jsog wrote...
Hey folks,
First, I know that this would not fit in with the DA lore very well. So... No need to explain that to me 
That being said, is there any way to allow different classes to engage in origins that would not normally be allowed? For instance, can I enable a mage to somehow have the origin of a noble or city elf or... any of that? (assuming their racial restrictions were correct). This is mostly relating to dialogue options etc.
I was thinking it would probably be difficult to enable a class to complete the origin story of another class, but it might be possible afterwards to change a setting maybe? Or would that cause the game to break?
I believe it would be possible by tinkering with the background.xls 2da file (located under install dir/tools/source/2da/rules), but I'm not sure if you would need to edit any other files as well.
The first tab in the sheet has a list of what backgrounds are available to each race and class, with either a 0 or 1 to designate unplayable or playable.
The second and third tabs have the strref descriptions and names of the origins for each race. The fourth has the icon. No idea on what the fifth and sixth do, however.
The final two tabs, background defaults and chargen_preload are probably the major ones you would have to alter (in addition to the first).
Background_defaults contains the starting areas, default names, and what I assume is the default starting gear for each of the origins, based on class and race.
Alternatively, you could do the exact same thing in a much simpler way by using the in-game console.
As an example, if you want to play a Human Mage in the Human Noble origin, create a human warrior, and once you have control of your character, open the console and type in "runscript wizard". You might want to fix your attributes, skills and spells after you do so though.
Modifié par Kazro, 13 novembre 2009 - 01:09 .