How much does BioWare listen to the fans and their suggestions?
#101
Posté 15 décembre 2010 - 06:46
I hope they listen to my idea for our squadmates to move around the ship. I evem hope they listen to us with adding more LI dialogs and even add in friendship dialog. If they dont i wont get upset over it a say bad things about them.
#102
Posté 15 décembre 2010 - 06:50
Sometimes it isn't so much that they might listen to what we say, as much as it is that they're pretty damn close to being on the exact same wavelength as us, you know? And that's just fine with me.
#103
Posté 15 décembre 2010 - 06:52
Ajara123 wrote...
I think Bioware listens to a certain level. We cant all hope to get everything we want. I wont lie i didnt like that they took out the elevators for loading screens. Even though i didnt like it im not gonna jump down there throat about it.
I hope they listen to my idea for our squadmates to move around the ship. I evem hope they listen to us with adding more LI dialogs and even add in friendship dialog. If they dont i wont get upset over it a say bad things about them.
This is an example of constructive criticism.
By the way, the characters moving around the ship would be awesome. At least move around their rooms. Seriously Garrus, the fight's over. Stop calibrating the frikkin forward batteries.
#104
Posté 15 décembre 2010 - 06:59
The reason i came up with the moving squadmates was because every time i went talk to my buddy Garrus he was always calibrating those batteries.
#105
Posté 15 décembre 2010 - 07:16
There is reason to listen both good and negative feedback. They also should understand why people do what they do, like what's the motive behind players feedback. Fix to someones complain can create nightmare to someone else gameplay. So, every action and feature has allways both negative and positive affects.
Modifié par Lumikki, 15 décembre 2010 - 07:17 .
#106
Posté 15 décembre 2010 - 07:20
#107
Posté 15 décembre 2010 - 07:53
The combat may have been clunky in ME1 but I liked it that it was unique. While they greatly improved the controls they removed some of the uniqueness that was in the original Mass Effect. There are certain things about he combat I wish they would go back to like ditching that ammo counter for a heat gauge, each power having its own cool down timer and having vehicular combat again. I always enjoy sighting down on a squad of Geth and raining 155mm of death on them. I also wished that they had more loot. It kind of bugged me that the only way to have something other then N7 armor was to buy DLC and that none of my teammates could use any or my armor either. However I will say that ME2 was far from a disappointment. If ME3 was a mix of the best features of ME1 and 2 then it would easily be the best game I have ever played.
#108
Posté 15 décembre 2010 - 07:56
#109
Posté 15 décembre 2010 - 08:04
Jesse Houston wrote...
I can tell you with absolute certainty that we listen to our fansWhy else would I bother reading and posting on the forums if we didn't? However, everyone does need to remember that while we're listening for great ideas, the art of making great games is taking all those amazing ideas and weaving them into a fantastic storyline that contextually makes sense and is technically feasible given the crazy hard constraints of working on Xbox360, PC and now PS3 at the same time - All the while living under the constraint that we must produce something that is a 'BioWare Quality' product. That's why you're idea may or may not make it into one of our games
I can see how hard it must be to please everyone, that cant be easy.(But jacob and the hammer head should be destroyed.)
#110
Posté 15 décembre 2010 - 08:08
Jesse Houston wrote...
I can tell you with absolute certainty that we listen to our fansWhy else would I bother reading and posting on the forums if we didn't? However, everyone does need to remember that while we're listening for great ideas, the art of making great games is taking all those amazing ideas and weaving them into a fantastic storyline that contextually makes sense and is technically feasible given the crazy hard constraints of working on Xbox360, PC and now PS3 at the same time - All the while living under the constraint that we must produce something that is a 'BioWare Quality' product. That's why you're idea may or may not make it into one of our games
Now that we know you're here. Please listen to Ajara's suggestions !!!!
#111
Posté 15 décembre 2010 - 08:38
#112
Posté 15 décembre 2010 - 08:45
nelly21 wrote...
Ajara123 wrote...
I hope they listen to my idea for our squadmates to move around the ship. I evem hope they listen to us with adding more LI dialogs and even add in friendship dialog. If they dont i wont get upset over it a say bad things about them.
By the way, the characters moving around the ship would be awesome. At least move around their rooms. Seriously Garrus, the fight's over. Stop calibrating the frikkin forward batteries.
I third this, that would be awesome if that can be done in ME3. The people in engineering have to leave there sometime also. But like Ajara123 said it won't ruin the game for me if doesn't happen.
