This.Skilled Seeker wrote...
Exactly, so many people fail to see this. ME2's story will only be appreciated once the trilogy has drawn to a close I'm afraid.Aigyl wrote...
I don't think ME2 was ever trying to have a better main story than ME1. ME2 introduced new characters, fleshed out and expanded on the setting, and put events in motion for ME3 (Quarians vs. Geth, Genophage, EDI, etc.). In that aspect I think ME2's storytelling was excellent.
Bioware, I love you guys (and gals), but ME2 wasnt a complete game
#51
Posté 16 décembre 2010 - 05:31
#52
Posté 16 décembre 2010 - 06:16
It didnt work....
#53
Posté 16 décembre 2010 - 06:16
AdmiralCheez wrote...
This.Skilled Seeker wrote...
Exactly, so many people fail to see this. ME2's story will only be appreciated once the trilogy has drawn to a close I'm afraid.Aigyl wrote...
I don't think ME2 was ever trying to have a better main story than ME1. ME2 introduced new characters, fleshed out and expanded on the setting, and put events in motion for ME3 (Quarians vs. Geth, Genophage, EDI, etc.). In that aspect I think ME2's storytelling was excellent.
^ too
#54
Guest_Randy_Mac_*
Posté 16 décembre 2010 - 06:57
Guest_Randy_Mac_*
Aglazzboi wrote...
AdmiralCheez wrote...
This.Skilled Seeker wrote...
Exactly, so many people fail to see this. ME2's story will only be appreciated once the trilogy has drawn to a close I'm afraid.Aigyl wrote...
I don't think ME2 was ever trying to have a better main story than ME1. ME2 introduced new characters, fleshed out and expanded on the setting, and put events in motion for ME3 (Quarians vs. Geth, Genophage, EDI, etc.). In that aspect I think ME2's storytelling was excellent.
^ too
This x 3. The fact that Bioware has accomplished so much in ME2, despite it being the middle chapter of a trilogy, is truely impressive.
#55
Posté 16 décembre 2010 - 07:10
Randy_Mac wrote...
Aglazzboi wrote...
AdmiralCheez wrote...
This.Skilled Seeker wrote...
Exactly, so many people fail to see this. ME2's story will only be appreciated once the trilogy has drawn to a close I'm afraid.Aigyl wrote...
I don't think ME2 was ever trying to have a better main story than ME1. ME2 introduced new characters, fleshed out and expanded on the setting, and put events in motion for ME3 (Quarians vs. Geth, Genophage, EDI, etc.). In that aspect I think ME2's storytelling was excellent.
^ too
This x 3. The fact that Bioware has accomplished so much in ME2, despite it being the middle chapter of a trilogy, is truely impressive.
Plus you found out the so praised protheans (spoliers)
#56
Guest_NewMessageN00b_*
Posté 16 décembre 2010 - 07:16
Guest_NewMessageN00b_*
Captain Iglo wrote...
I seriously think that every possible opinion regarding that topic has been stated on thsi forum dozens of times. I think the devs who read the posts here definitly have an image of our opinions by now .)
Pretty much this.
Lol'd @ avatar.
#57
Posté 16 décembre 2010 - 07:23
That said, ME2 did an amazing job with the story involving the crew's personal issues/archs, so in that sense, its very well written. If Collector type missions had been more prevalent throughout the game, I would have felt like the 'Main Missions" were not left out as much.
Ironically, I ended up enjoying mining planets more than I should have....lol
#58
Posté 16 décembre 2010 - 07:35
SSV Enterprise wrote...
darth_lopez wrote...
and don't twist my words i enjoy the Multi - Player experience well enough however the story is unfortunately the weakest in the video game market. it's sad that presently games like COD are setting the bar because they've lowered it ten fold. Good View of this would be the Failure that is Alpha Protocol.
