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DA2 game length..........


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#201
Vylan Antagonist

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RussianSpy27 wrote...

Well, that doesn't bother me personally. What would bother me, is seeing less story, fewer quests, not as many interesting twists, locations and lore...as far as having combat move faster, that's fine for my taste.


We have no way to know yet. We can guess, certainly, and those guesses can be based on observations and assumptions, but we don't know definitively yet and won't until release.

Observations of possible relevance: Smaller install size despite a fully voice protagonist; repeated mention of content that only X% of the players were actually seeing, a seemingly short development cycle that included significant gameplay and graphical retooling, gameplay snippets that only include 2 locations so far (mud mountain and the steps of doom).

Caveat: We are being told those things don't really matter due to miraculous compression and flat-out better use of development time, there's nothing to see here, move along. BG2 had a short dev cycle, as per DG, and look at it (although it did not retool the graphics and gameplay).

My take? DA2 is definitely looking more like ME->ME2 than BG->BG2. And that probably makes sense from a fiscal perspective, whatever my personal preferences might be.

#202
Khayness

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RussianSpy27 wrote...

Hey, I'll settle for 50 exciting hours without a doubt!!! :)


Me too, but with the latest "if it isn't broken, don't fix it, if it is, cut it off with a chainsaw" approach reducing the gameplay lenght because people claim it is tedious (like Skip the Fade mods and stuff) isn't the only option.

But I don't care about the HD space what the game takes, I'm more concerned about the savegame files (I have made 2 gigs woth of saves, with each save being 2+ mb, for comparison all of my ME1 and 2 saves take up 30+ mbs, and I save just as often)

#203
In Exile

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I really don't think Bioware is making a shorter game because people complained it was tedious. When they cut the mako and UNC for ME2, they didn't cut 10 hours of content. The decision to make DA2 shorter is likely to be entrely independent from any decision to remove content.

#204
Kail Ashton

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and once again everyones complete lack of knowledge about game development once again causes a panic that could've been avoided(ha!) with even the slightest bit of common sense (or a degree of some sort in the gaming feiuld, but hey! you can read a list of specs! you must be as qualified! lol)

#205
Khayness

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Kail Ashton wrote...

and once again everyones complete lack of knowledge about game development once again causes a panic that could've been avoided(ha!) with even the slightest bit of common sense (or a degree of some sort in the gaming feiuld, but hey! you can read a list of specs! you must be as qualified! lol)


One of the three claims why it is smaller is probably not exactly true.

So don't start rubbing it in yet.

#206
Maria Caliban

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In Exile wrote...

I really don't think Bioware is making a shorter game because people complained it was tedious. When they cut the mako and UNC for ME2, they didn't cut 10 hours of content. The decision to make DA2 shorter is likely to be entrely independent from any decision to remove content.


I believe David noted previously that their data showed the majority of players never finished the game. I suspect that had a strong influence on the end length of Dragon Age 2, along with regular economics.

That said, I would hope they did pay attention to player complaints about tedium. The deep roads section was one of the most unpleasant gaming experience of that year for me. The spider-queen's lair made me want to headbutt someone.

Modifié par Maria Caliban, 16 décembre 2010 - 06:34 .


#207
tdawg7669

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Kail Ashton wrote...

and once again everyones complete lack of knowledge about game development once again causes a panic that could've been avoided(ha!) with even the slightest bit of common sense (or a degree of some sort in the gaming feiuld, but hey! you can read a list of specs! you must be as qualified! lol)


Well when is a lack of information, people tend to look at their experience. In this case people are looking at the responses or lackthereof that the Devs gave between ME1 and ME2 and are comparing them to the responses we are getting now. Since for the most part they have been similar people are expecting a similar transformation.

Now that isnt necessarily a bad thing. For me I think they are mixing the best elements of both worlds. However for some it isnt a good thing and given history and the current lack of information I cant blame them for being worried.

#208
Falandra

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Khayness wrote...

I thought there were only subtitled versions of them, but I don't feel like uninstalling (well the guidebook doesn't list them on VO recording), so I'll ask around first before uncovering your villanious conspiracy.

Edit: as for hungarian VO, there was none, only subtitles


For Czech there was only subtitled version as well...

Modifié par Falandra, 16 décembre 2010 - 06:37 .


