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I don't get why people are so adamantly opposed to the thermal clip system


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#201
Lotion Soronarr

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Vaenier wrote...

I dont like it because they tried to hide their nerf as a buff. I would not mind if they just came on out and said they were doing it to make gameplay more like a traditional shooter. Just retcon it and move on, but they just had to try and make it sound so superior, to pretend the entire galaxy would move to it in 2 years, then they throw them back in time even and act like nothing is out of place...
Its a mess.


That's what a retcon is.
Fluff-wise, the termal sinks are superior - ME1 gameplay mechanics are irrelevant to the setting in that regard.

#202
Lotion Soronarr

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sinosleep wrote...

And it works, so I don't have a problem with it. Thematically it doesn't make sense in ANY game for you to be running around picking up ammo (real soldiers carry combat loads, and don't run around picking up enemy weapons and ammo and using them against them) and yet it persists instead of most games switching over to a combat load method of ammo management.


Incorrect. They do if ammo is compatible. While soldiers tend ot carry lots of ammo with them, they also tend to spends lots of ammo, and a friendly supply point isn't allways near.
It's not uncommon for Special Forces to use weapons that are most common in the area they're going into - it makes it easy to find extra ammo or spare parts.

#203
Datacakes

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So how about this people. I have a revolver. A six shooter. I fire a round it rotates to the next avail round, so...



In ME3 I have a "revolver" for each weapon. I fire X shots, my weapon heats up, the thermal sink is filled to capacity, and I ... ahem...rotate it to another thermal sink. Meanwhile my previous thermal sink...ahem...dissipates its heat. Thus no need for ammo, err, I mean thermal clips. There. I fixed it for ME3 :)



All of this is magically done behind the scenes with advanced technology discovered from the collectors. You don't have to worry about the "revolver", technology, thingy.

#204
sinosleep

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Lotion Soronnar wrote...

Incorrect. They do if ammo is compatible. While soldiers tend ot carry lots of ammo with them, they also tend to spends lots of ammo, and a friendly supply point isn't allways near.
It's not uncommon for Special Forces to use weapons that are most common in the area they're going into - it makes it easy to find extra ammo or spare parts.


Um, No.

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I was a sergeant in the US Army, I supported 3rd Group Special Forces in afghanistan. They carry combat loads and not a one of them used an AK while we were there. Scavenging weapons and ammo off of enemy combatants it's something that happens in video games, not in real life.

IS it possible that at some point some SF guy may have scavenged weaponry? Sure. Is it common place? HELL NO!

Modifié par sinosleep, 19 décembre 2010 - 07:20 .


#205
expanding panic

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I personally like the thermal skips it makes it harder. I like not having unlimited ammo. I think having the clips makes the game more fun.
 
I will sometimes run out of ammo in a gun but I only ran out of ammo with all my guns once. Which was my fault because I had everyone die and I had to hide and kill people one at a time. Once I ran out I still had my biotics.

Modifié par expanding panic, 19 décembre 2010 - 07:20 .


#206
Sir Ulrich Von Lichenstien

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Durgon Ironfist wrote...

I also wish to say I enjoy the thermal clip systems 100% and the idea of a hybrid system is vastly unappealing. As to my nature I pick apart super science when it presented to me in a context such as mass effect. Dealing with what are basically shavings of metal fired at high velocity, heat is to be involved that said the idea of the thermal clip is the obvious compensator. As to the complaints about functionality I add that a larger clip is loaded and smaller clips discharged as needed. Also as a gun owner I can say that overheating = bad very very bad. It causes a massive hazard in our simple gun powder based weapons, that said we're talking about over heating in weapons accelerating projectiles to intense speeds increasing that danger. In closing I will say before you cry something is unfeasible in the defined universe please look into the matter before you make a coxcomb of yourself.

Pretty much this.

I too enjoy the thermal clip system and hope it remains rather than going back to ME or there being some crazy 'hybrid' system.

#207
Datacakes

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Sinosleep, is that what a combat load looks like? :) That white styrofoam container. <Just kidding.>



Seeing those pictures makes me regret having made the decision to go to college and get a degree in Electrical Engineering. I should have joined the military. And to show you how retarded I am I went back to college to get another degree in Computational Science. But in my defense I was well past the age for military recruitment.

#208
Beerfish

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I preferred the thermal clip system much more than the weapon overheat system of ME1.

#209
Jorina Leto

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MassEffect762 wrote...

The second would be all weapons(not heavy) cool themselves gradually with thermals speeding things up.

What would really grind my gears is having to look down for thermal clips(so uncessary and lame imo), I'd rather they just auto-loot once you take down an enemy.

My 00.2


This.

#210
SojournerN7

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I like the thermal clip system, it just doesn't make enough logical sense since the thermal clips never actually cool down over time. I would back a thermal clip system with a slow(!) physical cooldown, not that I'm ever hurting for clips.

#211
Skilled Seeker

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Drasynd wrote...

