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Mass Effect 3: Can we have 3 squad mates please?


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#76
Malanek

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Ship.wreck wrote...

Malanek999 wrote...

Harbinger of your Destiny wrote...

redbaron76 wrote...

Stick with 3. It is better that way. More squad members would just complicate situation and ruin the game. Mass Effect was always about shepard and two team mates versus the bad guys.

How would that complkicate things? Explain. Dragon Age did it and so do many other games. Hell a 3 man squad is the exception rather than the rule.

Dragon age is a pause and play strategy game where you were managing hundreds of abilities. ME is a third person shooter. Shooters play at a much faster pace.


They just need to do it right, look at SOCOM, you get a three man squad, a huge list of orders you can give to members on a group / sub-group / individual bases AND it plays as fast as the first person shooter that it is, which is FASTER by any count then ME games so far.

I've never even heard of SOCOM so it is difficult to argue the point. Are you saying that you can fluidly order each of these squadmates where to go, who to shoot at and control multiple abilities?

#77
GraciousCat

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I find that the two + Shepard system works fine. Besides, I would rather have two semi-competent squad mates than three brain-dead ones.

#78
Aglazzboi

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Yea the two plus shep is good but the last mission, everybody on the squad run in power ranger style. You didnt need more than 2 in me1 but me3 has to end right. I dont need 3 the whole game.

#79
aeetos21

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I like the idea of keeping it at fireteam strength (groups of three - four max) but having the rest of the squad groundside and working multiple mission objectives in more than one place makes PERFECT SENSE and is something BW has implemented before in both ME1 (Virmire) and in ME2 (Collector Base). Making it protocol for every mission would be a bad idea but it'd definitely liven things up and make it that much harder to get everybody through alive if every more complex mission has a chance of someone dying.

Example: we're attacking... the Collector ship (I'm taking this one directly from luxdragon's fanfic Fight for the Lost so credit goes to thrm). Have Shepard lead one team into the heart of the ship to retrieve the info and set a bomb that will hopefully destroy the entire ship. At another area of the ship a second team with Garrus or Miranda or Jacob leading has a job is to set demo charges as a backup should the main bomb fail. At least that way they can still cripple the collector ship making it far more likely that the Normandy could escape if things go badly (which they always do for some reason). But to keep things on the level you would need to split up the two teams evenly with demo experts on both teams, tech experts, soldiers for real fire support, and of course capable field commanders. If they aren't composed properly then there's the chance that people will die - just like how it was done in the Collector Base.

Modifié par aeetos21, 15 décembre 2010 - 08:42 .


#80
masseffectfan00

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Horrible idea. Having more enemies and better ai is better than this horrible idea.

#81
BiancoAngelo7

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lol having more enemies is a horrible horrible idea but having more enemies and better ai is a good idea?



Then what you probably were thinking and wanted to say was:



Having more enemies is a good idea, and having better ai is a good idea



or



Having more enemies is a good idea and leaving the ai the way it is, is a bad idea



lol

#82
Guest_iOnlySignIn_*

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That would require a drastic change in game mechanics. Otherwise, I'll just sit back, don't fire or use power, and direct my squadmates to set up instant warp bombs:

Miranda/Mordin strip => Samara/Jack pull => Thane/Miranda warp bomb => repeat.

The 2-squadmate formula is framed to prevent this from happening.

Modifié par iOnlySignIn, 16 décembre 2010 - 12:08 .


#83
xxmordxx

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The three person squad is a good but there should be a mission were all the squad mates have to fight and you can command them giveing them orders.I also think that they should make mass effect 3 have multiplayer were you choose your species and fly around the glaxey kinda like a mmorpg

#84
Skilled Seeker

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Mercuriol wrote...

Thing is. If its a game with only one squad member, people ask for more (JE). Two squad members? People ask for one more (ME). Three squad members? People ask for one more (DAO, especially for the dog).

There is an excellent mod for DA:O that allows you to take dog without him counting as a squadmate Posted Image

#85
darth_lopez

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i could agree to Ramped up super AI and 4 people. it makes more since 12 or so squadies and you can only take 2 at a time? all of biowares newr games are allowing 4 why not ME? DA:O allowed 4 and it certaintly didnt need 4 there were even less squadies than in ME.

Though for ease of control and to keep with the realtime combat system i would totally understand them keeping it at 3....it's a nice thought but the question is how well can they pull it off?


Edit: what i would really like is the ability to solo a few ground missions here and there v.v as i've always found points where the Squaddies are more of a hinderance than a help v.v

Modifié par darth_lopez, 16 décembre 2010 - 12:20 .


#86
sympathy4saren

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I prefer two. Too many and you lose the companionship feeling that you are fighting with this squadmate. Also, I feel that the crew should not exceed 10 overall.

#87
Omega-202

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darth_lopez wrote...

i could agree to Ramped up super AI and 4 people. it makes more since 12 or so squadies and you can only take 2 at a time? all of biowares newr games are allowing 4 why not ME? DA:O allowed 4 and it certaintly didnt need 4 there were even less squadies than in ME.


What other BioWare games had 4 at a time other than Dragon Age?  I cannot think of any.
And this idea of "newer" games allowing more is completely false.  Star Wars TOR is only going to allow 1 companion at a time.  

#88
Harbinger of your Destiny

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Omega-202 wrote...

darth_lopez wrote...

i could agree to Ramped up super AI and 4 people. it makes more since 12 or so squadies and you can only take 2 at a time? all of biowares newr games are allowing 4 why not ME? DA:O allowed 4 and it certaintly didnt need 4 there were even less squadies than in ME.


What other BioWare games had 4 at a time other than Dragon Age?  I cannot think of any.
And this idea of "newer" games allowing more is completely false.  Star Wars TOR is only going to allow 1 companion at a time.  

Baldur's gate allows for a 7 man party.

#89
Harbinger of your Destiny

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GraciousCat wrote...

I find that the two + Shepard system works fine. Besides, I would rather have two semi-competent squad mates than three brain-dead ones.

I have no idea about Socom but Star Wars Republic Commando did it beautifully.

#90
BiancoAngelo7

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I at least hope they give us more missions like on Virmire or at the end of ME2, it just doesn't make any sense to me that while Im risking the lives of my 2 squad mates and my own, the rest of the team, (depending on dlc) 10 or more, are just sitting on the ship watching a movie or something.

#91
ArizaelCZ

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2 squad mates are definitly enough. The series are base on it and works pretty well.



However the rest of your group should be doing something, especialy on essential plot missons.



I mean in the end of ME 1 i was feeling like "Ok me Ash and Garrus are going to stop Saren. The rest of you will take a part on Make more press-ups competition orga****de by Wrex."



And fix that goddamn AI :-P

#92
schneeland

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I join the ranks of the status quo fans - mainly because I see control issues for more characters, but then also, because I'd rather like to see some two person infiltration missions than large scale combat. After all it's duck and cover anyway.

#93
Mr. Man

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I think that a two member squad is fine (though I wouldn't mind three). My real issue is with everybody else just drinking martinis on the normandy while your out saving the galaxy. Make all major missions like Virmire, or Omega, where you can feel like your using everybody to their full potiential. If your just visiting a hub world have squad members go ashore and get drunk or settle private matters (Ex: On Illium, Samara goes to hang out with her police chief friend while your with your squad.

Modifié par Mr. Man, 20 décembre 2010 - 12:52 .