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DA2 game length..........


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#226
Ryzaki

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ErichHartmann wrote...

Ryzaki wrote...

Didn't like half of people finish ME2? So is that really a great measure?


Not really. I suspect this is true for most RPGs and games in general.  


Yeah I wouldn't be surprised *thinks of all the RPGs she hasn't finished* Yeesh. I have a number myself. :unsure:

#227
Maria Caliban

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In Exile wrote...

The finishing thing is a general problem in gaming. Did you know the number of people who buy games and then never play them is actually greater than zero?


There are games and books I've had that I've never played or read. So yes, I did know that. In fact, BioWare is the only game developer I can think of where I've bought several of their games and played them all the way through.

#228
Ryzaki

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In Exile wrote...
I don't understand. I thought you mean you had a year in-game, i.e. if you took too long you would get a game-over screen. I don't like games like that.


No you don't get a game over you just can't leave the tower. Your teammates go "No! You can't leave because the eldrich abomination will kill us all!" XD 

Oh, I really liked P2. I just can't stand JRPGs anymore. They're just so similar to each other. We talk about recycled tropes in our media, but JRPGs take it up like 9 notches.


BW has plenty of recycled tropes so I don't see it as a big difference. Frankly I find BW's tropes more annoying in general than JRPGs.

Star Ocean 3 was another game I didn't like. The MMO thing? Bleh.


Yeah the MMO thing was made of fail. Still had a great combat system.

Modifié par Ryzaki, 16 décembre 2010 - 07:22 .


#229
In Exile

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Maria Caliban wrote...

There are games and books I've had that I've never played or read. So yes, I did know that. In fact, BioWare is the only game developer I can think of where I've bought several of their games and played them all the way through.


Can you just explain to me how this happens? I have never bought a game I didn't play all the way through. If I know I might not play a game that much, I would just rent the game. It's a far cheaper proposition.

#230
Guest_simfamUP_*

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Well Length doesn't really matter if it has alot of re-playability qualities. And seeing that classes and personalities seem much more unique (and if dialogue is good) I think we'll enjoy playing this more.

#231
Guest_Hanz54321_*

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In Exile wrote...

Maria Caliban wrote...
I believe David noted previously that their data showed the majority of players never finished the game. I suspect that had a strong influence on the end length of Dragon Age 2, along with regular economics.

That said, I would hope they did pay attention to player complaints about tedium. The deep roads section was one of the most unpleasant gaming experience of that year for me. The spider-queen's lair made me want to headbutt someone.


The finishing thing is a general problem in gaming. Did you know the number of people who buy games and then never play them is actually greater than zero?

It makes sense they'd shorten DA:O (I think it could have used shortening, myself). And I agree with you on the tedium, though I think just about every dungeon in DA:O was longer than it should have been. It captured the feeling of older dungeon crawls, but that wasn't a good thing.

Hanz54321 wrote...
12 MILLION people will sit and play a game
that consists of repetitively running the same content over and over and
OVER just to obtain gear so they can go to the next repetitive dungeon.
They've been doing this for 6 YEARS, mind you.

But the majority
of people who bought DA can't handle a game that runs 80 hours?


To be fair, the condition is strong with those who are MMO fans. And it's a self-selected sample. The people who wouldn't play games that long would never touch an MMO.


Nods.  You've points that rings true to me.  If a game stinks I'll shelf it before I'm done.  I never finished Dungeon Siege 2.  And that was a gift.  I tend not to buy games until I KNOW they are worth playing.  I guess I'm just stunned because DA did not stink.  It is a great game less the bug issues.

Also about the MMO fans - also true.  I played WoW for 4 years.  I quit several times - like a smoker.  Eventually my mindset changed to the one I have now - which is, as you say, I won't go near MMOs.

Modifié par Hanz54321, 16 décembre 2010 - 07:29 .


#232
Ryzaki

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classes being unique don't really add to my enjoyment of the game. (Especially not considering DAO where you can control your party members). So that doesn't enhance replayability. Now awesome dialogue, different outcomes and a rocking story will enhance replaybility.

#233
Vylan Antagonist

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simfamSP wrote...

Well Length doesn't really matter if it has alot of re-playability qualities. And seeing that classes and personalities seem much more unique (and if dialogue is good) I think we'll enjoy playing this more.


I'm not convinced that it's more replayable than DA:O at this point. Tentative evidence seems to point to the contrary, even if only marginally. Granted, the origins themselves were short and the mid-game effects relatively trivial, but they were still more significant contributors to replay value than anything I've seen so far in DA2.

