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DA2 game length..........


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#151
Fishy

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deuce985 wrote...

It has already been confirmed this game will be shorter than DA:O but longer than Awakening. That probably puts the game at somewhere between 20-30 hours with side-quests included. Honestly, they needed to cut down on DA:O and I love longer games. It dragged on in areas that didn't really make sense. Either make them more interesting or cut down the game. Considering their dev cycle is much shorter than the original DA:O...it is only natural they have to cut down somewhere.

I'm surprised DA2 requires recent video cards GTX 460 and 5850 as recommended. Doesn't look like much of a graphical improvement over DA at all. Either way, doesn't hurt me as I just bought a GTX 570. I should have more than enough graphical power to run this game. Definitely have plenty of CPU on a 3.9 OCed six core...

I wouldn't read into the 7GBs too much. But it is interesting. PC games use uncompressed textures most of the time...

Seems about right though if the game is half the size of DA:O which probably took me around 50 hours to beat. Is 20-30 hours really a short game though? If they can make it more focused and interesting on the main story, I'll be happy. Like I said, they had too many parts that didn't seem necessary. If they cut down on less side-quests that are far more interesting, I'd much prefer that too.


I used to brag about my overclocked 400 mhz back in the day  ... Sniffle.Has for the video card thing.That because they need to find a middle ground.

There's 2 type of PC gamer.The type like yourself who keep themself up to date every 6 month and want the best thing  and flashy thing available and the * won't upgrade often type*... Like each 3-6 years.

So they need to appeal both side.They need to market *flashy* thing but keep the ppl owning lower end machine interested also ...So that why you have


- WOW the game can run on DX 9 and 11 ... It's will also use the potential of my super maximus 2010  video card.
When i purchased any new system i always look at the most graphically intense game .. Because eh i have a new system and i want to experience my new powerful machine.That normal...

But in 3 years i will be

I can't run it...Burp it i'm not upgrading right now just for 1 game.I'm not the only one .. So they lose money .. They also lose money with the new hardware buyer .. I mena if you purchase a new computer.You don't want to buy a video game that require a 3 years old cpu to run at max.

So they need to appeal both side and find a middle ground.Always been like this.Crysis marketing super graphic thing .. Had bad result.They needed to do a campaign abour how it's could run also on lower end machine.Bioware won't make the same mistake.

Modifié par Suprez30, 16 décembre 2010 - 07:36 .


#152
Rokodar

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Being a fan of DA:O and reading up on how DA2 seems to be shipping up, this talk of the the 7GB size seems to be going all over the place.



Well here is my two cents on the 7GB.



Its pure evil.



Noticing a trend with games and companies trying to do a strangling or heavy handed tactic involving DRM, I can only speculate things based on my experiences. All of them related to the PC since the consoles load times get annoying, but only in certain cases. In my opinion.



The 7GB could just be the base engine with all the critical files and what not. We all then spend 15 years downloading the remainder of the game from a massive server database. All of us. At the same time. From one server. For the sake of DRM.



On a more optimistic note. They could be under the gun to whittle down the size of the game as much as possible, using every trick they can possibly think of. That, or a focus may be on multiple play throughs with a acceptable length core, but with multiple outcomes or variations of the journey and ending.

#153
Khayness

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Maybe it's a minimum install feature, like old multiple CD games had (with the penality of CD switching).

#154
AlanC9

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Rokodar wrote...
. We all then spend 15 years downloading the remainder of the game from a massive server database..


I don't think that many of us are still on dialup.

#155
Snoteye

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Rokodar wrote...

Noticing a trend with games and companies trying to do a strangling or heavy handed tactic involving DRM, I can only speculate things based on my experiences.

EA has been really good about DRM the last few years. And ironically I believe it is costing them a lot of money.


Khayness wrote...

Maybe it's a minimum install feature, like old multiple CD games had (with the penality of CD switching).

Then there should indeed have been a recommended value. There isn't, so the minimum requirement is inherited. I still doubt there will be multiple installation types.

#156
Guest_Guest12345_*

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Snoteye wrote...

Rokodar wrote...

Noticing a trend with games and companies trying to do a strangling or heavy handed tactic involving DRM, I can only speculate things based on my experiences.

EA has been really good about DRM the last few years. And ironically I believe it is costing them a lot of money.


I do agree that EA has been good about DRM recently. I don't know if it is losing them or making them money though. I know Ubisoft turned its back to their persistent online DRM for Assassin's Creed 2/RUSE. So it might ultimately be making EA more money to not ****** off and alienate their PC customers. Just food for thought, I know I refuse to buy games from Ubi or any other publisher than impose unacceptable DRM. 

Modifié par scyphozoa, 16 décembre 2010 - 09:02 .


#157
Snoteye

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I just remember reading an article sometime last year that EA had been losing money basically ever since their 180 on DRM. Correlation does not imply causation and I don't know how they're doing right now, but there it is.

#158
Guest_BrotherWarth_*

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I remember just a few months ago when I said I expected DA2 to only be around 20-30 hours long people said I was just a pessimist and that Bioware wouldn't do that. LOL

#159
Maria Caliban

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Ryzaki wrote...

True but even duplicates get reassurances when the thread is completely off base.


Most of the mods are community volunteers and not employees of BioWare. They couldn't reassure us because they don't know any more than we do.

