I loved the Mako in the main ME1 quest and the only problem in the side quests was uninspired level design and having not much to do.
The Hammerhead was horrible .......... every aspect was not well thought out. It was as if the devs said "Hovering is cool ... lets make something that hovers" and thats about all the thought that went into it.
What was wrong with the HH?
1) It was controlled too much from the top down and there was no way to get an internal perspective. It felt like an chaep arcade game. The Mako felt like you were actually driving a vehicle and the turret view shooting enhanced this.
2) Resource collection was incredibly stupid ..... do a chicken dance over the item to collect. The bright circles around resources didn't help either.
3) It was so much fun pinning Geth under the Mako and smashing through defensive lines. Not with the HH
4) The HH also makes no sense what so ever. What is the point of hovering when you can have a gunship that can fly. Onlly makes sense if the HH is so heavily armoured that it needs ground effects just to stay aloft .... BUT the HH has NO armor ..... so what is the point and why wouldn't any sane Shep just buy a gunship.
5) Battles and shooting was fun with the Mako. You felt powerful and in control of a vehicle that could do serous damage. Popping behind the turret was awesome. The barrage of rockets from the HH wasn't fun at all.
So that leaves us with the devs saying "hovering is cool" don't think about it just do it. ........
Also, they probably did hovering because the engine couldn't handle flying properly ..... it was a half measure.
Please give us a gunship and the Mako for ME3.
Also, please improve the Mako so we can actually drive it from the inside with no windows, but a split screen for viewing all 4 directions like it really would be in that type of vehicle, and give it targetable rockets.
Overall ME1 was a better game, but ME2 far outshined it in a few areas.
Modifié par sirandar, 21 décembre 2010 - 05:54 .