DA2 game length..........
#126
Posté 16 décembre 2010 - 06:28
#127
Posté 16 décembre 2010 - 06:29
Ryzaki wrote...
Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.
Or a mod simply closing a duplicate thread.
#128
Posté 16 décembre 2010 - 06:29
Ryzaki wrote...
Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.
I thought it was obvious it was locked because it was basically a duplicate of this one.
Modifié par Upsettingshorts, 16 décembre 2010 - 06:30 .
#129
Posté 16 décembre 2010 - 06:30
Upsettingshorts wrote...
Ryzaki wrote...
Really though I think the fact that the other thread was locked without even a word of reassurance is pretty iffy.
I thought it was obvious it was locked because it was basically a duplicate of this one.
True but even duplicates get reassurances when the thread is completely off base.
#130
Posté 16 décembre 2010 - 06:31
That being said I don't expect an official response, but I don't think that other thread being closed is indicative of anything in particular.
Modifié par Upsettingshorts, 16 décembre 2010 - 06:32 .
#131
Posté 16 décembre 2010 - 06:31
Developers have compared it to ME2 in length.slimgrin wrote...
I have a hard time believing they would whittle DA's 50-60 hr journey down to 20-25 hrs. They know better than that.
But Zodav is correct, install size says absolutely nothing about game length.
Modifié par Snoteye, 16 décembre 2010 - 06:36 .
#132
Posté 16 décembre 2010 - 06:32
Alpha Protocal 1GB *spites out water*
Alpha Protocal is 10GB!
The mind boggles on how you got a one gig installation size for AP.
Modifié par Ryzaki, 16 décembre 2010 - 06:33 .
#133
Posté 16 décembre 2010 - 06:32
slimgrin wrote...
I have a hard time believing they would whittle DA's 50-60 hr journey down to 20-25 hrs. They know better than that.
I don't know- with Origins the length of the game was often touted as a big selling point, the fact that Origins was this massive game and thus a great value.
When Awakening rolled around, any time the question of length was broached, you'd simply get a wishy washy answer, often citing how people's time with Origins differed greatly. Now, Awakening was about as long as I expected it to be (~15-20hours) but if DA2 is skewing more towards that or is only around 30 hours, thats pretty disappointing.
Telling us its between Awakening and Origins length is like saying its located somewhere between Tokyo and New York City.
#134
Posté 16 décembre 2010 - 06:32
#135
Posté 16 décembre 2010 - 06:34
Alpha protocol is 10 GB, what are you smoking?Snoteye wrote...
Developers have compared it to ME2 in length.slimgrin wrote...
I have a hard time believing they would whittle DA's 50-60 hr journey down to 20-25 hrs. They know better than that.
But Zodav is correct, install size says absolutely nothing about game length. Alpha Protocol is just 1GB, and other examples have already been posted. The only reason people have to expect a larger install size is that RPGs are often unoptimised behemoths (BioWare is very guilty of this).
#136
Posté 16 décembre 2010 - 06:34
Mine clearly says 1110MB. But granted that is the Steam version.Ryzaki wrote...
Alpha Protocal 1GB *spites out water*
Alpha Protocal is 10GB!
[Edit]
Steam can't count. You are correct.
Modifié par Snoteye, 16 décembre 2010 - 06:35 .
#137
Posté 16 décembre 2010 - 06:34
#138
Posté 16 décembre 2010 - 06:35
#139
Posté 16 décembre 2010 - 06:36
Snoteye wrote...
Mine clearly says 1110MB. But granted that is the Steam version.Ryzaki wrote...
Alpha Protocal 1GB *spites out water*
Alpha Protocal is 10GB!
What.
Alpha Protocol is a spy action-RPG game developed by Obsidian
Entertainment and published by SEGA, In order to run Alpha Protocol The
Espionage RPG properly, your PC MUST meet or exceed these minimum
requirements:
Operating System: Windows XP/Vista
CPU: 2.4+ GHZ Intel or 2.0+ GHZ AMD Processor
Memory: 1 GB RAM for Win XP and 2 GB RAM For Win Vista
Video Card: NVIDIA GeForce 6 series (6800GT or better,) ATI 1300XT series or greater
Hard Drive: At least 12 GB of free space
Sound Card: DirectX 9.0c compatible sound card and drivers
DirectX: 9.0c
I don't know why STEAM would make the game so small.
Edit: Just saw your correction.
Steam doesn't know how to count to ten.
Modifié par Ryzaki, 16 décembre 2010 - 06:39 .
#140
Posté 16 décembre 2010 - 06:36
There is probably only one type of installation.leonia42 wrote...
And it is the minimum disc space, not the recommended disc space, right? Shouldn't they have told us a number for the recommended?
#141
Posté 16 décembre 2010 - 06:37
Talon_Wu wrote...
There won't be any devs confirming or denying until tomorrow at this point - it's 11:30 pm in Edmonton now. Have to wait to see if there's supposed to be a 1 in front of the 7.
I sort of doubt they will comment on this much. It's possible I suppose, but I don't think it would be good for advertising if they gave an approx. length of the game. True, they have said it will be shorter than Origins but I don't think we will get much more than that.
#142
Posté 16 décembre 2010 - 06:37
#143
Posté 16 décembre 2010 - 06:41
Brockololly wrote...