Okay, it's cynical and I'm an awful person for attributing such mercenary considerations to Bioware/EA, but if anything, it seems possible that extra replayability and game length aren't really an efficient design decision. Theoretically, the argument could be made that a 30 hour playthrough would still sell as well as a 100 hour game, but take much less development time and thus be more profitable, as well as being less likely to leave players 'burnt out'. They'd still have plenty of an appetite for DLC though.

Modifié par Vylan Antagonist, 16 décembre 2010 - 07:36 .


#234
ErichHartmann

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Replay value for me is definitely not the same for all RPGs across the board. Icewind Dale, for example, is light on RPG storytelling elements and heavy on character building and challenging fights that encourage strategic gameplay. On the other hand I love RPGs that present choices leading to various outcomes and solutions within the story.

#235
Zjarcal

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In Exile wrote...

Maria Caliban wrote...

There are games and books I've had that I've never played or read. So yes, I did know that. In fact, BioWare is the only game developer I can think of where I've bought several of their games and played them all the way through.


Can you just explain to me how this happens? I have never bought a game I didn't play all the way through. If I know I might not play a game that much, I would just rent the game. It's a far cheaper proposition.


Since I have also bought games that I haven't finished (or in rare cases even played), I'll give my own answer to this question.

Sometimes a game you thought you were going to like ends up annoying you for one reason or another. I've played demos of some games where I liked what I saw, but once I got the full game I wasn't impressed with the rest of the content, to the point that it bored me and it felt like a chore to keep playing. In those cases, I really see no reason to force myself to finish the game. You could say it was a waste of money, but to finish them would've also been a waste of time.

Mind you, this doesn't happen often. In fact, of the 100+ games I have played (out of about 250+ that I own), I don't think I've left more than 10 unfinished. The LOTR: Return of the King comes to mind. I loved the first few sections but then the checkpoint save system really got on my nerves and I just got annoyed with the game. Dungeon Siege is another game I never made it to the end because I was bored to tears playing it.

Could this be avoided by making a more informed purchase? In some cases yes, but in others not really.

As for buying games only to never play them... I'm semi-guilty here. I always take advantage of sales (like the Steam Holiday Sale), to the point that I may buy any game that remotely interests me as long as it's dirt cheap. I haven't played all those games and truth to be told I'm not sure if I ever will. I do intend to, but who knows if other games will keep me away from them.

#236
Bryy_Miller

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Nobody has gaped at the fact of a recommended 4GB of RAM?

#237
RGC_Ines

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Chris Priestly wrote...

Malevolence65 wrote...

 What does "2 less fully VOed langauages" mean?


It means that in DA II we did not record VO in Hungarian or Czech.



:devil:


Tell me please, that there will be not polish voices also..Polish VO actors were terrible enough in Dragon Age Origins and Mass Effect 2...

#238
Zjarcal

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Bryy_Miller wrote...

Nobody has gaped at the fact of a recommended 4GB of RAM?


Not really since that's only for Vista and Windows 7, which I think makes sense. 

*clings to her XP machine*

#239
ErichHartmann

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Bryy_Miller wrote...

Nobody has gaped at the fact of a recommended 4GB of RAM?


Nope.  Anyone with Windows 7 should be gaming with at least 4GB of RAM.  Especially if you care about playing on highest visual qualities.   

#240
Bryy_Miller

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Zjarcal wrote...

Bryy_Miller wrote...

Nobody has gaped at the fact of a recommended 4GB of RAM?


Not really since that's only for Vista and Windows 7, which I think makes sense. 

*clings to her XP machine*


You should really try W7. It's great, and has tons of great features. And it works on a mac.

Modifié par Bryy_Miller, 16 décembre 2010 - 08:03 .


#241
Grumpy Old Wizard

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Vylan Antagonist wrote...
I'm not convinced that it's more replayable than DA:O at this point. Tentative evidence seems to point to the contrary, even if only marginally. Granted, the origins themselves were short and the mid-game effects relatively trivial, but they were still more significant contributors to replay value than anything I've seen so far in DA2.


Yeah,. with  two-thirds of the playable races removed, fewer specialities, fewer spells,  shorter game length, less party customization, one origin,  ect, the game is a lock to be less replayable.

Modifié par Grumpy Old Wizard, 16 décembre 2010 - 08:08 .


#242
SirOccam

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Dude, you could tell us the sky over Thedas will be blue and you'd get at least a dozen pages on it. We're forumites. It's what we do.

