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How do you feel about the Mako vs the Hammerhead?


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#101
Zulu_DFA

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Skilled Seeker wrote...

Its a shame NO ONE seems to know how to use the HH. I almost feel compelled to put up a video to demonstrate.

The HH is fast. It can do 360 turns in a second. Its speed allows it to be used offensively which is much more fun than hiding and shooting missles from a distance. Ram full speed into your enemies while firing missles continuously. When ramming you take no damage while the enemy takes a lot. Turrets can be destroyed by a single ram.

You need to plan ahead the path you will take and try to hit as many enemies as possible on your run. When all footsoilders are immobile continuously ram into the bigger units until they die. Units that are getting rammed will not be able to fight back.

I play this way on insanity and always manage. Its a hell of a lot more fun and faster paced than the MAKO.


You can also hop and drop yourself on top of enemies! Death From Above, FTW!!!

That's why Firewalker+Overlord DLC is unofficially called Super Mariohead. Which yet again underscores the satiric nature of Mass Effect 2.

#102
aeetos21

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Mako had more shields (could actually upgrade its shields) than HH and firing missiles over the horizon gets boring after a while. That aside it was much funner driving around in a sandbox style UNC versus linear as well as conducting long range assaults on merc camps and compounds or what have you.



In ME3 if I can fly to the top of a mountain, get out of the HH, and snipe pirates and mercs from hundreds of meters up with my sniper rifle - that'd kick ass.

#103
MassEffect762

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The Mako felt more practical and rugged though looked dated for the time.(hard to reinvent the wheel)

The HH felt silly(at times fun) and didn't have the right tools for combat.(not to mention looks)

The terrain/maps and enemy layout play a HUGE role in determining which is more fun.


They should make Viremire/Illos type missions for the Mako and leave the crazy terrain to the HH.

or..
They could create a Hover Mako. (cannon,auto-turret,shields,missles,hover ability, moderate speed/handling)


If I was pressed to choose I'd side with the Mako only because it felt more like a battle vehicle.

In the end it's more about the maps/worlds than anything imo.(not to say that the HH doesn't need to be more buffed and better opponents)

Modifié par MassEffect762, 18 décembre 2010 - 05:23 .


#104
schneeland

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Oh, please! Save us from hovering - we already have enough backstabs to science in Mass Effect, there's no need to add antigravity to it ...

Modifié par schneeland, 18 décembre 2010 - 05:23 .


#105
KreeCapt

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I liked them Both. Never had a problem with the Mako myself, but I have witnessed some of my friends really struggle playing it and even get so upset at the controls that they quit playing entirely.

#106
Skilled Seeker

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schneeland wrote...

Oh, please! Save us from hovering - we already have enough backstabs to science in Mass Effect, there's no need to add antigravity to it ...


The HH generates Mass Effect fields to hover. It makes sense and fits within the lore of the ME universe. So this argument is totally ridiculous. If you can't accept mass effect fields then you shouldn't be playing MASS EFFECT.

#107
Zurcior

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schneeland wrote...

Oh, please! Save us from hovering - we already have enough backstabs to science in Mass Effect, there's no need to add antigravity to it ...


 It's not anti-gravity. If it were, the Hammerhead would shoot into the sky the moment you hit the thrusters.Image IPBImage IPB

#108
Zulu_DFA

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Skilled Seeker wrote...

schneeland wrote...

Oh, please! Save us from hovering - we already have enough backstabs to science in Mass Effect, there's no need to add antigravity to it ...


The HH generates Mass Effect fields to hover. It makes sense and fits within the lore of the ME universe. So this argument is totally ridiculous. If you can't accept mass effect fields then you shouldn't be playing MASS EFFECT.


But it can't hover over lava. Even though it must be a bit easier due to the upward flux of the air...

And it has turbines that freeze in cold wind so it falls down like a brick.

And it needs a geyser to hop taller cliffs.

And it can't hold still while mining.

And it reminds me of a plastic toy with flashy lights another boy had in the kindergarten, only it was called "Bombatron".

