From ME:2 back to ME:1, What class works for me?
#1
Posté 14 décembre 2010 - 04:32
I am about to complete ME:2 again on my FemShep (Adapt/Insanity) but I’ve noticed I missed a bunch of small plot items from ME:1 that I never really took the time to experience. For that reason, I’m considering doing a full run again of my character starting back a ME:1 but I don’t remember the classes all that well anymore. My favorite class has to be the Vanguard but doesn’t that class suck in ME:1? I was wondering, could you all give me some good advice on what class would work out well if I love the more “aggressive” styles and with that, some tactics on play style and how to put out my points?
Thanks!
#2
Posté 14 décembre 2010 - 04:41
Don't forget that pistol with leveled up Marksmen ability can be active constantly and more powerful than an assault rifle.
Modifié par ScroguBlitzen, 14 décembre 2010 - 04:42 .
#3
Posté 14 décembre 2010 - 04:43
#4
Posté 14 décembre 2010 - 04:44
Kronner wrote...
I'd say Vanguard + Singualrity is the best build available. Infiltrator + Hacking is very close though. Adept and Soldier get shafted because Vanguard and Infiltrator are just better.
And if I remeber ME:1 well enough, only the PC can hack open items, correct?
#5
Posté 14 décembre 2010 - 04:45
#6
Posté 14 décembre 2010 - 04:46
Some people prefer Nemesis and to max lift which is also an option.
Modifié par ScroguBlitzen, 14 décembre 2010 - 04:47 .
#7
Posté 14 décembre 2010 - 04:47
lastpatriot wrote...
And if I remeber ME:1 well enough, only the PC can hack open items, correct?
Well, you have to do it yourself (play the minigame), but you do not have to have Electronics and Decryption yourself - any of your tech squadmates is good enough.
ScroguBlitzen wrote...
Here is a good level 60 Vanguard+Singularity build
Some people prefer Nemesis and to max lift which is also an option.
Pistols are easily the best weapons in ME1, especially on Insanity, so that skill should be maxed (master marksman).
But I guess for low difficulties Shotguns are more fun. Tbh Insanity in ME1 is boring, Hardcore/Veteran is more realistic (enemies are no longer capable of withstanding bazillion hits).
Modifié par Kronner, 14 décembre 2010 - 04:50 .
#8
Posté 14 décembre 2010 - 04:55
Modifié par Simbacca, 14 décembre 2010 - 04:57 .
#9
Posté 14 décembre 2010 - 04:57
ScroguBlitzen wrote...
Here is a good level 60 Vanguard+Singularity build
Some people prefer Nemesis and to max lift which is also an option.
You don't put any points into charm/intimidate? Doesn't that kill the conversation options?
#10
Posté 14 décembre 2010 - 05:03
lastpatriot wrote...
Hello again folks!
I am about to complete ME:2 again on my FemShep (Adapt/Insanity) but I’ve noticed I missed a bunch of small plot items from ME:1 that I never really took the time to experience. For that reason, I’m considering doing a full run again of my character starting back a ME:1 but I don’t remember the classes all that well anymore. My favorite class has to be the Vanguard but doesn’t that class suck in ME:1? I was wondering, could you all give me some good advice on what class would work out well if I love the more “aggressive” styles and with that, some tactics on play style and how to put out my points?
Thanks!
As a Paragon or Renegade? I ask because you can also maximize Charm/Intimidate and play at a Veteran/Normal to max the bar(s). No need to make fights take longer.
Also, check here for the ME Talent Calculator to tinker with ur build.
#11
Posté 14 décembre 2010 - 05:07
lastpatriot wrote...
ScroguBlitzen wrote...
Here is a good level 60 Vanguard+Singularity build
Some people prefer Nemesis and to max lift which is also an option.
You don't put any points into charm/intimidate? Doesn't that kill the conversation options?
If you're playing all the way to level 60, then you don't put any points into those skills. They will level up 3 or 4 each depending on your conversations automatically during each playthrough. If you aren't going to do multiple playthroughs then you may want to pump up one of those options so you can unlock certain things in ME2. The investigation on Noveria is one you may want to be able to do, and verbally beating down the reporter is good, but I always just knock her out.
#12
Posté 14 décembre 2010 - 05:11
lastpatriot wrote...
ScroguBlitzen wrote...
Here is a good level 60 Vanguard+Singularity build
Some people prefer Nemesis and to max lift which is also an option.
You don't put any points into charm/intimidate? Doesn't that kill the conversation options?
Most wouldn't sacrifice maxing Singularity, Pistols, or even Lift, for Spectre Training.
The old standard lvl 60 Vanguard build was:
12 Pistols (Master)
00 Shotguns
12 Assault Training (Master)
07 Tactical Armor (unlocks Medium Armor)
12 Throw (Master)
12 Lift (Master)
12 Warp (Master)
07 Barrier (Advanced)
12 Singularity (Master)
12 Shock Trooper
00 Charm (12 at the end for free if three playthroughs were done)
04 Spectre Training (Basic)
The reason a lot of people don't put points in Charm/Intimidate is because you can get 4 points free over the course of a playthrough. If you play the same save through 3 times, you can max out the conversation skill for free.
