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Do you want to manually enter and exit your ship in ME3?


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81 réponses à ce sujet

#1
BiancoAngelo7

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I played through ME1 again a while back, and I discovered something that
I was sorely missing in ME2.

IMMERSION.

This was for various reasons, including but not limited to, using the
Mako on actually explorable worlds and being able to actually get out
and look around, being able to use elevators instead of stupid loading
screens, the lack of stupid STUPID mission complete screens, being able
to actually leave and return to my ship on my own instead of "Press F to
end mission!"

All these little things contributed to really take me out of the
experience and instead make me feel like I was playing a game, instead
of playing an experience.

So since it would be impossible to make an efficient poll for all those
things I listed, I will only ask this:

Would you like to be able to leave and return to your ship on your own,
without the use of a shortcut?

This doesn't mean the shortcut would be gone, it would still be there,
for useful times like at the end of a mission where you either arent
docked or are deep into a level, making it inconvenient or impossible to
walk back onto your ship.

But this would allow you to enter and exit your ship without having to
fly off every single time and redock just because you got back on your
ship, as well as having that nice "The commanding officer is aboard"
ships computer message that could be voiced by EDI and fleshed out with
her personality to make it even more epic.


social.bioware.com/903531/polls/13058/

Please vote!

#2
Alphyn

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Ohh, that would be nice.

#3
Bamboozalist

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1) Elevators



I want them back and squad chat but I also want there to be an option to skip them via a button if you load faster than the elevator.



2) Manually Entering the Ship



Same deal as with elevators. Also who is the XO? Miranda? I personally would like to choose my XO and give people certain extra duties on the ship.



3) Mako exploration



No, ME4 yes but ME3 I want a sense of urgency and great threat for immersion not Shepard taking time out to roam around a planet for no good reason



4) Mission summaries



Remove them completely, instead make it so each squad member can give you their opinion of the last mission and if you want a detailed report well that's why you have an XO.

#4
Khayness

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Always loved the decon/Commanding officer ashore moments.

Bring 'em back!

#5
Captain_Obvious_au

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I literally just added this to my ME3 ideas blog (in my sig)

#6
Mister Mida

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I agree with everything that OP and Bamboozalist said.

#7
Bamboozalist

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Oh I would also like to add I want to see just more than Elevators as forms of loading. Things like cabs and air cars with conversations would be nice to or doors that take a while to open because of pressure equalization. Realistically ME1 elevators were good but there were way too many of them in terms of transitions. Get creative with your dynamic loading.

#8
Fiery Phoenix

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Yes, please. I want that feature back.

#9
BiancoAngelo7

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Bamboozalist wrote...

1) Elevators

I want them back and squad chat but I also want there to be an option to skip them via a button if you load faster than the elevator.

2) Manually Entering the Ship

Same deal as with elevators. Also who is the XO? Miranda? I personally would like to choose my XO and give people certain extra duties on the ship.

3) Mako exploration

No, ME4 yes but ME3 I want a sense of urgency and great threat for immersion not Shepard taking time out to roam around a planet for no good reason

4) Mission summaries

Remove them completely, instead make it so each squad member can give you their opinion of the last mission and if you want a detailed report well that's why you have an XO.


Yeah i agree with you, even though for the planet exploration thing, I think we could both have our way, all it would take is for Bioware to make more missions like Bring Down the Sky in ME1, where the mission is critical and it lets you do planet side exploring which is awesome.

Also, yeah your fourth point is right on the money, after important missions the whole team in ME1 gets in the conference room and talks about it, lets you know what they think etc.

Anyone who thinks that a "mission complete" screen is better than that needs to check if they took their meds today :P

#10
Alphyn

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Bamboozalist wrote...

Oh I would also like to add I want to see just more than Elevators as forms of loading. Things like cabs and air cars with conversations would be nice to or doors that take a while to open because of pressure equalization. Realistically ME1 elevators were good but there were way too many of them in terms of transitions. Get creative with your dynamic loading.

That's a great idea! ^_^

#11
Johnsen1972

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I hope that will NOT make it back in in ME3

#12
AntiChri5

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It is a complete and total nonissue for me.

Showing Shepard walk to the door is no more necessary then showing him take a crap. They both happen, we do not need to see either.

#13
FlintlockJazz

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I agree, the loss of the mako shrunk the sense of scale, and the hammerhead just does not compare. Imagine how cool it would have been to have trundled through the Collector ship in the Mako! :D

#14
adam_grif

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What I really want is the ability to customize my armor without having to take a gorram elevator up to the top floor of the ship. Would it really be that hard to let you do that from anywhere on the Normandy via the start menu? Why should I sit through a gorram load-screen every time?



And you should also be able to change it at the same menu you select "swap out squadmember".

