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Mass Effect 3: Can we have 3 squad mates please?


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#26
HappyHappyJoyJoy

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www.youtube.com/watch

Three is a magic number :)

Modifié par HappyHappyJoyJoy, 15 décembre 2010 - 04:17 .


#27
Ship.wreck_

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Malanek999 wrote...

Harbinger of your Destiny wrote...

redbaron76 wrote...

Stick with 3. It is better that way. More squad members would just complicate situation and ruin the game. Mass Effect was always about shepard and two team mates versus the bad guys.

How would that complkicate things? Explain. Dragon Age did it and so do many other games. Hell a 3 man squad is the exception rather than the rule.

Dragon age is a pause and play strategy game where you were managing hundreds of abilities. ME is a third person shooter. Shooters play at a much faster pace.


They just need to do it right, look at SOCOM, you get a three man squad, a huge list of orders you can give to members on a group / sub-group / individual bases AND it plays as fast as the first person shooter that it is, which is FASTER by any count then ME games so far.

#28
Dark_Caduceus

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I'm all for missions that are actually uniquely crafted, instead of the so called "N7 Missions' which were really only a small step up from ME1's "Go to mercenary camp X, kill Y number of nameless grunts, rinse, repeat". Kasumi's mission was getting there, infiltration with two people only. How about needing to end a skirmish between the Urdnot Clan and another clan where you need extra fire power, then it might make sense to set up strike team, two groups of 3 squad members that you work with?

#29
earthbornFemShep

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It would be nice if all your squadmates were at least fighting with you. (even if there are just mission progress from them on the radio). It was nice during the final mission that even though you didn't take them with as your "first team", your whole team was still 'helping' you with the mission. If they did that throughout all of ME3, it'd make more sense. I mean, you have a kickbutt squad, but you can only take two at a time... let the others feel useful too (have them hold a position or do a secondary mission objective).

#30
Nashiktal

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I am all for more squadmates joining on the mission. However I think that might put a strain on the team chatter dynamic bioware seems set on using. Unless bioware is willing to have squadmates chatter at certain times during mission more like DAO, then you will have situations where you squadmates actually talk less than they would on a normal mission.



What I would prefer, and have seen mentioned a few times, is to have any unused squadmates actually do something useful while on a mission, or even just wandering around while docked at a station.



Example. You dock at the citadel, or whatever "hub" world at the moment. While you and the two teammates you choose to travel with you travel freely throughout the citadel, your other squadmates will have "shore-leave". Zaeed could hang out at a bar, Tali could be browsing Tech stores, or even ship dealerships, Garrus in the weapons store, etc.



You might interact with those teammates while they are in a natural environment, perhaps resolve issues, buy gifts (not literally like in DAO, more like if you have a love interest, in a romance cutscene you buy a gift)



During a mission, (official, military style mission) your other teammates, instead of just tagging along, could fulfill outside functions and actually take part in the mission.



Example: You, Grunt, and Miranda are assaulting a merc base for whatever reason. You find yourself at the front of the facility and under heavy assault from the mercs. Assuming you have a sniper specialist in your roster, Garrus, Thane, or Legion, one could set perch on a ridge from a distance and assist.



Now lets say later on within the facility you come upon a locked terminal, and you do not have a tech specialist on your team. Someone like Tali or Legion could talk to you over the comm, and talk you through how to hack the terminal and get whatever information you need. This would allow further teammate interaction without having to actually bring the teammate off the Normandy,



There are all sorts of tricks Bioware could do to pull in those spare teammates and prevent them from collecting dust as animated statures, and all without having to sacrifice memory loss that would occur with bringing a special character along.

#31
Ship.wreck_

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Nashiktal wrote...

I am all for more squadmates joining on the mission. However I think that might put a strain on the team chatter dynamic bioware seems set on using. Unless bioware is willing to have squadmates chatter at certain times during mission more like DAO, then you will have situations where you squadmates actually talk less than they would on a normal mission.