If you can honestly defend CODs story on the basis that "hey some people like it i don't but some do" you shouldn't be on an RPG forum. We RPG fans are supposed to appreciate story and hold it at the highest standard possible to prevent our games from becomign Alpha Protocol.
Pardon me, but I actually found the story in Alpha Protocol to be very good. The plot was intriguing, the writing was decent, the conversation system was fluid, there were some really good characters (Sis, Steven Heck, and Conrad Marburg in particular), and the series of events was mind-bogglingly variable. It far exceeded both Mass Effect games in that last regard (though I'm hoping ME3 will tie it all together and blow AP away).
Alpha Protocol's problems were graphics, bugs, level design, and the stealth mechanic, and they were indeed serious problems. However, they had nothing to do with the story. In fact, the BioWare devs could learn a few things by how the guys at Obsidian Entertainment injected variability into the story.
i don't knwo if it was the bugs or the story but typically if a story is halfway decent i can enjoy the game that was a very sad 50 dollars i lost there v.v i will never get it back for me that was a terribad game most people i know and most reviewers i think would actually concur I know i've said some pretty terrifyingly slanted things about COD, which most was trolling my opinions about the lack of collectors in ME 2 stands it is understandable to a degree but it can be very hard to see the main plot personally when i'm not bored and argumentative/half asleep/caffine deprived i rather enjoy ME 2s connective story with ME 1 i just feel bad cause i can't play ME 2 without doing ME 1 XD, but if there was ever 1 truly super cerial thing i said there it was that AP was bad. GI gave that thing like a 6 not sure about ign but typically GI is spot on with it's reviews XD i bought the game hoping for the perfect splintercell ME mix i was sorely dissapointed in it. especially after all the build up they gave it the game has since been uninstalled and removed from my on desk collection of CDs the only game in all my 14 years of gaming to ever be removed from my game collection entirely. Infact i'm looking for a buyer i will ship this thing to you for 14 dollars i'm totally serious for anyone who is interested.
But yeah that is the one thing i've said in this whole discussion that i'm certain most Gamers and Reviewers actually agree with me on there and the one thing i will Hold as an absolute truth from this is that that game was a bad game. Weather it be story or bugs it was bad.
Edit i'm including the IGN GI and Game Spot articles as those are what i use as reviews typically i find those 3 to be among the most reliable when it comes to a no fluff score now i warn i never really read the Game Spot or IGN Review i might after this but i know GI did not like the game. look at all the numbers.
http://pc.ign.com/ar.../1093931p1.html
http://www.gameinfor...60/default.aspx
(used Xbox 360 for GI tehy didn't rate the PC version and the PC version has a 4.5 user rating)
http://www.gamespot....=result;title;0
(oddly enough they reviewd on par with the other 2 however they have a substantially higher critic score than ign and as the trends go they Rated the lowest out of IGN GI and Game Spot)
I'm sure i can find at least 5 more articles or reviews of the game from expectant gamers that confirm my feelings about the game (just iin general it was bad) there aren't very many games i can't play i mean seriously i can play End War on the PC and have a good time for about 20 minutes a play and End War on PC is about as low as i thought it got until i bought Alpha Protocol then i realized somethings were just beyond my low standards of playability. I'm not sure if it was the bad voice actors that tipped it over the edge or the terribad aim in that game or if the story is even to blame at all but there was something seriously wrong with it.
Modifié par darth_lopez, 16 décembre 2010 - 07:47 .
#59
Posté 16 décembre 2010 - 07:36
half of us knew before hand thanks to all those greifers the site had v.vAglazzboi wrote...
.
Plus you found out the so praised protheans (spoliers)
Edited: in refrence to pyramid quote?
Modifié par darth_lopez, 16 décembre 2010 - 07:48 .
#60
Posté 16 décembre 2010 - 07:42
#61
Posté 16 décembre 2010 - 07:47
Pacifien wrote...
Don't pyramid quote. Everyone's reading the same thread as you, you don't need to quote back six posts at them.
