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How do you feel about the Mako vs the Hammerhead?


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#176
Element_Zero

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Ok ok I guess I'll input a bit more of my opinion. . . *wonders why he feels like a fish that just took the hook. . . *

Be it Mako, Hammerhead, or the Gunship in the final run. . . (yea I already posted my opinion a few pages back.)

I guess I would like to toss out another idea or possibility, even if it was for one mission.

Now maybe this one's a bit overused, or maybe it's just not something that's workable in the game. But every once and awhile I wanted a YMIR Mech to ride. Ah yea I can see my Femshep riding on it's back and shooting over it's shoulder with either a AR, SMG, or Pistol and pointing at targets for it to terminate. Ah the grin it would bring. B)

Even if it was only one mission, I'd be happy.

"I shall name you Rustynuts." (would be my FemShep's thinking. . . :P)

If on 'Earth' during the attack I'm (if we were going against the reapers) sure the following would pass though my mind as well . . .

"Rustynuts, did you bring a big can of bug spray?"

"Wrrrrt?" (insert machine like noises)
"We've got some big bastards to stomp." :devil:

Ah yea. . . oh well one can dream right?


Now a driveable walking machine or one ya can ride may or may not fit in some of ya minds out there, or maybe it's just a overused idea in sci fi games these days. . .:huh:?

But it might be interesting in some ways. . . Just give me the ability to walk, run, and rush with a decent weapons system (plus some sort of mechanic so I can either jump over, climb, or smash though annoying barriers,) and let me get in or out of it at my leisure and I'd be happy. Well that and the ability to repair it somehow.

Alrighty, burn it, blow up the post if ya must. . . or print it out and frame it . . . ;)  Don't care just tossin the concept out there!

#177
flem1

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I think there's a consensus I actually agree with:



Hammerhead drives better (no @#^@$^ inching up cliffs!)

Mako fights better (Hammerhead combat is all AI exploits)

LOTSB taxi beats both

#178
Skilled Seeker

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What do people have against the platforming sections? Platforming is fun!

#179
The_11thDoctor

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LikeHammerhead, HATE WITH A PASSION mako. If the HH got better weapons sheilds ect and we could take it to battle other ships tanks etc, it'd be great. Or if we could have someone get on the roof and snipe cool guy style while someone mains the gun do drops into enemy territories etc, it'd be great!

#180
Mole42

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I think I would like the HH marginally better if the Codex didn't

describe it's propulsion system as 3 Solid-Fuel Rocket

boosters.

You can't throttle solid fuel rockets. You pack them with fuel,

light them off, and they expend all their fuel in one continuous

burn until all the fuel is expended.



I prefer the Mako. I'm a tank enthusiast so that colors my

decision.



The combat in the Hammerhead is always ho-hum. Even on

insanity setting. I never felt I was in real danger of dying after

playing it through once - none of the Geth seem to have the range to hit me.



I still died in the Mako on recent replays.



That said - I did appreciate being able to blow away Ymirs

with relative impunity in the HH. I hate those things.



I want an HH vs Praetorian DLC. Doesn't have to be

complicated. Me in a HH just blowing Praetorians to pieces,

over and over again, on a featureless world. I REALLY hate

them.

#181
onelifecrisis

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Skilled Seeker wrote...

Platforming is fun!


It was... in 1983.

#182
RAF1940

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onelifecrisis wrote...

Skilled Seeker wrote...

Platforming is fun!


It was... in 1983.


Agreed lol

#183
ModerateOsprey

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Skilled Seeker wrote...

What do people have against the platforming sections? Platforming is fun!


I, for one, can't do it. Why I don't play platform games and play RPGs instead. The gameplay offered by the HH is completely different to the gameplay in the rest of ME 1/2. I have gone from a story that flows into something that requires me to hit buttons with exact timing in a series. As I am constantly failing at progressing, any story flow I had is now wrecked.

The Mako is a pain, for sure, but at least I can progress in the game.

#184
Mister Mida

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I think that with the current ratio of content for both vehicles you can't judge them objectively enough, even from a subjective point of view. The Mako has a ****load of planets (with repetitive gameplay) and some story related sequences, but the Hammerhead only has five linear levels (also a bit repetitive) with few (and ridiculous) to no combat situations plus the platforming and fighting in Overlord. Both have at least one moment where they shine. For the Mako it's the integration with the story, and the Hammerhead it's the short 'fight' with the geth cannon in Overlord. Combined with everything else I still go with the Mako.

#185
adam_grif

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So, the fix is "give the HH better weapons" and "Make the HH more durable". Personally I'd like them to add a "barrier" effect to the HH when it's taking fire, like infantry do when you shoot their shields/barriers.



