Mass Effect 2 PS3 uses the Mass Effect 3 engine
#126
Posté 16 décembre 2010 - 07:18
#127
Posté 16 décembre 2010 - 07:21
uzivatel wrote...
They did announce PS3 exclusive PS3 packages, but its probably just the pre-oreder / Dr.Pepper stuff.Forsythia wrote...
I don't find this that bad actually. If PS3 gets exclusive content, then I'll call it a middle finger!
The real PS3 exclusive content is going to arrive with ME3
Um... No. In addition to getting all of the DLC's, they're getting some pack called "Recon Operations" or "Operations Recon". One of the two anyways. But it's exclusive to the PS3. This was confirmed a while ago.
-Polite
#128
Posté 16 décembre 2010 - 07:27
#129
Posté 16 décembre 2010 - 07:29
#130
Posté 16 décembre 2010 - 07:45
PoliteAssasin wrote...
Um... No. In addition to getting all of the DLC's, they're getting some pack called "Recon Operations" or "Operations Recon". One of the two anyways. But it's exclusive to the PS3. This was confirmed a while ago.
-Polite
It may be some doublespeak, but it seems like they are not including the non-story DLCs with the package (they may release those for free on PSN as they did with BDtS on PC and be technically right).Jesse Houston wrote...
Firstly I'd like to talk about what's on the BluRay Disc; Of course Mass Effect 2 will be included. On top of that, Lair of the Shadow Broker, Project Overlord, Kasumi: Stolen Memory and the Blood Dragon Armour.
Also included is, as on Xbox 360 and PC, an access code to the Cerberus Network. This will give you instant access to the same great lineup of Downloadable Content such as Zaeed and Firewalker.
We've talked briefly about the Interactive Comic. BioWare Edmonton (the group that made Mass Effect 2) teamed up with the fine folks at Dark Horse Comics to create an interactive backstory. While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your Mass Effect universe. This interactive comic's initial release will be exclusive to PS3 owners who would be otherwise unable to realize the full effect of choice in the Mass Effect universe and will be included on the Cerberus Network.
There will also be some DLC Bundles, such as the Aegis Pack as well as exclusive both Free and Paid DLC for all PlayStation 3 owners such as the Recon Operations Pack.
Edit: While I can't go into details all of this content is or was available to Xbox/PC Owners but otherwise wouldn't be available to PS3 owners.
More details about this will be released later.![]()
Lastly - As we're still a little while away from shipping this game, therefor some of these details are subject to changing.
I think they are going to use the ME2 engine on the 360 with only minor updates.PARAGON87 wrote...
I hope that the 360 verison of ME3 will look just as good, or even better, than the PS3 version of ME2.
Modifié par uzivatel, 16 décembre 2010 - 07:47 .
#131
Posté 16 décembre 2010 - 08:03
uzivatel wrote...
PoliteAssasin wrote...
Um... No. In addition to getting all of the DLC's, they're getting some pack called "Recon Operations" or "Operations Recon". One of the two anyways. But it's exclusive to the PS3. This was confirmed a while ago.
-PoliteIt may be some doublespeak, but it seems like they are not including the non-story DLCs with the package (they may release those for free on PSN as they did with BDtS on PC and be technically right).Jesse Houston wrote...
Firstly I'd like to talk about what's on the BluRay Disc; Of course Mass Effect 2 will be included. On top of that, Lair of the Shadow Broker, Project Overlord, Kasumi: Stolen Memory and the Blood Dragon Armour.
Also included is, as on Xbox 360 and PC, an access code to the Cerberus Network. This will give you instant access to the same great lineup of Downloadable Content such as Zaeed and Firewalker.
We've talked briefly about the Interactive Comic. BioWare Edmonton (the group that made Mass Effect 2) teamed up with the fine folks at Dark Horse Comics to create an interactive backstory. While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your Mass Effect universe. This interactive comic's initial release will be exclusive to PS3 owners who would be otherwise unable to realize the full effect of choice in the Mass Effect universe and will be included on the Cerberus Network.
There will also be some DLC Bundles, such as the Aegis Pack as well as exclusive both Free and Paid DLC for all PlayStation 3 owners such as the Recon Operations Pack.
Edit: While I can't go into details all of this content is or was available to Xbox/PC Owners but otherwise wouldn't be available to PS3 owners.
More details about this will be released later.![]()
Lastly - As we're still a little while away from shipping this game, therefor some of these details are subject to changing.I think they are going to use the ME2 engine on the 360 with only minor updates.PARAGON87 wrote...
