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Bioware, I love you guys (and gals), but ME2 wasnt a complete game


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#126
SSV Enterprise

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Maestro975 wrote...

Dr. Wilson and the Shadow Broker. In the vanilla game, you never know why Wilson sells you out. In LOTSB, you just get a fleeting reference about Wilson being a mole in SB's files on Legion. Shep should've found out who Wilson was working for prior to the LOTSB mission, giving it a better setup than an email or hacking a few terminals.


About Lair of the Shadow Broker -- there actually was more setup for it, but it was the Redemption comics, outside of the game.

#127
AlanC9

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Chaos Gate wrote...

Furthermore, it detracts from the game by making Shepard look kinda silly and misguided. "The entire universe is about to go up in flames, and we are all in mortal danger...but hang on Tali, I'll secure your loyalty by helping you out with your Daddy issues first!" That sure makes sense, doesn't it?


Hell, no. But being able to hold off on doing your so-called "urgent mission" until you've done everything else you feel like doing is a hallmark of, um, every Bioware game ever. At least ME2 offers some pretense of consequences if you screw around too much after the IFF mission. ME1, DAO, KotOR,  NWN, BG2, BG1.... none of them even had that much .

If you want to pick this fight I'm with you. We'll lose, but I'm with you.

Face it - the loyalty missions were poor. For the most part they felt like useless digressions that contributed very little to the core game.


I utterly disagree. The loyalty missions offered interesting and diverse types of play.

Edit: I realize that I didn't address the real substance of the post. All I can do there is shrug. I don't share your feelings about what plots ought to be. ME2 has a structure similar to good episodic television, rather than a movie or a one-hour self-contained show like L&O. I like this structure just fine.

Modifié par AlanC9, 21 décembre 2010 - 05:34 .


#128
Iakus

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AlanC9 wrote...

Face it - the loyalty missions were poor. For the most part they felt like useless digressions that contributed very little to the core game.


I utterly disagree. The loyalty missions offered interesting and diverse types of play.


On this I somewhat agree.  It's not that the loyalty missions were bad, per se.  It's just they weren't enough.  They couldn't cary the story on their own.  Shepard should have been doing much much more to prepare for the Suicide Mission.  Simply going on a whirwind tour of the Terminus Systems doing favors for the crew is not how you prepare for a potenitally lethal mission.  Doing other things to prepare should have been done as well.  Or even finding a way to incorporate the loyalty missions into preparing for the SM, besides finding closure for the squaddie.  An example I like to use is searching the Teltin facility for schematics and components for a new type of amp for Jack, in addition to why they're really there.

#129
AlanC9

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iakus, I can definitely see the value in that, but I would have severe suspension-of-disbelief issues if every companion's LM somehow was also directly related to getting something useful for the SM.



Make it some but not all. This gives RP incentives to do only some of the missions, and going in with only some members loyal is more interesting anyway.

#130
Iakus

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AlanC9 wrote...

iakus, I can definitely see the value in that, but I would have severe suspension-of-disbelief issues if every companion's LM somehow was also directly related to getting something useful for the SM.

Make it some but not all. This gives RP incentives to do only some of the missions, and going in with only some members loyal is more interesting anyway.


Eh it would depend on how it was handled.  I found it an amazing coincidence that all 12 characters had some sort of emotional issue or trauma  that made them vulnerable to gunfire, falling debris or whatever, rather than it being them having second-rate shield generators, weapons, or poor team integration Image IPB  But I suppose a combination of mission types wouldn't have been a bad thing.

It all really comes down to these missions really being side quests.  Good side quests, but it takes more than simply moving them from the "Side" to "Main" list to make them part of the main story.  Without there being more to them, trying them to the main storyline (preparing for a mission beyond the Omega-4 Relay) the game just felt empty and pointless.  Like I''m waiting for the main course, but just getting served appetizers.