#160
Ryzaki

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Maria Caliban wrote...

Ryzaki wrote...

True but even duplicates get reassurances when the thread is completely off base.


Most of the mods are community volunteers and not employees of BioWare. They couldn't reassure us because they don't know any more than we do.


Maybe. But we can't be sure it wasn't someone from BW who closed the thread. ;)

#161
deuce985

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Snoteye wrote...

Rokodar wrote...

Noticing a trend with games and companies trying to do a strangling or heavy handed tactic involving DRM, I can only speculate things based on my experiences.

EA has been really good about DRM the last few years. And ironically I believe it is costing them a lot of money.


Khayness wrote...

Maybe it's a minimum install feature, like old multiple CD games had (with the penality of CD switching).

Then there should indeed have been a recommended value. There isn't, so the minimum requirement is inherited. I still doubt there will be multiple installation types.


Why would they be losing money? I'd argue with DRM they lose even more money because it just punishes legit players like me. Pirating is so easy on PC, that is why it is so common. Every single DRM gets cracked. They're practically useless. They don't stop what it intends to do. Instead they ****** off the honest consumer.

I've honestly held off on my preorder until Bioware either allows Steam preorders or tells us what the DRM is. I hate that being a deciding factor but I do not want Ubisoft type DRM on my PC ever again. Something like they did with DA1 would be ok by me...

Since we're on this subject, I'd imagine it is not up to Bioware anyway. All EA. They probably won't tell us until a month or so before the game is released. I'd imagine that is when EA decides on DRM.

BTW, can anyone actually post a link to where Bioware posted these specs?

Modifié par deuce985, 16 décembre 2010 - 04:01 .


#162
Chris Priestly

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Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)

I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.



:devil:

#163
mousestalker

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)

I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.



:devil:


Doom!

Actually, I'm glad y'all switched to Ogg. It's quite good.

#164
Guest_LiamN7_*

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While the 7 gb hd requirement isn't the best indication of game play length. I will admit to being worried about the length of DA2. I am worried it will be fairly short. Yes game play length is important to me. I like long games. I love DA:O. I have seen people say DA2 will be between DA:O and DA:O Awakenings . Very vague. Thats like saying between 15 to 70 hours. So that doesn't help me at all. DEV comment would be nice. Some how I am doubting that will happen.

Like others here I am very interested in what DRM will be used on the PC. I quit buying anything made by UBIsoft on any platform because of their always online DRM. I have been waiting for this info. Wonder how much longer I will have to wait.

#165
Snoteye

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deuce985 wrote...

Why would they be losing money? I'd argue with DRM they lose even more money because it just punishes legit players like me. Pirating is so easy on PC, that is why it is so common. Every single DRM gets cracked. They're practically useless. They don't stop what it intends to do. Instead they ****** off the honest consumer.

I was just as surprised. I share your high regard for the usefulness of DRM. But as I said, the article suggested causation from correlation, maybe the loss had nothing to do with DRM (or maybe it was even the delayed result of a history of bad DRM).


Chris Priestly wrote...

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number.

Fantabulistic.

#166
Leonia

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Oh, ogg, nice choice. Thanks for the post Evil Chris! Certainly alleviated all most of my fears.

Modifié par leonia42, 16 décembre 2010 - 04:16 .


#167
Ryzaki

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Ah okay now I see. *chills*

Though out of curiosty which two VO'd languages were taken out? 

Modifié par Ryzaki, 16 décembre 2010 - 04:18 .


#168
Guest_Hanz54321_*

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

(etc)


You are the first mod to genuinely make me laugh. 

You're also the first one (that I've read) that has said anything actually directed at addressing customer concerns.  The others just seem to tell everyone that the customer is wrong, they don't understand, and that we are all peons.

I don't mind being teased or mocked as long as a concern is actually addressed with something of substance.

Thank you sir.  A fun and insightful post.

#169
Wishpig

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I feel bad for the devs on these forums. This constant assuming the worst mind frame must be utterly infuriating.

#170
Malevolence65

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 What does "2 less fully VOed langauages" mean?

#171
Chris Priestly

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Hanz54321 wrote...

I don't mind being teased or mocked as long as a concern is actually addressed with something of substance.


I kid because I love.

And by love, I mean hate in a way that keeps me gainfully employed.



:devil:

#172
Wishpig

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Malevolence65 wrote...

 What does "2 less fully VOed langauages" mean?


I think he means there is 2 less languages on the dvd. Ya know, english, spanish, ect. Having spanish and english for example. doubles the VO space.

Thats my guess at least.

#173
Guest_LiamN7_*

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Chris Priestly wrote...

Hanz54321 wrote...

I don't mind being teased or mocked as long as a concern is actually addressed with something of substance.


I kid because I love.

And by love, I mean hate in a way that keeps me gainfully employed.



:devil:

So you love to hate us? Ok I can deal with that.
Now about the gameplay length and DRM questions.   :)

#174
Guest_BrotherWarth_*

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)

I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.



:devil:


Could you clarify the "optimized" part about environments? Because several previews mention that environments seem empty and sterile. I know there's still time to fill the environments with people and activity but I hope "optimization" doesn't mean "less."

#175
Chris Priestly

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Malevolence65 wrote...

 What does "2 less fully VOed langauages" mean?


It means that in DA II we did not record VO in Hungarian or Czech.



:devil: