Dragon Age II PC system specs announced
#526
Posté 24 janvier 2011 - 02:21
#527
Posté 24 janvier 2011 - 05:29
duder28man wrote...
I'm pretty sure I can run this game...but does anyone think it will be choppy or anything. I know i cant run it on the recommended settings but will I be able to run it smoothly if i choose lower quality settings? It's a HP G61-632NR Notebook PC, 2.1GHz VISION Technology from AMD with AMD Athlon II Dual-Core Processor for Notebook PCs M320, ATI Mobility Radeon HD 4200 Graphics
Thanks
You'd probably have to try the lowest settings, but it is hard to say for sure in that range. Sorry if that is a disappointment.
#528
Posté 24 janvier 2011 - 10:29
duder28man wrote...
I normally don't want to game on PCs. I have a PS3 at home, but I'm teaching in S. Korea for the next year...my PS3 is far, far away. Thought maybe there was a chance for me to play it on my laptop...oh well. Thanks for letting me know before i bought it and cried.
Sorry but with those specs the game is definatly unplayable
#529
Posté 24 janvier 2011 - 11:53
#530
Posté 25 janvier 2011 - 06:56
AMD Phenom II X6 3.2 GHZ with 8 gb, Win 7 64-bit and a Saphire Radeon HD5870 1gb, with a 24¨ BenQ LCD2420 HD
Worried about the small size of the game. DAO took me about 45 hours, I want the same game-time here.
#531
Posté 25 janvier 2011 - 07:03
Peter Klasson wrote...
Should run fine on my:
AMD Phenom II X6 3.2 GHZ with 8 gb, Win 7 64-bit and a Saphire Radeon HD5870 1gb, with a 24¨ BenQ LCD2420 HD
Worried about the small size of the game. DAO took me about 45 hours, I want the same game-time here.
Of course it will run fine, I suspect some kind of bragging here
#532
Posté 25 janvier 2011 - 07:54
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Is it just me or this guys is an **** ?<_<
#533
Posté 25 janvier 2011 - 08:05
Tyrion-Imp wrote...
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Is it just me or this guys is an **** ?<_<
Chris? Well, I'm not sure he's an ass, he just sort of have to make damage control one way or another, it's entirely possible and reasonable he's speaking the truth though, take that as you may.
#534
Posté 25 janvier 2011 - 08:07
FurousJoe wrote...
Tyrion-Imp wrote...
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Is it just me or this guys is an **** ?<_<
Chris? Well, I'm not sure he's an ass, he just sort of have to make damage control one way or another, it's entirely possible and reasonable he's speaking the truth though, take that as you may.
I agree with the damage control but you will not win yourself many fans (and customers) by being unfriendly to your fanbase...however annoying or technologically uneducated they might be.
#535
Posté 25 janvier 2011 - 11:38
Tyrion-Imp wrote...
FurousJoe wrote...
Tyrion-Imp wrote...
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Is it just me or this guys is an **** ?<_<
Chris? Well, I'm not sure he's an ass, he just sort of have to make damage control one way or another, it's entirely possible and reasonable he's speaking the truth though, take that as you may.
I agree with the damage control but you will not win yourself many fans (and customers) by being unfriendly to your fanbase...however annoying or technologically uneducated they might be.
Thought Chris's post was a pretty reasonable response to wild, baseless, uninformed, and possibly damaging speculation (otherwise known as "the average internet debate").
Modifié par Fadook, 25 janvier 2011 - 11:41 .
#536
Posté 26 janvier 2011 - 06:46
Fadook wrote...
Tyrion-Imp wrote...
FurousJoe wrote...
Tyrion-Imp wrote...
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Is it just me or this guys is an **** ?<_<
Chris? Well, I'm not sure he's an ass, he just sort of have to make damage control one way or another, it's entirely possible and reasonable he's speaking the truth though, take that as you may.
I agree with the damage control but you will not win yourself many fans (and customers) by being unfriendly to your fanbase...however annoying or technologically uneducated they might be.
