Basically, this system lets you attach HotU-style AI scripts to your party members. You need to write the script and put the compiled version in your /override folder along with the system itself, and at the moment it's still kinda basic, but for things like making a character always buff or whatever it should (touch wood, so to speak) work just fine. Since it was suggested I start a thread for it, I have (this is it, obviously).
You can get the system here, on the Vault where it is explained in a bit more detail, but since I was asked, here are a few points about it.
When does this custom script run?
It is run by the combat round script, so it ought to fire about once every round, so long as the character is in combat.
Is this compatible with other stuff?
This should be compatible with anything which doesn't change the Character Screen, which this uses, so it is NOT directly compatible with TonyK's AI (though I plan to release a compatible version at some point). However, as _MAU_ pointed out, you can run the script "gui_fredai_change" from the console to use this system even with things like TonyK's.
How does this play with Puppet Mode?
As far as I know, this won't even run in puppet mode, which is probably what most people usually want. However, you can assign a script which will put your characters into what's effectively a puppet mode anyway, if you want, yet still letting it do stuff which you do want them to do.
So, any other questions, ask away. FAQs I'll put up here. Hopefully, some people might find this useful.
Modifié par The Fred, 16 décembre 2010 - 12:51 .





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