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Vanguard - Eviscerator or Scimitar


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77 réponses à ce sujet

#51
Bozorgmehr

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SonofMacPhisto wrote...

Psh, you guys have no vision.  Obviously, the only logical answer is the New Rapid-Fire-Unlimited Ammo Cain-Blaster 1,000,000 (with Nuke Your Enemies Action!) from Lord High Researcher Fortack.  Each unit is customed built and signed by the Lord High Researched himself!

Remember, success is measured by how hard the ground shakes! Posted Image


I don't think its advisable to have 2 billion Krogan, carrying Cain-Blasters, on one planet. A few sparring matches can easily trigger a Genophage style catastrophe!

:whistle:

#52
SonofMacPhisto

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Bozorgmehr wrote...

SonofMacPhisto wrote...

Psh, you guys have no vision.  Obviously, the only logical answer is the New Rapid-Fire-Unlimited Ammo Cain-Blaster 1,000,000 (with Nuke Your Enemies Action!) from Lord High Researcher Fortack.  Each unit is customed built and signed by the Lord High Researched himself!

Remember, success is measured by how hard the ground shakes! Posted Image


I don't think its advisable to have 2 billion Krogan, carrying Cain-Blasters, on one planet. A few sparring matches can easily trigger a Genophage style catastrophe!

:whistle:


Fair point, but don't you EVER call yourself a Krogan! Posted Image

Modifié par SonofMacPhisto, 17 décembre 2010 - 12:05 .


#53
DaVanguard

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Scimitar

#54
Praetor Knight

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Bozorgmehr wrote...

SonofMacPhisto wrote...

Psh, you guys have no vision.  Obviously, the only logical answer is the New Rapid-Fire-Unlimited Ammo Cain-Blaster 1,000,000 (with Nuke Your Enemies Action!) from Lord High Researcher Fortack.  Each unit is customed built and signed by the Lord High Researched himself!

Remember, success is measured by how hard the ground shakes! Posted Image


I don't think its advisable to have 2 billion Krogan, carrying Cain-Blasters, on one planet. A few sparring matches can easily trigger a Genophage style catastrophe!

:whistle:


Although, Reapers beware of the mighty Krogan, following Wrex! :devil:

The Reapers may win some battles, but the Krogan will win the war. :ph34r:

#55
Bozorgmehr

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If a Cain-Blaster wielding Krogan army cannot defeat the Reapers, I doubt Shep will :P

#56
Homey C-Dawg

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I really like the Scimitar when playing vanguard since I spend so much time at point-blank range and the ROF is insane. Has serious ammo problems though, even compared to the Eviscerator.

I still prefer the Eviscerator. It just feels like a good shotgun should feel. I own a 12 gauge and a .410 so I'm pretty familiar.

#57
Praetor Knight

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Bozorgmehr wrote...

If a Cain-Blaster wielding Krogan army cannot defeat the Reapers, I doubt Shep will :P


:D

#58
jwalker

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They're both great weapons, every shotgun is for that matter. You should try them all.

I tend to use more the Scimitar, though. Mainly for its high RoF and how it sounds ( yes, I'm shallow )


#59
jwalker

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Homey C-Dawg wrote...

I really like the Scimitar when playing vanguard since I spend so much time at point-blank range and the ROF is insane. Has serious ammo problems though, even compared to the Eviscerator.


After you get the third upgrade, not a problem anymore. But I agree. Specially on a NG+ run, the ammo reserve is really an issue. I use the Evi until I get the upgrades.

#60
SonofMacPhisto

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jwalker wrote...

They're both great weapons, every shotgun is for that matter. You should try them all.
I tend to use more the Scimitar, though. Mainly for its high RoF and how it sounds ( yes, I'm shallow )


I love the sound of the Scimitar, too.  No shame in that!  Heck, My big reason for using a Mattock/Widow Soldier are those beautiful sounds of doom you get from those guns in the middle of AR.  The whole experience of the Widow headshot in AR is darn near sublime.  So, :brofist:

I wish the aesthetics of these weapons were discussed more. Posted Image

#61
Bourne Endeavor

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Quick question since this seemingly is the topic for it. What is the general opinion on the Geth Plasma Shotgun? I ran with it once, admittedly on my first file (Hardcore) and it felt somewhat lacking unless charged. Perhaps, I was underutilizing it since I was new to the game and still attempting to convince myself blind charging was a bad idea. (It is so fun though.) Have yet to give the Claymore a chance since I opted for Sniper training at the time and considering it now in lieu of the GPS. Hence the query.