Thought Chris's post was a pretty reasonable response to wild, baseless, uninformed, and possibly damaging speculation (otherwise known as "the average internet debate").
Yeah pretty much that. But what can do you, comes with the territory of having a public internet forum. You should look at the Dead Space 2 armor thread here, now THAT's where you will find baseless, uninformed and possibly damaging speculation.
#537
Posté 26 janvier 2011 - 06:52
#538
Guest_Coru31lion_*
Posté 26 janvier 2011 - 07:32
Guest_Coru31lion_*
#539
Posté 26 janvier 2011 - 07:45
BioWare is awesome, and more programmers need to learn from this example.
#540
Posté 26 janvier 2011 - 07:47
Tyrion-Imp wrote...
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Is it just me or this guys is an **** ?<_<
No, he's not being an @** here. He's responding to silly gamer outrage, panic, and guessing.
#541
Posté 26 janvier 2011 - 07:54
Coru31lion wrote...
I am pretty sure my computer will run the game just fine but the question i have is will my graphics card it is a nvidia geforce gt 430 with 1gb?
Suer it will be fine, maybe not on the highest of high settings, but certainly playable.
#542
Guest_Coru31lion_*
Posté 26 janvier 2011 - 07:55
Guest_Coru31lion_*
#543
Posté 26 janvier 2011 - 08:17
Nobody much is benchmarking that one due to the marketing it is getting. It is not intended to replace the GT 230 / GT 330 pair of OEM cards. It's supposed to be quiet, have a very low thermal signature, and be less capable of running games than the GT 230 was, since it's optimized as an HTPC add-on, not as the current budget model game card. The fact that DA2 is also going to have console game versions, however, means that the graphics won't escalate particularly far beyond where DAO was**. Therefore, if you can run that, you can most likely run the next game as well, just slightly less well that you did with its predecessor.Coru31lion wrote...
I am pretty sure my computer will run the game just fine but the question i have is will my graphics card it is a nvidia geforce gt 430 with 1gb?
** I added the asterisks since the two minimum cards named by DAO, one of which was mere pie in the sky, have been eliminated, which points to changes in the "Small" texture files, which previously were accessible to 128 MB cards and didn't require the full extent of the SM-3 "c" pixel shaders.
Modifié par Gorath Alpha, 26 janvier 2011 - 10:35 .
#544
Posté 26 janvier 2011 - 10:59
I'm thinking of upgrading it, but as it's still definetly viable for some time ahead it would seem pointless if I barely notice an improvement.
#545
Posté 26 janvier 2011 - 11:53
The games that do use dx11 often do not improve much over dx10/9, I would advice on waiting until the GTX260 just doesn't cut it any longer - or when the number of dx11 exclusives start increasing.
Modifié par Yenkaz, 26 janvier 2011 - 11:54 .
#546
Posté 27 janvier 2011 - 12:08
#547
Posté 27 janvier 2011 - 02:17
My current Specs (which i played DA:O with also)
i7 920 D0 OC @ 2.8 i think?
6g Ram
Radeon HD 5870
I also look forward to the testing of DX11
Modifié par Kourui, 27 janvier 2011 - 02:17 .
#548
Posté 27 janvier 2011 - 03:40
Not a huge difference although I can now pretty much everything maxed in any game at 1980x1200 and get 30+ fps. Now to resell the old card on eBay!
#549
Posté 28 janvier 2011 - 06:23
#550
Posté 28 janvier 2011 - 01:30
CesUtd wrote...
Will a core2duo e85003.16Ghz run this game fine? I have a Gigabyte 470GTX ddr5 graphic card and 4gb ram. At the moment I can't afford a new computer but open to suggestions. I use windows 7 ultimate 64bit.
Yes...that was the processor I had before I just updated to an i7. I ran DAO and ME2 in full 1980x1200 res with all options maxed and my average fps was 60 (vertical sync on). Your graphics card should more than be able to handle this game and your processor will not bottleneck it.





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