^ This
:innocent:
#62
Posté 16 décembre 2010 - 07:51
So ME1 in my eyes had avery great thing going for it. I didn't like how some parts were grudgingly slow paced but I understood why they were there so I accepted them and moved on.
ME2 came along - I was VERY excited because I had overwhelming faith in Bioware listening to the fans and helping create a slightly more fast paced action / tactical RPG that had tons of everything on it. When I played it - damn if I wasn't impressed.
ME2 had a very large story behind it. Death, life, death, life, action, suspence, mystery, semi-horror (though it needs to be far scarier in my opinion), it had everything - even romance and drama of course.
Now I'm not trying to say there were no flaws in ME2, well actually I can name maybe two or three things I didn't like about it - but they are so minor that they don't even count.
ME2 had everything right - great story - tons of party members - lots of action and gameplay. I didn't see any reason why people whine about a lack of story..I mean yeah you focused on getting people and loyalty missions for them - well what the frick guys you're fighting damn war what do you want Shepard to do just run in there like a ****** and get killed? Well you know what come to think of it 90% of these complainers usually make hate videos on YOUTUBE saying ""Oh wtf I died at the end because of blah blah blah?!!?""
Seem's to me that people are just too rushy and bypass the story instead of paying attention - just my guess.
#63
Posté 16 décembre 2010 - 09:05
Inferior gameplay: First of all, Mass Effect 2 didn't have a story. What masqueraded as a plot could have been devised by a seven year old with a crayon. All it was about was simply gathering a team, sleeping with one of them, then going off to fight the Collectors, which the game doesn't give a toss about until they suddenly become important again at the game's conclusion. I was astonished at how juvenile the game's core narrative, if you can call it that, had become.
The gameplay might have been appealing to players who wanted a Gears of War clone, perhaps. However, the first Mass Effect never set out to be a dumb shooter with sex scenes - no, it was an action/RPG hybrid. Slashing away at available skills and tearing out the other RPG elements effectively gutted the sequel, disembowelling it and leaving an empty shell that looked pretty but was mostly insubstantial.
Furthermore, why didn't the game allow me to tackle situations in various ways, like I did in the first game? I liked talking my way out of dangerous circumstances, for instance. But no, in this game, the solution to every man's problems was to go in with guns akimbo. That's lazy game design, and it's glaringly obvious.
I was saddened at the removal of the Mako, because I loved hurling it over cliffs and sending it tumbling over alien landscapes. But then, to add insult to injury, they had to add the most tedious and the most frustrating subgame I have ever encountered in gaming - planet scanning. Oh how much I loathed that stupid planet scanning! It hurt my wrist, strained my eyes, and made me want to put a fist through my monitor. Even if the rest of the game had been gold, the planet scanning would have been a dealbreaker for me. It was simply that bad.
Inferior characters: My favourite character amongst the Mass Effect 2 ensemble was a soulless robot, and I think that says alot about the game's cast of characters. The surviving protagonists didn't feel right - Garrus, for example, was converted into a gung-ho blood frenzied mercenary, completely ignoring the philosophical changes you had effected in him throughout the first game. The new characters felt so very under developed and two dimensional - Miranda and Jack's rapid shift from tough chicks to sobbing messes felt so unrealistic. This is in juxtaposition to Ashley's gradual conversion from haughty soldier woman to a more insecure girl who believes in God and loves poetry. The writing sucked hard in Mass Effect 2 and couldn't hold a candle to the first.
Inferior level up system: The levelling system in Mass Effect 2 sucked big time - it's the worst experience system I have ever seen in an RPG. Instead of giving you experience points for all the little random things that you did along the way, like in the first game, Mass Effect 2 only awarded you predetermined blocks of experience at the end of levels. This effectively rendered all of your actions throughout the game meaningless and stripped them of any real gratification, as you were never properly rewarded for what you did. Not only that, but when you had fully maxed out a skill, your prize was being able to allocate 10 points into health and five into shooting, or vice versa, along with a fancy yet meaningless title. Wow. How completely pointless and staggeringly lacking.
