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Mass Effect 2 PS3 uses the Mass Effect 3 engine


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#76
D330

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Bioware believes that humans(Playstation users) deserve a Council seat(Great Game like Mass Effect) and they should have it sooner rather than later. Initially E.A. pushes hard for a human(Playstation User) to be inducted into the Spectres(Distributor), hoping that this will be the first step. He blames Shepard(E.A.) for the 'failed' mission at Eden Prime, fretting it might have cost them humanity's(Playstations) best candidate for the Spectres(Distributor).

During the hearing against Saren Arterius(Microsoft), Udina(Bioware) realized it was a mistake to bring Captain Anderson(Playstation Affiliate) into the hearing, as their past history complicated things and Saren(Microsoft ) was cleared of the charges. Once Shepard(E.A.) has become a Spectre(Distributor), Udina's(Bioware's) diligence manifests itself as a preference for playing things safe to look good in front of the Council(Bioware Community). Udina(Bioware) doesn't even bother thanking Shepard(E.A) for exposing Saren(Microsoft) as a traitor.

When Shepard(E.A) reports back to the Embassy(Bioware Community Housing) in between missions, Udina(Bioware) unfailingly manages to find fault with the way Shepard(E.A.) gets things done. He only cares that Feros was saved because losing the colony(Liscense) would have been a political disaster(Microsoft Fanboyism), and he has plenty to say about Shepard's(E.A's) handling of the rachni(Lawyers) on Noveria(Microsoft Headquarters). After Virmire, he's also kind enough to report that, due to Shepard's(E.A.) constant talk about the Reapers(Hatred For Multiplatform), the Council(Bioware Community) is starting to wonder if Shepard(E.A) is unhinged. However he(Bioware) sometimes will say that he disagrees with their view, and that it's more important that Shepard(E.A) "gets results"(Mass Effect on Multiplatform).

Rofl Trolled! and Prolly Banned!

Modifié par D330, 16 décembre 2010 - 07:02 .


#77
Pacifien

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If you'd like to discuss the ME3 engine's use for the PS3 version of Mass Effect 2, that is fine. If you'd like to share your opinion about how you feel one platform is superior/inferior to another and what you feel about people who possess said platform, that is not fine. No platform wars on this forum. Thank you.

Modifié par Pacifien, 16 décembre 2010 - 07:39 .


#78
Mr.Tacito

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Here's hoping the Mass Effect 3's engine is a heavily modified version of Mass Effect 2's...

#79
uzivatel

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Seems like ME3 is going to be ... shiny?
I hope there is more to it than the crazy contrast.

Modifié par uzivatel, 16 décembre 2010 - 09:19 .


#80
Kolos2

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sigh

ME 1 - Unreal engine 3.0
ME 2 - Unreal engine 3.5 
ME 3 - Unreal engine 3.5

the only diffirance , with each product thy get better to work with it

any yes the engine is getting very old now

id tech !

Modifié par Kolos2, 16 décembre 2010 - 08:40 .


#81
PHub88

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Ya know what



I sure do wish I was led to believe ME2 was never going to come out on 360...then a year later get it with an updated engine and all relevant DLC free of charge..cause ya know, all that time I would of spent NOT knowing ME2 would even be on my system I would of spent...uhm going about my life...I would feel very deserving of this....I mean cmon, I had to wait from September to January for it...



Whats next? PS3 users who buy ME2 get to be in the Mass Effect movie?

#82
guru7892

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ME1 AND ME2 RUN ON THE SAME ENGINE! (kinda)
(ME2  and Batman: Arkham Asylum run on the same engine!)

They are both using the unreal 3 engine. Epic does do periodic updates and add new features ect. and Developers also personalize the engine for the specific project they are working on (Bioshock did some crazy stuff with the water to get it to look awesome and not run on DX9.0c). But how much does it really change? Enough to cause headaches for developers and make things run/look a little bit better but beyond that not too much.

Do you really want to know why all games look the same? It's becuase Unreal 3 came out, could run on Ps3 and 360, and make it look like the developer's project was much farther along to investors (and if the developers game was about running around and shooting things they were much farther along).

that off comment... well it doesn't mean crap. yeah they are using the engine build for both games but that doesn't mean crap of the game-play code, probably not much for the AI and such. Basically Bioware really didn't say anything, but they did a very good job at making it look like they did (and probably without even trying).

Modifié par guru7892, 16 décembre 2010 - 09:13 .