#15
FlintlockJazz

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Bamboozalist wrote...

3) Mako exploration

No, ME4 yes but ME3 I want a sense of urgency and great threat for immersion not Shepard taking time out to roam around a planet for no good reason


Exploration could still be done without ruining the sense of urgency, urgently seeking the artifact needed to fire the Jo Bloggs cannon while being chased by Reaperettes for example.  Though if exploring worlds is still a big no no then it could still be included in the main missions.  Remember in ME1 when you had to chase after Saren and drive through the Conduit?  Just think how cool that sequence would have been in the Collector ship!

#16
Zulu_DFA

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No, I want to do it pedially!

Jokes aside, the airlock issue wouldn't be so outrageous in ME2, if you didn't have to re-dock each time after the game automatically teleported you from a hub-station level to the Briefing/Comm Room cutscene.

Modifié par Zulu_DFA, 16 décembre 2010 - 12:05 .


#17
Domdeegrpgc

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I'd love it. As well as the return of elevators over loading screens...provided they're quicker.

#18
Bamboozalist

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FlintlockJazz wrote...

Bamboozalist wrote...

3) Mako exploration

No, ME4 yes but ME3 I want a sense of urgency and great threat for immersion not Shepard taking time out to roam around a planet for no good reason


Exploration could still be done without ruining the sense of urgency, urgently seeking the artifact needed to fire the Jo Bloggs cannon while being chased by Reaperettes for example.  Though if exploring worlds is still a big no no then it could still be included in the main missions.  Remember in ME1 when you had to chase after Saren and drive through the Conduit?  Just think how cool that sequence would have been in the Collector ship!


I don't equate that to exploration, exploration is...exploring, when you explore you don't have a set goal, you're looking to discover new crap. If you're using a vehicle to go on a mission that's not exploring. Virmire and Ilos werent exploring.

#19
DocDVD

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YES, please bring back the ME1 way of embarking/disembarking the ship!!

#20
Encarmine

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I agree with the OP all the way. My only gripe with ME1 was getting a tad lost somtimes due to the map system, but with ME2's map, it would be way easier to walk back to the ship.



I would prefer to be able to just walk up to the ship door and request a crewmember, i liked that ME2 feature.



Seriously hate in ME2 having to watch the ship fly away from omega/citadel etc when all i wanted to do was a minor gear change

#21
DrIggy

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Yes, I would like it back. The elevators and the decon chamber, as well as any other dynamic loading scene you can think of, it's much more fun than watching a loading screen over and over. It would also be nice to have the fast travel system back and present in every hub, for those moments when you don't feel like going to an elevator.

I also agree that the "Mission Complete" screens should be completely removed. They simply don't fit into an RPG video game, they are very good for shooters and strategy games, just not for RPGs.

Modifié par DrIggy, 16 décembre 2010 - 12:16 .


#22
Gibb_Shepard

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Yes, it'd be preferable to manually enter and exit the ship.



But something that is even more preferable to me, is some goddamn exploration. Some in this thread want it completely cut, and i can't fathom why. If you feel there is a sense of urgency, DON'T EXPLORE! For people who like to take their time in a marvelous game, however, there should be some kind of non-mission exploration.

#23
Bamboozalist

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Gibb_Shepard wrote...

Yes, it'd be preferable to manually enter and exit the ship.

But something that is even more preferable to me, is some goddamn exploration. Some in this thread want it completely cut, and i can't fathom why. If you feel there is a sense of urgency, DON'T EXPLORE! For people who like to take their time in a marvelous game, however, there should be some kind of non-mission exploration.


I wouldn't mind a massive epilogue with tons of exploration but not during a war.

#24
Captain_Obvious_au

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Zulu_DFA wrote...

Jokes aside, the airlock issue wouldn't be so outrageous in ME2, if you didn't have to re-dock each time after the game automatically teleported you from a hub-station level to the Briefing/Comm Room cutscene.

This! Oh god that feature annoys the hell out of me in ME2.

#25
Gibb_Shepard

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Bamboozalist wrote...

Gibb_Shepard wrote...

Yes, it'd be preferable to manually enter and exit the ship.

But something that is even more preferable to me, is some goddamn exploration. Some in this thread want it completely cut, and i can't fathom why. If you feel there is a sense of urgency, DON'T EXPLORE! For people who like to take their time in a marvelous game, however, there should be some kind of non-mission exploration.


I wouldn't mind a massive epilogue with tons of exploration but not during a war.


Wel you might aswell cut all side quests out of ME aswell, most have no relevance to the plot at all, and is essentially wasting time. And Omega, that strip club that people only go to to have fun. And any other places of leisure. This is still a videogame, and in video games, fun is usually had. I don't want to be put into a linear storyline with nothing else to do, like Mafia 2.