I might bring it up later... :innocent:, but I'm still gonna get ME3
@ Bioware staff, thanks for listening to us! I know I appreciate it.
#113
Posté 15 décembre 2010 - 08:46
my opinion.
#114
Posté 15 décembre 2010 - 08:53
#115
Posté 15 décembre 2010 - 08:54
Kroitz wrote...
When I hear the ingame smalltalk it seems to me that they don´t only listen, but also give credit to even the obscurest little discussions held in here. For me thats part of the bioware-experience which makes their games special. Beside from being great.
my opinion.
Like when that Quarian complained to the Turrian about this human wanting to see what's underneath her mask.
#116
Guest_jollyorigins_*
Posté 15 décembre 2010 - 08:57
Guest_jollyorigins_*
#117
Posté 15 décembre 2010 - 09:11
#118
Posté 15 décembre 2010 - 09:31
To make sure we wont turn the forums into some illegal pron site?Jesse Houston wrote...
I can tell you with absolute certainty that we listen to our fansWhy else would I bother reading and posting on the forums if we didn't?
Modifié par uzivatel, 15 décembre 2010 - 09:32 .
#119
Posté 15 décembre 2010 - 09:42
Jesse Houston wrote...
I can tell you with absolute certainty that we listen to our fans![]()
You also "with absolute certainty" listen to your corporate bosses at EA. If EA wants a " Sony reboot" that is more shooter like and less RPG like then thats was EA gets regardless of what fans want.
#120
Posté 15 décembre 2010 - 09:53
And even still, no matter how much of your opinion you give, the end decision rests with the developers/producers.
For example, no matter how much I stress that I wish ME3 would have a helmet toggle for armors, if the developers decided it wasn't worth their time, they wouldn't put it in game.
But giving my opinion would sure as hell affect what they did in the long run, as they will do their best to please the vast majority of their fans. Me being one of millions.
#121
Posté 15 décembre 2010 - 10:10
uzivatel wrote...
Sometimes it seems like they are listening too much to all the wrong people. People like Ajara123...To make sure we wont turn the forums into some illegal pron site?Jesse Houston wrote...
I can tell you with absolute certainty that we listen to our fansWhy else would I bother reading and posting on the forums if we didn't?
how is what i say wrong.
All im saying is that even if they don't put my ideas that i gave them into mass effect 3 im still gonna play the game.
I can't hope that just one person will listen to me and then my ideas will be in the game. The people a bioware might all have to agree on something before they even put it in the game.
#122
Posté 15 décembre 2010 - 10:19
Jesse Houston wrote...
I can tell you with absolute certainty that we listen to our fansWhy else would I bother reading and posting on the forums if we didn't? However, everyone does need to remember that while we're listening for great ideas, the art of making great games is taking all those amazing ideas and weaving them into a fantastic storyline that contextually makes sense and is technically feasible given the crazy hard constraints of working on Xbox360, PC and now PS3 at the same time - All the while living under the constraint that we must produce something that is a 'BioWare Quality' product. That's why you're idea may or may not make it into one of our games
Well. Not that there's any chance of this happening, but I am sure, dropping support for that strange Sony device would make your lives easier
Otherwise: Keep up the good work. We may complain a lot, but that's only because you made us care so much for a stupid bunch of vertices, textures and audio files
#123
Posté 16 décembre 2010 - 02:50
How is posting suggestions on how to make the game better for a person individually any different to posting a suggestion over how to make the franchise better? Every person has their own views on how to make the game 'better', which is of course a subjective thing. I think that adding more RPG elements and allowing up to completely customise our weapons would be great, someone else could come along and say it's rubbish. Neither are right or wrong, but both ideas are valid.nelly21 wrote...
Captain_Obvious_au wrote...
I disagree however about people being ungrateful and whiny. I prefer to look at it as constructive criticism - keep Bioware on their toes, always push for a way to do it better rather than just suck up to them and encourage the franchise becoming stale.
Except 9 times out of 10, that isn't what happens. People on these forums don't post suggestions on how to make the franchise more successful. They post suggestion on how to make the game better for them personally.