I hope that the 360 verison of ME3 will look just as good, or even better, than the PS3 version of ME2.
So I did get the name right
A for the ME3 on the 360, it will use the same engine that ME2 on the PS3 is using. They're not going to develop two different versions of the games, and there would be no reason not to have the 360 use the ME3 engine build. The ME3 engine wasn't optimized specifically for the PS3, they just happen to be using it since the PS3's version is coming out a year later. So expect the same engine on all 3 platforms for ME3.
-Polite
#132
Posté 16 décembre 2010 - 08:08
#133
Posté 16 décembre 2010 - 08:10
Forsythia wrote...
Indeed. BioWare might call it the ME3 engine, but it's just the Unreal engine ME2 uses with tweaks. There is no reason why it couldn't be used for the 360 version.
Exactly. The only reason ME2 PS3 is getting it is because of the delayed release. I doubt that ME3's version of UE3 was done when ME2 was released for xbox/pc.
-Polite
#134
Posté 16 décembre 2010 - 08:11
#135
Posté 16 décembre 2010 - 08:15
The same could be said about ME2PS3 - why develop two different version? Yet they did just that.PoliteAssasin wrote...
A for the ME3 on the 360, it will use the same engine that ME2 on the PS3 is using. They're not going to develop two different versions of the games, and there would be no reason not to have the 360 use the ME3 engine build. The ME3 engine wasn't optimized specifically for the PS3, they just happen to be using it since the PS3's version is coming out a year later. So expect the same engine on all 3 platforms for ME3.
-Polite
Assets like models, textures, sounds etc. seem to be compatible between the new version and old version as ME23PS3 seems to be using the original assets.
At the same time not using the new engine saves time and money - the old engine is already runing on the 360, no big changes needed. Since there is probably not going to be some huge difference (its all UE3 based after all), they are going to use the old "looks different because its different architectures".
Modifié par uzivatel, 16 décembre 2010 - 08:17 .
#136
Posté 16 décembre 2010 - 08:26
uzivatel wrote...
The same could be said about ME2PS3 - why develop two different version? Yet they did just that.PoliteAssasin wrote...
A for the ME3 on the 360, it will use the same engine that ME2 on the PS3 is using. They're not going to develop two different versions of the games, and there would be no reason not to have the 360 use the ME3 engine build. The ME3 engine wasn't optimized specifically for the PS3, they just happen to be using it since the PS3's version is coming out a year later. So expect the same engine on all 3 platforms for ME3.
-Polite
Assets like models, textures, sounds etc. seem to be compatible between the new version and old version as ME23PS3 seems to be using the original assets.
At the same time not using the new engine saves time and money - the old engine is already runing on the 360, no big changes needed. Since there is probably not going to be some huge difference, they are going to use the old "looks different because its different architectures".
The reason they used ME3's version is because it's coming out a year later. Obviously ME2 PS3's development took place either after, or really close to the end of ME2 xbox/pc. I'm leaning towards the former given that they started working on ME3 in december according to Casey Hudson. So if you're planning on releasing the same game a year later, why not use the new engine that you've created for the next installment? Why continue to use the old engine? Of course the assets would be the same, but the mechanics of the engine has changed. I don't think you understand that there is one engine, not console specific versions. You're acting as if Bioware made the ME3 version solely for ME2/3 on the PS3. That's wrong. It has nothing to do with time and money. ME3 on the 360 will feature the same engine as ME2/3 on the PS3. It's simple as that. The content files are compatible with all three of the platforms - PS3, Xbox, and PC. It's simply a matter of cooking the content for a specific console.
-Polite
#137
Posté 16 décembre 2010 - 08:33
PoliteAssasin wrote...
uzivatel wrote...
The same could be said about ME2PS3 - why develop two different version? Yet they did just that.PoliteAssasin wrote...
A for the ME3 on the 360, it will use the same engine that ME2 on the PS3 is using. They're not going to develop two different versions of the games, and there would be no reason not to have the 360 use the ME3 engine build. The ME3 engine wasn't optimized specifically for the PS3, they just happen to be using it since the PS3's version is coming out a year later. So expect the same engine on all 3 platforms for ME3.
-Polite
Assets like models, textures, sounds etc. seem to be compatible between the new version and old version as ME23PS3 seems to be using the original assets.
At the same time not using the new engine saves time and money - the old engine is already runing on the 360, no big changes needed. Since there is probably not going to be some huge difference, they are going to use the old "looks different because its different architectures".