What I would prefer, and have seen mentioned a few times, is to have any unused squadmates actually do something useful while on a mission, or even just wandering around while docked at a station.

Example. You dock at the citadel, or whatever "hub" world at the moment. While you and the two teammates you choose to travel with you travel freely throughout the citadel, your other squadmates will have "shore-leave". Zaeed could hang out at a bar, Tali could be browsing Tech stores, or even ship dealerships, Garrus in the weapons store, etc.

You might interact with those teammates while they are in a natural environment, perhaps resolve issues, buy gifts (not literally like in DAO, more like if you have a love interest, in a romance cutscene you buy a gift)

During a mission, (official, military style mission) your other teammates, instead of just tagging along, could fulfill outside functions and actually take part in the mission.

Example: You, Grunt, and Miranda are assaulting a merc base for whatever reason. You find yourself at the front of the facility and under heavy assault from the mercs. Assuming you have a sniper specialist in your roster, Garrus, Thane, or Legion, one could set perch on a ridge from a distance and assist.

Now lets say later on within the facility you come upon a locked terminal, and you do not have a tech specialist on your team. Someone like Tali or Legion could talk to you over the comm, and talk you through how to hack the terminal and get whatever information you need. This would allow further teammate interaction without having to actually bring the teammate off the Normandy,

There are all sorts of tricks Bioware could do to pull in those spare teammates and prevent them from collecting dust as animated statures, and all without having to sacrifice memory loss that would occur with bringing a special character along.


Sounds like some great ideas! I still want ONE more on my squad though, they could do both.

#32
CC-Tron

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The first Gears of War (2006) allowed for 3 squad mates so I don't think the OP is asking too much.

Modifié par CC-Tron, 15 décembre 2010 - 05:28 .


#33
Nashiktal

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I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.



Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.

#34
CC-Tron

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Nashiktal wrote...

I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.

Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.


Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.

Modifié par CC-Tron, 15 décembre 2010 - 05:42 .


#35
Ship.wreck_

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CC-Tron wrote...

The first Gears of War (2006) allowed for 3 squad mates so I don't think the OP is asking too much.


SOCOM's been doing it for alot longer than that. Catch up Mass Effect!

#36
CC-Tron

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Ship.wreck wrote...

CC-Tron wrote...

The first Gears of War (2006) allowed for 3 squad mates so I don't think the OP is asking too much.


SOCOM's been doing it for alot longer than that. Catch up Mass Effect!


Exactly.

#37
HappyHappyJoyJoy

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CC-Tron wrote...

Nashiktal wrote...

I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.

Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.


Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.


Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.

:huh:

#38
MGIII

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Orion55 wrote...

No. There will be too much going on. I just want better control and AI for my team.


This, pretty much. Fix that god awful AI.

#39
CC-Tron

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HappyHappyJoyJoy wrote...

CC-Tron wrote...

Nashiktal wrote...

I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.

Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.


Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.


Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.

:huh:


Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.

Modifié par CC-Tron, 15 décembre 2010 - 06:06 .


#40
Ship.wreck_

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HappyHappyJoyJoy wrote...

CC-Tron wrote...

Nashiktal wrote...

I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.

Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.


Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.


Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.

:huh:


It doesn't have to be that way. It's a new game! They should be able to do more with less by now... so to speak.

Look at ME vs ME2: Both on my PC but ME2  has better graphics AND better loading times! It's not let's improve this OR improve that; it's not lets improve this AT THE COST OF that; it's let's improve this AND that! Otherwise you're not really improving at all but just moving the focus around. It can and should be an across the board improvment of everything.

#41
Omega-202

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I think 2 companions at a time is perfect for the Mass Effect kind of gameplay, but I agree that unused squadmates should still participate in some way.

I liked the "second squad" mechanic from the suicide mission. You should be able to designate secondary squads or specialists to aid you in certain missions.

