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#51
Jzadek72

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Angel-Shinkiro wrote...

The stupid thing about the paragon decision is that we can't tell Joker to blow Balak out of the sky. I mean, does the Normandy even have weapons. I thought they said it was a warship with sleath capabilities not a flying rock.

End rant.


That's the stupid thing about renegade too. Why sacrifice lives if you can just wait a bit and destroy his ship?

#52
darknoon5

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Even on my paragon playthrough (usually a paragade on renegon), I kill Charn and Balak. They're Slavers, and if you spare Charn, the best you can do is to convince him not to attack human colonies. Plus Balak is completely insane, who knows what he'd try next if you let him go free?

And I think there should be consequences for killing him, as has been stated, or it's not much of a choice.

#53
FrancisKitt

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You paragons wouldn't have this problem if you'd let three people die.

#54
TridentWhisper

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Charn: "If I leave, promise me that you kill Balak"

Paragons: "We promise"

Balak: "Me or unimportant hostages"

Paragons: "kthxb"

Charn: "FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU"



I find it hilarious that paragons who are supposed to be saints ultimately screw Charn over.

#55
Xilizhra

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FrancisKitt wrote...

You paragons wouldn't have this problem if you'd let three people die.

And if our record keeps up, we'll have let no people die.

#56
Guest_Drodjan_*

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My Shepard won't encounter Balak again. Last I saw him, I had left him with a couple gunshot wounds to be picked up by the Alliance forces of the colony he had just failed to destroy, who were going to "persuade" him to find out everything he knows about batarian terrorist plots. :devil:

#57
Sinapus

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Xilizhra wrote...

FrancisKitt wrote...

You paragons wouldn't have this problem if you'd let three people die.

And if our record keeps up, we'll have let no people die.


"Quicker, easier, more seductive..." Oops, this isn't Star Wars. ;)

There also seems to be a presumption that Paragons are, well, stupid and not going to consider that Balak used hostages before and try to find counters to that so the next time they'll find umpteen billions of hostages waiting for them so they can get railroaded into yet another either/or fallacy decision. Bring Down the Sky was okay, in that both sides were apparently running their operations by the seat of their pants. (Balak had decided to crash the asteroid into the planet for teh evulz! and Shep is busy trying to figure things out when he/she arrives.) It had some other problems.

Really, my Shep ended up right next to the room the hostages were being held. If the designers of the scenario had added a bit more complexity they could have made it possible to disarm any booby traps/bombs and, oh, open the door to free the hostages, then be presented a problem where you had to hold your position until relieved or get the hostages out while under fire, risking their deaths via Balak's not-so-merry men. But no, a nice little railroad instead. Ho hum. Oh and she found at least one of the bombs too. Unable to do anything about it until after the cutscene of course. Harumph.

It was like one of those cheap philosophy 101 tests where the question is railroaded to the gills so you have to decide who to kill to prove some fruitless point and then the teacher gets irritated with you for thinking outside the box and jumping off the tracks. Worse, if they had any knowledge of real-life incidents they could have come up with a better scenario.

Future encounters should take in the fact that your Shep knows  Balak will try to use hostages against you, and that Balak might even anticipate that you know that but if you do most things correctly you can utterly destroy him with few civilian casualties. Oh, there might be people who died in Balak's next op if you didn't take the easy way out in BDtS, just so the Renegade uber alles types can gloat and play the "look what you made him do" game and feel all happily ruthless and such. Just trying to be kind so they won't feel all threatened or anything.

:whistle:

Modifié par Sinapus, 24 décembre 2010 - 01:44 .


#58
Sinapus

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accidentally quoted this post. tired.

ETA:
Might as well post a screenshot for what I meant above.

Posted Image

Shep: Okay, they're regrouping for another push. Tali, can you scan for booby traps, tripwires and get the door open while Ash and I hold them off?
Tali: Sorry, Commander. That door isn't active until after the cutscene.
Shep: Nuts.

Modifié par Sinapus, 24 décembre 2010 - 01:46 .


#59
TudorWolf

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^ I've noticed that too and it always drives me crazy. You spend the game hacking doors/crates everywhere, and then along comes this *one* where such a feature would be an obvious thing to do, but the game doesn't even give you an option to consider it.

Obviously it's an easy out, so that's probably why they did it, but they could have put the hostages elsewhere rather than taunting you with the "here they are, but you can't do anything for them, HAHA!"

Modifié par TudorWolf, 24 décembre 2010 - 02:06 .


#60
SojournerN7

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TudorWolf wrote...

^ I've noticed that too and it always drives me crazy. You spend the game hacking doors/crates everywhere, and then along comes this *one* where such a feature would be an obvious thing to do, but the game doesn't even give you an option to consider it.


Remember the old days when you could just slap Omni-Gel on everything?

#61
Fiery Phoenix

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Sojourner83 wrote...

TudorWolf wrote...

^ I've noticed that too and it always drives me crazy. You spend the game hacking doors/crates everywhere, and then along comes this *one* where such a feature would be an obvious thing to do, but the game doesn't even give you an option to consider it.


Remember the old days when you could just slap Omni-Gel on everything?

That security upgrade made a lot of people unhappy.

#62
ResidentNoob

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You know, if Balak does return at all, then you really shouldn't be able to kill him. That'd just cheapen the whole choice to let him leave or not in the first place.



'Hmmm, so if I kill him here, then the hostages are gonna die, but if I save them, then the bastard gets away! Damn you and your cunning plans, Batarian scum! Wait, what? If you let him go, he comes back in ME3 so that you can kill him then? Oh...okay then.'



If you do see him again, you'll see him at the conclusion of some incredibly evil act where a lot of people die, that you can't do anything to stop.



And you shall know that it was your fault.

#63
R-F

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I kill him every time, Shep does not bargain with terrorists.

#64
mwheel1

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Yes prez bush

#65
Yate

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SIGNED. This was one of the hardest decisions for me to make in the series. There should be consequences for letting him live.