The reason they used ME3's version is because it's coming out a year later. Obviously ME2 PS3's development took place either after, or really close to the end of ME2 xbox/pc. I'm leaning towards the former given that they started working on ME3 in december according to Casey Hudson. So if you're planning on releasing the same game a year later, why not use the new engine that you've created for the next installment? Why continue to use the old engine? Of course the assets would be the same, but the mechanics of the engine has changed. I don't think you understand that there is one engine, not console specific versions. You're acting as if Bioware made the ME3 version solely for ME2/3 on the PS3. That's wrong. It has nothing to do with time and money. ME3 on the 360 will feature the same engine as ME2/3 on the PS3. It's simple as that. The content files are compatible with all three of the platforms - PS3, Xbox, and PC. It's simply a matter of cooking the content for a specific console.
-Polite
Completly agrees on this. I see no problem with a graphics update, it's not like the PS3 is getting exlucsive content, well yes they the Recon operations pack, but I don't mind them getting a few extra armors or guns, now if it was extra gameplay I would be unsatisfied. As for exclusive content for ME3, I reckon that there will be timed exclusives like for Fallout 3 & New Vegas.
#138
Posté 16 décembre 2010 - 09:02
That would be the case if they were using the vanilla UE3.PoliteAssasin wrote...
I don't think you understand that there is one engine, not console specific versions. You're acting as if Bioware made the ME3 version solely for ME2/3 on the PS3. That's wrong. It has nothing to do with time and money. ME3 on the 360 will feature the same engine as ME2/3 on the PS3. It's simple as that. The content files are compatible with all three of the platforms - PS3, Xbox, and PC. It's simply a matter of cooking the content for a specific console.
-Polite
Its EA we are talking about - its going to be more like Mirrors Edge, Medal of Honor, Dead Space 2, ...Xarello111 wrote...
Completly agrees on this. I see no problem with a graphics update, it's not like the PS3 is getting exlucsive content, well yes they the Recon operations pack, but I don't mind them getting a few extra armors or guns, now if it was extra gameplay I would be unsatisfied. As for exclusive content for ME3, I reckon that there will be timed exclusives like for Fallout 3 & New Vegas.
Modifié par uzivatel, 16 décembre 2010 - 09:08 .
#139
Posté 16 décembre 2010 - 09:07
uzivatel wrote...
That would be the case if they were using the vanilla UE3.PoliteAssasin wrote...
I don't think you understand that there is one engine, not console specific versions. You're acting as if Bioware made the ME3 version solely for ME2/3 on the PS3. That's wrong. It has nothing to do with time and money. ME3 on the 360 will feature the same engine as ME2/3 on the PS3. It's simple as that. The content files are compatible with all three of the platforms - PS3, Xbox, and PC. It's simply a matter of cooking the content for a specific console.
-Polite
Sorry man, but you're completely wrong. The ME3 version of the UE3 will be used in the Xbox/PC versions of Mass Effect 3 in addition to the PS3. To think otherwise is not only illogical, but, and forgive my straightforwardness, completely dumb.
Mass Effect 1 PC and Xbox use the same engine version. Mass Effect 2 PC and Xbox use the same engine version (Optimized ME1 engine). Mass Effect 2 PS3, ME3 PS3, and ME3 PC will all use the same engine version (Optimized ME2 engine).
-Polite
Modifié par PoliteAssasin, 16 décembre 2010 - 09:13 .
#140
Posté 16 décembre 2010 - 09:16
As if Bioware will not only upgrade PS3s ME2...and ME3....But leave 360 and PC ME3 on the same thing ME2 was on with no improvments?...If thats what hes saying...theres no way he can be serious.
Also the same guy saying PS3 will get exclusive content for ME3? Im not buying ME3 at all if thats the case...and Bioware would have to be FOOLS to think they owe PS3 players still after pulling out all the stops on this ME2 bs
#141
Posté 16 décembre 2010 - 09:17
Seems like some video game companies are completely dumb as such thing is not unheard of...PoliteAssasin wrote...
Sorry man, but you're completely wrong. The ME3 version of the UE3 will be used in the Xbox/PC versions of Mass Effect 3 in addition to the PS3. To think otherwise is not only illogical, but, and forgive my straightforwardness, completely dumb.
-Polite
You think DICE or Visceral owe them anything?PHub88 wrote...
