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Mass Effect 3: Can we have 3 squad mates please?


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#51
Ship.wreck_

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Nashiktal wrote...

Well they COULD, but its just a tiny bit more complicated than just "tweaking" memory usage. Its not a simply thing.


They're not getting paid a ****load of money to an awesome job most of us would kill to do for free, so they can only do simple things.

They need to make this happen and earn that check and my purchase.

#52
Ship.wreck_

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PHub88 wrote...

Im in favor of having 3 squad mates...but no more than that

I tell ya what...IDC if we only get one squad mate...Just for the LOVE OF GOD if they improve NOTHING but this one thing I would still be happy...squad AI...Insanity runs pretty much brought out the true colors of the squad...utterly useless when it comes to straight up combat...I couldnt even use mates with lower HP because they would literally die within SECONDS of combat whether I have them in cover or not.


Ship.wreck wrote...
There were definently AI issues in ME2 and even worse in ME. It was really hard to get your squad to do what you wanted them to at times in ME2 but when they got it right, and didn't make their own decisions contrary to your orders (a serious problem), the squad became an UNSTOPABLE FORCE!

One occasion I recall that worked really well was the first fight against Harbinger on the human colony where Ashley was (forgot name). But I posted up Garrus and Grunt in one spot, they were able to keep the attention of the entire collector force while I posted up on their flank and picked them off one at a time. They didn't stand a chance, anytime one of them noticed and started to shoot at me, they would immediately get hit by one of my other guys and get distracted! It was awesome! I broke their shields one at a time then sprayed Inferno ammo into the group, by time I killed one the two next to him were both half dead already! Saved Harbinger for last, that was just the first wave. The last wave ended with Garrus distracting / suppressing them from one side, me picking them off from behind and Grunt charging up the middle of their flank seriously wiped them out, took me a little while to figure out that my guys had already killed Harbinger for me, have no idea when but he still never even got a chance to do his respawn trick!

Anyway, when it worked it worked PERFECTLY and it could only work better (if you can get it to work) with more squad members.
EDIT: Spelling.



#53
Wolfknight581

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I think the AI needs to accomplish three things:



1, Be useful enough to distract the enemy on their own.

2. Have proper pathfinding so they don't take retarded paths. In L4D I had bots crash through a window when there was a door next to it.

3. Not kill steal for the player character.



I think they can manage this they can be fine. The allied AI in Mass Effect 2 has horrible pathfinding. @_@

#54
AlexXIV

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The more the merrier. Even though going with 2 like in ME/ME2 doesn't bother me either.

#55
Orion55

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Wolfknight581 wrote...
3. Not kill steal for the player character.

Does that one really matter? Its not like they have their own stats or steal your XP.

#56
CroGamer002

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Well if this Shepard doesn't get new squadmates he is so screwed!

#57
Wolfknight581

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Orion55 wrote...

Wolfknight581 wrote...
3. Not kill steal for the player character.

Does that one really matter? Its not like they have their own stats or steal your XP.

Well I like the satisfaction of you know....killing things.
I want the squadmates to be capable but not overcapable like say....Call of Duty Black Ops if people have done PACIFIST runs of the game. @_@

#58
hong

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Given that every one of Bioware's games in the last 7 years has had a 3-member squad, I doubt we'll see it change now. That said, it would be nice if you could assign your absent teammates to various tasks, so that it doesn't seem like they're just twiddling their thumbs back at camp.

Modifié par hong, 15 décembre 2010 - 08:45 .


#59
HappyHappyJoyJoy

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Ship.wreck wrote...

Nashiktal wrote...

Well they COULD, but its just a tiny bit more complicated than just "tweaking" memory usage. Its not a simply thing.


They're not getting paid a ****load of money to an awesome job most of us would kill to do for free, so they can only do simple things.

They need to make this happen and earn that check and my purchase.


