How do you feel about the Mako vs the Hammerhead?
#51
Posté 15 décembre 2010 - 03:17
My only two complaints are the usual in the thread, low health and lack of weapon diversity.
#52
Posté 15 décembre 2010 - 03:18
sapientia24 wrote...
I hate the mako, I prefer the hammer head way before the mako. If they let us use the hammer head and the mako, I would intentionally blow up the mako until it could never be put back together again.
And this is exactly how I feel about the hammerhead. I'd drop it from space and watch it fall without regret.
#53
Posté 15 décembre 2010 - 03:21
Chaos Gate wrote...
I never had a problem with the Mako. I loved roving about in it over alien landscapes and sending it tumbling over cliffs. I actually liked how it could climb almost any terrain you put in front of it. The fact that it inched up mountains made it more exciting for me, for whatever reason. I didn't find it laborious or frustrating at all. Blowing up stuff from a distance was another highlight.
Bring back the Mako!
I liked to go of cliffs too, and imagine my crew yelling - Shepard! where did you learn to drive!!! Shepard, NO I just had lunch. Please Shepard let me drive next time.
#54
Posté 15 décembre 2010 - 03:23
#55
Posté 15 décembre 2010 - 03:26
LookingGlass93 wrote...
I loved the Hammerhead, only two things bugged me about it. 1) It appears to be made out of tissue paper, and 2) the inability to save during a mission. Apart from that it was vastly superior to driving the Mako over all those d*** hills and mountains.
Saving during a mission might have helped a little and I agree it's made out of tissue paper. But I liked driving the mako. I also like driving the hammerhead when i don't have to fight or jump from one floating rock to another before it sinks.
#56
Posté 15 décembre 2010 - 03:30
#57
Posté 15 décembre 2010 - 10:05
mopotter wrote...
[..]And this is exactly how I feel about the hammerhead. I'd drop it from space and watch it fall without regret.
A very relaxing thought ...
#58
Posté 15 décembre 2010 - 10:11
It doesn't have to be one or another.
I hope BioWare will put some missions with both mako and Hammerhead at me3.
#59
Posté 15 décembre 2010 - 10:11
Modifié par Malanek999, 15 décembre 2010 - 10:12 .
#60
Guest_blackrhubarb 2.0_*
Posté 15 décembre 2010 - 10:50
Guest_blackrhubarb 2.0_*
"It looks like ass Jacob."
"It's more maneuverable and able to traverse terrain the Mako couldn't handle."
"What about combat capabilities?"
"All simulations have been positive. The offensive systems are state of the art."
"It's offensive alright." He reached back and grabbed the weapon on his back. The yellow symbol on the side made Jacob's eyes widen.
"Wait. You can't fire that in here!"
#61
Guest_iOnlySignIn_*
Posté 15 décembre 2010 - 11:39
Guest_iOnlySignIn_*
The only other thing the Hammerhead has over the Mako is speed. But that is one single variable in the progamming. Also, the Mako was fast enough to evade and kill a Thresher Maw - isn't that enough for all purposes?
The Hammerhead does NOT handle better than the Mako. The Mako does not float around randomly when you tell it to stop. The Mako can park safely on sloped and rocky terrain. Most importantly, you can save games and exit your vehicle when you're in a Mako.
For all those complaining that the mountains are hard to climb with the Mako in ME1, every mountain has a simple way/angle/direction of ascent. All you need to do is open your eyes, look at the terrain,think for 5 seconds, and go on one of the right ways. It really is that simple. If your vehicle can just fly up any slope or cliff, then why bother with it? If you choose to ram the Mako into a cliff, or drive it into a pit, can you blame that on the vehicle, who only obeys your orders? If you find mining in ME1 boring with the Mako, ask yourself if it would be really more interesting, or even easier with the Hammerhead.
Finally, the terrains the Mako was able to handle in ME1 are natural. Basic knowledge in geology will tell you how realistic they were. For me, that is immersion. The terrains the Hammerhead were given in ME2 are artificial. Ground is divided into flat layers separated by well-cut cliffs, like a StarCraft map. It's good for the Hammerhead to show off its jumping/hovering, but it exists in less than 1% of the area of an earth-like planet. If your universe contains no slopes except long springboards exactly as wide as your vehicle, you should wake up.