Bioware is constantly changing their approach in games. With Mass Effect, they wanted the hybrid approach. What was the reaction from the forum critics? "It isn't rpg enough!" or "It's too dumbed down!" or "the story sucks!". Are these suggestions that reflect Mas Effect 2's success? No. They are whiny posts from whiny posters who wanted Mass Effect to cater to their taste. onstructive criticism would be: suggesting that squaddies get customizable gear like Shep, adding more talents to learn while leveling up, making cover less obvious in fire fights, etc. That is constructive criticism I've heard on these forums.
With Mass Effect 2, how is criticism of the dumbed down RPG aspects not valid? They didn't impact on ME2's success, sure, but the ME series is supposed to be RPG, not shooter. Why wouldn't fans get irritated and ask for greater RPG elements in the next game?
There's really little difference between whining and constructive criticism, really the only thing is that constructive criticism offers potential solutions. I've done this in my ME3 ideas blog (see my link, in cyan). As you'll see though in the comments on my ideas, some people think they're great, others completely disagree. That doesn't mean they're not being helpful though.
#124
Posté 16 décembre 2010 - 03:02
You've apparently forgotten about the part of this whole feedback process where we have to take everyone's suggestions and figure out what is and is not going into a game. because it's not just about you and your opinions about what's good or bad. It's that guy's and that girl's and those people's and ours and my friends' and his families' and your nemesis' and her brother's and that girl's father's and that family's auto mechanic's ideas as well.Captain_Obvious_au wrote...
How is posting suggestions on how to make the game better for a person individually any different to posting a suggestion over how to make the franchise better? Every person has their own views on how to make the game 'better', which is of course a subjective thing. I think that adding more RPG elements and allowing up to completely customise our weapons would be great, someone else could come along and say it's rubbish. Neither are right or wrong, but both ideas are valid.
With Mass Effect 2, how is criticism of the dumbed down RPG aspects not valid? They didn't impact on ME2's success, sure, but the ME series is supposed to be RPG, not shooter. Why wouldn't fans get irritated and ask for greater RPG elements in the next game?
Yes, of course the RPG lovers are going to want more RPG in their game and shooter fans would like more shooter in their game. but it's not about who complains the loudest or who has the best suggestion or who is "right," whatever that means when it comes to preference, tolerance, and bias in an entertainment product or narrative. It's always going to be about what's best for the game. in some cases, yes, that will mean putting in something the RPG crowd's going to love. In other cases, it's about making the shooter crowd happy. Heck, sometimes it may even be about pleasing the one guy in Moose Jaw who really liked Gianna Parasini! Regardless of who a particular feature or plot or character is designed to please, we have to, as Jesse said, weave all of this goodness into an awesome game, and I think we're going to do that.
Of course, it does mean that we won't be able to please everyone all the time (where have I heard that said before?), but we'll always try to release a product that we think is fun, exciting, and that we can be proud of... unexpected problems notwithstanding. And maybe, just maybe, millions of gamers out there will agree with us.
#125
Posté 16 décembre 2010 - 03:14
No I didn't. As I said, everyone has their own ideas about what ME3 should be, and I doubt that any two ideas would be exactly the same.Stanley Woo wrote...
You've apparently forgotten about the part of this whole feedback process where we have to take everyone's suggestions and figure out what is and is not going into a game. because it's not just about you and your opinions about what's good or bad. It's that guy's and that girl's and those people's and ours and my friends' and his families' and your nemesis' and her brother's and that girl's father's and that family's auto mechanic's ideas as well.Captain_Obvious_au wrote...
Every person has their own views on how to make the game 'better', which is of course a subjective thing. I think that adding more RPG elements and allowing up to completely customise our weapons would be great, someone else could come along and say it's rubbish. Neither are right or wrong, but both ideas are valid.
I of course understand the need to make a better game, it's a business after all, we just all hope that Bioware makes the game more like how each person wants it - as you note, RPG fans want more RPG; shooter fans want more shooter action. I'll even admit that I didn't like the shooter aspect of ME2 initially but now I quite enjoy it. Still hate shotguns in ME2, but otherwise the combat is good.
EDIT: whilst we're talking about suggestions to Bioware, I'd like to mention the possibility of a PCC packing tool. This would be incredibly helpful with ME editing, meaning we wouldn't have to rely on other programs that degrade the performance of the game. It would also allow us to use some great mods that help enhance continuinty, such as being able to remove the Cerberus logo from Shep, Jacob, and Miranda if we tell TIM to get stuffed in the final mission.
Modifié par Captain_Obvious_au, 16 décembre 2010 - 03:49 .




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