Inferior sense of atmosphere and weapons - two subjective points, but I liked both the weapons and the atmosphere in Mass Effect 1 better. The levels were bigger, the universe felt bigger, and the weapons felt more distinct from one another, as opposed to the lacklustre sequel.
I'm really sorry for the long rant, but it's just a subject I'm so passionate about. I loved the first game - it took me by surprise with its depth, innovation, and the way it competently combined a TPS with an RPG. It was alittle rough around the edges, but it was such a masterwork that I found it easy to overlook its deficiencies, such as the repetive, cookie cutter levels. It contained so many memorable moments, some of which were gleeful, and others which were utterly harrowing.
Mass Effect 2, in comparison, was completely forgettable. Apart from the funky tune playing in the Afterlife nightclub, nothing has remained with me. I desperately wanted to finish that game, and quickly, because I hated it so much. It's so obvious that EA has instructed Bioware to dumb down all their products to appeal to a stupider, wider audience, and I think that's a crying shame. I could go on and on about the many failings of Mass Effect 2, such as how it was supposed to continue on with choices from the first game but instead chose to ignore them, but I won't. An enormous opportunity lost and a heap of potential squandered. If the third game is in this vein, then I'm not buying it.
Modifié par Chaos Gate, 16 décembre 2010 - 09:21 .
#64
Posté 16 décembre 2010 - 09:13
Matt VT Schlo wrote...
Ironically, I ended up enjoying mining planets more than I should have....lol
Your one of those people who depleted the galaxy aren't you?
I know your plan, you plan to then sell all the resources to the races for extortionate prices, yeah, we're onto you
Crazy fool
#65
Posté 16 décembre 2010 - 10:04
Chaos Gate wrote...
Furthermore, why didn't the game allow me to tackle situations in various ways, like I did in the first game? I liked talking my way out of dangerous circumstances, for instance. But no, in this game, the solution to every man's problems was to go in with guns akimbo. That's lazy game design, and it's glaringly obvious.
Mass Effect 1 didn't allow you to tackle situations in various ways it.
Mass Effect 1 - Use guns/biotics/tech to kill enemies and move on.
Mass Effect 2 - Use guns/biotics/tech to kill enemies and move on.
The only difference is Mass Effect 1 had more non damaging abilities which is great and all but in no way means it allowed you to tackle situations in different ways it just simply allowed you to use different skills on enemies. It's not like either game gave you the option to play as a stealth based non confrentational class. If anything ME2 gave you more ways to tackle a situation because of things like Engineer drone spam and Infiltrator cloak.
Also both games have retarded game breaking combos that make it so even on insanity you can literally run through everything
ME1 - Best armor + best shotgun = you win the game
ME2 - Zaeed + Garrus + Incisor = you win the game
#66
Posté 16 décembre 2010 - 10:20
#67
Posté 16 décembre 2010 - 11:20
*leaves before the arguments start*
Oh wait too late....oops
#68
Posté 16 décembre 2010 - 11:34
I thought ME2 was pretty complete.
#69
Posté 16 décembre 2010 - 03:02
Chaos Gate wrote...
Apart from the graphics and perhaps the gunfights, everything in Mass Effect 2 is a giant leap backwards when compared to its superior prequel. Everything.
Inferior gameplay: First of all, Mass Effect 2 didn't have a story. What masqueraded as a plot could have been devised by a seven year old with a crayon. ( And yet you have not given an alternative to what the story should have been) All it was about was simply gathering a team, sleeping with one of them, then going off to fight the Collectors, which the game doesn't give a toss about until they suddenly become important again at the game's conclusion. I was astonished at how juvenile the game's core narrative, if you can call it that, had become.
