Modifié par Skilled Seeker, 22 décembre 2010 - 12:59 .
How do you feel about the Mako vs the Hammerhead?
#226
Posté 22 décembre 2010 - 12:58
#227
Posté 22 décembre 2010 - 01:01
Skilled Seeker wrote...
133 people is not the masses. All the critics agree the HH is better than the MAKO. Post that poll on a mainstream gaming site and if the MAKO is more popular I'll eat my shoe.
Zulutroll I'll go about making videos of all the HH segments in February if all goes to plan. I have exams in January that I am studying for at the moment.
Can't wait for those videos. It'll be lulz @ BioWare getting trolled by a ME2 fanboy.
And the critics must be cut some slack there. They have to review 10 games a month, so no doubt they are quick to get into a generic mainstream gameplay, and slow at a tank simulator minigame without a tutorial. I remember reading a couple of articles in printed magazines back in the day about how Half-Life 2 was nearly unplayable, all because the "critics" couldn't handle the Gravity Gun. So yeah...
...and that's exacltly what happened to the Mako. I was like "WTF is this crap?" at first with it too. But mastered it by the end of the first playthrough. But due to the "It's broken!" outcry of the crowd of "less able players" it was dumbed down into the Hammerhead. I, for one, don't say "it's broken". Sure it can be played, but it's not fun, just like the planet scannning (which may be awesome to you, though).Skilled Seeker wrote...
Well I don't like it when less able players want to dumb down gameplay to make it easy. The gaming industry has already done a lot of that to accommodate you. Anything can be accomplished with enough practise so rather than taking it out on the game try to improve yourself.
Modifié par Zulu_DFA, 22 décembre 2010 - 01:10 .
#228
Posté 22 décembre 2010 - 10:03
Skilled Seeker wrote...
I was more than capable of handling the MAKO. The HH is just much more fun to play with and an all round better vehicle.
And I was more than capable of handling the HH but I prefer the Mako while Osprey does not enjoy either. Different tastes, different styles of play, all three opinions are valid.
#229
Posté 22 décembre 2010 - 10:06
Zulu_DFA wrote...
...and that's exacltly what happened to the Mako. I was like "WTF is this crap?" at first with it too. But mastered it by the end of the first playthrough. But due to the "It's broken!" outcry of the crowd of "less able players" it was dumbed down into the Hammerhead. I, for one, don't say "it's broken". Sure it can be played, but it's not fun, just like the planet scannning (which may be awesome to you, though).
I wouldn't call the HH a dumbed down version since evidently it seems some people in this thread find it too challenging and want to control the easier MAKO with infinite armour. I didn't call the MAKO broken either but I acknowledge that the HH is a better vehicle and a lot more fun once you know how to use it properly.
And yes I prefer planet scanning to UNCs. Because I only need to planet scan for 5 mins per playthrough if you take an imported character that did the UNC stuff in ME1 and have all the DLC.
Modifié par Skilled Seeker, 22 décembre 2010 - 10:10 .
#230
Posté 22 décembre 2010 - 10:27
Most games have something irritating in and I generally persevere to get through it, but the HH defeated me - like mopotter said further up: I ceased to care about completing the mission as the fun had gone.
I didn't like planet scanning either. Hehe, now that I could do, but o deary me, it took my prize as the dullest gameplay I have come across, I think.
#231
Posté 22 décembre 2010 - 03:04
#232
Posté 22 décembre 2010 - 03:07
#233
Posté 23 décembre 2010 - 12:58
I know on one of the side quests where you face off a few YMIR's (on a higher difficulty level it was awhile back so I forget if I was on hard or insanity) I ended up using the drop ship as a refuse since I, well for whatever reason grabbed the wrong members of my squad (or just didn't have enough DPS to off the bastards quickly) and ended up falling back due to my profession selection and the fact my squad mates were really just tossing spit wads at the thing. But still I remember wishing the drop ship had some offensive weapons on it or something I could use to blast the dam things. I felt like I was playing a bit of marko - polo with the dam thing for awhile before I could kill it.
Only when it called out marko it was with a missile or machinegun!
#234
Posté 23 décembre 2010 - 02:45
#235
Posté 23 décembre 2010 - 04:31
Handling is a little better with the Hammerhead but a skilled gamer can master both. I never had a problem with either. So it is really a matter of different tastes. If you want a tank with big guns, choose the Mako. If you want speed and manuverability, go with the Hammerhead.
Modifié par Spectre_907, 23 décembre 2010 - 04:34 .
#236
Posté 24 décembre 2010 - 04:33
Skilled Seeker wrote...
Zulu_DFA wrote...
...and that's exacltly what happened to the Mako. I was like "WTF is this crap?" at first with it too. But mastered it by the end of the first playthrough. But due to the "It's broken!" outcry of the crowd of "less able players" it was dumbed down into the Hammerhead. I, for one, don't say "it's broken". Sure it can be played, but it's not fun, just like the planet scannning (which may be awesome to you, though).