#83
Shockwave81

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Ouch...correct me if I'm wrong, but I'm guessing PS3 players will have to endure an almost 30 minute unskippable intro as opposed to the 10-15 minute intro that 360 players have to sit through on every new game just to get to character creation...at least on the first play through?

I'm playing ME1 again now. Nothing will beat the feeling that I'll get when my Shepards (whom I've crafted over countless hours, and come to know and love over 3 years) take that final step towards destiny in ME3. That's the only thing that stops me from going out and getting a PS3 for ME2 and ME3.

The platform isn't the important part for me, it's the story!! Now gimme some damn DLC!! :P

Modifié par Shockwave81, 16 décembre 2010 - 08:53 .


#84
uzivatel

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I thought BioShock was said to use modified Unreal Engine 2.5.

#85
guru7892

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Kolos2 wrote...
and yes the engine is getting very old now
id tech !

John Caramack is a genius but I honestly think Id tech 5 is a waste. More specificaly I mean Mega textures. They look awesome but I just think it would be better to use proceedual textures for the shear fact that it would require less work for artists. making them paint everything by hand in a level is a time consuming idea that just doesn't seem to have a pay off in my eyes. For characters however I think it might be superior ( I heard they used some in a Rage demo) But I'm really not a tech guy and I don't have enough information to really discuss this in too much technical detail. 

However I will say that Mega textures are useless for enviroments because of a little thing called 'change blindness'.  People don't actually remember all the unique aspects of an image, so why not just proceedualy generate all those little details? Mega textures just allows you to paint all of them...which takes longer... and why are you doing that? It would be a better idea for characters or unique objects and things where you want your artists to go totaly crazy, but not on the brick walls please and thank you!

I mean shouldn't developers be trying to reduce the number of people required to make a game to reduce costs (and increase profits), instead of hiring  100 programmers, a 100 artists, x number of community managers and 5 writers just to make a game... wait a minute... I'm saying something stupid and somebody needs to slap me...

#86
guru7892

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uzivatel wrote...

I thought BioShock was said to use modified Unreal Engine 2.5.


I misspoke, it actually is UE2.5 but it has elements of the 3.0 engine

I wonder if they ripped and modified the rendering? I guess I under-estimated Olde-real and that is a bad thing. I should be slapped... twice now... (I should stop talking...)

#87
CARL_DF90

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I would imagine that it would be an easier process than porting the ME2 engine to the PS3 because it was not optimized for the PS3, whereas the ME3 engine is. Remember, they only had about a year to get a working, quality PS3 product onto the market.

#88
uzivatel

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CARL_DF90 wrote...

I would imagine that it would be an easier process than porting the ME2 engine to the PS3 because it was not optimized for the PS3, whereas the ME3 engine is. Remember, they only had about a year to get a working, quality PS3 product onto the market.

Why would you think that?

Modifié par uzivatel, 16 décembre 2010 - 09:30 .


#89
CARL_DF90

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To me it seemed like a logical assumption, Why waste time trying to port older code not originally used on a particular platform when you have newer code that is. Common sense to me anyway.

#90
Jebel Krong

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www.youtube.com/watch

some of the newer UE3.5 features - hopefully at least the improved lighting will be in me3.

to all the idiots talking about which console is better - despite their technical differences, the actual performance of both is nearly identical - all this "ps3 has more potential" or whatever is bull**** - go and look up the technical comparisons on anandtech and other places if you won't believe me. and uncharted does not look better than mass effect 2 - it looks different because of the art style.

Modifié par Jebel Krong, 16 décembre 2010 - 09:50 .


#91
uzivatel

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CARL_DF90 wrote...

To me it seemed like a logical assumption, Why waste time trying to port older code not originally used on a particular platform when you have newer code that is. Common sense to me anyway.

Provided the assets remain the same, which is probably the case with Unreal Engine 3.x.
I was asking about something else though.

#92
foilpainter

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Interesting video on Unreal 3!! It looks great and I am sure ME3 will be the best looking game for all platforms! Cannot wait to see it!

#93
uzivatel

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foilpainter wrote...

Interesting video on Unreal 3!! It looks great and I am sure ME3 will be the best looking game for all platforms! Cannot wait to see it!

ME1 or ME2 were not the best looking games on any platform ... why would ME3 be any different?

#94
that_one_guy02

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There is too much complaining in this thread.

They used the Unreal Development Kit for ME1. Then they used it again for ME2. Now they are using it for ME3.

