ME 2 had a plot an actual, believable, working plot.
Hahaha, no.
ME2 is the game where you recruit a team of people to go on a suicide mission without discussing what you're actually going to do when you find a way through the Omega 4 relay. Although throughout most of the game you're under the impression that the Collector are an entire civilization, Shepard's "Plan" consists of... directly attacking them head-on. Shepard didn't even bother bringing any nukes with him, presumably because Jack used the last one for her petty revenge.
When you get through, by pure coincidence, the Collectors have exactly one ship, you have exactly the right defenses and equipment to handle the problems you face when you get there, all of the collectors exist on a single solitary space-station, and can't take on 12 soldiers in a fight. Then, you fight your way to the core where a giant human slushee machine is building a giant human reaper out of the slushee (lol...), which you kill by using the weapons you have on you (LOL). Then, there just happens to be a magical overload switch that kills everyone on the base / blows the base up.
Mass Effect 2's overarching plot was abysmal. The only saving grace was the excellent recruitment and loyalty mission, but they are totally unrelated to the main plot.




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