nelly21 wrote...
this isnt my name wrote...
nelly21 wrote...
My suggestion OP.
Write your idea for a story for ME 2 down on an individual thread. I guarantee a few people will like it, and a a lot more won't. I enjoyed the story. I don't think ME2 would have sold as well as it did if most people didn't enjoy the story.
Writing is not easy, particularly when you know you can'r resolve anything without negating the need for a third game. But if you think you can, by all means, try it. See how many people here are going to like it.
A games story has no reflection of its sales e.g CoD.
No one said it was easy, but that dosent excuse the majority of ME2 being filler content, Thane, Grunt, Jack ,etc are not relivent to the story. The story was just you getting a team ready, then the suicide mission.
ME1s main quest was story focused, yes its part one, and 2 is a bridge between 1 and 2, but so was the two towers in lotr and that wasnt all about people solving thier daddy isssues then just having a link at the end.
If he writes a plot that is more than "gather team, sort out issues, and suicide mission" then I will probablly like it.
The issue isnt the writing is terrible, the issue is the plot for the majority of the game isnt there. You just collect people, not relivent to the reapers or anything. Hell most of them werent even used in my game. e.g Thane.
If you read reviews (fans and sites) for CoD, A LOT of them enjoy the storylines. I don't. But I don't claim that the storyline sucks because I realize that it's MY opinion. I thought Avatar's story was awful. Does that mean it was? No. 99% of people who saw the movie disagree with me.
This story was character driven. It attempts to make you care about the characters rather than just shelf them like in ME 1. I never used Kaiden, Tali or Ashley in ME 1. The loyalty missions were created so that you had a reason to try out each character and so that they weren't just a random conversation on the ship in between missions. They wanted to give the characters an extra layer of personality.
As for the story not being related to the Reapers, come on. The Collectors were working for the Reapers. You knew that going in. And then, you find out that they were building a Reaper. A Reaper that was propably going to replace Sovereign. How is that not related? What would you have prefered? What else, short of simply making Mass Effect a two game series could they have written about to satisfy you?
OK i'm sorry but i have to just point out that any 10-13 year old enjoys
a game of pure killing **** with a crappy storyline. COD sucks. at least 4- BO; 4 story wasn't as bad as MW 2
which. from what i understand as never having played the game but
reading synopsis, Made no sense at all and was basically some weird
jumbawhoop of confusion overlooked while moving to kill the nxt killable
object ingame. BO's story i can testify Sucks.
Saying COD has
a good story as of late is like saying Alpha protocol was a playable
for more than 30 minutes. It comes down to you're just flat out lying.
Anyone who can thoroughly enjoy and support COD as having good
storylines should be barred from ever speaking lest they are younger
than 14.
it's not your opinion that COD sucks it's a well established Fact. The Game sells purely for its' MP value.
Avatar(james Cameron) in hindsight had a few plot holes and some really
bad plot armor effect and for all intents and purpose i could see how
someone could say a re-hash of pochahantus on an alien world would suck.
I found it enjoyable and entertaining grated i'm a sci-fi fanatic and
anything New and Not Mass Effect/Star Wars related that i can watch on the TV or the show is epic. I saw it in 3D
and it was good probably mostly for it's 3D effects. It was a nice
change of pace Though i can't wait until the RAD(or was it RDA?) comes back and nukes the planet into oblivion as that's what any decent member of the human race would do.