#209
tdawg7669

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Maria Caliban wrote...

In Exile wrote...

I really don't think Bioware is making a shorter game because people complained it was tedious. When they cut the mako and UNC for ME2, they didn't cut 10 hours of content. The decision to make DA2 shorter is likely to be entrely independent from any decision to remove content.


I believe David noted previously that their data showed the majority of players never finished the game. I suspect that had a strong influence on the end length of Dragon Age 2, along with regular economics.

That said, I would hope they did pay attention to player complaints about tedium. The deep roads section was one of the most unpleasant gaming experience of that year for me. The spider-queen's lair made me want to headbutt someone.


Tedium only became an issue for me on replays.

#210
Khayness

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Falandra wrote...

For Czech there was only subtitled version as well...


That's good to know.

I'll be getting my hero cape and underwear, there is injustice to battle.

#211
Hawksblud

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Maria Caliban wrote...

That said, I would hope they did pay attention to player complaints about tedium. The deep roads section was one of the most unpleasant gaming experience of that year for me. The spider-queen's lair made me want to headbutt someone.


To be perfectly honest, I wouldn't mind some cut content. I would gladly have given up the Fade section in the Tower, as well as at least one of the Deep Roads mini-areas, as you said. Much as I loved Orzammar, after two other quests and the Broodmother-- and then fighting the boss him/herself, it didn't seem necessary. And I say that as a player who is planning to import her Dwarven Noble save. I think the Haven quest was my favorite, length-wise. And Redcliffe, which was the best written of the lot IMO.

#212
Hawksblud

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tdawg7669 wrote...

Tedium only became an issue for me on replays.


Ha! This is true. My first playthrough coincided with my being stuck on a two-day, four-part, delay-laden journey through the continental US. I couldn't have asked for a better distraction. But then again, as someone who has played through 6 times completely, and many more partials, I'm kind of an outlier.

#213
RussianSpy27

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Most people didn't finish the awesome game? Could someone call an ADD doc over here??? People these days...sigh

#214
Ryzaki

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Didn't like half of people finish ME2? So is that really a great measure?

#215
RussianSpy27

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Ultimately, their choice concerning development of future DA titles will be based on:



1) Sales

2) Major critical reviews

3) Fan input



IF, DA2 sells fewer copies than DA:O and critics will pin down the new direction (shorter game, etc), we may expect to see DA3 redone. If not, I guess there is no point over-speculating.

#216
Guest_Hanz54321_*

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Ok this piece of information is funny to me.

12 MILLION people will sit and play a game that consists of repetitively running the same content over and over and OVER just to obtain gear so they can go to the next repetitive dungeon. They've been doing this for 6 YEARS, mind you.

But the majority of people who bought DA can't handle a game that runs 80 hours?

I have NO PROBLEM with DA2 being shorter . . . but the lack of self-awareness in the vast majority of people's actions . . . (edit) they don't see that either way they are performing a repetitive action?  But one actually has an obtainable end - DA.

Like I said - it's funny to me.

Modifié par Hanz54321, 16 décembre 2010 - 07:02 .


#217
In Exile

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Maria Caliban wrote...
I believe David noted previously that their data showed the majority of players never finished the game. I suspect that had a strong influence on the end length of Dragon Age 2, along with regular economics.

That said, I would hope they did pay attention to player complaints about tedium. The deep roads section was one of the most unpleasant gaming experience of that year for me. The spider-queen's lair made me want to headbutt someone.


The finishing thing is a general problem in gaming. Did you know the number of people who buy games and then never play them is actually greater than zero?

It makes sense they'd shorten DA:O (I think it could have used shortening, myself). And I agree with you on the tedium, though I think just about every dungeon in DA:O was longer than it should have been. It captured the feeling of older dungeon crawls, but that wasn't a good thing.

Hanz54321 wrote...
12 MILLION people will sit and play a game
that consists of repetitively running the same content over and over and
OVER just to obtain gear so they can go to the next repetitive dungeon.
They've been doing this for 6 YEARS, mind you.

But the majority
of people who bought DA can't handle a game that runs 80 hours?


To be fair, the condition is strong with those who are MMO fans. And it's a self-selected sample. The people who wouldn't play games that long would never touch an MMO.

