How do you feel about the Mako vs the Hammerhead?
#1
Posté 15 décembre 2010 - 07:19
The Good:
+ Controls really well. Switching to a hovertank was definitely a good move in my book.
+ Looks cool. Another win for the aesthetics.
+ No more ridiculous mountain scaling, and the steep things you do fly up the side of aren't a pain to traverse anymore.
+ The "extraction" is a cool touch.
The Bad:
- The armament is pathetic. A single "gun" that fires tiny, weak rockets?
- The levels are too linear, there's no more exploration like there was with the Mako.
- Way too fragile, especailly on higher difficulties.
All in all it's not horrible, but I can't help but wish it was different. I'd love an overhaul of the combat, which is basically abysmal with this thing. In armament terms I'd prefer an MG like we had on the Mako, maybe with some rocket pods or a tank gun backup. I'd also like to see a return to the big exploritory levels from the first game, although they were not without problems of their own. The biggest problem with the Mako was the ridiculous, mountain filled level design and objectives scattered in such a way that you practically always had to go over some 80 degree cliffface to get where you needed to go. The nature of the hovertank means that this problem is solved, so I'd love to see a return to ME1 style "vehicle levels" on the surface of uncharted worlds.
What do you think, Community?
#2
Posté 15 décembre 2010 - 07:20
#3
Guest_Bennyjammin79_*
Posté 15 décembre 2010 - 07:29
Guest_Bennyjammin79_*
If it came down to a one on one fight between the Mako and the HammerHead, HH would own the Mako simply due to it's manueverability. Mind you it could get taken out in one or two shots but that'd only happen if the HH sat still gave the Mako time to get off a shot.
I think both should be brought back for ME3. The Mako needs a ton of retooling and the HH needs some too. Ideally in ME3 if the Mako was used for heavy assault missions and the HH was used for fast strike ops and exploration; that'd be a good comprimise.
#4
Posté 15 décembre 2010 - 07:31
#5
Posté 15 décembre 2010 - 07:34
Everyone will be happy, problem solved.
#6
Posté 15 décembre 2010 - 07:36
The Hammerhead's UI was terrible. I couldn't even save the game while in the so-called "tank" Shields and armor were nonexistent (I think my Shepard sneezed in it the HH once and it blew up). The weapon was in a fixed turret and laughably innaccurate. It's "scanner" or whatever, made the tank vibrate like a hummingbird on amphetamenes. The hovering ability was okay. But not nearly enough to make up for all the shortcomings.
So Mako vs Hammerhead. Mako wins in my book hands down. If it came down to Hammerhead or nothing, I'll walk to the objective, thanks. After Firewalker, I determined that Overlord would not be worth my money.
Modifié par iakus, 15 décembre 2010 - 07:37 .
#7
Posté 15 décembre 2010 - 07:37
Light and fast but not heavily armoured would be good but I think they made it a bit too fragile and it needs a HUD. Also as you said the armament is pathetic and the aiming system is also horrible. Half the time I would be aiming at something right in the middle of my crosshairs only to have the rockets veer off and hit nothing. It always seemed to be reading who I wanted to target wrong. I would prefer they just got rid of auto target alltogether. I always had to try and find out which enemy the dam thing actually thought I trying to target before I could kill anything and it means you can't prioritise enemies.
Hopefully they tweek it a little and bring it back in ME3!
Modifié par Manic Sheep, 15 décembre 2010 - 07:41 .
#8
Guest_Bennyjammin79_*
Posté 15 décembre 2010 - 07:40
Guest_Bennyjammin79_*
smithgroup wrote...
They should just give the player the option before away missions.
Everyone will be happy, problem solved.
Except the developers who'd have to create 2 seperate cutscenes for every instance the player would land in one of those vehicles. Throw in the fact that each of those places would need to be programmed twice instead of once and you've got yourself a big pile wasted resources.
Your idea would be nice but not practical from a dev angle. Having Mako missions and HH missions makes more sense.
#9
Guest_Bennyjammin79_*
Posté 15 décembre 2010 - 07:42
Guest_Bennyjammin79_*
iakus wrote...
So Mako vs Hammerhead. Mako wins in my book hands down. If it came down to Hammerhead or nothing, I'll walk to the objective, thanks. After Firewalker, I determined that Overlord would not be worth my money.
Too bad for you. Overlord is great.
#10
Posté 15 décembre 2010 - 07:42
#11
Posté 15 décembre 2010 - 07:44
#12
Posté 15 décembre 2010 - 07:47
i) Barely visible potholes meant you died sliding into lava
ii) The thruster controls were ganked as you could not control the thruster direction. Its more realistic physics but no thruster control meant you found yourself back down the mountain.
iii) Climbing steep slopes at about an inch every 5 seconds
iv) Driving 2 minutes on flat terrain then 3 minutes climbing slopes was not fun
v) You actually were more powerful than the Mako so you exited the Mako, shot everything and entered it again
vi) You died when the fixed health Mako blew up even though if you were on foot, the rocket geth were no problem for you
vii) You drove and shot at the same time even though you probably had teammates with you.
Solve those and either is fine.
#13
Posté 15 décembre 2010 - 07:51
#14
Posté 15 décembre 2010 - 07:55
Bennyjammin79 wrote...
iakus wrote...