#109
superfatman

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Up the Hammerhead's armor/shields, make the turret traversable, take the turret missile thing and make it a machine gun, have missile pods or something so there can be lock-on ripple fire missile launchers, and keep the hovering ability of the Hammerhead. Since that would pretty much be a completely new vehicle call it some different shark name.

#110
Skilled Seeker

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Zulu_DFA wrote...

Skilled Seeker wrote...

Its a shame NO ONE seems to know how to use the HH. I almost feel compelled to put up a video to demonstrate.

The HH is fast. It can do 360 turns in a second. Its speed allows it to be used offensively which is much more fun than hiding and shooting missles from a distance. Ram full speed into your enemies while firing missles continuously. When ramming you take no damage while the enemy takes a lot. Turrets can be destroyed by a single ram.

You need to plan ahead the path you will take and try to hit as many enemies as possible on your run. When all footsoilders are immobile continuously ram into the bigger units until they die. Units that are getting rammed will not be able to fight back.

I play this way on insanity and always manage. Its a hell of a lot more fun and faster paced than the MAKO.


You can also hop and drop yourself on top of enemies! Death From Above, FTW!!!

That's why Firewalker+Overlord DLC is unofficially called Super Mariohead. Which yet again underscores the satiric nature of Mass Effect 2.


Hop and drop only works on foot infantry and takes too long to execute. By then you'd be destroyed. As I said you need to use the speed of the HH to your advantage. What idiot would jump on enemies when you can ram them?

In fact the MAKO is better suited for such a crude tactic as it hops faster. So thats your super mariohead vehicle.

Modifié par Skilled Seeker, 20 décembre 2010 - 10:22 .


#111
schneeland

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Skilled Seeker wrote...

schneeland wrote...

Oh, please! Save us from hovering - we already have enough backstabs to science in Mass Effect, there's no need to add antigravity to it ...


The HH generates Mass Effect fields to hover. It makes sense and fits within the lore of the ME universe. So this argument is totally ridiculous. If you can't accept mass effect fields then you shouldn't be playing MASS EFFECT.


Actually, yes, I do have issues with mass effect fields on the lore side, but I can ignore that because SciFi without FTL travel can be a bit uneventful and shields are usually necessary from a gameplay side to ensure you don't die from the first bullet. I just neither see a necessity for things hovering around nor do I like the anti-gravity effect very much.

But I guess, we can agree to disagree here, since, in the end, it is a matter of personal taste.

#112
Veex

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I prefer the Hammerhead from a control scheme standpoint. It, in my opinion, is a more enjoyable experiencing exploring and maneuvering in the HH than the Make regardless of the terrain.I don't agree with many complaints about the Hammerhead's shields as I don't view it as a front line assault vehicle in the Mako vein but some diversity in the combat abilities would make it more interesting. Having unlimited rockets does seem to dull the experience a bit.



Overall I think no matter the iteration of combat vehicle, or any other game mechanic for that matter, whatever they change in ME3 someone will complain about it.

#113
TheBoss1138

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I like both the mako and hammer head, If they allowed me to use both in ME3 id be stoked as hell to explore planets lol

#114
Skilled Seeker

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Giving us the option to use both is a good idea. Then everyone can be happy.

#115
Element_Zero

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For me it was a toss up in some ways but I guess I lean towards the Mako.

With both machines I swear I left paint on everything rocks, steel structures, etc. . .

The mechanic for the Hammerhead was to give you the feeling of lightweight fast attack machine and I found it enjoyable in that since. . but I swear my squad mates were probably wishing I left them on the ship or I swear my teammates were asking if I was blindfolded or not. Especially I was glancing off of rocks and such alot. . . Hey like I said I left paint from that ship everywhere.