The gameplay might have been appealing to players who wanted a Gears of War clone, perhaps. However, the first Mass Effect never set out to be a dumb shooter with sex scenes - no, it was an action/RPG hybrid. Slashing away at available skills and tearing out the other RPG elements effectively gutted the sequel, disembowelling it and leaving an empty shell that looked pretty but was mostly insubstantial.
Furthermore, why didn't the game allow me to tackle situations in various ways, like I did in the first game? I liked talking my way out of dangerous circumstances, for instance. But no, in this game, the solution to every man's problems was to go in with guns akimbo. That's lazy game design, and it's glaringly obvious.
I was saddened at the removal of the Mako, because I loved hurling it over cliffs and sending it tumbling over alien landscapes. But then, to add insult to injury, they had to add the most tedious and the most frustrating subgame I have ever encountered in gaming - planet scanning. Oh how much I loathed that stupid planet scanning! It hurt my wrist, strained my eyes, and made me want to put a fist through my monitor. Even if the rest of the game had been gold, the planet scanning would have been a dealbreaker for me. It was simply that bad.
Inferior characters: My favourite character amongst the Mass Effect 2 ensemble was a soulless robot, and I think that says alot about the game's cast of characters. The surviving protagonists didn't feel right - Garrus, for example, was converted into a gung-ho blood frenzied mercenary, completely ignoring the philosophical changes you had effected in him throughout the first game. The new characters felt so very under developed and two dimensional - Miranda and Jack's rapid shift from tough chicks to sobbing messes felt so unrealistic. This is in juxtaposition to Ashley's gradual conversion from haughty soldier woman to a more insecure girl who believes in God and loves poetry. The writing sucked hard in Mass Effect 2 and couldn't hold a candle to the first.
Inferior level up system: The levelling system in Mass Effect 2 sucked big time - it's the worst experience system I have ever seen in an RPG. Instead of giving you experience points for all the little random things that you did along the way, like in the first game, Mass Effect 2 only awarded you predetermined blocks of experience at the end of levels. This effectively rendered all of your actions throughout the game meaningless and stripped them of any real gratification, as you were never properly rewarded for what you did. Not only that, but when you had fully maxed out a skill, your prize was being able to allocate 10 points into health and five into shooting, or vice versa, along with a fancy yet meaningless title. Wow. How completely pointless and staggeringly lacking.
Inferior sense of atmosphere and weapons - two subjective points, but I liked both the weapons and the atmosphere in Mass Effect 1 better. The levels were bigger, the universe felt bigger, and the weapons felt more distinct from one another, as opposed to the lacklustre sequel.
I'm really sorry for the long rant, but it's just a subject I'm so passionate about. I loved the first game - it took me by surprise with its depth, innovation, and the way it competently combined a TPS with an RPG. It was alittle rough around the edges, but it was such a masterwork that I found it easy to overlook its deficiencies, such as the repetive, cookie cutter levels. It contained so many memorable moments, some of which were gleeful, and others which were utterly harrowing.
Mass Effect 2, in comparison, was completely forgettable. Apart from the funky tune playing in the Afterlife nightclub, nothing has remained with me. I desperately wanted to finish that game, and quickly, because I hated it so much. It's so obvious that EA has instructed Bioware to dumb down all their products to appeal to a stupider, wider audience, and I think that's a crying shame. I could go on and on about the many failings of Mass Effect 2, such as how it was supposed to continue on with choices from the first game but instead chose to ignore them, but I won't. An enormous opportunity lost and a heap of potential squandered. If the third game is in this vein, then I'm not buying it.
Notice a trend?
Should Bioware make the game specifically for you? No. They should attempt to make the best game possible and see if people buy it. A lot of people bought it. The overwhelming majority enjoyed it. It has won awards.
But I realize that this won't change your mind. I'm willing to bet you're one of the "reviews, awards and sales numbers don't count" crowd. So I just pose one question to you: considering your obviously enormous writing talent, what should the story for ME 2 have been?