Good point on the compute shaders I guess. But still, comparing Civ V to DA, isn't exactly 1:1, even if they both use DX11, is it?
Even if DX11 is helping with the compute shaders or its better optimized with multiple cores, does that really make up the disparity between 20 GB for Origins and only 7GB in DA2- even factoring in that it'll be a shorter game? I don't know, but that seems like a stretch maybe.
Yes, Civ V isn't a 1:1 comparison with DA2 since they are different genres with different needs (not to mention different developers), but the tech used could be similiar.
Bioware could be using tesselation for all the 3d models to keep their file sizes down with a low rez base model, then smoothing them with tesselation in the graphics card.
They could just install all the compressed files to the hard drive from the DVD, and just do realtime streaming and decompression from the hard drive to memory while you're playing using a 2nd core.
There could be many technical reasons why the install size could be 7GB, besides the length of the game being dramatically shorter.
#144
Posté 16 décembre 2010 - 06:41
Zodav wrote...
Bioware could be using tesselation for all the 3d models to keep their file sizes down with a low rez base model, then smoothing them with tesselation in the graphics card.
They could just install all the compressed files to the hard drive from the DVD, and just do realtime streaming and decompression from the hard drive to memory while you're playing using a 2nd core.
Good points all around I guess. I just can't recall a game in recent memory thats been of any significant length that hasn't at least been about 10GB.
And to what extent BioWare is really embracing DX11, as it seems like most games that have utilized it so far, maybe with the exception of maybe Metro 2033, don't use it to any significant effect to help the performance of the game.
Modifié par Brockololly, 16 décembre 2010 - 06:46 .
#145
Posté 16 décembre 2010 - 06:44
Zodav wrote...
Brockololly wrote...
Good point on the compute shaders I guess. But still, comparing Civ V to DA, isn't exactly 1:1, even if they both use DX11, is it?
Even if DX11 is helping with the compute shaders or its better optimized with multiple cores, does that really make up the disparity between 20 GB for Origins and only 7GB in DA2- even factoring in that it'll be a shorter game? I don't know, but that seems like a stretch maybe.
Yes, Civ V isn't a 1:1 comparison with DA2 since they are different genres with different needs (not to mention different developers), but the tech used could be similiar.
Bioware could be using tesselation for all the 3d models to keep their file sizes down with a low rez base model, then smoothing them with tesselation in the graphics card.
They could just install all the compressed files to the hard drive from the DVD, and just do realtime streaming and decompression from the hard drive to memory while you're playing using a 2nd core.
There could be many technical reasons why the install size could be 7GB, besides the length of the game being dramatically shorter.
Iberius approves ths message........even though he is in ignorance as to what it means
#146
Posté 16 décembre 2010 - 06:45
#147
Posté 16 décembre 2010 - 06:50
Iberius wrote...
Talon_Wu wrote...
There won't be any devs confirming or denying until tomorrow at this point - it's 11:30 pm in Edmonton now. Have to wait to see if there's supposed to be a 1 in front of the 7.
I sort of doubt they will comment on this much. It's possible I suppose, but I don't think it would be good for advertising if they gave an approx. length of the game. True, they have said it will be shorter than Origins but I don't think we will get much more than that.
Giving faulty (presumably) tech specs isn't really giving a game length, though we can extrapolate when comparing to other games. They have to give the full tech specs sometime, and everyone wanted them before the preorder end date.
With the size of most hard drives these days, it probably isn't even that important for upgrade plans, not like processor/ video card specs. If you quote those wrong, people tend to get a bit testy.
Yeah, shorter than Origins, with ten years to cover. Don't get me started with "time jumps." *shudder*
edit: grammar fail
Modifié par Talon_Wu, 16 décembre 2010 - 06:53 .
#148
Posté 16 décembre 2010 - 07:07
I'm surprised DA2 requires recent video cards GTX 460 and 5850 as recommended. Doesn't look like much of a graphical improvement over DA at all. Either way, doesn't hurt me as I just bought a GTX 570. I should have more than enough graphical power to run this game. Definitely have plenty of CPU on a 3.9 OCed six core...
I wouldn't read into the 7GBs too much. But it is interesting. PC games use uncompressed textures most of the time...
Seems about right though if the game is half the size of DA:O which probably took me around 50 hours to beat. Is 20-30 hours really a short game though? If they can make it more focused and interesting on the main story, I'll be happy. Like I said, they had too many parts that didn't seem necessary. If they cut down on less side-quests that are far more interesting, I'd much prefer that too.
Modifié par deuce985, 16 décembre 2010 - 07:17 .
#149
Posté 16 décembre 2010 - 07:11
#150
Posté 16 décembre 2010 - 07:26
Those are only the recommended cards for DX11, non DX11 recommended card is the 8800GTS 512.deuce985 wrote..
I'm surprised DA2 requires recent video cards GTX 460 and 5850 as recommended.
For a solely single player RPG, I'd consider 20-30 hours pretty short, especially when they're raising the price of the PC version too. Now it could be a great 20-30 hours, but I had a great 70-80 hours with Origins all the same. 20-30 hours may be long for something like a shooter, but its not that long for an RPG.deuce985 wrote..
Seems about right though if the game is half the size of DA:O which probably took me around 50 hours to beat. Is 20-30 hours really a short game though?





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