As for improving the HH's offensive suite, I'd like "lock on" guided missiles that can be fired out of pods that slowly recharge, and a machinegun.



A cannon would be nice but isn't really that important IMO. Missiles for the big targets and MG for the small ones would be sufficient. The lockon function actually needs to exist, because the stupid way it works in ME2 is pretty terrible. It's impossible to tell whether your rocket is going to seek on the target or not, sometimes it does sometimes it doesn't.

#186
Hulluliini

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My only gripe with the Hammerhead is that if you die, you have to start from the beginning. More autosave points or something.

#187
Skilled Seeker

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ModerateOsprey wrote...

Skilled Seeker wrote...

What do people have against the platforming sections? Platforming is fun!


I, for one, can't do it. Why I don't play platform games and play RPGs instead. The gameplay offered by the HH is completely different to the gameplay in the rest of ME 1/2. I have gone from a story that flows into something that requires me to hit buttons with exact timing in a series. As I am constantly failing at progressing, any story flow I had is now wrecked.

The Mako is a pain, for sure, but at least I can progress in the game.

Thats your own fault for being a poor player. You have to be retarded to struggle with the ****** easy platform segments. Or you're a troll looking for an excuse to hate on the awesome HH. Bioware shouldn't dumb down the game just for you. A good variety of gameplay is needed to keep things fresh and Bioware delivers.
 
You platform haters are a sad sorry bunch of folks.

#188
Skilled Seeker

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Mole42 wrote...
The combat in the Hammerhead is always ho-hum. Even on
insanity setting. I never felt I was in real danger of dying after
playing it through once - none of the Geth seem to have the range to hit me.

I still died in the Mako on recent replays.


Thats cause you're doing it wrong. Someone read my post explaining how the HH is meant to be played before I spam it all over this thread to get people to listen.

Hulluliini wrote...

My only gripe with the Hammerhead is that if you die, you have to start from the beginning. More autosave points or something.


Thats to do with the level design not the vehicle.

Modifié par Skilled Seeker, 21 décembre 2010 - 02:33 .


#189
heinoMK2

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i like mako much better than the hammerhead. it comes down mostly to the more "natural" feeling driving and fighting in mako than in hammerhead(which feels like a cheap console game vehicle somehow).

being able to get out of the mako without being limited to predefined locations gives better opportunities in mission design imo and some tactical advantages, too. driving in one direction and shooting in another is pure win and avoiding those slow plasma projectiles from bigger geths with jumps thanks to mako's thrusters was always great fun.

my ideas for the new possible vehicle in ME3:

if bioware still wants to keep hammerhead design:

they should make the new vehicle a bit heavier, less jumpy and give it a gun turret which could be controlled by one of your squad mates. garrus would be balanced between precision and damage, grunt would get a heavier gun with more damage but lesser shooting frequency and tali higher precision and longer range but less damage out of it or some sort of anti-shields energy weapon. you could maybe even give some sort of ammunition power to the vehicle gun depending on the squadmate who operates it.

if biowares wants to keep mako design:

again, depending on your squadmates within the mission different gun types with different ammo powers so you could adjust to expected enemies better.
new weapon systems depending on your squadmates and upgrades, like a flying stealth drone which you can use to identify and target some far away enemies to guide a missile strike against them - be it from mako's own weapon systems or from orbit using normandy's weapons.
defensive systems like smoke grenades hiding you from the enemies if there is not enough cover otherwise or stationary shields giving mako vehicle some protection against direct fire for short amounts of time/projectiles absorbed.

in the end i'd really like to see an improved mako which player could upgrade with various weaponry and defensive systems. mako might not be just as fast and speedy as hammerhead but it would provide much more tactical approach and stealthier gameplay which fits ME series alot better than a jump-and-run style missions IMO.

Modifié par heinoMK2, 21 décembre 2010 - 02:33 .


#190
ModerateOsprey

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Skilled Seeker wrote...

ModerateOsprey wrote...

Skilled Seeker wrote...

What do people have against the platforming sections? Platforming is fun!


I, for one, can't do it. Why I don't play platform games and play RPGs instead. The gameplay offered by the HH is completely different to the gameplay in the rest of ME 1/2. I have gone from a story that flows into something that requires me to hit buttons with exact timing in a series. As I am constantly failing at progressing, any story flow I had is now wrecked.

The Mako is a pain, for sure, but at least I can progress in the game.

Thats your own fault for being a poor player. You have to be retarded to struggle with the ****** easy platform segments. Or you're a troll looking for an excuse to hate on the awesome HH. Bioware shouldn't dumb down the game just for you. A good variety of gameplay is needed to keep things fresh and Bioware delivers.
 