Ex: You're about to assault a merc base. There are two options before the mission: Sneak in the back or bash through the front; ideally, an assault team distracts the enemies at the gates while the second team takes out the gate guards and opens the way for the rest. Shepard chooses to lead one of those two teams and assigns a second squadmate to lead the other. You're then expected to choose the proper members for each squad. If Shepard decides to lead the stealth team, he ends up facing less opposition if he chose to assign Garrus or Grunt or Zaeed to the assault team. If Shepard decides to lead the assault team, he has an easier time if he assigned Legion or Kasumi or Thane to the stealth team.

Kind of like Virmire or the Suicide Mission, except with more effect on your squad choice than Virmire but without the "dire" consequences of the SM.

#42
HappyHappyJoyJoy

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CC-Tron wrote...

HappyHappyJoyJoy wrote...

CC-Tron wrote...

Nashiktal wrote...

I can't remember if they were talking about ME1 or 2, but members of Bioware did mention memory constraints were a factor in the amount of squad mates available.

Just because Gears had three, doesnt mean ME can have three. The memory management will be different for both games.


Memory constraints can be worked around. You give up or re-tool another feature to allow for 3 squaddies.


Yes, by all means, let's cut a cool plot or other interesting/unique content from the game just so we can have 3 squaddies.

:huh:


Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.


I doubt the mining minigame added much development time, compared to the engine rework needed to support three squadmates, the controls (the dpad on the xbox won't really work if you try to set targets for >2 squadmates), the impacts on game balance/missions/etc.

It's not a little thing.

#43
Nashiktal

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CC-Tron wrote...

Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.


Wait what? I think you are misunderstanding the type of memory we are talking about. We are talking about memory used during gameplay, not disc space. Cutting an N7 mission would have little effect on how many squadmates you can take with you on a mission.

#44
AdmiralCheez

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I would like for the majority of missions to be accomplished the good, old-fashioned way: with two squadmates. Why? Better for balance, both gameplay-wise and aesthetically: I like my HUD symmetrical.

Seriously.  Three squadmates per loadout = too much.  Splitting up on special missions (Virmire/Omega 4) or going with just one (LotSB) or alone (Overlord) is good, but only when used sparingly.  Besides, Bioware's having enough trouble with the game mechanics as it is.  For example, Squad AI.

Modifié par AdmiralCheez, 15 décembre 2010 - 06:28 .


#45
CC-Tron

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Nashiktal wrote...

CC-Tron wrote...

Who said anything about cutting the cool plot? In ME2 they have could cut out the mining feature which many wouldn't miss. They could also drop 1 or 2 of the lesser N7 planets that add little to the ME2 experience. Trim the fat.


Wait what? I think you are misunderstanding the type of memory we are talking about. We are talking about memory used during gameplay, not disc space. Cutting an N7 mission would have little effect on how many squadmates you can take with you on a mission.


Oh. You mean like the amount of enemies on screen during a battle? Or the enemy AI versus squad mate AI. Well they can tweak that too to allow for another squaddie.

Modifié par CC-Tron, 15 décembre 2010 - 06:37 .


#46
Nashiktal

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Well they COULD, but its just a tiny bit more complicated than just "tweaking" memory usage. Its not a simply thing.

#47
BiancoAngelo7

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That Yellow Bastard wrote...

I just hope they bring armor back for my squadmates.


Indeed.

#48
Fiery Phoenix

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I recall one of the developers stating the reason behind having two squadmates; it was purely technical. In any case, I agree with those who said yes for a better AI. I'd take a good AI over 3 squadmates any day of the week.

#49
PHub88

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Im in favor of having 3 squad mates...but no more than that



I tell ya what...IDC if we only get one squad mate...Just for the LOVE OF GOD if they improve NOTHING but this one thing I would still be happy...squad AI...Insanity runs pretty much brought out the true colors of the squad...utterly useless when it comes to straight up combat...I couldnt even use mates with lower HP because they would literally die within SECONDS of combat whether I have them in cover or not.

#50
Alienmorph

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The possibility of assign to a third squadmate some specific rhole in some mission sounds intriguing, but the game system is too much based on the Shep+2 formula. Fully playable trio of squaddies is quite far from happen.