The Mako though I drove that thing like a RC racer, even driving up mountainsides and down to try to squeeze a bit more speed out of it before jumping. . . and I'm sure if Garrus had the line "Um Commander this thing dose have a turrent." he would have said it, Since one of my favorite moves was to jump - pounce on the Geth I ran into, or simply run them down. . lol Ah yes there was nothing like knocking a Geth off of his feet and watching him fly 100 meters or more. I also got some terrific spins outta of it buy hitting a wheel against a high spot in the terrain as I jumped . . . well various areas! Spinning 360? ha I think I had that thing spinning nearly 720 degrees more than a few times. . . Turtle-ing is something I didn't like in it though (yea I wished it had thrusters that allowed ya to turn it back over.) And yea I got it wedged in some tight spots. . *sighs* I still have a tough time figuring out how I got it wedged high off of the ground between to high spots in the terrain. But then again I was driving that thing so hard I was taking damage most of the time, not from enemy fire but from hitting the ground so hard. My only disappointment was . . . I keep thinking I wanted it to be just a tad faster. . . I know I could make it across that valley if it was just a bit faster. . .  :devil:

I can still hear the squad saying. . .

"Damit, Commander leave me on the ship next time!",

"Commander?" "Yes?" "Your not wearing a blindfold are you?",

"Commander, the Mako has wheels it wasn't meant to be rolled down hills this way."

or "Where in Hades is the dam seat-belts in this thing?"

And yea the comment in ME1 when I started running down the monkeys made me laugh. (sry folks I got tired of chasing after them looking for that dam chip! (or whatever it was))

With the Hammerhead? Ya just couldn't rundown enemies with that thing, I tried a few times. . . Even tried running the fans into them. . . Still though it would have been useless on planets with out any atmosphere. . . (which is where some of the drops the Mako was being used on. Moon anyone?) Those ducted fans just would have had nothing to grab onto.

Humm, now that I think of it . . maybe the Hammerhead wasn't meant to be used to 'pounce' on the Geth Collossus. . . . :o

Modifié par Element_Zero, 19 décembre 2010 - 01:07 .


#116
MyryaSzataria

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Mako=Win

Hammerhead=Win...As a target for the Mako



Ys, I know how to use the Hammerhead. However I don't have mega reflexes and great eye-hand coordination, so the thing is just an over-sensitive pain in my rear (With no shields) I will admit, the speed factor when going point A to point B is nice (When you're not having to play Pitfall with local terrain and fitters)

#117
Element_Zero

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Ya know there is one thing no one really talks about. . . and that is the Gravity the planets exert on these vehicles. . . I did notice that if I drove on the moon for example and then drove on one of the larger planets. . . the vehicle performed exactly the same way.
I would have thought on anything 1 G or less ya would float a bit more and vs verse for the planets that were higher in gravity!
I guess it was a mechanic that the game designers overlooked or just decided not to add.

Modifié par Element_Zero, 19 décembre 2010 - 01:44 .


#118
Zurcior

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schneeland wrote...

Skilled Seeker wrote...

schneeland wrote...

Oh, please! Save us from hovering - we already have enough backstabs to science in Mass Effect, there's no need to add antigravity to it ...


The HH generates Mass Effect fields to hover. It makes sense and fits within the lore of the ME universe. So this argument is totally ridiculous. If you can't accept mass effect fields then you shouldn't be playing MASS EFFECT.


Actually, yes, I do have issues with mass effect fields on the lore side, but I can ignore that because SciFi without FTL travel can be a bit uneventful and shields are usually necessary from a gameplay side to ensure you don't die from the first bullet. I just neither see a necessity for things hovering around nor do I like the anti-gravity effect very much.

But I guess, we can agree to disagree here, since, in the end, it is a matter of personal taste.


 It isn't anti-gravity! If it were anti-gravity, the HH would shoot into the sky the moment you hit the thrusters.

#119
Skilled Seeker

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MyryaSzataria wrote...

Mako=Win
Hammerhead=Win...As a target for the Mako


The HH would destroy the MAKO in a fight. It would outrun the MAKO's turret by simply staying at the back of the MAKO while pounding it with missles and ramming into its behind. The MAKO would be too slow to respond.

#120
sinosleep

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AdmiralCheez wrote...