#62
Praetor Knight

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Bourne Endeavor wrote...

Quick question since this seemingly is the topic for it. What is the general opinion on the Geth Plasma Shotgun? I ran with it once, admittedly on my first file (Hardcore) and it felt somewhat lacking unless charged. Perhaps, I was underutilizing it since I was new to the game and still attempting to convince myself blind charging was a bad idea. (It is so fun though.) Have yet to give the Claymore a chance since I opted for Sniper training at the time and considering it now in lieu of the GPS. Hence the query.


I've liked using the GPS, with how the shot can arc to the target from time to time. I've used it both as a Soldier and Vanguard.

If you go with SR Training, the GPS is a fine option, but the Evi does give slightly more damage compared to an uncharged GPS shot at point blank.

So the shotgun you use could depend on how far you prefer staying from targets when not charging, and how often you prefer switching to the SMG for mid-range engagements, and how and which ammo powers you want to use.

And although the Claymore can be a bit unforgiving at times, it is still pretty awesome.

#63
JaegerBane

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I think, for me, it boils down to which shotgun is the most forgiving. That's actually a hard choice for the Scimitar vs Evis debate as both are very forgiving in different ways - the scimitar is highly tolerant of missed shots while the Evis is highly tolerant of firing from different ranges and against different targets.

I reckon it depends on what you want from your shotty, at the end of the day. The Scimitar is my fave purely because you can incapacitate large numbers of targets and scales very well against different enemies thanks to it's fast rate of fire. It may not do the level of damage the Evis does and you'll rarely get 1S1Ks with it, but the damage is relative to other shotties. You'll still drop opponents in short order.

The Geth Plasma shotty is potent option - it's basically a combo of the Katana and the Plasma Pistol from Halo. There's not really any good reason not to use it - the only thing I don't like is that it isn't as responsive as other shotguns. It doesn't fire straight away and the charge-up, while powerful, can be awkward to use in a game as dependant on cover as this one.

#64
Sparrow44

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For me I like using the Scimitar on most classes with shotgun training, having 8 shots in one clip is very reliable and even when I know I'm not gonna finish someone off with a shot from it I know that I can just unleash another shot 'til they're dead. On new saves with Vanguards I take the Eviscerator early on for it's better damage (works wonders on krogan at lower levels) and once I have the upgrades and the Scimitar then it's playtime.



@Bourne The GPS is a fine weapon, it has absurd range for a shotgun and can reliably take out defenses from range, however to get the most out of the weapon you need to charge it first which can be very annoying especially when getting in for close range kills and even more so with Vanguards. Christina Norman describes it as an "un-shotgun" which is true as it doesn't feel like a shotgun at all.

#65
Bozorgmehr

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Bourne Endeavor wrote...

Quick question since this seemingly is the topic for it. What is the general opinion on the Geth Plasma Shotgun? I ran with it once, admittedly on my first file (Hardcore) and it felt somewhat lacking unless charged. Perhaps, I was underutilizing it since I was new to the game and still attempting to convince myself blind charging was a bad idea. (It is so fun though.) Have yet to give the Claymore a chance since I opted for Sniper training at the time and considering it now in lieu of the GPS. Hence the query.


GPS is great weapon, but a bit unshotgunish (looks, sound, range, plasma-balls instead of pellets). There are players who like this SG on their Vanguard, but I don't like its short firing delay - I prefer more responsive weapons when Charging.

GPS is wonderful for caster classes, however; it's the ultimate defense stripper - one shot will remove defenses at any range - and that's what really sets this weapons apart. Vanguards will be in point-blank range most of the time so they don't really gain much using GPS, but for those who like to have a very versatile and flexible weapon, the GPS is great.

It's also worth mentioning that ammo powers are less effective with GPS - it only fires 3 instead of 8 projectiles; this reduces chance to freeze, burn, overheat.

#66
Guest_Aotearas_*

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Bozorgmehr wrote...

SonofMacPhisto wrote...

Psh, you guys have no vision.  Obviously, the only logical answer is the New Rapid-Fire-Unlimited Ammo Cain-Blaster 1,000,000 (with Nuke Your Enemies Action!) from Lord High Researcher Fortack.  Each unit is customed built and signed by the Lord High Researched himself!

Remember, success is measured by how hard the ground shakes! Posted Image


I don't think its advisable to have 2 billion Krogan, carrying Cain-Blasters, on one planet. A few sparring matches can easily trigger a Genophage style catastrophe!