I wouldn't call the HH a dumbed down version since evidently it seems some people in this thread find it too challenging and want to control the easier MAKO with infinite armour. I didn't call the MAKO broken either but I acknowledge that the HH is a better vehicle and a lot more fun once you know how to use it properly.
And yes I prefer planet scanning to UNCs. Because I only need to planet scan for 5 mins per playthrough if you take an imported character that did the UNC stuff in ME1 and have all the DLC.
Surely, you can't be serious. The HH isn't challenging, it's weak! It can be taken down by a few burst of small-arms fire for pete's sake! What kind of armored vehicle of war is that? The HH is swiss cheese the moment you make contact with the enemy. At least the Mako acted like an actual tank should. The HH is pathetic when compared to the Mako, and if Bioware decides to not fix it in ME3, the Mako will remain the toughest ground vehicle in the series.
#237
Posté 24 décembre 2010 - 04:36
#238
Posté 24 décembre 2010 - 06:08
I was hoping that Overlord would address these issues that popped up way back in the Firewalker Pack, but alas it wasn't so. If they can't fix the HH in another DLC, then I want it fixed in ME3. They need to do something.
Ideally, the Hammerhead could be amazing, if only these issues were fixed.
#239
Posté 25 décembre 2010 - 01:52
Don't listen to the people who claim it was easy to control. It felt like a beached whale regardless of the console it was on. That alone made me hate it beyond belief. Coupled with the horrid exploration aspect of ME1... let's just say it was a terrible, terrible experience.
The Hammerhead wasn't great, either. The maneuverability was phenomenal, though, and it would undoubtebly defeat the Mako in combat if people of equal skill were to face each other in the different vehicles simply because of how easy it is to control. Jumping was also a massive improvement. I was always let down by the Mako's pathetic little thrusters that I rarely used. The quantity of the planets for exploration dropped, but the quality soared. I enjoyed plowing through the snow planet while my engine slowly froze. Everything felt more natural and realistic than in ME1. For improvements? Replace the cardboard armor with several sheets of reinforced titanium and mass effect shields surrounding the hull. Also replace those puny rockets with some javelin missle launchers here. We want to make our enemies explode, not slowly roast over an open fire.
#240
Posté 25 décembre 2010 - 02:05
Also, for those who apparently couldn't handle the Mako, uh, try harder? For a game that isn't about driving it isn't bad at all.
The Mako's only real flaw was it had boring, lackluster environments to explore. If every anomaly was something different instead of another gold mine, the Mako would have a lot more popularity than it already does.
#241
Posté 25 décembre 2010 - 02:10
#242
Posté 25 décembre 2010 - 02:33
#243
Posté 25 décembre 2010 - 02:53
#244
Posté 25 décembre 2010 - 02:55
SmokePants wrote...
Sheperd needs a Warthog.
A what? He clearly needs a Puma.
#245
Posté 25 décembre 2010 - 03:15
You're making that up. Simmons, I want you to poison Grif's next meal.Schneidend wrote...
SmokePants wrote...
Sheperd needs a Warthog.
A what? He clearly needs a Puma.
#246
Posté 25 décembre 2010 - 03:32
#247
Posté 25 décembre 2010 - 04:12
SmokePants wrote...
I didn't play the PC version. Did they fix the issue with the Mako where your shots would land anywhere except where your reticle is pointed?. Because that was kind of a deal-breaker for me.
I playe it on the PC and the cannon shells pretty much go where I point them. I don't even need the zoom most of the time.
#248
Posté 27 décembre 2010 - 09:34
#249
Posté 27 décembre 2010 - 10:01
I don't care if vehicles has any weapons or armors. It has absulute zero meaning to me.
What has meaning to me is the driving of vehicles and feel of enviroment while doing it. Vehicles aren't for me new GUN, they are somehting what gives variety to my gameplay. So, that hole game isn't just shoot, shoot and shoot. In real life is all vehicles equipped with weapons? Even in army they have a lot vehicles without weapons, because they are design to transport people from one place to other.
Modifié par Lumikki, 27 décembre 2010 - 10:01 .
#250
Posté 27 décembre 2010 - 10:21
Lumikki wrote...
Okey, I comment here again, to give disagreement to focus of vehicles as what's important.
I don't care if vehicles has any weapons or armors. It has absulute zero meaning to me.
What has meaning to me is the driving of vehicles and feel of enviroment while doing it. Vehicles aren't for me new GUN, they are somehting what gives variety to my gameplay. So, that hole game isn't just shoot, shoot and shoot. In real life is all vehicles equipped with weapons? Even in army they have a lot vehicles without weapons, because they are design to transport people from one place to other.
People haven't been saying that the HH needs a combat focus or should abandon exploration and platforming, they are saying that since the game DOES throw us into combat, we need better guns and enhanced durability, because the combat parts of the HH missions are terrible.





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