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DA2 game length..........


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#176
ErichHartmann

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Chris Priestly wrote...

Malevolence65 wrote...

 What does "2 less fully VOed langauages" mean?


It means that in DA II we did not record VO in Hungarian or Czech.



:devil:


But you did record Latin right? :D

#177
Wulfram

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ORLESI EUNT DOMUS

#178
Pzykozis

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BrotherWarth wrote...

Could you clarify the "optimized" part about environments? Because several previews mention that environments seem empty and sterile. I know there's still time to fill the environments with people and activity but I hope "optimization" doesn't mean "less."


Generally, or atleast when I speak tech jargon optimisation is (especially when you're talking about mesh data) the removal of redundant vertex's tris etc. same with lighting it would be striking a balance between having loads of point lights around and just having a single dominant directional simulating sun, and using some point lights to sim bounce lighting.

#179
Iberius

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)

I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.


Nice! Way to compress Bioware Posted Image

#180
TonyTheBossDanza123

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Chris Priestly wrote...

Malevolence65 wrote...

 What does "2 less fully VOed langauages" mean?


It means that in DA II we did not record VO in Hungarian or Czech.



:devil:


Ez baromság!

#181
RussianSpy27

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Where the heck did the rumor "it's a known fact DA2 is shorter" originate from? Source? Citation? Reference? Footnote, anyone?????

#182
Atakuma

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RussianSpy27 wrote...

Where the heck did the rumor "it's a known fact DA2 is shorter" originate from? Source? Citation? Reference? Footnote, anyone?????

The devs have stated it would be "shorter than Origins, longer than Awakening" but that's all we got.
and this was a few months ago so finding the quote would be difficult.

Modifié par Atakuma, 16 décembre 2010 - 05:19 .


#183
Maria Caliban

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RussianSpy27 wrote...

Where the heck did the rumor "it's a known fact DA2 is shorter" originate from? Source? Citation? Reference? Footnote, anyone?????


From the developers.

As for the PM. Yes, it was a joke.

#184
Khayness

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Chris Priestly wrote...

Malevolence65 wrote...

 What does "2 less fully VOed langauages" mean?


It means that in DA II we did not record VO in Hungarian or Czech.



:devil:


I thought there were only subtitled versions of them, but I don't feel like uninstalling (well the guidebook doesn't list them on VO recording), so I'll ask around first before uncovering your villanious conspiracy.

Edit: as for hungarian VO, there was none, only subtitles

Modifié par Khayness, 16 décembre 2010 - 05:51 .


#185
Vylan Antagonist

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I think it was in video interview, possibly with Darrah or Laidlaw. The length was said to be comparable to ME2, which is probably a reasonable assumption given the development time spent on revamping the graphics and gameplay. And really, with the 'shambling' being done away with, every button press equaling instant awesome, and enemies exploding like blood sausages within 30 seconds of starting the game, I think we kinda have to expect a significantly faster play through even if it's just from the revised mechanics alone.

#186
b09boy

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Maybe I'm not looking hard enough, but when I check my files the only VO file I have for Origins is 'eng-us', so other languages don't really account for anything on HD, at least for mine, and it was still 20 GB.



Count me as doom an gloom still. We've still yet to hear any sort of real estimate about game length aside from 'Between Origins and Awakening' and 'main story is around ME2 length' both of which are incredibly obscure. Meanwhile I still don't see the game being optimized so well and have such great compression as to have nearly a third of the HD data size of its predecessor and less than twice the HD size of the recent expansion - an expansion which required an Origins installation first, I might remind everyone - yet still be of any sort of notable length. This math does not add up to me.

#187
RussianSpy27

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Maria Caliban wrote...

As for the PM. Yes, it was a joke.


Hmm, I wonder how much effort is needed to have Maria actually respond to a PM via PM....:P

Modifié par RussianSpy27, 16 décembre 2010 - 05:42 .


#188
RussianSpy27

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Vylan Antagonist wrote...

I think it was in video interview, possibly with Darrah or Laidlaw. The length was said to be comparable to ME2, which is probably a reasonable assumption given the development time spent on revamping the graphics and gameplay. And really, with the 'shambling' being done away with, every button press equaling instant awesome, and enemies exploding like blood sausages within 30 seconds of starting the game, I think we kinda have to expect a significantly faster play through even if it's just from the revised mechanics alone.


Well, that doesn't bother me personally. What would bother me, is seeing less story, fewer quests, not as many interesting twists, locations and lore...as far as having combat move faster, that's fine for my taste.

#189
andar91

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)

I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.



:devil:

Posted ImagePosted ImageThank you, Chris.  It might seen trying sometimes since there's so much negativity and criticism on the forums, but I'm sure I speak for others as well when I say it really is amazing that you guys even bother to tell us anything at all, and I'm very thankful.

#190
deuce985

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Thanks Chris, that certainly explains a lot. I wasn't too worried about it but that helps.

Now we just need a estimation on how long the game will be. I've heard "between Awakening and DA:O". Is that a correct assumption...:alien:

I think that would be pretty good myself, IMO. 15-20 hour main story with another 10-20 hours side-quests added would be the sweet spot. Longer would be great too but if I have to suffer through dragging sections like the Alienage, no thanks. I'll take a shorter, more focused game.

Modifié par deuce985, 16 décembre 2010 - 05:56 .


#191
Brockololly

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As far as game length goes, the ME2 length was mentioned in this Gamepro preview from back in August:

Dragon Age: Origins could take a long damn time to get through. While Drgon Age II will have an equivalent amount of things to do and experience for completists, the average experience is expected to be shorter, more like the playthrough time of Mass Effect 2.