Also the same guy saying PS3 will get exclusive content for ME3? Im not buying ME3 at all if thats the case...and Bioware would have to be FOOLS to think they owe PS3 players still after pulling out all the stops on this ME2 bs
Modifié par uzivatel, 16 décembre 2010 - 09:24 .
#142
Posté 16 décembre 2010 - 09:24
PHub88 wrote...
Is that guy even serious? It sounds like hes just trying to annoy people
I'm beginning to think the same...
uzivatel wrote...
Seems like some video game companies are completely dumb as such thing is not unheard of...PoliteAssasin wrote...
Sorry man, but you're completely wrong. The ME3 version of the UE3 will be used in the Xbox/PC versions of Mass Effect 3 in addition to the PS3. To think otherwise is not only illogical, but, and forgive my straightforwardness, completely dumb.
-Polite
If you think that Bioware modified the engine for ME3 only for the PS3 version of the game, then you're ignorant as to how things work. Not only is it common sense, but for development purposes it would take more time to develop the same game on two separate engines than on one. If you think that for each platform they have to develop on a unique engine, then you're also wrong. I also want to point out, even though it's obvious enough, that in the Bioware Podcast Jesse Houston says that ME2 on the PS3 uses the ME3 engine. Not the PS3 ME3 engine, or the PS3 engine, but the ME3 engine. You're either oblivious in regards to how the engine works, or you're trolling. I'm beginning to think its the latter.
-Polite
#143
Posté 16 décembre 2010 - 09:32
Only a little.PoliteAssasin wrote...
I'm beginning to think the same...He must be joking.
Its probably not that bad since BioWare did just that with ME2PS3...PoliteAssasin wrote...
Not only is it common sense, but for development purposes it would take more time to develop the same game on two separate engines than on one.
-Polite
Modifié par uzivatel, 16 décembre 2010 - 09:34 .
#144
Posté 16 décembre 2010 - 09:33
uzivatel wrote...
That would be the case if they were using the vanilla UE3.PoliteAssasin wrote...
I don't think you understand that there is one engine, not console specific versions. You're acting as if Bioware made the ME3 version solely for ME2/3 on the PS3. That's wrong. It has nothing to do with time and money. ME3 on the 360 will feature the same engine as ME2/3 on the PS3. It's simple as that. The content files are compatible with all three of the platforms - PS3, Xbox, and PC. It's simply a matter of cooking the content for a specific console.
-PoliteIts EA we are talking about - its going to be more like Mirrors Edge, Medal of Honor, Dead Space 2, ...Xarello111 wrote...
Completly agrees on this. I see no problem with a graphics update, it's not like the PS3 is getting exlucsive content, well yes they the Recon operations pack, but I don't mind them getting a few extra armors or guns, now if it was extra gameplay I would be unsatisfied. As for exclusive content for ME3, I reckon that there will be timed exclusives like for Fallout 3 & New Vegas.
Care explain what you mean, because I have no idea
#145
Posté 16 décembre 2010 - 09:37
uzivatel wrote...
Only a little.PoliteAssasin wrote...
I'm beginning to think the same...He must be joking.
Its probably not that bad since BioWare did just that with ME2PS3...PoliteAssasin wrote...
Not only is it common sense, but for development purposes it would take more time to develop the same game on two separate engines than on one.
-Polite
clearly a troll...no one is that....uh
Let me ask you something...if they do it the way you say they are doing it...Do you not see how many 360 and PC users will NOT buy the product of ME3? Why would Bioware, who went to the PS3 in the first place to sell more games...then turn around...and alienate their original costumers and lose their purchases as well...what your saying is backwards...dumb...and cant even be taken serious...Do you really think ME2 is going to sell more on the PS3 than 360? No. Do you even think ME3 will sell more on the PS3? Not a chance...that alone proves how dumb that idea is...not to mention everything else that was said.
#146
Posté 16 décembre 2010 - 09:41
Those are EA companies that released PS3 exclusive content. Not because they thought they owe the PS3 gamers something, but because EA and Sony made an exclusivity agreement.Xarello111 wrote...
Care explain what you mean, because I have no idea
Both Sony and Microsoft made similar agreements with many companies in the past. Nihil Novi.
No one has that different opinions from yours?PHub88 wrote...
clearly a troll...no one is that....uh
I believe the changes are going to be made even on PC - ME2 is not exactly a looker by todays PC standards and they have to do something about it.Let me ask you something...if they do it the way you say they are doing it...Do you not see how many 360 and PC users will NOT buy the product of ME3? Why would Bioware, who went to the PS3 in the first place to sell more games...then turn around...and alienate their original costumers and lose their purchases as well...what your saying is backwards...dumb...and cant even be taken serious...Do you really think ME2 is going to sell more on the PS3 than 360? No. Do you even think ME3 will sell more on the PS3? Not a chance...that alone proves how dumb that idea is...not to mention everything else that was said.