1) You would be foolish to work long hours at a game developer for free.
2) They are doing a lot of awesome things.  Really.  The ME series amazes me.
3) They work for Bioware, NOT YOU PERSONALLY.

#60
Wolfknight581

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hong wrote...

Given that every one of Bioware's games in the last 7 years has had a 3-member squad, I doubt we'll see it change now. That said, it would be nice if you could assign your absent teammates to various tasks, so that it doesn't seem like they're just twiddling their thumbs back at camp.

Dragon Age: Origins had 4 people.

#61
Orion55

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Wolfknight581 wrote...

Orion55 wrote...

Wolfknight581 wrote...
3. Not kill steal for the player character.

Does that one really matter? Its not like they have their own stats or steal your XP.

Well I like the satisfaction of you know....killing things.
I want the squadmates to be capable but not overcapable like say....Call of Duty Black Ops if people have done PACIFIST runs of the game. @_@

Well I find that the one doing all the killing is me. I swear half the time Im doing missions solo.

#62
PHub88

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Yeah...uh...Are you playing on the easiest setting to have your squad doing all the killing? I mean...im willing to bet for every 50 kills I make...my squad might kill 3 guys combined...Watching them fight drives me insane...they will shoot in bursts...I will have got a guys health down...they will take a few shots at the guy...the guy will die in another 5 shots...but then they shoot a burst of 3-4 shots and take cover or something...its not fun when its like that...I dont like it when the AI seems to have no clue of whats happening..it really messes with the feel

#63
Orion55

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Yeah. Play on insanity and you'll be begging your squad mates to kill things

#64
Wolfknight581

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PHub88 wrote...

Yeah...uh...Are you playing on the easiest setting to have your squad doing all the killing? I mean...im willing to bet for every 50 kills I make...my squad might kill 3 guys combined...Watching them fight drives me insane...they will shoot in bursts...I will have got a guys health down...they will take a few shots at the guy...the guy will die in another 5 shots...but then they shoot a burst of 3-4 shots and take cover or something...its not fun when its like that...I dont like it when the AI seems to have no clue of whats happening..it really messes with the feel

Actually, I always give my squad the avenger so they can at least have some suppression. @_@

#65
CARL_DF90

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I agree completely. Either an extra squad mate or a secondary team doing extra footwork like in the suicide mission would be great. People have been saying this to Bioware for some time so we'll see if they do it.

#66
Ship.wreck_

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HappyHappyJoyJoy wrote...

Ship.wreck wrote...

Nashiktal wrote...

Well they COULD, but its just a tiny bit more complicated than just "tweaking" memory usage. Its not a simply thing.


They're not getting paid a ****load of money to an awesome job most of us would kill to do for free, so they can only do simple things.

They need to make this happen and earn that check and my purchase.


1) You would be foolish to work long hours at a game developer for free.
2) They are doing a lot of awesome things.  Really.  The ME series amazes me.
3) They work for Bioware, NOT YOU PERSONALLY.



I don't care who they work for, if their game sucks balls I'm not buying it and SOMEBODY'S not f***ing getting paid.
(Not that I expect it to) 

As long as we live in America vs time traveling to the USSR we should be in the habit of expecting more for our hard earned money, NOT LESS.

This would truely be hilarious if you were a game programmer for BioWare, please inform me if that's the case so I can laugh extra hard. Until they hire me as a consultant all those guys need to take some crap on the forums just to balance their otherwise awesome Karma. Balance must be restored to The Force!

#67
Ship.wreck_

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PHub88 wrote...

Yeah...uh...Are you playing on the easiest setting to have your squad doing all the killing? I mean...im willing to bet for every 50 kills I make...my squad might kill 3 guys combined...Watching them fight drives me insane...they will shoot in bursts...I will have got a guys health down...they will take a few shots at the guy...the guy will die in another 5 shots...but then they shoot a burst of 3-4 shots and take cover or something...its not fun when its like that...I dont like it when the AI seems to have no clue of whats happening..it really messes with the feel


You guys need to use your team more tactically, spread them out and position them to establish a crossfire on your enemies, then the enemy clusters like fish in a barel and it becomes a free for all for your team!

