I've never even heard of SOCOM so it is difficult to argue the point. Are you saying that you can fluidly order each of these squadmates where to go, who to shoot at and control multiple abilities?Ship.wreck wrote...
Malanek999 wrote...
Dragon age is a pause and play strategy game where you were managing hundreds of abilities. ME is a third person shooter. Shooters play at a much faster pace.Harbinger of your Destiny wrote...
How would that complkicate things? Explain. Dragon Age did it and so do many other games. Hell a 3 man squad is the exception rather than the rule.redbaron76 wrote...
Stick with 3. It is better that way. More squad members would just complicate situation and ruin the game. Mass Effect was always about shepard and two team mates versus the bad guys.
They just need to do it right, look at SOCOM, you get a three man squad, a huge list of orders you can give to members on a group / sub-group / individual bases AND it plays as fast as the first person shooter that it is, which is FASTER by any count then ME games so far.
Mass Effect 3: Can we have 3 squad mates please?
#76
Posté 15 décembre 2010 - 08:04
#77
Posté 15 décembre 2010 - 08:20
#78
Posté 15 décembre 2010 - 08:36
#79
Posté 15 décembre 2010 - 08:40
Example: we're attacking... the Collector ship (I'm taking this one directly from luxdragon's fanfic Fight for the Lost so credit goes to thrm). Have Shepard lead one team into the heart of the ship to retrieve the info and set a bomb that will hopefully destroy the entire ship. At another area of the ship a second team with Garrus or Miranda or Jacob leading has a job is to set demo charges as a backup should the main bomb fail. At least that way they can still cripple the collector ship making it far more likely that the Normandy could escape if things go badly (which they always do for some reason). But to keep things on the level you would need to split up the two teams evenly with demo experts on both teams, tech experts, soldiers for real fire support, and of course capable field commanders. If they aren't composed properly then there's the chance that people will die - just like how it was done in the Collector Base.
Modifié par aeetos21, 15 décembre 2010 - 08:42 .
#80
Posté 15 décembre 2010 - 08:56
#81
Posté 15 décembre 2010 - 10:29
Then what you probably were thinking and wanted to say was:
Having more enemies is a good idea, and having better ai is a good idea
or
Having more enemies is a good idea and leaving the ai the way it is, is a bad idea
lol
#82
Guest_iOnlySignIn_*
Posté 16 décembre 2010 - 12:07
Guest_iOnlySignIn_*
Miranda/Mordin strip => Samara/Jack pull => Thane/Miranda warp bomb => repeat.
The 2-squadmate formula is framed to prevent this from happening.
Modifié par iOnlySignIn, 16 décembre 2010 - 12:08 .
#83
Posté 16 décembre 2010 - 12:13
#84
Posté 16 décembre 2010 - 12:17
There is an excellent mod for DA:O that allows you to take dog without him counting as a squadmateMercuriol wrote...
Thing is. If its a game with only one squad member, people ask for more (JE). Two squad members? People ask for one more (ME). Three squad members? People ask for one more (DAO, especially for the dog).
#85
Posté 16 décembre 2010 - 12:19
Though for ease of control and to keep with the realtime combat system i would totally understand them keeping it at 3....it's a nice thought but the question is how well can they pull it off?
Edit: what i would really like is the ability to solo a few ground missions here and there v.v as i've always found points where the Squaddies are more of a hinderance than a help v.v
Modifié par darth_lopez, 16 décembre 2010 - 12:20 .
#86
Posté 16 décembre 2010 - 12:26
#87
Posté 16 décembre 2010 - 01:14
darth_lopez wrote...
i could agree to Ramped up super AI and 4 people. it makes more since 12 or so squadies and you can only take 2 at a time? all of biowares newr games are allowing 4 why not ME? DA:O allowed 4 and it certaintly didnt need 4 there were even less squadies than in ME.
What other BioWare games had 4 at a time other than Dragon Age? I cannot think of any.
And this idea of "newer" games allowing more is completely false. Star Wars TOR is only going to allow 1 companion at a time.
#88
Posté 16 décembre 2010 - 09:56
Baldur's gate allows for a 7 man party.Omega-202 wrote...
darth_lopez wrote...
i could agree to Ramped up super AI and 4 people. it makes more since 12 or so squadies and you can only take 2 at a time? all of biowares newr games are allowing 4 why not ME? DA:O allowed 4 and it certaintly didnt need 4 there were even less squadies than in ME.
What other BioWare games had 4 at a time other than Dragon Age? I cannot think of any.
And this idea of "newer" games allowing more is completely false. Star Wars TOR is only going to allow 1 companion at a time.
#89
Posté 16 décembre 2010 - 09:57
I have no idea about Socom but Star Wars Republic Commando did it beautifully.GraciousCat wrote...
I find that the two + Shepard system works fine. Besides, I would rather have two semi-competent squad mates than three brain-dead ones.
#90
Posté 16 décembre 2010 - 10:19
#91
Posté 16 décembre 2010 - 11:26
However the rest of your group should be doing something, especialy on essential plot missons.
I mean in the end of ME 1 i was feeling like "Ok me Ash and Garrus are going to stop Saren. The rest of you will take a part on Make more press-ups competition orga****de by Wrex."
And fix that goddamn AI :-P
#92
Posté 18 décembre 2010 - 10:21
#93
Posté 20 décembre 2010 - 12:51
Modifié par Mr. Man, 20 décembre 2010 - 12:52 .





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