduced in Halo 2, but from a lore standpoint they have always been around? Same thing. Althought, I haven't looked too deep into it, I know for sure it isn't a retcon. Forum users tend to overuse that word.





Retour en haut






