How do you feel about the Mako vs the Hammerhead?
#151
Posté 20 décembre 2010 - 12:19
#152
Posté 20 décembre 2010 - 01:19
The linear levels were ok. I don't care for linearity if the game is fun. RPG purists who looooooove exploration can s*** my d***. This way they can work more on the visuals and level design.
Hammerhead's controls were very good, keep it this way. I liked some of the overlord platforming, good move. The combat with the huge laser was also cool. Working with the handling of the Hammerhead was definitely smart. The comeback on this dlc with the huge scenery was also a good move and they had more than some polygons for mountains and 1 kind of texture.
As adam_grif said, the combat is bad though. They would have to really change everything about it. Also, the lack of shields or more health on it made the Hammerhead like a piece of plastic. Add some proper shields on that please.
In conclusion, a new vehicle for ME3 is necessary. Altered Hammerhead with a new weapons system.
#153
Posté 20 décembre 2010 - 01:30
#154
Posté 20 décembre 2010 - 02:30
#155
Posté 20 décembre 2010 - 02:33
#156
Posté 20 décembre 2010 - 10:11
How many times must I repeat that the MAKO's cannon cannot hit the fast moving HH for the thought to enter that thick skull of yours? You keep ignoring all my points yet again and repeat the same crap that I already proved wrong, You are a waste of time and I'm done here.Zulu_DFA wrote...
Great, now go tell that to the "All squadmates back!" crowd.Skilled Seeker wrote...
This forum does not in any way represent the masses. It is a very skewered pessimistic version of the truth as most forumites have a bone to pick with Bioware since when people are happy about something they tend not to voice their approval which is a shame."Logically", the single advange of the Bombatron over the Mako is speed, so you could possibly make it a draw by permanently running away. The moment you tried to attack, you'd bring it in range of the Mako's cannon, powerful enough to take it out instantly with a single shot, so "logically" you have no chance.Skilled Seeker wrote...
I used reason and presented a logical argument. You cannot refute any of my points. It can thus be deduced that I win the argument or you would be able to argue against me.
Also, "logically", the Mako "minigame" was a small simple tank simulator. The Bombatron minigame is a super-simple 3D arcade platformer. To each their own, they say, although it's kind of lame that BioWare made such a shift in their target audience policy within one series. "Logically".
Now, you can "logically" reply to this, and go get yourself a cookie, as I'm done here.
I will now quote myself where I explained how the HH should be used in combat as it appears no one read it or they choose to remain clueless dimwits.
Skilled Seeker wrote...
Its a shame NO ONE seems to know how to use the HH. I almost feel compelled to put up a video to demonstrate.
The HH is fast. It can do 360 turns in a second. Its speed allows it to be used offensively which is much more fun than hiding and shooting missles from a distance. Ram full speed into your enemies while firing missles continuously. When ramming you take no damage while the enemy takes a lot. Turrets can be destroyed by a single ram.
You need to plan ahead the path you will take and try to hit as many enemies as possible on your run. When all footsoilders are immobile continuously ram into the bigger units until they die. Units that are getting rammed will not be able to fight back.
I play this way on insanity and always manage. Its a hell of a lot more fun and faster paced than the MAKO.
The HH does not need more shields or armour, its fine as it is. It could use another weapon type however to add some more variety to the ranged combat. The HH's greatest weapon remains its ramming power.
Modifié par Skilled Seeker, 20 décembre 2010 - 10:19 .
#157
Posté 20 décembre 2010 - 11:40
RyuGuitarFreak wrote...
No Uncharted worlds. Seriously, they were good for like 1, 2 times. They're no more than a buch of boring polygons with some beautiful textures. Some of terrain were TERRIBLE, TERRIBLE to move. One of the reasons I won't play ME1 again is this.
You obviously don't understand the concept of main and secondary missions.