You platform haters are a sad sorry bunch of folks.


Yes, I am poor at platformers. And you are much poorer in other departments having to sling insults. Man, you need to seek some help.

#191
sinosleep

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At the end of the day a vehicle's primary purpose is to move from point a to point b. The hammer head does this infinitely better than the mako. As for all the excuse making going on with regards to whether the maps or the mako itself was responsible for the ****** poor handling that often resulted in fun 180s and 360s for running over the slightest bump the two are inextricable.

When designing a vehicle for a game the maps it is expected to traverse HAVE to be taken into consideration. When designing a vehicular map, the vehicle that is expected to traverse it HAS to be taken into consideration. There is no either/or in the equation, both aspects have to take the other into account or it's BAD DESIGN.

ex. If you know I am building a sled and you decide to make an up hill map it's bad design. If I know you are making an up hill map and I decide to make a sled to traverse it's bad design. If you are in charge of making vehicle maps and I'm in charge of making vehicles and we aren't talking to each other then our boss needs to get the ax for splitting us up in the first place as it's, once again, bad design. We should be talking to each other so that if I am making a sled you know to make a down hill map. Or, the other way around, if I know you are making an up hill map then I need to come up with a vehicle that's not a sled so that it could actually be used to traverse it.

Modifié par sinosleep, 21 décembre 2010 - 03:17 .


#192
FlintlockJazz

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Skilled Seeker wrote...

ModerateOsprey wrote...

Skilled Seeker wrote...

What do people have against the platforming sections? Platforming is fun!


I, for one, can't do it. Why I don't play platform games and play RPGs instead. The gameplay offered by the HH is completely different to the gameplay in the rest of ME 1/2. I have gone from a story that flows into something that requires me to hit buttons with exact timing in a series. As I am constantly failing at progressing, any story flow I had is now wrecked.

The Mako is a pain, for sure, but at least I can progress in the game.

Thats your own fault for being a poor player. You have to be retarded to struggle with the ****** easy platform segments. Or you're a troll looking for an excuse to hate on the awesome HH. Bioware shouldn't dumb down the game just for you. A good variety of gameplay is needed to keep things fresh and Bioware delivers.
 
You platform haters are a sad sorry bunch of folks.


They've already dumbed down the tank simulator that was the Mako into a platform game since you weren't capable of driving the Mako properly, why not make it easier for other types of players too?  You tank simulator haters are a sad sorry bunch of folks.

See how it works?  Keep it civil from now on mate.

#193
RetrOldSchool

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Mako had better weapons and a HUD, plus the ability to zoom your targeting.
I'd like to see more weapon options, maybe one main weapon and one heavier. Possibly a "painting" targeting system, like "Panzer Dragoon" where you can paint your targets with the targeting reticule and then unleash multiple missiles (limited ammo for such an attach ofc).

Also you should be able to aquire upgrades for the Hammerhead and choose what parts to use (more shields or more special weapon ammo etc).

But most important is that BW includes the Hammerhead in some of the main story missions.


#194
Zulu_DFA

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Skilled Seeker wrote...

ModerateOsprey wrote...

Skilled Seeker wrote...

What do people have against the platforming sections? Platforming is fun!


I, for one, can't do it. Why I don't play platform games and play RPGs instead. The gameplay offered by the HH is completely different to the gameplay in the rest of ME 1/2. I have gone from a story that flows into something that requires me to hit buttons with exact timing in a series. As I am constantly failing at progressing, any story flow I had is now wrecked.

The Mako is a pain, for sure, but at least I can progress in the game.

Thats your own fault for being a poor player. You have to be retarded to struggle with the ****** easy platform segments. Or you're a troll looking for an excuse to hate on the awesome HH. Bioware shouldn't dumb down the game just for you. A good variety of gameplay is needed to keep things fresh and Bioware delivers.
 
You platform haters are a sad sorry bunch of folks.

Seeker, the only troll here is you, buddy. You do realize that it's practically a commonplace that it's ME2 which is dumbed down in every aspect compared to ME1, to appeal to the mainstream audience (which you apparently are proud to count yourself a part of). And the Hammerhead is the best example of this. You wanna "variety", wanna play some platformer? Go play Super Mario, it never gets old. But you have to be retarded to enjoy the "****** easy segments". I mean, a monkey can be taught to play certain videogames.

Not that the Mako was difficult to play (of the 20+ landable planets, there were exatly three that were "hard" Chaska, Nodacrux and Eletania), but one needed some brain to figure out how to drive it to get to all points of interest without trouble. And it could ram things too. But what you suggest to do with the Hammerhead, namely "ram everything", is... well, immersion breaking. Actually, repeat it once in a while. Make that video you had in mind, post it in a thread "That's how the Bombatron is to be played!" They say BioWare listens to the fans, so you'll be the best teller of what a crap they cooked up.


adam_grif wrote...

