Dragon Age II PC system specs announced
#76
Posté 16 décembre 2010 - 01:30
#77
Posté 16 décembre 2010 - 01:35
#78
Posté 16 décembre 2010 - 01:49
1. Why no mention of Win7 32-bit in minimum recs? It'll only work on 64-bit Win7? How come it'll work on 32-bit XP and Vista then?
2. Minimum of 7Gb HDD space. It obviously have nothing to do with partial install, as it's sold over digital distribution channels too. Is it ultra-compressed, meaning real time decompressing every time we load the game/new zone in it? Or was something sacrificed? Textures, models, overall content length?
#79
Posté 16 décembre 2010 - 01:51
Chris Priestly wrote...
Xewaka wrote...
What are the recommended and minimum Operative Systems? I'm a stubborn git who refuses to remove his XP sp3.
I'm not sure. Why don't you try reading the above post and find out?
There is minimum, not recommended.
#80
Posté 16 décembre 2010 - 01:53
i hope that is greater than 0
#81
Posté 16 décembre 2010 - 02:05
#82
Posté 16 décembre 2010 - 02:36
I don't see any reason why DA2 cannot run on a 32-bit version of Windows 7 if it can run on a 64-bit version of Windows 7.LexXxich wrote...
Two things bother me with this recs.
1. Why no mention of Win7 32-bit in minimum recs? It'll only work on 64-bit Win7? How come it'll work on 32-bit XP and Vista then?
Jonp382 wrote...
What kind of things will DirectX 11 do? If we're getting tessellation or better depth of field I may upgrade to Windows 7. I dislike the depth of field effect in Dragon Age and Mass Effect; it looks so bad. I'd rather turn it off completely, but If I'm going to be stuck with it I want it to look good.
Link to page about DirectX 11, also named Direct3D 11: en.wikipedia.org/wiki/Direct3D#Direct3D_11
The choice is up to you.
#83
Posté 16 décembre 2010 - 02:42
http://www.game-deba...=The Witcher II
Interestingly, the original Witcher which was easily a 60 hour game (if you do all the quests) needed only 8.5 Gigs of HD space as well. So for the original DA: Origins (which was not even PC voiced over) to take up 20 Gigs of space makes me really question Bioware's use of compression technology back then.
Modifié par Maestro120, 16 décembre 2010 - 02:48 .
#84
Posté 16 décembre 2010 - 02:47
#85
Posté 16 décembre 2010 - 04:12
Xewaka wrote...
There is minimum, not recommended.
Yes there is, right above the minimum. Time to either buy some glasses or clean them.
#86
Posté 16 décembre 2010 - 04:16
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
#87
Posté 16 décembre 2010 - 04:19
As long as you guys don't ever force me to go Windows 7 I have no problems with BioWare products
Keep up the good work. Can't wait for March
#88
Posté 16 décembre 2010 - 04:20
#89
Posté 16 décembre 2010 - 04:20
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
Good stuff EvilPriestly, does this also mean you guys were able to nail down the memory leaks going forward as well? I only ask because Origins to this day still has at least one fairly persistant memory leak.
Modifié par CoS Sarah Jinstar, 16 décembre 2010 - 04:21 .
#90
Posté 16 décembre 2010 - 04:21
Xewaka wrote...
Chris Priestly wrote...
Xewaka wrote...
What are the recommended and minimum Operative Systems? I'm a stubborn git who refuses to remove his XP sp3.
I'm not sure. Why don't you try reading the above post and find out?
There is minimum, not recommended.
Why would XP be under recommended? Its the minimum operating system you can use for DirectX 9c support.
#91
Posté 16 décembre 2010 - 04:26
ErichHartmann wrote...
Why would XP be under recommended? Its the minimum operating system you can use for DirectX 9c support.
I'll ask it another way. There is no recommended OS. Shall we assume the minimum are also recommended?
#92
Posté 16 décembre 2010 - 04:29
Modifié par ErichHartmann, 16 décembre 2010 - 04:30 .
#93
Posté 16 décembre 2010 - 04:29
Vista 32-bit does not acknowledge anything beyond 3.25 gb ... bad times for me.
#94
Posté 16 décembre 2010 - 04:29
#95
Posté 16 décembre 2010 - 04:30
#96
Posté 16 décembre 2010 - 04:33
Whacka wrote...
Jonp382 wrote...
What kind of things will DirectX 11 do? If we're getting tessellation or better depth of field I may upgrade to Windows 7. I dislike the depth of field effect in Dragon Age and Mass Effect; it looks so bad. I'd rather turn it off completely, but If I'm going to be stuck with it I want it to look good.
Link to page about DirectX 11, also named Direct3D 11: en.wikipedia.org/wiki/Direct3D#Direct3D_11
The choice is up to you.
Sorry. I mean to know what graphical improvements DirectX 11 will bring to Dragon Age 2. And that is not up to us; that is the developers responsibility.
#97
Posté 16 décembre 2010 - 04:34
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Thanks.
To anyone, out of genuine curiosity, is there a site, forum or whatever to learn more about what goes under the hood of making a game? The more you know ... and all that.
The requirements are a mixed bag for me. I'm good w/ the recommended stuff w/ the exception of DirectX 11. Still on XP SP3 here and not likely to change. Should be interesting.
#98
Posté 16 décembre 2010 - 04:50
Just for comparison, how big would DA:O be with all those wonderful technologies? Do you plan to re-release it with them in place? How will this different compression scheme affect loading times?Chris Priestly wrote...
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Modifié par LexXxich, 16 décembre 2010 - 04:50 .
#99
Posté 16 décembre 2010 - 05:02
Why would there be a recommended one? Recommended usually only applies to hardware, not the OS. If they're saying DirectX 11 features will be available, though, you can assume that Windows 7 (Or Vista SP2 as mentioned above) would be the recommended OS.Xewaka wrote...
I'll ask it another way. There is no recommended OS. Shall we assume the minimum are also recommended?
#100
Posté 16 décembre 2010 - 05:05
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
See that wasn't so difficult.. was it? A little explanation is always very useful.





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