:whistle:


**** extinction, A Cain-Revenant dual-wielding Wrex will eat death for breakfast!

#67
mcsupersport

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I have always found the Scimitar to be underpowered for my playstyle, and the 300M, with only one shot(and me NOT being good with reload trick) to be mostly unforgiving. I tend to roll most often on all classes with the Evis, except for soldiers who get the GPS. I just can't enjoy the GPS on other classes, because the damage is too low uncharged, much like the scimitar and the ROF isn't as good seemingly because of the delays. The Evis gives me good damage, adequate clip size and decent response from ammo powers.



Now for a soldier, no SG beats a GPS shotgun especially with AR and fully charged for destroying everything.



I have around 5-7 Vanguards that I played with Evis and only one 300M. Plus I have an Adept SGer and Sentinel(currently playing) SGer toting Eviserators.


#68
Locutus_of_BORG

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All the shotguns are objectively good in ME2. It really boils down to a preference-thing when it comes to choosing what's right for you.

#69
ScroguBlitzen

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Locutus_of_BORG wrote...

All the shotguns are objectively good in ME2.


The above sentence is objectively awesome.  In just eight words it contains a generalization a paradox and no actual content.  You sir have a bright future in politics!

Modifié par ScroguBlitzen, 17 décembre 2010 - 08:08 .


#70
Epic777

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Scimitar for me why? Charging can sometimes go very wrong, with the clip size, it allows room for error.

#71
Guest_Aotearas_*

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mcsupersport wrote...

[...]
Now for a soldier, no SG beats a GPS shotgun especially with AR and fully charged for destroying everything.
[...]


Ähem, ... Mattock, Viper, Claymore+Adrenaline Rush+Incinerate/Disruptor Ammo+Headshot made easy in AR (+Point-Blank shot in case for the Claymore due to vastly increased speed during AR)

equals

Posted Image

#72
transcendent12

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Geth plasma shotgun is just overpowered lol, but i love it. As mentioned a billion times before Soldier + adrenaline + mattock/geth plasma shotgun is just ridiculously powerful. Gun ship on garrus' recruitment falls to the mattock in it's first window appearance. Didn't get any people spawns or changing to the other window. It appeared, and <10 seconds later it was game over. lols.

#73
Praetor Knight

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I've done that too, at least two times for sure, but I always stab that one Batarian in the back though, so I don't allow it to be fully repaired :devil:.

The Mattock certainly is Wicked either way. :innocent:

#74
mcsupersport

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Neofelis Nebulosa wrote...

mcsupersport wrote...

[...]
Now for a soldier, no SG beats a GPS shotgun especially with AR and fully charged for destroying everything.
[...]


Ähem, ... Mattock, Viper, Claymore+Adrenaline Rush+Incinerate/Disruptor Ammo+Headshot made easy in AR (+Point-Blank shot in case for the Claymore due to vastly increased speed during AR)


Fully charged GPS does a base damage of 556 per Wiki.
300M Claymore base damage does 400 per Wiki.

So fully charged GPS with AR and ammo powers will toast any other SHUTGUN currently in the game, period, exclamation point.

No cute pictures needed.

The only bonus you get with the 300M is .25 more damage modifier to Armor, but it also gives up .25 damage modifier to shields and barriers.  Go play a soldier with GPS get close in AR and let loose a fully charged round and watch the carnage.

Modifié par mcsupersport, 18 décembre 2010 - 06:47 .


#75
Guest_Aotearas_*

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mcsupersport wrote...

Neofelis Nebulosa wrote...

mcsupersport wrote...

[...]
Now for a soldier, no SG beats a GPS shotgun especially with AR and fully charged for destroying everything.
[...]


Ähem, ... Mattock, Viper, Claymore+Adrenaline Rush+Incinerate/Disruptor Ammo+Headshot made easy in AR (+Point-Blank shot in case for the Claymore due to vastly increased speed during AR)


Fully charged GPS does a base damage of 556 per Wiki.
300M Claymore base damage does 400 per Wiki.

So fully charged GPS with AR and ammo powers will toast any other SHUTGUN currently in the game, period, exclamation point.

No cute pictures needed.

The only bonus you get with the 300M is .25 more damage modifier to Armor, but it also gives up .25 damage modifier to shields and barriers.  Go play a soldier with GPS get close in AR and let loose a fully charged round and watch the carnage.




But the GPS doesn't have a satisfying sound. It's all *swish* while the Claymore has this intriguing *PLANK*.