So, the fix is "give the HH better weapons" and "Make the HH more durable". Personally I'd like them to add a "barrier" effect to the HH when it's taking fire, like infantry do when you shoot their shields/barriers.

As for improving the HH's offensive suite, I'd like "lock on" guided missiles that can be fired out of pods that slowly recharge, and a machinegun.

A cannon would be nice but isn't really that important IMO. Missiles for the big targets and MG for the small ones would be sufficient. The lockon function actually needs to exist, because the stupid way it works in ME2 is pretty terrible. It's impossible to tell whether your rocket is going to seek on the target or not, sometimes it does sometimes it doesn't.


The fix is: kill it with fire. Don't sound too hard.

Then bring back the Mako, improve it (make it less bouncy), bring back the UNC worlds, improve them (place more doodads). But since that's not going to happen, use the Hammerhead mechanic for short scripted sequences, like the LotSB pod racing.

And under no circumstances put the Hammerehad onto the ME3 disk.
(Personally, if this happens, I think, I'll feel it unworthy of me to buy it.)

Modifié par Zulu_DFA, 21 décembre 2010 - 04:48 .


#195
sinosleep

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Zulu_DFA wrote...
Seeker, the only troll here is you, buddy. You do realize that it's practically a commonplace that it's ME2 which is dumbed down in every aspect compared to ME1, to appeal to the mainstream audience (which you apparently are proud to count yourself a part of).


It's common place among a vocal minority that likes to post on these forums. Kinda like how if you read the threads you'd think everyone and their mother hated ME 2's combat and thermal clips and yet in every single poll I see conducted the lurkers that don't post in threads always manage to get ME 2's combat and ME 2's thermal clips to come out on top.

#196
Sir Ulrich Von Lichenstien

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Bah, still think my idea is better, ditch both and bring on the A-61 Mantis Gunship or something similar to that. Has the best qualities of both and hardly any of the worst.



That way we can have awesome gunship chases, awesome combat, awesome flying over cliffs, awesome explosions, awesome cut-scenes of Shep and squad rapelling down from it for some missions whilst 'Stig' the Pilot gives air support.



Just basically... we push a button and something awesome happens :D

*puts up kinetic barrier, biotic shields, super flame resistant shielding*

#197
TheBMT

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smithgroup wrote...

They should just give the player the option before away missions.

Everyone will be happy, problem solved.


I like it.  The problem might arise with certain platforming issues and level design between the two choices.

I always thought the Mako was tedious at times, but cool at other points of the story.  The hammerhead was more agile and well armed, but took damage way too fast.

#198
Zulu_DFA

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sinosleep wrote...

Zulu_DFA wrote...
Seeker, the only troll here is you, buddy. You do realize that it's practically a commonplace that it's ME2 which is dumbed down in every aspect compared to ME1, to appeal to the mainstream audience (which you apparently are proud to count yourself a part of).


It's common place among a vocal minority that likes to post on these forums. Kinda like how if you read the threads you'd think everyone and their mother hated ME 2's combat and thermal clips and yet in every single poll I see conducted the lurkers that don't post in threads always manage to get ME 2's combat and ME 2's thermal clips to come out on top.


I understand what you're saying, but in the case of the Hammerhead, the polls suggest that the masses agree with the "vocal minority".

Modifié par Zulu_DFA, 21 décembre 2010 - 04:32 .


#199
Zulu_DFA

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Sir Ulrich Von Lichenstien wrote...

Bah, still think my idea is better, ditch both and bring on the A-61 Mantis Gunship or something similar to that. Has the best qualities of both and hardly any of the worst.

That way we can have awesome gunship chases, awesome combat, awesome flying over cliffs, awesome explosions, awesome cut-scenes of Shep and squad rapelling down from it for some missions whilst 'Stig' the Pilot gives air support.

Just basically... we push a button and something awesome happens :D
*puts up kinetic barrier, biotic shields, super flame resistant shielding*


Yes, Sir! I totally share this idea, but, sadly, don't think it's going to be realized. The best we can expect to get is the Mantis on the Hammerhead's "engine". And also I'd expect an "Alliance Fighter in some kind of space tunnel" sequence, as a homage to Star Wars. But they won't be able to make it truly unrestricted 3D combat.

Modifié par Zulu_DFA, 21 décembre 2010 - 04:52 .


#200
sinosleep

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Zulu_DFA wrote...

I understand what you're saying, but in the case of the Hammerhead, the polls suggest that the masses agree with the "vocal minority".


Color me surprised.