Chris Priestly wrote...
Malevolence65 wrote...
What does "2 less fully VOed langauages" mean?
It means that in DA II we did not record VO in Hungarian or Czech.
But you did record Latin right?
Chris Priestly wrote...
Malevolence65 wrote...
What does "2 less fully VOed langauages" mean?
It means that in DA II we did not record VO in Hungarian or Czech.
BrotherWarth wrote...
Could you clarify the "optimized" part about environments? Because several previews mention that environments seem empty and sterile. I know there's still time to fill the environments with people and activity but I hope "optimization" doesn't mean "less."
Chris Priestly wrote...
Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"
Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
Chris Priestly wrote...
Malevolence65 wrote...
What does "2 less fully VOed langauages" mean?
It means that in DA II we did not record VO in Hungarian or Czech.
The devs have stated it would be "shorter than Origins, longer than Awakening" but that's all we got.RussianSpy27 wrote...
Where the heck did the rumor "it's a known fact DA2 is shorter" originate from? Source? Citation? Reference? Footnote, anyone?????
Modifié par Atakuma, 16 décembre 2010 - 05:19 .
RussianSpy27 wrote...
Where the heck did the rumor "it's a known fact DA2 is shorter" originate from? Source? Citation? Reference? Footnote, anyone?????
Chris Priestly wrote...
Malevolence65 wrote...
What does "2 less fully VOed langauages" mean?
It means that in DA II we did not record VO in Hungarian or Czech.
Modifié par Khayness, 16 décembre 2010 - 05:51 .
Maria Caliban wrote...
As for the PM. Yes, it was a joke.
Modifié par RussianSpy27, 16 décembre 2010 - 05:42 .
Vylan Antagonist wrote...
I think it was in video interview, possibly with Darrah or Laidlaw. The length was said to be comparable to ME2, which is probably a reasonable assumption given the development time spent on revamping the graphics and gameplay. And really, with the 'shambling' being done away with, every button press equaling instant awesome, and enemies exploding like blood sausages within 30 seconds of starting the game, I think we kinda have to expect a significantly faster play through even if it's just from the revised mechanics alone.
Chris Priestly wrote...
Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"
Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.

Thank you, Chris. It might seen trying sometimes since there's so much negativity and criticism on the forums, but I'm sure I speak for others as well when I say it really is amazing that you guys even bother to tell us anything at all, and I'm very thankful.
Modifié par deuce985, 16 décembre 2010 - 05:56 .
Dragon Age: Origins could take a long damn time to get through. While Drgon Age II will have an equivalent amount of things to do and experience for completists, the average experience is expected to be shorter, more like the playthrough time of Mass Effect 2.
Modifié par Brockololly, 16 décembre 2010 - 05:56 .
Chris Priestly wrote...
Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"
Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
deuce985 wrote...
I think that would be pretty good myself, IMO. 15-20 hour main story with another 10-20 hours side-quests added would be the sweet spot. Longer would be great too but if I have to suffer through dragging sections like the Alienage, no thanks. I'll take a shorter, more focused game.
What terms could they use to give us a good idea of the length? I can't think of a measurement that wouldn't be highly subjective. The only ones I can see working are comparisons to previous bioware games as they include the manner in which you play them.Brockololly wrote...
I really wish we'd get a more solid idea of gameplay length too, as chalking it up as ME2 length or between Origins and Awakening doesn't really say much.
RussianSpy27 wrote...
How were you suffering exactly? Were you suffocating, crawl on the floor in convulsions, sweat uncontrolably or felt a sharp burning sensation, as if hit by a dragon's flame?
(Yes, I love Alienage with all its length).
RussianSpy27 wrote...
(Yes, I love Alienage with all its length).
Modifié par Khayness, 16 décembre 2010 - 06:13 .
ziggehunderslash wrote...
What terms could they use to give us a good idea of the length? I can't think of a measurement that wouldn't be highly subjective. The only ones I can see working are comparisons to previous bioware games as they include the manner in which you play them.
Modifié par Brockololly, 16 décembre 2010 - 06:18 .
Khayness wrote...
You can make 50 hours mad exciting and immersing, and then there are jRPGs...
Brockololly wrote...
As far as game length goes, the ME2 length was mentioned in this Gamepro preview from back in August:Dragon Age: Origins could take a long damn time to get through. While Drgon Age II will have an equivalent amount of things to do and experience for completists, the average experience is expected to be shorter, more like the playthrough time of Mass Effect 2.
I genuinely hope that DA2 is as well optimized as its being said to be on the the PC, as thats a good thing. And as has been mentioned, compression and DX11/multicore support might help, but I'll be skeptical until we can see some half decent PC gameplay footage showing some decent textures and such. I really wish we'd get a more solid idea of gameplay length too, as chalking it up as ME2 length or between Origins and Awakening doesn't really say much.