#70
Posté 16 décembre 2010 - 04:14
Sir Ulrich Von Lichenstien wrote...
Matt VT Schlo wrote...
Ironically, I ended up enjoying mining planets more than I should have....lol
Your one of those people who depleted the galaxy aren't you?
I know your plan, you plan to then sell all the resources to the races for extortionate prices, yeah, we're onto you
Crazy fool
LOL! If only I could take my minerals to Ebay!!!! Yeah, I loved the Makko missions in ME1, and the mining in 2....spent at least 20% of my game time mining.......first game completed in 43 hours, so that 8 hours of mining!!!!! Sick, I know.............
#71
Posté 16 décembre 2010 - 04:16
#72
Posté 16 décembre 2010 - 06:47
ZombifiedJake wrote...
Felt kind of lifeless with the lack of RPG elements.
I was a bit mixed on this.......got soo used to the ME1 Equipment/Squad screens that the change took some getting used to.
#73
Posté 16 décembre 2010 - 09:18
Matt VT Schlo wrote...
Sir Ulrich Von Lichenstien wrote...
Matt VT Schlo wrote...
Ironically, I ended up enjoying mining planets more than I should have....lol
Your one of those people who depleted the galaxy aren't you?
I know your plan, you plan to then sell all the resources to the races for extortionate prices, yeah, we're onto you
Crazy fool
LOL! If only I could take my minerals to Ebay!!!! Yeah, I loved the Makko missions in ME1, and the mining in 2....spent at least 20% of my game time mining.......first game completed in 43 hours, so that 8 hours of mining!!!!! Sick, I know.............
we would be rich if ebay would accept our mineral dump v.v
Modifié par darth_lopez, 16 décembre 2010 - 09:20 .
#74
Posté 16 décembre 2010 - 09:32
#75
Posté 17 décembre 2010 - 09:15
Chaos Gate wrote...
Apart from the graphics and perhaps the gunfights, everything in Mass Effect 2 is a giant leap backwards when compared to its superior prequel. Everything.
No, most everything is superior.
[/b]
Inferior gameplay: First of all, Mass Effect 2 didn't have a story. What masqueraded as a plot could have been devised by a seven year old with a crayon. All it was about was simply gathering a team, sleeping with one of them, then going off to fight the Collectors, which the game doesn't give a toss about until they suddenly become important again at the game's conclusion. I was astonished at how juvenile the game's core narrative, if you can call it that, had become.
You lie. Here's a basic outline of the story. Remove anything, and it's not the same story.
I will try to censor it, but unfortunately this necessitates spoilers. Have mercy on me, Pacifien!
1. The Normandy is attacked, and Shepard dies.
2. Shepard's body is recovered by Cerberus, and they spend two years reviving him. Shepard awakes as the station is sabotaged, and leaves with Jacob and Miranda.
3. The Illusive Man tells Shepard that human colonies are disappearing mysteriously. Shepard investigates Freedom's Progress, and finds that the Collectors are working for the Reapers.
4. Shepard gathers a few team members, including Mordin. Mordin is busy fighting a plague on Omega which was apparently developed by the Collectors to test for genetic variability in species, but oddly, humans were omitted. Once recruited, Mordin develops a countermeasure for the Collector's Seeker Swarms.
5. The Illusive Man sends Shepard to defend the colony of Horizon from the Collectors. He does so, and the presence of Husks confirms that the Collectors are working for the Reapers. Shepard also encounters the VIrmire Survivor on Horizon.
6. The Illusive Man intercepts a turian distress call reporting an encounter with the Collector ship. Shepard investigates, and his teammates conjecture from the size of the ship that the Collectors will eventually reach out from the Terminus Systems and hit larger human settlements, maybe even Earth. Shepard finds an...interesting...fact about the Collectors. The ship becomes hostile, and they barely escape.