We are not going to buy it? oh, come on ... do you think people are going to watch ME3 on youtube, because PS3 gets the better version? Get real. Of course we are going to buy it, we are going to buy CE, we are going to buy it day one and we are going to enjoy it (unless they **** up really, really bad something about the story).
Modifié par uzivatel, 16 décembre 2010 - 09:54 .
#147
Posté 16 décembre 2010 - 09:46
Well I guess if you conclude that the sky is in fact green, then in your world it must be green. Let me know how that exclusive engine works out for ya when you get it.
-Polite
#148
Posté 16 décembre 2010 - 09:53
Bad enough they get Infamous, God of War, Heavy Rain, Demons' Souls, Lair, Trine, Uncharted, LittleBigPlanet, Time Crisis and a damn BluRay player, plus Move with is better than crappy Kinect for hardcore gaming... on top of all that, they get ME2 without disc swapping (I bet you can recruit all the damn companions at the outset like they originally intended now), a graphics facelift AND exclusive content?
I am not upset with Bioware, they were smart. I'm upset with myself for buying into Bull Gates' crappy console. Never again! *shakes fist*
#149
Posté 16 décembre 2010 - 09:55
And to think people thought I was trolling.Optimystic_X wrote...
I was getting a PS3 anyway and selling my Micro**** Xbox, this confirms it.
Bad enough they get Infamous, God of War, Heavy Rain, Demons' Souls, Lair, Trine, Uncharted, LittleBigPlanet, Time Crisis and a damn BluRay player, plus Move with is better than crappy Kinect for hardcore gaming... on top of all that, they get ME2 without disc swapping (I bet you can recruit all the damn companions at the outset like they originally intended now), a graphics facelift AND exclusive content?
I am not upset with Bioware, they were smart. I'm upset with myself for buying into Bull Gates' crappy console. Never again! *shakes fist*
#150
Posté 16 décembre 2010 - 10:17
1. It's a story heavy game, story is basically the core of everything Mass Effect, it's what's always got it such high ratings. Without ME1, um, what's the point? And no a roughly 15 minute comic does not make up for 30 hours or whatever overall of getting to know your team in ME1.
2. It's on 2 very commonly owned platforms already. Most people have a PC, 360's are dead common too. Anyone who actually really wanted it would probably have it already. The slim is brilliant too, all that breaking stuff is in the past.
Don't get me wrong, I'm glad that ME is getting more coverage, it deserves it. I have no allegiance to Microslop or Sony. I was "raised" a a PC gamer but have owned a PS2 and now a 360. PC is my ME platform though.
It does however overall strike me as unfair on the 360 crowd.
Why? about £20-30 quid's worth of DLC free, including (by the looks of it) the Dr. Pepper stuff which wasn't very available in the UK at least. Improved visuals over the Xbox version (apparently).
So Xbox "loyalists" payed full price at retail, plus all the DLC, preordered and supported etc., then the PS3 version gets upgraded to the new engine and gets it ALL under one box for £40? To my mind, that's bound to ****** people off. As I said, I don't own the Xbox version I'm just sympathising with the anger I've seen. Why didn't they make an Xbox GOTY addition with the new engine upgrade at the same time? They're doing a REALLY bad job of making this a pleasant integration into the community.
Of course I understand Bioware's decision to make the upgrades but surely you can see what I'm getting at? It basically comes down to:
Hardcore fans payed more and get less (in ME2 alone)
Newcomers pay less and get more and not just content like GOTY style, a graphical overhaul too.
I admire Bioware's commitment to always doing the best they can, but come on, think of your fanbase, the current one. As I said though I'll stick to PC for possibiltiy of modding etc. best visuals and a nice interface. If I had to choose a console version I'd go with th 360 version for 2 reasons:
1. It's linked to 1. That's one of the biggest things ME2 got praised for and it's been ripped off a few times now. Story is everything and when even the small things had an impact in places it made it SO personal.
2. I don't like the way the PS3 does lighting. People will probably rage at me for that, but I'm being honest. I'm an art student, so I'm a bit picky. Art design is very important to me, as is presentation. I prefer the 360's lighting in msot things, even over PC at times. Often has a very natural, soft look.




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