I genuinely hope that DA2 is as well optimized as its being said to be on the the PC, as thats a good thing. And as has been mentioned, compression and DX11/multicore support might help, but I'll be skeptical until we can see some half decent PC gameplay footage showing some decent textures and such. I really wish we'd get a more solid idea of gameplay length too, as chalking it up as ME2 length or between Origins and Awakening doesn't really say much.

Modifié par Brockololly, 16 décembre 2010 - 05:56 .


#192
Shepard Lives

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Chris Priestly wrote...

Man, I post the system specs, go to clean my driveway, recover from the incurred heart attack and you people have gone all monkey nuts over 7GB. I love it when our fans assume the worst with NO PROOF or comment from the Devs. "Oh 'tis the end times *wring hands, snivel snivel* All is lost! *moan graon* Bring out cher dead!"

Ok, to alleviate your worries (I know it won't in those who want to see something negative, but I'll try) here is why it is 7GB instead of a higher number. 3 main points.

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)

I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.

:devil:


DOOOOOOOOOOOOOOOOOOOOOOOOOM

#193
RussianSpy27

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deuce985 wrote...

I think that would be pretty good myself, IMO. 15-20 hour main story with another 10-20 hours side-quests added would be the sweet spot. Longer would be great too but if I have to suffer through dragging sections like the Alienage, no thanks. I'll take a shorter, more focused game.


How were you suffering exactly? Were you suffocating, crawl on the floor in convulsions, sweat uncontrolably or felt a sharp burning sensation, as if hit by a dragon's flame?

(Yes, I love Alienage with all its length :P).

#194
Ziggeh

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Brockololly wrote...

I really wish we'd get a more solid idea of gameplay length too, as chalking it up as ME2 length or between Origins and Awakening doesn't really say much.

What terms could they use to give us a good idea of the length? I can't think of a measurement that wouldn't be highly subjective. The only ones I can see working are comparisons to previous bioware games as they include the manner in which you play them.

#195
In Exile

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RussianSpy27 wrote...

How were you suffering exactly? Were you suffocating, crawl on the floor in convulsions, sweat uncontrolably or felt a sharp burning sensation, as if hit by a dragon's flame?

(Yes, I love Alienage with all its length :P).


The problem is that all Bioware games are incredibly redundant. Take DA:O. You could add 4 more armies to recruit, or take away 2, and the story doesn't change at all. The middle portion (Ostagar - Landsmeet) actually adds nothing to the story. ME and ME2 (especially ME2) have this problem.

Bioware games have had this problem for most of their modern history. The only game that avoids this is Jade Empire, because the collapse the irrelevant task into Tien's Landing and then have the Imperial City - Land of Howling Spirits - Imperial City end-game combo which at least gives you a sense you are moving closer to your goal.

#196
In Exile

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Also, take what Chris says carefully. We don't know what optimization means. Would DA2 have been a 12 GB game if it wasn't optimized how it was? 10? 15? What about DA:O or DA:A? If they were optimized, would they be 17 and 3? 14 and 2? We have no idea.

#197
Khayness

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RussianSpy27 wrote...

(Yes, I love Alienage with all its length :P).


But you must agree, that its placement was a bit off.

Gathered all the treaties, saved the queen (possibly escaped from prison after), exciting things happening all around and then: 'Oh hi, go check around there for proof before you can have your showoff with the Big Bad'.

It felt like the dev team were dragging a delicious steak on a stick in front of me.

You can make 50 hours mad exciting and immersing, and then there are jRPGs...

Modifié par Khayness, 16 décembre 2010 - 06:13 .


#198
Brockololly

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ziggehunderslash wrote...
What terms could they use to give us a good idea of the length? I can't think of a measurement that wouldn't be highly subjective. The only ones I can see working are comparisons to previous bioware games as they include the manner in which you play them.


Surely they've had people there play the game start to finish? I mean, say that Ray Muzyka beat the game at 85% complete in X# hours while Greg Zeschuk beat the game in Y hours at 60% complete or something like that. Obviously they likely don't have one playthrough straight through but surely BioWare has to have a good idea themselves as to what the average playtime will be for the game they're making based on their telemetry from Origins and the amount of content they're putting in?

A lot comes down to play style I'm sure like Origins, but still, they've got to have a pretty good idea themselves as to how long or what kind of range of play times the game might take. Give us the mean, median, mode and outliers of the time its taken people at BioWare. Will never happen, but it would be interesting.

The only thing you can decipher is that they've said on occasion that its ME2 length and based on those ME2 stats they released a while back, the average ME2 game length was 33 hours. So it may be a but higher or lower, but if

Modifié par Brockololly, 16 décembre 2010 - 06:18 .


#199
RussianSpy27

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Khayness wrote...

You can make 50 hours mad exciting and immersing, and then there are jRPGs...


Hey, I'll settle for 50 exciting hours without a doubt!!! :)

#200
Talon_Wu

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Brockololly wrote...

As far as game length goes, the ME2 length was mentioned in this Gamepro preview from back in August:

Dragon Age: Origins could take a long damn time to get through. While Drgon Age II will have an equivalent amount of things to do and experience for completists, the average experience is expected to be shorter, more like the playthrough time of Mass Effect 2.


I genuinely hope that DA2 is as well optimized as its being said to be on the the PC, as thats a good thing. And as has been mentioned, compression and DX11/multicore support might help, but I'll be skeptical until we can see some half decent PC gameplay footage showing some decent textures and such. I really wish we'd get a more solid idea of gameplay length too, as chalking it up as ME2 length or between Origins and Awakening doesn't really say much.


This.

7 GB will make my hard drive happy. It remains to be seen whether it will make me happy as a player.

So not a typo. Bother. Well, they can show us the optimized PC T&L any time now. It would go a long way to reassuring people.