ME1-ME2 import conversation bug.
#1
Posté 15 décembre 2010 - 01:23
#2
Posté 15 décembre 2010 - 02:34
#3
Posté 15 décembre 2010 - 04:22
#4
Posté 15 décembre 2010 - 05:50
#5
Posté 16 janvier 2011 - 07:02
Jesse Houston wrote...
Actually this is not a bug. Instead, often, users select the save just prior to the one created after the credits. In the flow of ME1, you'll notice that Shepard steps out of the rubble, then we do an autosave. From there, we make you decide Anderson/Udena then after the Credits roll we do a final autosave. If you didn't watch the credits that choice will not have followed into the save you brought over.
Uh, Jesse, this was not the case for the 360 version, and this is from a player who actually let the credits run their course.
#6
Posté 16 janvier 2011 - 06:51
Lunatic LK47 wrote...
Jesse Houston wrote...
Actually this is not a bug. Instead, often, users select the save just prior to the one created after the credits. In the flow of ME1, you'll notice that Shepard steps out of the rubble, then we do an autosave. From there, we make you decide Anderson/Udena then after the Credits roll we do a final autosave. If you didn't watch the credits that choice will not have followed into the save you brought over.
Uh, Jesse, this was not the case for the 360 version, and this is from a player who actually let the credits run their course.
I went through the entire credit sequence on my first playthrough on the PC version as well. When I imported the character, it still asked me who I picked as Councilor. I'm not sure the first game is making that save at all.
#7
Posté 17 janvier 2011 - 12:20
#8
Posté 17 janvier 2011 - 04:52
Sounds like a bug, that never happened to me, and I had a glitched to heck file and it imported okay.
#9
Posté 17 janvier 2011 - 11:49
Modifié par Enocherald, 17 janvier 2011 - 11:50 .





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