Take the Mako, give it the Hammerhead's hovery-ness, and we're good to go.


This. Compared to the Mako I think the Hammerhead is MILES ahead, but really this is one of the few aspects of the game where I really do feel some kind of compromise between ME 1 and ME 2 would be best. The Mako's weaponry combined with the hammerhead's mobility would be great.

#121
kmcd5722

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i liked both, but i think the connotation of open-world exploration really stuck with me, giving the MAKO the edge. i wish the hammerhead had a machine gun and held still while mining, but otherwise I didn't mind it.



JUST BRING BACK NON-LINEAR EXPLORATION FOR THE LOVE OF ALL THINGS SACRED

#122
Skilled Seeker

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Overlord was a good mix of linear and non linear exploration and allowed them to create a highly detailed vibrant world. Hoping for more of the same in future DLC and ME3.

#123
Skilled Seeker

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Overlord was a good mix of linear and non linear exploration and allowed them to create a highly detailed vibrant world. Hoping for more of the same in future DLC and ME3.

#124
Destroy Raiden_

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* What I like about the hammerhead

The quick burst action

Racing off of slanted objects and flying over huge gaps or chasms

* What I hate about it

It’s not military it’s a fun machine great for joy riding it does not inspire fear but laughs

The yellow hover over the item to mine it/get it

Too fast to where I want quickly can’t turn on a dime must wide turn or slide to a halt

It’s too springy feels like a child's ride

It’s voice

Too flimsy it hit’s the ground after each jump in a way that makes me think one of its pads will break off

Weak shields

Weak gun

Only one gun

No tactical stealth can hear and see it a mile away

Unable to scale quietly or move slowly

Freezes to soon in snow

Can’t fix at all



* What I liked about the mako

It’s tank like attitude multiple guns multiple ways of fire and supporting fire

Quick reverse and drive mechanic

Ability to keep all 6 wheels on ground most of the time even at 90 degree angles

Strong main gun

Shields decent

Could get in and out of it

Was quiet (no voice originally)

Could move slow for stealth or speed up for fast runs

Could take on a colossi and live
Physically could get out and mine

Could go anywhere 99% of the time on exploration planets

Could ram things

Could provide cover if crew was being attacked before they could get into it

Could make sharp or wide turns easily

Inspired fear no one laughed when they saw it

Military grade vehicle

Fairly heavy the weight added for stability of machine

* What I didn’t like

Thrusters where unbalanced

If thrusters where used at wrong time could flip the vehicle over

Inability to scale large rocks and got tripped up on small knee high walls if you took it behind large boulders on Liara’s planet

Slow reload on cannon gun

Have to hide on battle field to fix and could not move or shoot while being fixed

Having limited Omni gel required repairs if I’m being shot at Omni shouldn’t matter it just gets fixed


What I’d like in 3

The mako 6 wheels, balanced thrusters, faster reload on main cannon, keep the machine gun maybe have npc control that while I drive, add alittle more shield strength though 1 was great would like more, keep the ability to ram and use as improv cover, add alittle more speed when flooring it somewhere between mako and hammer head crazy, keep mild driving speed, keep ability to creep so maintain stealth, keep ability to get in and out as player chooses , if fixing on battlefield make it put up a biotic like shield as temporary barrier between enemies and allow for defensive firing while stuck in repair mode, give it the ability to cloak for a lot longer then an infiltrator can.

For military usage the mako was and is superior to the hovercraft

Modifié par Destroy Raiden , 19 décembre 2010 - 06:14 .


#125
Booban

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Its a shame because most of ME2 has been dumbed down to make it easier and more accessible for more gamers. I'm not buying Mass Effect to play a platform game jumping over moving lava rocks. I can no longer exit my vehicle to explore or engage in combat on foot anymore.

The only problem with the Mako was the terrain, and most game targets had a road to get to them but you didn't realize that until you actually got there. If these roads had shown up on the mini map that problem would have been solved. Or just had nicer maps without mountains everywhere.

Modifié par Booban, 19 décembre 2010 - 06:40 .