I've played several missions where the badguys didn't stand the slightest chance and my guys put in as much work as I did. Basically if any bad guy takes cover from any one of yours, the other two both have angles on him, no where to hide!

The only hard part is getting your guys to go to and stay at the places where you want them to be, given their admitedly sketchy AI.

#68
Ajara123

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I think they should atleast have a second team for big missions. You know missions like fighting the reapers.

#69
Aurica

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FoxShadowblade wrote...

Why can't we just control everyone? Add a few layers to the command circle pop up, hallelujah. You now have a reason for the game to pause when you open the circle.

...And make the combat harder./soapbox


No.. DO NOT WANT DRAGONAGE party mechanics in ME

#70
HappyHappyJoyJoy

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Ship.wreck wrote...

I don't care who they work for, if their game sucks balls I'm not buying it and SOMEBODY'S not f***ing getting paid.
(Not that I expect it to) 

As long as we live in America vs time traveling to the USSR we should be in the habit of expecting more for our hard earned money, NOT LESS.

This would truely be hilarious if you were a game programmer for BioWare, please inform me if that's the case so I can laugh extra hard. Until they hire me as a consultant all those guys need to take some crap on the forums just to balance their otherwise awesome Karma. Balance must be restored to The Force!


1) If the game sucks, then yes, you shouldn't buy it.  I don't buy bad games.  I also don't hang around forums for said games. 

2) I'm not sure that just because a game doesn't have three squadmates, it must make it "bad."  ME was excellent and had two.  ME2 was also excellent and had two.  DA:O had three but honestly I spent more time micromanaging my squadmates that I had a hard time playing my own character.

3) What does the USSR have to do with "expecting more for your money"?  Were you even alive during the Cold War? 

4) No, I don't work for Bioware.  I have, however, been a developer (both game and otherwise) and have a rough idea about how much work it would be to add a third squadmate.  Doing it would require a pretty major overhaul to the engine, controls, UI, etc.  You can't just hire extra people - see Fred Brooks' "Mythical Man Month" for a more in-depth explanation.  If Bioware cuts other features - like missions, other planets, better AI, RPG elements, etc. - just for a third squadmate that only you and a few others seems to be asking for, would cause a massive fan backlash.

5) In any case, the game has already been in development since before ME2's release, and if they haven't already added support for a third squadmate, they're not going to do it now and be able to make their release.

#71
ran22147

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yes

#72
Nashiktal

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Listen to Happy JoJo. You might learn something my friend.

#73
uzivatel

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3 squad members? how about a tank, gunship, stryker, UAV and unit of mexican army?

I dont think its a good idea - it would probably impact graphics, AI and performance on consoles and lower end PCs. At the same time I doubt it would really add anything to the experience.
I would not mind another team somewhere else at some point in the game, but it should not be overused.
Another thing would be having someone "online" watching our progress and maybe giving us advices where needed (EDI, Liara, Anderson?). Then again, I remember this feature to be hated in Tomb Raider.

Modifié par uzivatel, 15 décembre 2010 - 08:04 .


#74
Malanek

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PHub88 wrote...

Yeah...uh...Are you playing on the easiest setting to have your squad doing all the killing? I mean...im willing to bet for every 50 kills I make...my squad might kill 3 guys combined...Watching them fight drives me insane...they will shoot in bursts...I will have got a guys health down...they will take a few shots at the guy...the guy will die in another 5 shots...but then they shoot a burst of 3-4 shots and take cover or something...its not fun when its like that...I dont like it when the AI seems to have no clue of whats happening..it really messes with the feel


Do you control them and order them to use their abilities, where to go and who to shoot?

#75
WowWTF

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As long as one of them is Tali.



But if it's not.....*Cracks Knuckles*