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Vanguard vs Blue Suns Base with 2 Mechs


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#1
ryoldschool

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Every time I play the Siguard's Cradle->Decoris->Santum Blue Suns Base mission ( the one with the two Mechs in the garage at the end ) its a pain in the ###.  Playing on insanity with soldier you can take them down without using any heavy weapons, but with a vanguard I have a lot of trouble.

The strategy I use for the vanguard is to play it like AverageGatsby does in his adept video - he goes to the area across from where you enter and hide behind cover and wittle down the two mechs.  I saw one video somewhere where a vanguard charged them, but I don't remember where it was.  If anyone has some vanguard videos of how you handle this I would appreciate you posting it.

Btw, I usually use stasis, and that helps focus on one at a time, but its still a pain, and I don't get to use the shotgun.

Thanks,

#2
Captain_Obvious_au

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This is a difficult side mission, but generally I wait until the heavies are close to each other, and then fire the Cain. Finish them off with assault rifle fire and I'm done. Not ideal, but it works.

#3
HappyHappyJoyJoy

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I don't believe there is anything outside of modest credits that you find there - no upgrades, nor at the mission it unlocks.



IMHO it's not worth it - unless you want to be a completist. Especially if you don't have renewable heavy ammo yet from all the upgrades so you can use the Cain.





Anyway - I just played this with a Vanguard - Hardcore, mind you, not Insanity - and also hid behind the crates, taking potshots at the YMIRs. I took Miranda (Overlord + Warp once they are down to armor) and Zaeed (disruptor ammo.)

#4
Lord Phoebus

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I did this one last night. I had Thane and Zaeed with me (not an ideal set up, but it could have been worse). I ordered them to cover and I ducked behind the cover that's to your rear and left with the fragile crate next to it. I then switched myself and thane to SMGs and Zaeed to AR and took the shield on right most mech down. Once it was down I had my companions use warp and the incendiary grenade, switched all three of us to sniper rifles (I chose SR training on the collector ship) and cut down its armor and most of its health. I suppose you could use the heavy pistol if you don't have a sniper rifle. I waited until the wounded mech was close to the second mech and took it out with a head shot that triggered the nuke explosion. The explosion took the second mech down to 1/4 armor and I finished it off with the sniper rifle.



The rest of the battle wasn't too bad. There's a group of two normal troops that come out first you can take down pretty quick with a charge. The second group of 5 with an engineer captain can be a little tricky. Watch that you have cover with your charges, that engineer captain can ruin your day if he hits you with a power right out of a charge.

#5
ryoldschool

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Captain_Obvious_au wrote...

This is a difficult side mission, but generally I wait until the heavies are close to each other, and then fire the Cain. Finish them off with assault rifle fire and I'm done. Not ideal, but it works.


I was gonna try that, but how much health do they have left( insanity )?  I've seen one mech like that survive a cain shot on insanity ( SabreSandiego video maybe ? ).

#6
Simbacca

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 re: videos

Here you go.  The first four results are that mission right there, and all of these had been posted here on the forums at one point or another.  All I did was search "vanguard ymir".  The first video listed, by Nihilismmm, is all charging; no cover used at all.

Modifié par Simbacca, 16 décembre 2010 - 05:44 .


#7
Ahglock

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That is a level of ass badery I do not have. I need cover in that fight. With my vanguard I charge the mech on the right and run up to grab the cover of thin glass to protect me against missiles and his machine guns of doom. I charge in and run back to that until I get him to health and then murderlate with powers. With only one left it isn;t that hard but I still use cover. I usually lose both squadies in the fight, but oh well. I suspect I could handle it easily with stasis, but it is kind of cheaterific in that regard.

#8
Omega-202

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Ahglock wrote...

That is a level of ass badery I do not have. I need cover in that fight. With my vanguard I charge the mech on the right and run up to grab the cover of thin glass to protect me against missiles and his machine guns of doom. I charge in and run back to that until I get him to health and then murderlate with powers. With only one left it isn;t that hard but I still use cover. I usually lose both squadies in the fight, but oh well. I suspect I could handle it easily with stasis, but it is kind of cheaterific in that regard.


That back right glass cover is by far the best place to camp out.  The Mechs won't/can't walk up the ramp to get you so you're safe as long as you keep shifting to get out of their line of fire.  From there, just use the Tempest, GPS or Evi to strip their shields from range and then tear through their armor with a pistol or rifle.  