It doesn't matter where the system came from, but it's a typical one from FPS's.
When in the first game HEAT was the issue, now it's AMMO.

They could tweak the original system in a way that HEAT was a larger issue, instead they REMOVED IT (and remove the uber gear from the game). What was done can be undone, but it's highly likely they will keep their AMMO SYSTEM from ME2 in ME3.

Also "Skilled Seeker" threatening to shoot people, tell's me that you should get your head checked by a medical professional (you know what I mean).

FPS games have guns OMGZBBQ ME1 was copying FPS! FPS stands for first person shooter dumbo and FPS games did not invent ammo.

Heat is still the issue in ME2 if you bother to check your facts before going ranting. Its just handled in a far more efficient manner with ejectable heatsinks (the ammo).

Modifié par Skilled Seeker, 19 décembre 2010 - 07:57 .


#212
thegreateski

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Because the current thermal clip system is no better then regular ballistic weapons.



It just comes across as a novelty.

#213
sinosleep

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Sojourner83 wrote...

I like the thermal clip system, it just doesn't make enough logical sense since the thermal clips never actually cool down over time. I would back a thermal clip system with a slow(!) physical cooldown, not that I'm ever hurting for clips.


It never made any logical sense for them to cool down the way they did in the first place. 

#214
Datacakes

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Skilled Seeker wrote...

Drasynd wrote...

It doesn't matter where the system came from, but it's a typical one from FPS's.
When in the first game HEAT was the issue, now it's AMMO.

They could tweak the original system in a way that HEAT was a larger issue, instead they REMOVED IT (and remove the uber gear from the game). What was done can be undone, but it's highly likely they will keep their AMMO SYSTEM from ME2 in ME3.

Also "Skilled Seeker" threatening to shoot people, tell's me that you should get your head checked by a medical professional (you know what I mean).

FPS games have guns OMGZBBQ ME1 was copying FPS! FPS stands for first person shooter dumbo and FPS games did not invent ammo.

Heat is still the issue in ME2 if you bother to check your facts before going ranting. Its just handled in a far more efficient manner with ejectable heatsinks (the ammo).



Wouldn't it be for more efficient then to have the heat sink do its job.  Then instead of ejecting it, just recycle it.  So another active one could sink the heat while the inactive one(s) dissipates it?  Reusable heat sinks built into a revolver mechanism of the weapon.  Brilliant.  We solved ME3's ammo issues.   But would that totally ruin it for you?

#215
Skilled Seeker

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Jorina Leto wrote...

MassEffect762 wrote...

The second would be all weapons(not heavy) cool themselves gradually with thermals speeding things up.

What would really grind my gears is having to look down for thermal clips(so uncessary and lame imo), I'd rather they just auto-loot once you take down an enemy.

My 00.2


This.

Which would negate the whole point of thermal clips in the first place which is to force you out of comfy cover positions. Not to mention it is highly unrealistic.

Modifié par Skilled Seeker, 19 décembre 2010 - 08:12 .


#216
Skilled Seeker

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Double post

Modifié par Skilled Seeker, 19 décembre 2010 - 08:11 .


#217
Skilled Seeker

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Datacakes wrote...

Skilled Seeker wrote...

Drasynd wrote...

It doesn't matter where the system came from, but it's a typical one from FPS's.
When in the first game HEAT was the issue, now it's AMMO.

They could tweak the original system in a way that HEAT was a larger issue, instead they REMOVED IT (and remove the uber gear from the game). What was done can be undone, but it's highly likely they will keep their AMMO SYSTEM from ME2 in ME3.

Also "Skilled Seeker" threatening to shoot people, tell's me that you should get your head checked by a medical professional (you know what I mean).

FPS games have guns OMGZBBQ ME1 was copying FPS! FPS stands for first person shooter dumbo and FPS games did not invent ammo.

Heat is still the issue in ME2 if you bother to check your facts before going ranting. Its just handled in a far more efficient manner with ejectable heatsinks (the ammo).



Wouldn't it be for more efficient then to have the heat sink do its job.  Then instead of ejecting it, just recycle it.  So another active one could sink the heat while the inactive one(s) dissipates it?  Reusable heat sinks built into a revolver mechanism of the weapon.  Brilliant.  We solved ME3's ammo issues.   But would that totally ruin it for you?

Then you have unlimited ammo with no drawbacks. So yes it would ruin it for me. Also how would heat sinks dissipate heat fast enough to be reuseable in a firefight? They're especially made to take in heat in order to not overload the weapon, so dissipating heat would take a long time. Better to replace with fresh heatsinks. Or perhaps their infrastructure is permanently damaged after use.

Modifié par Skilled Seeker, 19 décembre 2010 - 08:13 .


#218
Zulu_DFA

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Skilled Seeker wrote...
Then you have unlimited ammo with no drawbacks.


The only drawback you need in a shooter is the enemy who can live under fire no longer than you, but is about as much accurate as you. Plus smart level design which gives stupid enemy bots an edge over smarter you.