#243
deuce985

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People not finishing the game probably is because of repetitiveness, like someone mentioned earlier. I love Bioware games but some areas they definitely can improve on. They seem to have a bad habit(as mentioned) of taking great stories and just throwing filler content in bad places. We need more quests like Sacred Ashes in DA2. It captivates you from beginning to end with mystery, intrigue and culture. Bioware also has a bad habit to making repetitive side-quests with repetitive geography. Am I the only one that notices Bioware recycles the same environments over? It happened a lot in ME1 and DA:O.

All this combined together makes people start losing interest. You need color through your entire game. On that regard, Bioware shouldn't use player interest as a gauge into cutting game content. But if they feel they need to shorten the game to make the main story and side-quests more focused/fun, then I'm all for it. Perhaps 50 hours is simply too long of a development game on strict deadlines. If they're just cutting into short cuts because they're not creative enough to keep you interested in a 50 hour experience, then shame on Bioware.

That might sound harsh but I hold Bioware to high regard and know they're more than talented to keep everyone interested for 50 hours...:lol:

Modifié par deuce985, 16 décembre 2010 - 08:26 .


#244
MerinTB

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Not finishing a game is a very, very, very common thing.



Game length is only a small reason that happens - for many people it's interests or attention span. A lot of gamers ((I have no clue numbers or percentages, but I've met and read posts from many) don't care about story so not finishing a game is not a big thing - they play games for mechanics and once they've mastered them or something new comes along, time for a new game.



The real rarity in gaming (and this was something that had to be beaten into my skull because I though I was part of the norm in this and not the niche minority) is replaying a game.

#245
Vylan Antagonist

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MerinTB wrote...

The real rarity in gaming (and this was something that had to be beaten into my skull because I though I was part of the norm in this and not the niche minority) is replaying a game.


Definitely more true these days than in the 80s when I was growing up.

One of the things I really loved about ME was the way they tied tangible in-game benefits to the achievements and thus encouraged subsequent playthroughs. It was heads-above anyone else in that regard (Dead Rising is the only other game that kinda does this that I can think of) and I was really terribly disappointed it was abandoned in the sequel.

#246
In Exile

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Zjarcal wrote...

Since I have also bought games that I haven't finished (or in rare cases even played), I'll give my own answer to this question.


I get how that happens. I tend to be pretty judicious with my purchases, but I did buy some games that I've never gotten around to finishing. Star Ocean 3 ironically enough is one example.

As for buying games only to never play them... I'm semi-guilty here. I always take advantage of sales (like the Steam Holiday Sale), to the point that I may buy any game that remotely interests me as long as it's dirt cheap. I haven't played all those games and truth to be told I'm not sure if I ever will. I do intend to, but who knows if other games will keep me away from them.


So it's a chance of impulse buying? At least for you?

#247
Zjarcal

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In Exile wrote...

So it's a chance of impulse buying? At least for you?


You could say that. For example, if I see that a game like say, Metro 2033 (which I know has gotten good reviews even if I'm not necessarily interested in it), is on sale for less than $10, it's a bit hard for me to resist. Will I get around to play it eventually? That's the plan for sure, but I can't say when. I have bought games like that (that is, on sale) and sometimes let them sit on the shelf (or digital shelf in the case of Steam) for years before I actually touch them.

Now, I would never spend $60 on an impulse buy. If I'm going to spend that amount of money then I will be much more cautious. Well, when I was younger I was more prone to doing this but not anymore.

With that being said, the only way I'll leave a game unfinished is if I find it a complete chore to play it, with absolutely nothing to hold my interest. I have dragged myself through a few games that may not have been that great, but at least had an interesting story.

I do find it sad that for some people finishing a game is a rarity, even if they are enjoying a game.

#248
Hawksblud

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MerinTB wrote...

The real rarity in gaming (and this was something that had to be beaten into my skull because I though I was part of the norm in this and not the niche minority) is replaying a game.


I'm always thrown by this. Maybe it's because, growing up, my parents never/ have never bought me video games, always claiming them a 'waste of time'... if I got a game, you can be damn sure that I argued for it for months, or bought it with my own money and played it mostly covertly. Thankfully, my family has gotten better about this... but I'm still the sort to hold my games in very high regard. I only buy it if I really want it.. and am willing to be amused by it for a very long time.. but I see how it would be easy not to have that regard if spending money on video games was less.. stigmatized? For me, I still have to control the knee-jerk waste-of-time-and-money reaction, and so I'd better /love/ it.

#249
In Exile

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I think it's a personality thing. My friends never re-read books. They look at me like there's just something iffy about me re-reading. Their reaction is, but you did it once, so what's the point? Whereas mine is, the thing is fun. Why not repeat?

#250
Faust1979

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I just want the game to be fun Jade Empire is awesome and that is probably the shortest game Bioware made. So whether it's long or short I don't care as long as it entertains me