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DA2 game length..........


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#126
Ryzaki

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Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.

#127
ErichHartmann

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Ryzaki wrote...

Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.


Or a mod simply closing a duplicate thread. :D 

#128
upsettingshorts

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Ryzaki wrote...

Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.


I thought it was obvious it was locked because it was basically a duplicate of this one.

:ph34r:

Modifié par Upsettingshorts, 16 décembre 2010 - 06:30 .


#129
Ryzaki

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Upsettingshorts wrote...

Ryzaki wrote...

Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.


I thought it was obvious it was locked because it was basically a duplicate of this one.

:ph34r:


True but even duplicates get reassurances when the thread is completely off base.

#130
upsettingshorts

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Depends who is closing the thread, doesn't it?

That being said I don't expect an official response, but I don't think that other thread being closed is indicative of anything in particular.

Modifié par Upsettingshorts, 16 décembre 2010 - 06:32 .


#131
Snoteye

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slimgrin wrote...

I have a hard time believing they would whittle DA's 50-60 hr journey down to 20-25 hrs. They know better than that.

Developers have compared it to ME2 in length.

But Zodav is correct, install size says absolutely nothing about game length. Alpha Protocol is just 1GB, NO, IT'S NOT and other examples have already been posted. The only reason people have to expect a larger install size is that RPGs are often unoptimised behemoths (BioWare is very guilty of this).

Modifié par Snoteye, 16 décembre 2010 - 06:36 .


#132
Ryzaki

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Yeah it does and we don't know because they didn't bother posting "duplicate thread blah blah blah."

Alpha Protocal 1GB *spites out water*

Alpha Protocal is 10GB! 

The mind boggles on how you got a one gig installation size for AP.:blink:

Modifié par Ryzaki, 16 décembre 2010 - 06:33 .


#133
Brockololly

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slimgrin wrote...

I have a hard time believing they would whittle DA's 50-60 hr journey down to 20-25 hrs. They know better than that.


I don't know- with Origins the length of the game was often touted as a big selling point, the fact that Origins was this massive game and thus a great value.

When Awakening rolled around, any time the question of length was broached, you'd simply get a wishy washy answer, often citing how people's time with Origins differed greatly. Now, Awakening was about as long as I expected it to be (~15-20hours) but if DA2 is skewing more towards that or is only around 30 hours, thats pretty disappointing.

Telling us its between Awakening and Origins length is like saying its located somewhere between Tokyo and New York City.

#134
Leonia

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It's a conspiracy! Actually, it's rare to see threads get locked without a mod commenting on them (even if it is just to say "this is a duplicate thread - end of line" or whatever).

#135
Atakuma

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Snoteye wrote...

slimgrin wrote...

I have a hard time believing they would whittle DA's 50-60 hr journey down to 20-25 hrs. They know better than that.

Developers have compared it to ME2 in length.

But Zodav is correct, install size says absolutely nothing about game length. Alpha Protocol is just 1GB, and other examples have already been posted. The only reason people have to expect a larger install size is that RPGs are often unoptimised behemoths (BioWare is very guilty of this).

Alpha protocol is 10 GB, what are you smoking?

#136
Snoteye

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Ryzaki wrote...

Alpha Protocal 1GB *spites out water*

Alpha Protocal is 10GB!

Mine clearly says 1110MB. But granted that is the Steam version.

[Edit]
Steam can't count. You are correct.

Modifié par Snoteye, 16 décembre 2010 - 06:35 .


#137
Talon_Wu

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There won't be any devs confirming or denying until tomorrow at this point - it's 11:30 pm in Edmonton now. Have to wait to see if there's supposed to be a 1 in front of the 7.

#138
Leonia

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And it is the minimum disc space, not the recommended disc space, right? Shouldn't they have told us a number for the recommended?

#139
Ryzaki

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Snoteye wrote...

Ryzaki wrote...

Alpha Protocal 1GB *spites out water*

Alpha Protocal is 10GB!

Mine clearly says 1110MB. But granted that is the Steam version.


What.

Alpha Protocol is a spy action-RPG game developed by Obsidian
Entertainment and published by SEGA, In order to run Alpha Protocol The
Espionage RPG properly, your PC MUST meet or exceed these minimum
requirements:

Operating System: Windows XP/Vista

CPU: 2.4+ GHZ Intel or 2.0+ GHZ AMD Processor

Memory: 1 GB RAM for Win XP and 2 GB RAM For Win Vista

Video Card: NVIDIA GeForce 6 series (6800GT or better,) ATI 1300XT series or greater

Hard Drive: At least 12 GB of free space

Sound Card: DirectX 9.0c compatible sound card and drivers

DirectX: 9.0c


I don't know why STEAM would make the game so small.

Edit: Just saw your correction.

Steam doesn't know how to count to ten. :P

Modifié par Ryzaki, 16 décembre 2010 - 06:39 .


#140
Snoteye

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leonia42 wrote...

And it is the minimum disc space, not the recommended disc space, right? Shouldn't they have told us a number for the recommended?

There is probably only one type of installation.

#141
Iberius

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Talon_Wu wrote...

There won't be any devs confirming or denying until tomorrow at this point - it's 11:30 pm in Edmonton now. Have to wait to see if there's supposed to be a 1 in front of the 7.


I sort of doubt they will comment on this much. It's possible I suppose, but I don't think it would be good for advertising if they gave an approx. length of the game. True, they have said it will be shorter than Origins but I don't think we will get much more than that.

#142
upsettingshorts

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It is a display error. Mine says 1100MB as well in the client, but using Windows Explorer it adds up to 11.1GB.

#143
Zodav

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Brockololly wrote...

Good point on the compute shaders I guess. But still, comparing Civ V to DA, isn't exactly 1:1, even if they both use DX11, is it?