If you do only want to play through once, then yes you will need to come up with the other 8 points yourself. Also if you only doing one playthrough, these lvl 60 builds people are giving you are useless; you can't get to lvl 60 in one playthrough. Aim for a lvl 50 build, that will still start you at lvl 3 when imported into ME2.
So hmm... a one playthrough lvl 50 Vanguard build that will have maxed out Charm huh... maybe something like this:
Lvl 50 one playthrough Vanguard:
12 Pistols (Master)
00 Shotguns
12 Assault Training (Master)
07 Tactical Armor (unlocks Medium Armor)
07 Throw (Basic, unlocks Lift)
07 Lift (Advanced)
04 Warp (Basic, unlocks Barrier)
07 Barrier (Advanced)
12 Singularity (Master)
12 Shock Trooper
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
The Singularity Vanguard is stretched for talent points as it is, so to reduce the end result from lvl 60 to 50, and have points in a conversation skill... it will make it too hard to bother with Shotguns given these restrictions (besides Pistol's with Master Marksman are the best weapons in ME1, and even with no points Shotguns with Sledgehammer rounds will still work well).
Some of the other classes can be great for lvl 50 builds too, so consider that.
For example, two single playthrough Adept builds:
Lvl 47 one playthrough Bastion Adept
00 Basic Armor
00 Pistols
08 Throw (Advanced)
07 Lift (Advanced)
07 Warp (Advanced)
12 Singularity (Master)
12 Barrier (Master)
12 Stasis (Master)
07 Assault Rifles (don't worry about Basic Overkill, Frictionless Material handle heat)
12 Bastion
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 49 one playthrough Nemesis Adept
05 Basic Armor (unlocks Pistols)
12 Pistols (Master)
08 Throw (Advanced)
07 Lift (Advanced)
07 Warp (Advanced)
12 Singularity (Master)
07 Barrier (Advanced)
00 Stasis
09 Decryption (Master, disables the synthetics biotics can't, i.e. Rocket Drones and Turrets)
12 Nemsis
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Or the easiest one playthrough class of all:
One playthrough Soldier
?? Pistols
?? Shotguns
?? Assault Rifles
?? Sniper Rifles
07 Combat Armor (unlocks Heavy Armor)
00 First Aid
12 Assault Training (Master)
12 Fitness (Master)
12 Singularity or Lift (Master)
12 Shocktrooper or Commando
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
The numbers listed so far only use 30 levels worth of talent points. The questions marks are because you have to decide which two weapons you want your one playthrough Soldier to focus on. For example, if Assault Rifles were set to 07 and Snipers to 12 as your two main weapons, this would be a lvl 44 build.
Modifié par Simbacca, 15 décembre 2010 - 06:05 .
#13
Posté 14 décembre 2010 - 05:25
Simbacca wrote...
So hmm... a one playthrough lvl 50 Vanguard build that will have maxed out Charm huh... maybe something like this:
Lvl 50, one playthrough Vanguard:
12 Pistols
00 Shotguns
12 Assault Training
07 Tactical Armor
08 Throw
06 Lift
06 Warp
07 Barrier
12 Singularity
12 Shock Trooper
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training
The Singularity Vanguard is stretched for talent points as it is, so to reduce the end result from lvl 60 to 50, and have points in a conversation skill... it will make it too hard to bother with Shotguns given these restrictions (besides Pistol's with Master Marksman are the best weapons in ME1, and even with no points Shotguns with Sledgehammer rounds will still work well). Some of the other classes can be great for lvl 50 builds too, so consider that.
This is really what I was hoping for as though I love ME:1, the combat just doesn't feel as crisp as does ME:2. So... my plan was to play through it 1 time though trying to take the time to hit all the little plot twists I missed the first time around. Thanks for posting this!
#14
Posté 14 décembre 2010 - 05:39
lastpatriot wrote...
Simbacca wrote...
This is really what I was hoping for as though I love ME:1, the combat just doesn't feel as crisp as does ME:2. So... my plan was to play through it 1 time though trying to take the time to hit all the little plot twists I missed the first time around. Thanks for posting this!
No problem. Actually I just editted that post you quoted to expand a bit more and fix some of the miscalculated numbers (for example, the vanguard build you like should of had 7 in lift not 6, 4 in warp not 6). Have a look back over it and most of all, have fun!
Modifié par Simbacca, 14 décembre 2010 - 08:24 .
#15
Posté 14 décembre 2010 - 05:43
#16
Posté 14 décembre 2010 - 05:48
Kronner wrote...