For the few times you actually have to use the MAKO to progress in the game the levels are quite linear and not terrible to navigate (Virmire, Feros, Noveria, Illos). Furthermore, I still find things that I missed on uncharted worlds even after several playthroughs. In my 5th playthrough I actually found out what use the thingy is that the consort gives you, which gave more depth to the whole universe.
Seriously, this attitude of denying others the option of exploration, just because you can not appreciate it, is highly arrogant.
#158
Posté 20 décembre 2010 - 12:29
As for places like the uncharted worlds, I kind of liked what they did with regards to that in Overlord. Not to big but not too small I didn't think and the views in some parts were beautiful, although they did kind of make me want to go off to some of the parts on the far horizon even if I knew that going down the steep hills would end up in death
I don't think we'll see any 'world' as big as the ME worlds though, it was really the main criticism of them more than anything I think. Which is why Overlord got it right, I enjoyed exploring that place.
#159
Posté 20 décembre 2010 - 12:50
#160
Posté 20 décembre 2010 - 12:55
Skilled Seeker wrote...
How many times must I repeat that the MAKO's cannon cannot hit the fast moving HH for the thought to enter that thick skull of yours? You keep ignoring all my points yet again and repeat the same crap that I already proved wrong, You are a waste of time and I'm done here.
I will now quote myself where I explained how the HH should be used in combat as it appears no one read it or they choose to remain clueless dimwits.
The mako's cannon hits pretty much instantly, so yes it can. I could hit the HH pretty easily no matter how good it turns or speeds along, go play ME1 again as I have just finished a ME1 playthrough over the weekend so it's capabilities are pretty fresh in my mind.
#161
Posté 20 décembre 2010 - 01:29
Anyways from a ground vehicle point of view the MAKO was rather awkward but I felt more involved in the exploration and using it felt seamless when doing missions.
The Hammerhead seemed to have the similar handle issues but had no real highlights other than it travelled faster.
For ME3 I would like to see more options on how ground missions are handled and the option to do them on foot. It would also be nice to have stealthier option (like the hammerhead could fill that role) and your vehicle having bonuses depending on the squadies you carry (like more damage with a soldier etc)
Looking forward to some more discoveries and random generated events and easter eggs on maps as well.
#162
Posté 20 décembre 2010 - 02:53
#163
Posté 20 décembre 2010 - 03:14
Destroy Raiden wrote...
* What I like about the hammerhead
The quick burst action
Racing off of slanted objects and flying over huge gaps or chasms
* What I hate about it
It’s not military it’s a fun machine great for joy riding it does not inspire fear but laughs
The yellow hover over the item to mine it/get it
Too fast to where I want quickly can’t turn on a dime must wide turn or slide to a halt
It’s too springy feels like a child's ride
It’s voice
Too flimsy it hit’s the ground after each jump in a way that makes me think one of its pads will break off
Weak shields
Weak gun
Only one gun
No tactical stealth can hear and see it a mile away
Unable to scale quietly or move slowly
Freezes to soon in snow
Can’t fix at all
* What I liked about the mako
It’s tank like attitude multiple guns multiple ways of fire and supporting fire
Quick reverse and drive mechanic
Ability to keep all 6 wheels on ground most of the time even at 90 degree angles
Strong main gun
Shields decent
Could get in and out of it
Was quiet (no voice originally)
Could move slow for stealth or speed up for fast runs
Could take on a colossi and live
Physically could get out and mine
Could go anywhere 99% of the time on exploration planets
Could ram things
Could provide cover if crew was being attacked before they could get into it
Could make sharp or wide turns easily
Inspired fear no one laughed when they saw it
Military grade vehicle
Fairly heavy the weight added for stability of machine
* What I didn’t like
Thrusters where unbalanced
If thrusters where used at wrong time could flip the vehicle over
Inability to scale large rocks and got tripped up on small knee high walls if you took it behind large boulders on Liara’s planet
Slow reload on cannon gun
Have to hide on battle field to fix and could not move or shoot while being fixed
Having limited Omni gel required repairs if I’m being shot at Omni shouldn’t matter it just gets fixed
What I’d like in 3
The mako 6 wheels, balanced thrusters, faster reload on main cannon, keep the machine gun maybe have npc control that while I drive, add alittle more shield strength though 1 was great would like more, keep the ability to ram and use as improv cover, add alittle more speed when flooring it somewhere between mako and hammer head crazy, keep mild driving speed, keep ability to creep so maintain stealth, keep ability to get in and out as player chooses , if fixing on battlefield make it put up a biotic like shield as temporary barrier between enemies and allow for defensive firing while stuck in repair mode, give it the ability to cloak for a lot longer then an infiltrator can.
