The-Person wrote...
Then the fans should be more specific in what they want instead. Fans complained, but offered no other example in return, then Bioware believes that the player does not want them.
Except that we were. Numerous times. The main problem is that rather than address the issue to repair it properly, in most cases BioWare simply scrapped the aspect entirely and simplified it to the point where very little could break or go wrong with it, but leaving it in a rather shallow, anemic and/or overly automated manner that took away any real semblance of depth, proper player input and/or satisfaction. The basic solution was, "if it's not there at all, it can't be a problem."
When they brought up how they approached ME2 as a game, BioWare admitted that they basically took all the feedback and reviews and looked at the things that were generally praised and criticised and isolated them. They even showed a spreadsheet/chart of this at some point (may have been Christina Norman's presentation, I don't recall exactly).
Here is where I feel the problem comes from, because what it seems they did was basically break down the complaints and sum them up into a single buzzword assosciated to the issue. So rather than them analysing what everybody said about planet exploration with The Mako and elevators being used as loading transition methods, etc. and actually looking into detail what was said about them and why, they just chalked them down to single words related to the issues: "The Mako" and "elevators" in these cases. This lead to these words then being percieved as the problem itself, rather than merely the factor most commonly or easily assosciated with the issue. This led to them being seen as the problems, and their removal from the game entirely as a means of solving "the problems" rather than actually exploring the issue and working out what did and didn't work with them and then solving it to make it a better experience while still retaining the positive factors.
Now I can't say for sure that's what happened, but given the evidence and what I've seen, that's what it looks like happened to me. And that's why I say BioWare didn't properly listen to the fans in the past. If they had, I imagine ME2 would have been a far richer and more satisfying game, not only for those who were disappointed in it, but for those who weren't.




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