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Is there a point to donating to your armies? (Yes or No plz)


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23 réponses à ce sujet

#1
Venatio

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As the title sais I was wondering if there was a point to donating stuff to the various factions you can assemble. I was hoping to avoid spoilers so I was hoping anyone who has done this will answer vaguely. For those of you who dont know what I'm talking about, most of the ingame armies have an option through their emissaries to contribute to them in some way.  I know that the human army requires money - something I find difficult to part with.

Basically: Does donating to a faction help in anyway - and if so does it affect your endgame at all?

#2
Kelnaz

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I was wondering that myself, I donated a lot of stuff with my first character and towards the end of the game I didn't notice anything that would be affected by your donations, I'm heading through on my second character now, I'll donated little to nothing this time around and see what happens.

#3
Shannara13

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You get experience for donating.

#4
Venatio

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Experience... thats it? I mean, does it happen all the time consistently or does it wane?



But if this is all I'm not donateing any of my soveriegns - mine!

#5
javierabegazo

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I wish Gold wasn't so hard to come by in this game. Why can't we romp through the wilds, killing things that respawn to work on our gold? I HATE scraping the barrel

#6
Dtelm

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Lol. Did you really just ask for the ability to Grind in DAO? Failure.

#7
Maria Caliban

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You get XP. It kinda sucks.

#8
Mordern

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I was under the impression it also improves the troops you donate to.



Or at least it makes their armor look spiffier.

#9
tr0tsky

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750xp from donating 30g is a pretty big bonus.

#10
oulzac

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I think it changes the amount of that army there is at your disposal. I gave a lot to the elves and dwarves, and I have 50 of each, the others nothing, and only 10 of them.


#11
Maria Caliban

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I had 50 of all but the mages. Useless, useless mages.

#12
challenger18

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oulzac wrote...

I think it changes the amount of that army there is at your disposal. I gave a lot to the elves and dwarves, and I have 50 of each, the others nothing, and only 10 of them.


Naw there are just only a few mages. If you talk to Duncan in mage origin you can ask him how many mages joined the army to fight the blight and he says seven. A response option to that is that that is quite a few mages. Leads me to believe there just aren't a lot of mages that can do that. Makes sense I guess, the Chantry sure as hell wouldn't approve of an army of mages.

Anyway, I had mostly just donated runes to mages since I usually did their quest first and still only had 12 of them in the final battle.

#13
Mordern

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Apparently all the mages that help forgot the whole "Shooting giant exploding fireballs at your own party just because there's one darkspawn in melee range is a bad idea" part of their lessons.



And the "Giant, Blight Causing Archdemon is a slightly higher priority target than Random Genlock 2341234 hiding behind that pillar out of line of site" part too.


#14
Archonsg

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Nah, use your army as its meant to be used. Cannon fodder / interference, unless you use the mages, then its just a case of you hope they do as much damage as possible before they are all squished. I personally like both dwarves and the mercenaries, they at least swarm their opponents and let your party concentrate fire and systematically kill off key enemy troops such as casters and orgres for example.

#15
Mordern

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I went for the Dalish, myself. Alistair can hold pretty much every enemy on him so long as he's got heals, and the melee people just sort of get in the way of my AoE spells and otherwise get themselves killed.

#16
Medivan

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I used them all at different times, Mages in the Elf Alienge, with Shale tanking (with Fire resist crystals) and Heroic Aura? He BARELY takes damage when they go Fireball happy, and all the Darkspawn are in a nice little choke point while whacking on Shale.

#17
IconicNorwegian

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GOLEMS I TELL YOU! THEY ARE THE ULTIMATE UNIT

#18
challenger18

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Mordern wrote...

Apparently all the mages that help forgot the whole "Shooting giant exploding fireballs at your own party just because there's one darkspawn in melee range is a bad idea" part of their lessons.

And the "Giant, Blight Causing Archdemon is a slightly higher priority target than Random Genlock 2341234 hiding behind that pillar out of line of site" part too.


I actually didn't have too bad of an expereince with them ... when they were alive. But yeah, when I first called up mages and had Ogres charging in, I was like AW CRAP! Now I have to protect the ma- oh, they're dead ... I guess 12 arcane bolts to the chest isn't very healthy for Ogres.

#19
LastMurder

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I swear I had 12 mages, not 10.

#20
Dtelm

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I also had 12 mages, and all the mages died when I saved the circle except the first enchanter.

But I also gave them a bunch of runes.

#21
Guest_Tassiaw_*

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I donate generously to my troops. I used the mages for the Archdemon fight, and they were incredibly useful. Hold Tab down and put on cleansing aura, toss a heal to them when needed, and you're golden.

#22
abominare

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Golems all the way. You only get 4 of them though, or atleast thats all i had. Summon them and go get a sandwhich you've already beaten the game.

#23
Fudzie

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The Redcliffe soldiers saved my ass so many times it's not even funny. The Dalish were helpful, and the Mages were great with the final confrontation against the Archdemon (when all of your guys are on the Demon, and the mages are handling the random grunts, things work out well). The dwarves, unfortunately, weren't quite as useful. I didn't have golems, though I imagine they'd rip and tear exceedingly well.

#24
Benndak

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I just sort of led the dwarves into battle as cannon fodder. Then I shot some ballistae and Morrigan'd my way to victory.