The Mako was a tank, a vehicle that drives and handles. The Hammerhead is a mechanical Mario with no health, no health bar, a boring voice of a braindead man (No offence to the voice actor, or even his acting - he was probably requested to deliver his lines that way - but I definitely prefer NO VOICE to his voice!), and a mothef**king peashooter that doesn't aim straight. Mercifully, the Hammerhead is optional.
Modifié par iOnlySignIn, 15 décembre 2010 - 11:46 .
#62
Posté 15 décembre 2010 - 11:58
#63
Posté 15 décembre 2010 - 11:58
#64
Posté 16 décembre 2010 - 12:24
#65
Posté 16 décembre 2010 - 12:30
As for the Hammerhead, I enjoyed it, but had to turn down the difficulty because turrets were mopping the floor with it. If a single turret can destroy your tank in 30 seconds there is a serious problem. Also that vibrating thing was dumb, I'm pretty sure Shep and the crew ended up puking most of that trip.
#66
Posté 16 décembre 2010 - 12:31
#67
Posté 16 décembre 2010 - 12:35
#68
Guest_kajtarp_*
Posté 16 décembre 2010 - 12:37
Guest_kajtarp_*
#69
Posté 16 décembre 2010 - 12:40
kajtarp wrote...
neither mako or the hammerhead is as well developed as other parts of the game. BW should make it better to have better synergy with the game or should get rid of it. But you guys are just fanboys, so everything is just good for you, even if its not good, its good becouse its BW and ME and stuff...
Let me put forward this idea. You just don't like it and view it in a negative light. People always have varying opinions and yours is not the only one that counts. Liking one thing does not make you a fanboy. What makes you a fanboy is flatly denying there is anything wrong with something. Most people here will admit there are issues with the vehicles. Oh man you are amusing aren't you.
#70
Posté 16 décembre 2010 - 12:40
#71
Posté 16 décembre 2010 - 12:46
#72
Posté 16 décembre 2010 - 12:50
Sadly, of course, this will probably never happen.
Modifié par BiancoAngelo7, 16 décembre 2010 - 01:03 .
#73
Posté 16 décembre 2010 - 01:33
QFT they both have issues, although personally I didn't find the 'issues' to be as bad as others made out.Sparda Stonerule wrote...
kajtarp wrote...
neither mako or the hammerhead is as well developed as other parts of the game. BW should make it better to have better synergy with the game or should get rid of it. But you guys are just fanboys, so everything is just good for you, even if its not good, its good becouse its BW and ME and stuff...
Let me put forward this idea. You just don't like it and view it in a negative light. People always have varying opinions and yours is not the only one that counts. Liking one thing does not make you a fanboy. What makes you a fanboy is flatly denying there is anything wrong with something. Most people here will admit there are issues with the vehicles. Oh man you are amusing aren't you.
Yes the getting stuck on your top in the Mako could sometimes be tough and getting stuck in ruts just as annoying but all it requires was a bit more gentler riding (unless you knew what you was doing).
Same goes for Hammerhead, people talk about it's armor and shields and what not, imho I think the main issue here is people thought it would be a direct replacement of the Mako. Not only that, the issues people had with the Mako I believe are more 'maneuvering' issues, where the Mako's tend to be about combat.
To make an analogy comparing the vehicles to some troopers from Star Wars
Mako = Stormtrooper
Hammerhead = Scout Trooper (the guys on the speeder bikes)
Granted the Mako in a direct fight can have issues but it's got the proper armor to deal with combat situations. A Scout getting involved in the same fight won't last as long unless they use cover. There is lots of videos online of people showing how to play with the hammerhead.
Like I said, I liked them both, but there is part of me hoping in ME3 we get something more akin to the Gunships we can fight in ME2 and see in the ME3 trailer allowing us proper flying in the air ability and the ability to hover around.
#74
Posté 16 décembre 2010 - 07:30
I would like 3 different type of vehicles, one what would fly in air or/and space, other what is underwater action and one with driving on land. Why? Because different enviroment should affect the vehicles behaviors as how to maneuver it. What's the point of vehicle, if enviroments feeling is eliminated, to be just for movement in labyrint path or to platformer shooter.
Modifié par Lumikki, 16 décembre 2010 - 07:38 .
#75
Posté 16 décembre 2010 - 07:37





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