Even if DX11 is helping with the compute shaders or its better optimized with multiple cores, does that really make up the disparity between 20 GB for Origins and only 7GB in DA2- even factoring in that it'll be a shorter game? I don't know, but that seems like a stretch maybe.


Yes, Civ V isn't a 1:1 comparison with DA2 since they are different genres with different needs (not to mention different developers), but the tech used could be similiar. 

Bioware could be using tesselation for all the 3d models to keep their file sizes down with a low rez base model, then smoothing them with tesselation in the graphics card. 

They could just install all the compressed files to the hard drive from the DVD, and just do realtime streaming and decompression from the hard drive to memory while you're playing using a 2nd core.

There could be many technical reasons why the install size could be 7GB, besides the length of the game being dramatically shorter.

#144
Brockololly

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Well, if they get to saying what exactly they're using DX11 for in DA2, then if they get going on compute shaders and the like that may make sense, but I'll be damned if DX11 or setting the min spec at a dual core really makes that much of a difference. Maybe that plus engine optimizations really does? I don't know but that seems like a bit of a stretch.

Zodav wrote...

Bioware could be using tesselation for all the 3d models to keep their file sizes down with a low rez base  model, then smoothing them with tesselation in the graphics card. 


They could just install all the compressed files to the hard drive from the DVD, and just do realtime streaming and decompression from the hard drive to memory while you're playing using a 2nd core.


Good points all around I guess. I just can't recall a game in recent memory thats been of any significant length that hasn't at least been about 10GB.

And to what extent BioWare is really embracing DX11, as it seems like most games that have utilized it so far, maybe with the exception of maybe Metro 2033, don't use it to any significant effect to help the performance of the game.

Modifié par Brockololly, 16 décembre 2010 - 06:46 .


#145
Iberius

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Zodav wrote...

Brockololly wrote...

Good point on the compute shaders I guess. But still, comparing Civ V to DA, isn't exactly 1:1, even if they both use DX11, is it?

Even if DX11 is helping with the compute shaders or its better optimized with multiple cores, does that really make up the disparity between 20 GB for Origins and only 7GB in DA2- even factoring in that it'll be a shorter game? I don't know, but that seems like a stretch maybe.


Yes, Civ V isn't a 1:1 comparison with DA2 since they are different genres with different needs (not to mention different developers), but the tech used could be similiar. 

Bioware could be using tesselation for all the 3d models to keep their file sizes down with a low rez base model, then smoothing them with tesselation in the graphics card. 

They could just install all the compressed files to the hard drive from the DVD, and just do realtime streaming and decompression from the hard drive to memory while you're playing using a 2nd core.

There could be many technical reasons why the install size could be 7GB, besides the length of the game being dramatically shorter.


Iberius approves ths message........even though he is in ignorance as to what it means Posted Image

#146
Ryzaki

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I hope that direct x11 is the case because so far those textures are not impressive from what I've seen.

#147
Talon_Wu

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Iberius wrote...

Talon_Wu wrote...

There won't be any devs confirming or denying until tomorrow at this point - it's 11:30 pm in Edmonton now. Have to wait to see if there's supposed to be a 1 in front of the 7.


I sort of doubt they will comment on this much. It's possible I suppose, but I don't think it would be good for advertising if they gave an approx. length of the game. True, they have said it will be shorter than Origins but I don't think we will get much more than that.


Giving faulty (presumably) tech specs isn't really giving a game length, though we can extrapolate when comparing to other games. They have to give the full tech specs sometime, and everyone wanted them before the preorder end date.
With the size of most hard drives these days, it probably isn't even that important for upgrade plans, not like processor/ video card specs. If you quote those wrong, people tend to get a bit testy.
Yeah, shorter than Origins, with ten years to cover. Don't get me started with "time jumps." *shudder*

edit: grammar fail

Modifié par Talon_Wu, 16 décembre 2010 - 06:53 .


#148
deuce985

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It has already been confirmed this game will be shorter than DA:O but longer than Awakening. That probably puts the game at somewhere between 20-30 hours with side-quests included. Honestly, they needed to cut down on DA:O and I love longer games. It dragged on in areas that didn't really make sense. Either make them more interesting or cut down the game. Considering their dev cycle is much shorter than the original DA:O...it is only natural they have to cut down somewhere.

I'm surprised DA2 requires recent video cards GTX 460 and 5850 as recommended. Doesn't look like much of a graphical improvement over DA at all. Either way, doesn't hurt me as I just bought a GTX 570. I should have more than enough graphical power to run this game. Definitely have plenty of CPU on a 3.9 OCed six core...

I wouldn't read into the 7GBs too much. But it is interesting. PC games use uncompressed textures most of the time...

Seems about right though if the game is half the size of DA:O which probably took me around 50 hours to beat. Is 20-30 hours really a short game though? If they can make it more focused and interesting on the main story, I'll be happy. Like I said, they had too many parts that didn't seem necessary. If they cut down on less side-quests that are far more interesting, I'd much prefer that too.

Modifié par deuce985, 16 décembre 2010 - 07:17 .


#149
RussianSpy27

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Source, please?

#150
Brockololly

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deuce985 wrote..
I'm surprised DA2 requires recent video cards GTX 460 and 5850 as recommended.

Those are only the recommended cards for DX11, non DX11 recommended card is the 8800GTS 512.


deuce985 wrote..
Seems about right though if the game is half the size of DA:O which probably took me around 50 hours to beat. Is 20-30 hours really a short game though?

For a solely single player RPG, I'd consider 20-30 hours pretty short, especially when they're raising the price of the PC version too. Now it could be a great 20-30 hours, but I had a great 70-80 hours with Origins all the same. 20-30 hours may be long for something like a shooter, but its not that long for an RPG.