Sigh, thought someone would have posted after me. My apologies for the double post.
In lieu of Pacifien's post, if I were to elaborate further on the list I provided of aspects I did not fancy. It would be compiled as such...
- Squad banter would entail minor conversations invoked by your squad commenting upon the area you are in and more openly talking to one another and not always Shepard. For example, bring Garrus to Tuchunka and neither he nor Wrex so much as blink at one another. Additionally, the conflict aboard the Normandy was a nice touch. It does not always have to be conflict, yet something, even just a few lines of dialogue between the characters would be nice.
- While I never complained about elevators, frankly because I never did find the delay as irritating as some would suggest. I certain hold them superior to the alternative and yes in disguising loading screens, especially on the Normandy.
- Never disliked the Mako, although I did eventually find the tediousness mount upon exploring barren planets with copy/pasted designs with slightly altered mountains or a swapped color palette. Meanwhile, the Hammerhead is a pain. Between the incessant beeping and the horrid lack of defense. I dread having to use that machine. I would propose a merger of the two and more developed side missions with actual dialogue. I always enjoyed assignments such as Major Kyle where you had a brief conversation and in some cases could elude combat. The N7 missions in ME2 are mostly monotonous. I do however fancy the non combative ones for their originality. Walking along a ship teetering on the edge of a cliff was intriguing.
- For the romance scenes. The conclusion was weak, especially in comparison to Mass Effect. The predecessor was tasteful and mature, the successor was cheap and PG. If games can get away with enough blood to flood a city. They can get away with what ME allowed. For ME3 I would rather see a focus on developing the existing romance and/or the conflict if you cheated. Yes, that entails no new romances. Developing a romance beyond sex is a rarity in games and I would love to see it.
- Customization should be appended upon, wherein perhaps we can affix our weapons with a variety of different mods to impact one aspect, yet not any other. One concept I had would begin us with a single type of gun (Pistol, Shotgun and etc) with differential initial statistics and subsequent modifications would determine their end game potential with positives and negative features. For example, if you purchased mods (each through cash or resources) and focused entirely on compensating for the shotgun's lack of range and accuracy. You would have a high powered shotgun similar to the GPS, yet the trade off would be it was less powerful than someone who opted to force on creating a death gun.
Beyond weaponry, additional armor and casual wear would be nice. Most importantly, a helmet toggle or do not bother with armor we cannot pick apart. If the forums on the variety of sites I visit are any indication. Virtually no one uses those armors unless they play a joke run or wish to giggle when Shepard kisses
through his/her helmet.
- Separate animations for Femshep or... just have her cross her legs. Seriously, the clipping I can handle but presenting Garrus with a wide shot up her dress while hilarious, sort of takes you out of the game. Like the abovementioned helmet kissing.
- Have biotics be capable of targeting through protection and perhaps weaken over time so they use more usage. Ditching the global cooldown so we are not spamming Charge, Cloak, AR, Singualrity and Tech Armor at least 75% would be nice.
- While most things I say could be repaired. Just remove Mission Complete screens. The gathering of the squad (ME) or Miranda and Jacob talking in the assembly room should suffice. Just please no Mission Complete screen. Use the email for an overview of the mission summary.
- Choices having an impact and returning squad mates in active (join your party) roles but these two have been beaten to death in other threads. So we shall just leave it at that.
There, my more in-depth post as to what I would prefer fixed.
Modifié par Bourne Endeavor, 16 décembre 2010 - 07:30 .