Chaos Gate wrote...
Furthermore, it detracts from the game by making Shepard look kinda silly and misguided. "The entire universe is about to go up in flames, and we are all in mortal danger...but hang on Tali, I'll secure your loyalty by helping you out with your Daddy issues first!" That sure makes sense, doesn't it?
Hell, no. But being able to hold off on doing your so-called "urgent mission" until you've done everything else you feel like doing is a hallmark of, um, every Bioware game ever. At least ME2 offers some pretense of consequences if you screw around too much after the IFF mission. ME1, DAO, KotOR, NWN, BG2, BG1.... none of them even had that much .
If you want to pick this fight I'm with you. We'll lose, but I'm with you.
Face it - the loyalty missions were poor. For the most part they felt like useless digressions that contributed very little to the core game.
I utterly disagree. The loyalty missions offered interesting and diverse types of play.
Edit: I realize that I didn't address the real substance of the post. All I can do there is shrug. I don't share your feelings about what plots ought to be. ME2 has a structure similar to good episodic television, rather than a movie or a one-hour self-contained show like L&O. I like this structure just fine.
Modifié par AlanC9, 21 décembre 2010 - 05:34 .