7. The Illusive Man informs Shepard about a derelict that contains an IFF that will allow passage through the Omega-4 relay. Shepard investigates and retrieves the IFF, encountering a geth with an odd interest in him.
8. The IFF infects the Normandy's computer systems, shutting it down and leaving it vulnerable to the Collectors while Shepard is gone. The Collectors abduct the crew, but Joker manages to free the ship and get away.
9. Shepard and his team go through the Omega 4 relay to stop the Collectors and get the crew back. They find out just why the Collectors have been abducting humans, and stop it.
And that's leaving out the details on most recruitment missions and loyalty missions. Now, let's compare to Mass Effect 1?
1. While starting a test to become a Spectre, Shepard defends Eden Prime from an attack by Saren and the geth. Shepard encounters a Prothean beacon which gives him visions of galactic destruction.
2. Shepard finds proof that Saren attacked Eden Prime, is named a Spectre, and is sent after Saren. What the "Reapers" are remains a mystery, along with a "Conduit"
(the next few points are interchangeable)
3. Shepard defends Feros from the geth, and helps the colony from another threat. An asari gives Shepard the Cipher, which helps him understand the vision.
4. Shepard rescues Liara T'Soni from the clutches of the geth on Therum. She tries to help Shepard understand the vision.
5. Shepard investigates a priority call from a salarian STG on Virmire. He discovers Saren's base, where he is breeding an army. He finds another beacon. Two squad members potentially die. He finds out what the Reapers are. Shepard confronts Sovereign, but he escapes and the base is destroyed.
6. Shepard investigates Noveria. After jumping through some corporate hoops, he goes to a lab where an experiment has gone horribly wrong. He deals with the experiment, and finds Shepard's right hand, Matriarch Benezia. He gets the location of the Mu Relay.
7. Shepard figures out what Saren is up to, but the Council grounds him. He escapes the Citadel and chases after Saren. He finds out what the Conduit is.
8. Shepard saves the Citadel from an attack by Saren.
Mass Effect 1's story does not seem much more complex. Tell me, could it be written by a 7 year old with a crayon as well?
The gameplay might have been appealing to players who wanted a Gears of War clone, perhaps. However, the first Mass Effect never set out to be a dumb shooter with sex scenes - no, it was an action/RPG hybrid. Slashing away at available skills and tearing out the other RPG elements effectively gutted the sequel, disembowelling it and leaving an empty shell that looked pretty but was mostly insubstantial.
Who are you to determine what Mass Effect was meant to be? That's BioWare's job. Mass Effect 2 was still an action/RPG -- though the RPG elements were streamlined, they were still there. You still gain experience points, you still level up, you still control conversations, you still make decisions, you still have a squad you take into combat, you still have different classes, you still have a galaxy to explore. The only glaringly non-RPG element is the inventory, which in its stripped-down form was vastly better than the infinitely useless and tedious array of weapons and armor you got in ME1.
Also, the "dumb shooter with sex scenes" comment is ironic since the sex scene in ME1 showed much more skin than any ME2 sex scene. No one took their pants off in ME2.
Furthermore, why didn't the game allow me to tackle situations in various ways, like I did in the first game? I liked talking my way out of dangerous circumstances, for instance. But no, in this game, the solution to every man's problems was to go in with guns akimbo. That's lazy game design, and it's glaringly obvious.
Each mission in ME1 involved combat, even if some specific encounters in missions could be talked out of. By comparison, several loyalty and N7 missions didn't involve shooting at. (Thane, Samara, the crashed ghost ship, restoring a colony's radiation shields, Jarrahe station)
I was saddened at the removal of the Mako, because I loved hurling it over cliffs and sending it tumbling over alien landscapes. But then, to add insult to injury, they had to add the most tedious and the most frustrating subgame I have ever encountered in gaming - planet scanning. Oh how much I loathed that stupid planet scanning! It hurt my wrist, strained my eyes, and made me want to put a fist through my monitor. Even if the rest of the game had been gold, the planet scanning would have been a dealbreaker for me. It was simply that bad.