#218
Crimson Invictus

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Hanz54321 wrote...

Ok this piece of information is funny to me.

12 MILLION people will sit and play a game that consists of repetitively running the same content over and over and OVER just to obtain gear so they can go to the next repetitive dungeon. They've been doing this for 6 YEARS, mind you.

But the majority of people who bought DA can't handle a game that runs 80 hours?

I have NO PROBLEM with DA2 being shorter . . . but the lack of self-awareness in the vast majority of people's actions . . . (edit) they don't see that either way they are performing a repetitive action?  But one actually has an obtainable end - DA.

Like I said - it's funny to me.


You mean a game that means working in a team and communicating with real people for the opportunity to brag to others within that environment while doing something you may or may not enjoy?

Against a game that doesn't offer any of that.

Modifié par Liana Nighthawk, 16 décembre 2010 - 07:08 .


#219
Ryzaki

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DAO's dungeons were long: :lol:

I'm guess you guys haven't played Persona games? P3 had just one loooooong dungeon (granted you had a year to reach the top but still. Ridculous is ridculous) and P4 was pretty long to.

#220
Crimson Invictus

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None of the dungeons in DA:O were long, they simply seemed that way to a lot of people when they first played. The Deep Roads are practically infamous for their length yet once you know where you are going you can skip through them quickly and easily.



You can even leave them at several stages and come back later.

#221
In Exile

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Ryzaki wrote...

DAO's dungeons were long: :lol:

I'm guess you guys haven't played Persona games? P3 had just one loooooong dungeon (granted you had a year to reach the top but still. Ridculous is ridculous) and P4 was pretty long to.


I really, really don't like games on a timer. I stopped at Persona 2 back on the old PSX.

I think a long dungeon is only fun if the encounter design is good, instead of generic random battle (the JRPG variant) or endless mook storm (the WRPG variant).

#222
Ryzaki

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In Exile wrote...

Ryzaki wrote...

DAO's dungeons were long: :lol:

I'm guess you guys haven't played Persona games? P3 had just one loooooong dungeon (granted you had a year to reach the top but still. Ridculous is ridculous) and P4 was pretty long to.


I really, really don't like games on a timer. I stopped at Persona 2 back on the old PSX.

I think a long dungeon is only fun if the encounter design is good, instead of generic random battle (the JRPG variant) or endless mook storm (the WRPG variant).


A year long game is horrible on a time?

Also *gasps* How did you not like P2? I *loved* P2 (Innocent Sin far more than Eternal Punishment mostly because it has a m/m pairing. Oh TatsuyaxJun <3) *ahem* Also P3 nor P4 are random battles. You see the shadows before they hit you. (Of course there's more than just the shadow you speak but...meh).

And really I loved P3 and P4 battle system (P2 was pretty meh but demon contracts = win!). But that's all personal taste.

I don't mind long/short dungeons (*looks at SO3 final dundgeon*) as long as the combat system is fun.

#223
ErichHartmann

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Ryzaki wrote...

Didn't like half of people finish ME2? So is that really a great measure?


Not really. I suspect this is true for most RPGs and games in general.  

#224
Hawksblud

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In Exile wrote...

The finishing thing is a general problem in gaming. Did you know the number of people who buy games and then never play them is actually greater than zero?


I do wish I had the money to throw away like that. :/

#225
In Exile

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Ryzaki wrote...

A year long game is horrible on a time?


I don't understand. I thought you mean you had a year in-game, i.e. if you took too long you would get a game-over screen. I don't like games like that.

Also *gasps* How did you not like P2? I *loved* P2 (Innocent Sin far more than Eternal Punishment mostly because it has a m/m pairing. Oh TatsuyaxJun <3) *ahem* Also P3 nor P4 are random battles. You see the shadows before they hit you. (Of course there's more than just the shadow you speak but...meh).


Oh, I really liked P2. I just can't stand JRPGs anymore. They're just so similar to each other. We talk about recycled tropes in our media, but JRPGs take it up like 9 notches.

And really I loved P3 and P4 battle system (P2 was pretty meh but demon contracts = win!). But that's all personal taste.

I don't mind long/short dungeons (*looks at SO3 final dundgeon*) as long as the combat system is fun.


Star Ocean 3 was another game I didn't like. The MMO thing? Bleh.