so while Avatar is your opinion COD is a Well established fact it sucks and sets a standard for sucking in FPS like Alpha Protocol set a standard for Fail for RPGs and the Last Airbender Set a standard for Epic Fail for adaptations
Now on ME 2:
--------warngin this section may contain a few ME 2 spoilers >> not sure if what i said counts i tried to keep them out as much as i could--------
The problem is that it was party driven, The game's main story was as i've stated before a loosely compiled string of sidequests. i didn't mind pickign the party up and i liked how they all had a role in teh final mission But the personal quests to gain loyalty were a stupid idea. For 1 i didn't have to take Wrex with me to retrieve his family armor in nor was tali necessary to get that Geth Data Mass Effect 1 so why force us to take our team mates with us for this one? Furthermore Why do I the illustrious Commander shepard have to Make my old buddies and chums Tali Zorah nar Raya(vas Neema, Vas Normandy) and Garrus Vakarian(the awesomest renegade police officer ever) loyal to me by proving what they already know that id' go to anylengths to help them? Why must i assist Cerberus agents in clearing up their Own Daddy issues? a better question is Why do Joker and EDI and Kelly not have loyalty missions?! The main focus of the game was gathering the team to take on the collectors NOT play Circus Shrink THAT"S WHAT KELLY WAS FOR! in some cases i spose the loyalty quests are understandable and related to the plot of ME or at least can be tied in well enough(ie Legion, Tali and Garrus even though i refrenced them as being a little redundant make moderate more sense than a few others because they are your longest standing crew mates next to joker and chackwas furthermore Both Tali and Garrus are Romanceable options and it makes even more sense to be doing them extra favors, Mordins quest is also understandable and related to the main plot of ME could've been pulled off better but yeah.)
Now the rest of the loyalty missions, Kasumi's, Zaeed's, Grunts, EmoJack, EmoThane, and Daddy's misfit squad Are totally rediculous and not ME critical they should not have been necessary to play through. (Kasumi's had potential but BW let that Slip by them for some reason)
Aside fromt hat we see the Collectors a whole whopping 3? times is it? at Most? Until the final mission. We fought Geth Everywhere in ME 1, Out our ass, out our eyes, out our ears and every other orephais of our body and 3 or 4 secret nooks on planets where they set elaborate decoy traps to get and kill us. We actively Engaged the Reaper Support A multitude of tiems in ME 1. The Plot was Critical to the threat(granted it had to be because well it's the starter game). I spose maybe my standards should be lower for the mid ground. But ME 2 did not capatalize on their new Enemy who could have been far more intemidating and dangerous than the Geth. They could have had the Collector ship attack earth and make it a problem for the council clearly highlighting a problem the council had to respond too. Instead they left them dumb in an unbelievable 2 years they've managed to Ignore everything and completely disregard their savior spectre's opinion. There could have been so much more done with the Collectors and what hurts the game is that everyone Knows it even you deep down on the inside know that the collectors were underutilized as a nemesis. the final mission was just that a final mission in an on the rail shooter after you've collected a rag tag group of scoundrels.
Other places the game went wrong: Cerberus We should've totally had a chance to sell tim out to the Alliance or Citadel There was 1 side mission where we could've sold cerberus out 1 just 1. and really that's my only other beef with the story.
Gameplay wise they could've and should've used a fusion of no ammo and replaceable heat sinks. they could've lef the hotkeyes u i o j to open the squad inventory codex and journal respectively. They could've given us a little bit more in the way of items a little more freedom ya know? (excuse well they have dlc DLC costs cash and being an owner of all of it's sorta lame that the items are just inserted into your inventory this is supposed to be an Action RPG Shooter not an on the Rails Shooter with a tiny inventory) The new mining system was fun and entertaining but they should've allowed more free-roam in exploration. part of at least my love of ME 1 was the Mako that Iconic hellish nightmare was actually fun to use most of the time and alot better than being inserted onto the scene immediately. really i think those are actually all my complaints against the games gameplay. Just wish it was a bit mroe RPG like than what it is.
Now don't take this out of context i'm not saying the game itself is terribad i like it(though i can't seem to play it unless i create a new character in ME 1 all the time) just highlighting points that i'm sure reflect the attitude of most BioWare supporters and ME lovers. # 2 was a good game but it could've been so much better.
------End Rant-------
p.s. i am sorry for wasting soo much space
Modifié par darth_lopez, 15 décembre 2010 - 07:08 .