The Mako's controls were awful, especially in main missions. On the other hand, you didn't have to planetscan at all if you didn't want to!
Inferior characters: My favourite character amongst the Mass Effect 2 ensemble was a soulless robot, and I think that says alot about the game's cast of characters. The surviving protagonists didn't feel right - Garrus, for example, was converted into a gung-ho blood frenzied mercenary, completely ignoring the philosophical changes you had effected in him throughout the first game. The new characters felt so very under developed and two dimensional - Miranda and Jack's rapid shift from tough chicks to sobbing messes felt so unrealistic. This is in juxtaposition to Ashley's gradual conversion from haughty soldier woman to a more insecure girl who believes in God and loves poetry. The writing sucked hard in Mass Effect 2 and couldn't hold a candle to the first.
Gonna have to simply disagree with you on this one.
Inferior level up system: The levelling system in Mass Effect 2 sucked big time - it's the worst experience system I have ever seen in an RPG. Instead of giving you experience points for all the little random things that you did along the way, like in the first game, Mass Effect 2 only awarded you predetermined blocks of experience at the end of levels. This effectively rendered all of your actions throughout the game meaningless and stripped them of any real gratification, as you were never properly rewarded for what you did. Not only that, but when you had fully maxed out a skill, your prize was being able to allocate 10 points into health and five into shooting, or vice versa, along with a fancy yet meaningless title. Wow. How completely pointless and staggeringly lacking.
Every level-up point you spent had an immediate effect. What was the benefit for a single addition to the assault rifle line in ME1? +0.1% damage and accuracy.
Also, missions gave you set amounts of experience at the end, but you also got experience from side missions you do in hubs.
Inferior sense of atmosphere and [b]weapons - two subjective points, but I liked both the weapons and the atmosphere in Mass Effect 1 better. The levels were bigger, the universe felt bigger, and the weapons felt more distinct from one another, as opposed to the lacklustre sequel.
The weapons felt...more distinct? Are we even talking about the same game, here? What made the Terminator VI and the Tsunami VIII assault rifles more distinct that the Avenger assault rifle and the Vindicator battle rifle in ME2? What made the Naginata IV and the Reaper VII sniper rifles more distinct than the Viper sniper rifle and the Widow anti-material rifle in ME2? Heck, what about the heavy weapons, each of which are entirely different?
As for atmosphere, both were good, but ME2's felt superior. The lighting was improved, the art direction was more distinct, and the graphics were somewhat more detailed.
I'm really sorry for the long rant, but it's just a subject I'm so passionate about. I loved the first game - it took me by surprise with its depth, innovation, and the way it competently combined a TPS with an RPG. It was alittle rough around the edges, but it was such a masterwork that I found it easy to overlook its deficiencies, such as the repetive, cookie cutter levels. It contained so many memorable moments, some of which were gleeful, and others which were utterly harrowing.
Agreed!
Mass Effect 2, in comparison, was completely forgettable. Apart from the funky tune playing in the Afterlife nightclub, nothing has remained with me. I desperately wanted to finish that game, and quickly, because I hated it so much. It's so obvious that EA has instructed Bioware to dumb down all their products to appeal to a stupider, wider audience, and I think that's a crying shame. I could go on and on about the many failings of Mass Effect 2, such as how it was supposed to continue on with choices from the first game but instead chose to ignore them, but I won't. An enormous opportunity lost and a heap of potential squandered. If the third game is in this vein, then I'm not buying it.
Every time a person says EA has made BioWare worse, I get angry. The BioWare founders are in charge of EA's whole RPG division. Dragon Age was made under EA supervision, and it certainly isn't "dumbed down" for a wider audience compared to Mass Effect or Knights of the Old Republic.
Modifié par SSV Enterprise, 17 décembre 2010 - 08:18 .





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