It is also worth mentioning that you can use console codes (set Paragon 255; set Paragon 0 and repeat as necessary..the same goes for Renegade) to max Charm/Intimidate skills right from the start - unlocking all dialogue options right away as well. No need to waste your time doing 3 imperfect playthroughs.
I've not heard of that trick before. Can you explain to a noob how you do this?
#17
Posté 14 décembre 2010 - 05:52
Kronner wrote...
It is also worth mentioning that you can use console codes (set Paragon 255; set Paragon 0 and repeat as necessary..the same goes for Renegade) to max Charm/Intimidate skills right from the start - unlocking all dialogue options right away as well. No need to waste your time doing 3 imperfect playthroughs.
Ah yes, console commands. Makes me wish I own ME1 on PC instead of the 360
#18
Posté 14 décembre 2010 - 05:53
lastpatriot wrote...
Kronner wrote...
It is also worth mentioning that you can use console codes (set Paragon 255; set Paragon 0 and repeat as necessary..the same goes for Renegade) to max Charm/Intimidate skills right from the start - unlocking all dialogue options right away as well. No need to waste your time doing 3 imperfect playthroughs.
I've not heard of that trick before. Can you explain to a noob how you do this?
You must enable the console, here is how:
http://masseffect.wi.../wiki/PC_Cheats
section Enabling the console
it is a very simple task, you add one line to
BioInput.inifile and save (basic notepad is good enough)
then you normally run the game, start new game, wait until you gain control of the Shepard,
then just activate the console (press the key you mapped it to),
write set Paragon 255 (or set Renegade 255),
it will max your bar and add 1 point to Charm/Intimidate
then write set Paragon 0 (or set Renegade 0),
after that do write set Paragon 255 (or set Renegade 255) again
you do this until you max both skills.
Then it is just regular game
Modifié par Kronner, 14 décembre 2010 - 05:55 .
#19
Posté 14 décembre 2010 - 05:58
Kronner wrote...
lastpatriot wrote...
Kronner wrote...
It is also worth mentioning that you can use console codes (set Paragon 255; set Paragon 0 and repeat as necessary..the same goes for Renegade) to max Charm/Intimidate skills right from the start - unlocking all dialogue options right away as well. No need to waste your time doing 3 imperfect playthroughs.
I've not heard of that trick before. Can you explain to a noob how you do this?
You must enable the console, here is how:
http://masseffect.wi.../wiki/PC_Cheats
section Enabling the console
it is a very simple task, you add one line toBioInput.inifile and save (basic notepad is good enough)
then you normally run the game, start new game, wait until you gain control of the Shepard,
then just activate the console (press the key you mapped it to),
write set Paragon 255 (or set Renegade 255),
it will max your bar and add 1 point to Charm/Intimidate
then write set Paragon 0 (or set Renegade 0),
after that do write set Paragon 255 (or set Renegade 255) again
you do this until you max both skills.
Then it is just regular game
Wow! That's a great trick! It always bothered me how there were times where I would miss out on something because I didn't have enough points yet. I don't play my Shep as a pure paragon or renegade as I try to follow along the lines of the RP story created. With that, sometimes I'll end up picking up points from both which kills some of the conversation options.
#20
Posté 14 décembre 2010 - 06:05
lastpatriot wrote...
Wow! That's a great trick! It always bothered me how there were times where I would miss out on something because I didn't have enough points yet. I don't play my Shep as a pure paragon or renegade as I try to follow along the lines of the RP story created. With that, sometimes I'll end up picking up points from both which kills some of the conversation options.
Yeah, that always pissed me off! Just because my Shep is Paragon, in general, does not mean he does not have a mean streak sometimes
#21
Posté 14 décembre 2010 - 10:08
#22
Posté 14 décembre 2010 - 10:14
lastpatriot wrote...
Ok, stupid question but how do you get singularity if it says it's not unlockable for the vanguard?
You must have the Singularity Mastery Achievement unlocked. (use Singularity 75 times to unlock it)
#23
Posté 14 décembre 2010 - 10:38
Kronner wrote...
lastpatriot wrote...
Ok, stupid question but how do you get singularity if it says it's not unlockable for the vanguard?
You must have the Singularity Mastery Achievement unlocked. (use Singularity 75 times to unlock it)
Oh.... bummer. My original Shepard was a Soldier.
#24
Posté 14 décembre 2010 - 10:41
#25
Posté 14 décembre 2010 - 10:55
lastpatriot wrote...
Kronner wrote...
lastpatriot wrote...
Ok, stupid question but how do you get singularity if it says it's not unlockable for the vanguard?
You must have the Singularity Mastery Achievement unlocked. (use Singularity 75 times to unlock it)
Oh.... bummer. My original Shepard was a Soldier.
I've only played Soldier and Vanguard (mostly the latter) in ME1. I started an Infiltrator run some days ago. Never bother much exploring the other classes, since combat isn't that good. I play it only for the story, which is much better than ME2's
I won't spoil you, but you're going to meet interesting people there....





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