Its not nearly as fast or "balls to the wall" as the first video linked above, but its perfectly safe, unflankable cover.  Just Charge the Mech on the right at the beginning of the fight and make a run for the corner.  

#9
IntrepidProdigy

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Heavy mechs are a cakewalk with stasis.

#10
ryoldschool

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@Simbacca thanks for finding that first video - that is the one I remember. I tried it once on hardcore and got clobbered. Thanks for others posting, I gonna try out that cover on the right corner next time - The cover in the Gatsby strategy can be flanked ( Gatsby does not get flanked, but I have a bunch of times ( from right and left ).



Thanks again.

#11
Ahglock

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Come on you are a vanguard, you flank, you don't get flanked. :) Seriously the glass wall has cover even on your flanking side(left side usually) and since it is elevated it seems to protect you against fire even when they have you pinned down at a 90degree angle.(can't be fully flanked there, it is more left and forward at worst) Also the first mech you charge usually goes after your squad once you get up on the ramp. It allows you to really unload on him if you want to.

#12
Locutus_of_BORG

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This is actually one of my favorite side missions, as it's one of the more challenging missions in the game.

My strategy isn't all that graceful - I just set up a firing line asap (I take left wing) and focus fire on the closest (right side) one to try to take it out from range. I also try to keep the aggro focused on me. When the first one is down, I just fight the second one up close... I've succeeded every time without stasis, but the stasis exploit would make that fight pretty dam easy --> Try to kill the first mech with a headshot, and the blast should make the second mech a simple matter... otherwise, the stasis exploit will still make mincemeat of that thing.

Modifié par Locutus_of_BORG, 16 décembre 2010 - 04:59 .


#13
Simbacca

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Ahglock wrote...

That is a level of ass badery I do not have...  


You're not alone, I not quite there either.  No denying the video author's skill, but a little luck was involved with that first charged YMIR.  Had the mech started firing it's chain-gun instead of constantly trying to rocket him close range, charge would not have cooled down faster enough to escape.

#14
ScroguBlitzen

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Simbacca wrote...

Ahglock wrote...

That is a level of ass badery I do not have...  


You're not alone, I not quite there either.  No denying the video author's skill, but a little luck was involved with that first charged YMIR.  Had the mech started firing it's chain-gun instead of constantly trying to rocket him close range, charge would not have cooled down faster enough to escape.


You didn't expect him to post the 11 videos where he got creamed did you? :happy:

also-  I really like this guys style.  Charge is always the answer.

Modifié par ScroguBlitzen, 16 décembre 2010 - 10:36 .


#15
Bozorgmehr

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There have been two topics about Vanguard vs double YMIR:

social.bioware.com/forum/1/topic/261/index/3243975

social.bioware.com/forum/1/topic/261/index/3010843

As you can see those guys didn't go in unprepared. They tried many, many times to find a way to maneuver using other YMIR for cover. They almost planned every single shot!

#16
Neuzhelin

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Bozorgmehr wrote...

There have been two topics about Vanguard vs double YMIR:

social.bioware.com/forum/1/topic/261/index/3243975

social.bioware.com/forum/1/topic/261/index/3010843

As you can see those guys didn't go in unprepared. They tried many, many times to find a way to maneuver using other YMIR for cover. They almost planned every single shot!



While I have neglected my gaming addiction and mass effect for some months now, I do check my youtube account and was suprised when the video views drasticly went up in count and I tracked it back to the forums.

This was the most challenging fight for me in ME2 and the most fun one to master, too. When I look back to the videos I made it was mostly for a showoff. While it mostly was for my own ego, my goal was to show Bioware and fellow ME fans that despite the boring cover system, that I despise. the whole combat is built around, they have done a great job with the vanguard class. Intense and rewarding battles are possible even when the bosses are terribly programmed. While I was the first to create the strategy and upload the videos, BeresaadSoldier has perfected it and explained it better then I have (the link is above). While I still am not please with the use of the game glitching, I consider the "reload trick" to be, the fight would not have been any different, so check out his strategy guide for a destroyer (DPS focused) built vanguard. My build is centered around shields and shorter cooldowns.

Bozorgmehr, it did indeed take practice and timing to succeed. The foundation of my all my videos was from the experience of constant charging. This particular fight however, took at least 20 minutes of strategizing and perfecting along with taking in account all the possibilities where things could go wrong. At a point you see a pattern in the AI behaviour of the YMIR mechs, this is where you can pull this off.