For military usage the mako was and is superior to the hovercraft
This is exactly how I feel about pretty much everything for the vehicle in ME3.
The fact that they couldnt arrive to these simple ideas and facts on their own makes me seriously question if the people in charge of making the decisions at the top just decided to completely ignore what made game elements like exploration great and decided instead to go with whatever they thought would be accepted by the masses that just want some gimmicky missile spam minigame.
I would absolutely LOVE to have been a fly on the wall to hear the head honchos reasoning behind things like this, even if I couldn't have said anything against or for their reasoning, at least it would have saved me countless sad moments in ME2 where I just shook my head in disbelief and wondered why, oh God why? (well, it would have saved me the "why oh God why" part at least....)
#164
Posté 20 décembre 2010 - 03:16
#165
Posté 20 décembre 2010 - 04:05
I ME3 give us back the Mako. I preferred having the Mako over the Hammerhead, just make the Mako handle better and everything will be fine.
#166
Posté 20 décembre 2010 - 04:18
#167
Posté 20 décembre 2010 - 04:21
#168
Posté 20 décembre 2010 - 04:42
#169
Posté 20 décembre 2010 - 05:05
In ME3 give me an option to decide what vehicle I want to take on a mission, i.e. when I'm reading about a mission area, give me a description of the terrain and then let me decide if I want to take the Mako or Hammerhead into an urban setting, or w/e.
#170
Guest_Bennyjammin79_*
Posté 20 décembre 2010 - 05:52
Guest_Bennyjammin79_*
#171
Posté 20 décembre 2010 - 06:21
onelifecrisis wrote...
I hate both the Mako and the Hammerhead, and the Taxi too. BW just can't do decent vehicles. That said, if I had to pick one I'd definitely pick the Mako.
^^This^^
I simply couldn't make the hammerhead work. At least I could complete sections with the Mako. I now have wasted purchases on DLC simply because of the hammerhead. Bioware - forget vehicles. Just don't bother. Put the effort into the all the other stuff you are so brilliant at. If you must have vehicles, please don't make me play a platform game in it.
#172
Posté 20 décembre 2010 - 11:04
Vena_86 wrote...
Booban wrote...
Its a shame because most of ME2 has been dumbed down to make it easier and more accessible for more gamers. I'm not buying Mass Effect to play a platform game jumping over moving lava rocks. I can no longer exit my vehicle to explore or engage in combat on foot anymore.
The only problem with the Mako was the terrain, and most game targets had a road to get to them but you didn't realize that until you actually got there. If these roads had shown up on the mini map that problem would have been solved. Or just had nicer maps without mountains everywhere.
the truth
has been spoken
WHAT?! Mass Effect 1 was the first RPG I had ever played in my entire life(hell, it was the reason I got into RPGs in the first place), and I didn't find it as so complex and hard to access as you guys seem to think. ME2 wasn't "dumbed down" or any "easier to access". Just because it didn't follow traditional RPG tropes, doesn't make it any less so.
#173
Posté 20 décembre 2010 - 11:04
#174
Posté 20 décembre 2010 - 11:39
#175
Posté 20 décembre 2010 - 11:54





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