#95
rokeeb

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Pfft, does it really matter if the PS3 gets a tiny graphical upgrade? They had to wait an extra three years to play the Mass Effect series. I really don't see the problem? Besides, if it is using the Mass Effect 3 engine, doesn't that mean less time developing the engine for Mass Effect 3 and more time developing the story and content?

#96
Forsythia

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Of course ME2 on PS3 gets a graphical update, it would be ridiculous if it didn't. And sure, they market this as the definitive version, they want to sell as much copies as possible.

Don't forget, the 360 version still looks awesome, it's not like it looks like crap all of a sudden. Don't let fanboys make you think otherwise.

Modifié par Forsythia, 16 décembre 2010 - 10:31 .


#97
uzivatel

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rokeeb wrote...

Pfft, does it really matter if the PS3 gets a tiny graphical upgrade?

The PC guys are probably unhappy, because while their platform has huge performance superiority over consoles, BioWare did not bother using it in any way and their version is not really different from the 360 version.
The 360 guys, well, its PS3 we are talking about, is that not bad enough? Probably not.
I have been reading PS fans bashing BioWare games for years and what do they get for their "support"? Why the better looking version of DA:O of course, their version of ME2 has more content (some of which we may or may not get) and it happens to look better (well, I may not be fan of this new shiny look, but thats just me). Add that to the lack of 360 support from BioWare and you get the picture.
Now, I realize BioWare is in the business to make money and there are clearly money to be made on the PS3. I even realize that they have to spend an extra effort on their new customers, because most of their existing fanbase would buy ****, if it had BioWare logo on it.
Its just ... you know :lol:

Besides, if it is using the Mass Effect 3 engine, doesn't that mean less time developing the engine for Mass Effect 3 and more time developing the story and content?

No. Those are generally created by different people.

Modifié par uzivatel, 16 décembre 2010 - 11:01 .


#98
rokeeb

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I'm a PC guy with a $2000 (Australian) PC that I bought and assembled purely for playing games, and i'm not upset in the slightest. Why? Because the graphics of Mass Effect 2 are good enough for me and i'm happy with them. Also, the story and gameplay are also a lot more important to me than the graphics. It's the exact reason why Privateer: Ascii Sector is one of my favourite games!

Also, the Playstation 3 users had to wait a lot longer than we did, so they deserve something.

Modifié par rokeeb, 16 décembre 2010 - 11:06 .


#99
uzivatel

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rokeeb wrote...

I'm a PC guy with a $2000 (Australian) PC that I bought and assembled purely for playing games, and i'm not upset in the slightest. Why? Because the graphics of Mass Effect 2 are good enough for me and i'm happy with them. Also, the story and gameplay are also a lot more important to me than the graphics. It's the exact reason why Privateer: Ascii Sector is one of my favourite games!

Why bother with $2000 (Australian) PC?

Also, the Playstation 3 users had to wait a lot longer than we did, so they deserve something.

Why should they? Their version is already the most feature rich. Is that not enough?

#100
ifander

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Jebel Krong wrote...

www.youtube.com/watch

some of the newer UE3.5 features - hopefully at least the improved lighting will be in me3.

to all the idiots talking about which console is better - despite their technical differences, the actual performance of both is nearly identical - all this "ps3 has more potential" or whatever is bull**** - go and look up the technical comparisons on anandtech and other places if you won't believe me. and uncharted does not look better than mass effect 2 - it looks different because of the art style.


You're right about the consoles being practically equal, but I just have to comment on your Uncharted statement - it does look better. There's no denying that. Just compare the texture resolution on clothing, the facial animations, the lip sync. Lightning, depth of field, dynamic shadows cast by the environment (the jungle levels come to mind), hell even the ground. The snow on the ground reacts to movement, real depressions are formed. In contrast, the Mass Effect 2's environments are almost completely static, there's little to no dynamic shadowing in the environment. Not to mention the fact that ME2 seems unable to handle large, open maps well (judging by the lengths to which BW went to simulate large, open spaces). Compare that to Shambala in Uncharted 2. I'm sorry, but if you're saying that Uncharted, be it the first or the second, doesn't look better than ME2 then you're blind.

Actually, no, you're not right. The PS3 is stronger, the problem lies in harnessing that power. Name one Xbox 360 exclusive that beats Uncharted 2 on a technical level. You can't.

I'm sorry if I'm sounding all fan-boyish but damn, give credit where credit is due.