You complain about ME1 = AR spamfest?
We complain about ME2 = power spamfest.

Modifié par Zulu_DFA, 19 décembre 2010 - 08:27 .


#219
Datacakes

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Skilled Seeker wrote...

Datacakes wrote...

Skilled Seeker wrote...

Drasynd wrote...

It doesn't matter where the system came from, but it's a typical one from FPS's.
When in the first game HEAT was the issue, now it's AMMO.

They could tweak the original system in a way that HEAT was a larger issue, instead they REMOVED IT (and remove the uber gear from the game). What was done can be undone, but it's highly likely they will keep their AMMO SYSTEM from ME2 in ME3.

Also "Skilled Seeker" threatening to shoot people, tell's me that you should get your head checked by a medical professional (you know what I mean).

FPS games have guns OMGZBBQ ME1 was copying FPS! FPS stands for first person shooter dumbo and FPS games did not invent ammo.

Heat is still the issue in ME2 if you bother to check your facts before going ranting. Its just handled in a far more efficient manner with ejectable heatsinks (the ammo).



Wouldn't it be for more efficient then to have the heat sink do its job.  Then instead of ejecting it, just recycle it.  So another active one could sink the heat while the inactive one(s) dissipates it?  Reusable heat sinks built into a revolver mechanism of the weapon.  Brilliant.  We solved ME3's ammo issues.   But would that totally ruin it for you?

Then you have unlimited ammo with no drawbacks. So yes it would ruin it for me. Also how would heat sinks dissipate heat fast enough to be reuseable in a firefight? They're especially made to take in heat in order to not overload the weapon, so dissipating heat would take a long time. Better to replace with fresh heatsinks. Or perhaps their infrastructure is permanently damaged after use.


So make it take time to cycle a round.  Say, they same amount of time it takes to load a clip.   So all you lose out on is the, tired, old, worn out, used FPS mechanic of the search for the next available ammo clip.


Also, it's best not to bring reality into a game based purely on fantasy.  Because I could always say any heat sink designed to sink heat as fast as it does could be designed to dissipate it equally fast.  And then you could say, well, if we're throwing out reality then there's no way you could have a lesbian relationship with a 200 year old, drop dead gorgeous blue squid head from outer space.   And you might be right.

#220
Skilled Seeker

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Difference is, what I suggested makes sense within the universe, what you suggested doesn't. Heatsinks obviously don't work the way you want them to, too bad.

Also though ME uses fantasy elements, that doesn't mean we can completely disregard the reality that also exists. Every fantasy universe breaks some rules but not all of them.

Modifié par Skilled Seeker, 19 décembre 2010 - 08:39 .


#221
Datacakes

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Skilled Seeker wrote...

Difference is, what I suggested makes sense within the universe, what you suggested doesn't. Heatsinks obviously don't work the way you want them to, too bad.

Also though ME uses fantasy elements, that doesn't mean we can completely disregard the reality that also exists. Every fantasy universe breaks some rules but not all of them.


Maybe in ME3, you could have a session with the Consort.  You know, she does provide other services and not just physical encounters.  I suggest as a previous poster suggested, that you undergo a psychological examination, from her.  Because apparently, heat sinks, in a fantasy setting, agree with the way you think they work in reality.  Would you like to comment on anything else in a fantasy setting agreeing with your reality? 

#222
Skilled Seeker

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Resorting to insults. It is clear I have won the argument then.

#223
BiancoAngelo7

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Cuz it sucks.



And anyone with half a lick of modding skill makes their weapons heat based like in ME1 anyway. (through ini modding)




#224
Ahglock

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expanding panic wrote...

I personally like the thermal skips it makes it harder. I like not having unlimited ammo. I think having the clips makes the game more fun.
 
I will sometimes run out of ammo in a gun but I only ran out of ammo with all my guns once. Which was my fault because I had everyone die and I had to hide and kill people one at a time. Once I ran out I still had my biotics.


You effectively have unlimited ammo in ME2 so what is the difference.  Unless you suck massively at tthis game or you randmomly shoot walls a lot you should never come close to running out of ammo.  So what is the difference between actual unlimited and effectively unlimited to your gameplay?

#225
Jorina Leto

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Skilled Seeker wrote...

Jorina Leto wrote...

MassEffect762 wrote...

The second would be all weapons(not heavy) cool themselves gradually with thermals speeding things up.

What would really grind my gears is having to look down for thermal clips(so uncessary and lame imo), I'd rather they just auto-loot once you take down an enemy.

My 00.2


This.

Which would negate the whole point of thermal clips in the first place which is to force you out of comfy cover positions. Not to mention it is highly unrealistic.


It is unrealistic to abandon the Overheat system of ME1 and replace it with the running out of shots. It doesn't make any sense if an unused weapon doesn't cooling.

And your gameplay argument just makes Shepard look stupid, because s/he is the only person in the ME universe relying upon the enemy's heat sinks.