So Mako vs Hammerhead. Mako wins in my book hands down. If it came down to Hammerhead or nothing, I'll walk to the objective, thanks. After Firewalker, I determined that Overlord would not be worth my money.
Too bad for you. Overlord is great.
That's what I understand. The story behind Overlord sounds really interesting. But I just can't make myself get into the Hammerhead again. Not after Firewalker. I'd probably feel the same way about Bring Down the Sky if it had the Hammerhead instead.
Maybe someday if there's a sale, or I have extra Bioware points I'm not using.
#15
Posté 15 décembre 2010 - 08:14
#16
Posté 15 décembre 2010 - 08:50
#17
Posté 15 décembre 2010 - 08:51
thisAdmiralCheez wrote...
Take the Mako, give it the Hammerhead's hovery-ness, and we're good to go.
#18
Posté 15 décembre 2010 - 09:05
iakus wrote...
That's what I understand. The story behind Overlord sounds really interesting. But I just can't make myself get into the Hammerhead again. Not after Firewalker. I'd probably feel the same way about Bring Down the Sky if it had the Hammerhead instead.
Maybe someday if there's a sale, or I have extra Bioware points I'm not using.
You don't spend much time in the Hammerhead.
Overlord is so good, you will tolerate the HH.
#19
Posté 15 décembre 2010 - 10:03
I have absolutley not the slightest problem with one of the vehicles...Im able to drive em without any problems (as long as the terrain plays along of course) and they are both fun to drive.
#20
Guest_sapientia24_*
Posté 15 décembre 2010 - 10:06
Guest_sapientia24_*
#21
Posté 15 décembre 2010 - 10:15
I do not think Hammerhead should be as armoured as Mako, its faster an gives you more options to avoid enemy fire ... player should just realize being shot at is not good idea.
You probably get it a lot, but ... nice avatar pictureCaptain Iglo wrote...
#22
Posté 15 décembre 2010 - 10:19
K this is how I see it.
-Hammer Head
*Liked the idea but it had a slight learning curve an the boosters. Missing the intended landing zone and falling into lava sucked. But on the bright side the challenge was welcome and didn't take too long to get the hang of.
*Shields*grumbles obscenities* Shields.....booo what are you made of....paper? I take two hits in that thing and the damn alarms go off. I look like a freaking jack rabbit hopping in and out of enemy fire just to get a shot in.
*That being said the weapons were very underpowered. I miss the machine gun on the Mako. Like I stated above...hopping looks retarded. I jump and fire two shots then hit the ground to dodge fire, rinse, repeat. X(
*Good point though is the acceleration on that puppy. Loved the need for speed option. Woooossshhh! XD It sorta redeems itself in the Overlord DLC. The visual design was appealing and the hovering was a good change.
-Mako
* Maneuverability. X( Its so hard to drive that sob. And the Terrain was a pain. (HA I rhymed....I iz gangsta yo! XD)
*Felt more solid and tank-like BUT was a bit clunky.
*The weapons. XD The rockets did a ton of damage and while those were reloading you could chain the hell out of the enemies with the machine gun.
* It was hard to dodge the weapons fire and it took forever for the shields to regen. Omni gel. I, more often than not, had enough to make repairs but it still was a pain.
* Nostalgia. I know I miss being able to drive me and my current party over a cliff and lmao. I could just imagine the conversations about Shep being a bad driver. Oh the hilarity. XD
All in all I lean more towards the Mako because of the lmao factor but a mixer of the two would be ba in my opinion. *goes off to load ME1 save and throw comrades, (Kaidan and Wrex) off a cliff.*
Edit: Pressed Enter too many times. @.@
Modifié par Alarieliia, 15 décembre 2010 - 10:20 .
#23
Posté 15 décembre 2010 - 10:30
At the same time, it's a bit disappointing that Hammerhead has yet to achieve it's full potential in my book. An integral part making Hammerhead an even better experience is making the external factors around it to support it - terrain, enemies, missions and scenarios. Here's some suggestions:
- Retain the rough terrain of ME1 and the aesthetic beauty of ME2. You gave us great controls, now let's test the performance with some challenging terrain, don't let it go to waste over some flat surface. Some of the platforming from Firewalker pack and Overlord were actually good, so these are the exceptions.
- Overhaul of combat. Give us more interesting enemies that really do pose a threat. Some can move fast and hover around like Hammerhead. Some take a time locking on to you, at which point you'll need to dodge away. Some have a weakness around it's back, so you could maneuver around to gain a combat advantage. Some can lure you into a minefield or ambush if you aren't careful. Some will hover parellel to your movements and drop bombs ahead of you. Point is there's plenty of creativity BW can apply here.
- Interesting story based missions/scenarios/set-pieces. A few games come to mind - Crysis where a large scale of vehicle warfare involving many tanks, helicopters, infantry, fighters. Half-Life 2: Episode 2 where a long and engaging chase sequence and withholding an assault from striders swarming from many directions where running quickly from stations to stations was key.
#24
Posté 15 décembre 2010 - 10:49
Because a mission can't be completed if you can't reach it, this may cause some major fustration as its a show stopper. I think this is why the DLCs are optional as well as being causal level difficulty
Probably you could increase the vehicle's abilities (increased jump capability, increased armor, etc) depending on the difficulty setting but how well that would work is unknown
#25
Posté 15 décembre 2010 - 11:07
Bring back the Mako!





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