Three is a magic number
Modifié par HappyHappyJoyJoy, 15 décembre 2010 - 04:17 .
Modifié par HappyHappyJoyJoy, 15 décembre 2010 - 04:17 .
Malanek999 wrote...
Dragon age is a pause and play strategy game where you were managing hundreds of abilities. ME is a third person shooter. Shooters play at a much faster pace.Harbinger of your Destiny wrote...
How would that complkicate things? Explain. Dragon Age did it and so do many other games. Hell a 3 man squad is the exception rather than the rule.redbaron76 wrote...
Stick with 3. It is better that way. More squad members would just complicate situation and ruin the game. Mass Effect was always about shepard and two team mates versus the bad guys.
Nashiktal wrote...
I am all for more squadmates joining on the mission. However I think that might put a strain on the team chatter dynamic bioware seems set on using. Unless bioware is willing to have squadmates chatter at certain times during mission more like DAO, then you will have situations where you squadmates actually talk less than they would on a normal mission.
What I would prefer, and have seen mentioned a few times, is to have any unused squadmates actually do something useful while on a mission, or even just wandering around while docked at a station.
Example. You dock at the citadel, or whatever "hub" world at the moment. While you and the two teammates you choose to travel with you travel freely throughout the citadel, your other squadmates will have "shore-leave". Zaeed could hang out at a bar, Tali could be browsing Tech stores, or even ship dealerships, Garrus in the weapons store, etc.
You might interact with those teammates while they are in a natural environment, perhaps resolve issues, buy gifts (not literally like in DAO, more like if you have a love interest, in a romance cutscene you buy a gift)
During a mission, (official, military style mission) your other teammates, instead of just tagging along, could fulfill outside functions and actually take part in the mission.
Example: You, Grunt, and Miranda are assaulting a merc base for whatever reason. You find yourself at the front of the facility and under heavy assault from the mercs. Assuming you have a sniper specialist in your roster, Garrus, Thane, or Legion, one could set perch on a ridge from a distance and assist.
Now lets say later on within the facility you come upon a locked terminal, and you do not have a tech specialist on your team. Someone like Tali or Legion could talk to you over the comm, and talk you through how to hack the terminal and get whatever information you need. This would allow further teammate interaction without having to actually bring the teammate off the Normandy,
There are all sorts of tricks Bioware could do to pull in those spare teammates and prevent them from collecting dust as animated statures, and all without having to sacrifice memory loss that would occur with bringing a special character along.
Modifié par CC-Tron, 15 décembre 2010 - 05:28 .
Nashiktal wrote...
I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.
Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.
Modifié par CC-Tron, 15 décembre 2010 - 05:42 .
CC-Tron wrote...
The first Gears of War (2006) allowed for 3 squad mates so I don't think the OP is asking too much.
Ship.wreck wrote...
CC-Tron wrote...
The first Gears of War (2006) allowed for 3 squad mates so I don't think the OP is asking too much.
SOCOM's been doing it for alot longer than that. Catch up Mass Effect!
CC-Tron wrote...
Nashiktal wrote...
I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.
Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.
Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.
Orion55 wrote...
No. There will be too much going on. I just want better control and AI for my team.
HappyHappyJoyJoy wrote...
CC-Tron wrote...
Nashiktal wrote...
I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.
Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.
Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.
Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.
Modifié par CC-Tron, 15 décembre 2010 - 06:06 .
HappyHappyJoyJoy wrote...
CC-Tron wrote...
Nashiktal wrote...
I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.
Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.
Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.
Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.
CC-Tron wrote...
HappyHappyJoyJoy wrote...
CC-Tron wrote...
Nashiktal wrote...
I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.
Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.
Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.
Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.
Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.
CC-Tron wrote...
Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.
Modifié par AdmiralCheez, 15 décembre 2010 - 06:28 .
Nashiktal wrote...
CC-Tron wrote...
Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.
Wait what? I think you are misunderstanding the type of memory we are talking about. We are talking about memory used during gameplay, not disc space. Cutting an N7 mission would have little effect on how many squadmates you can take with you on a mission.
Modifié par CC-Tron, 15 décembre 2010 - 06:37 .
That Yellow Bastard wrote...
I just hope they bring armor back for my squadmates.