I wish Mass Effect used L.A. Noire's technology (JAW DROP inside)
#26
Posté 16 décembre 2010 - 09:47
But it's so resource intensive that the game's lighting system has to be simplified, which is why it looks static.
#27
Posté 16 décembre 2010 - 10:24
Am1_vf wrote...
Captain Iglo wrote...
Am1_vf wrote...
...so, in that game they never move the body when they talk?
they first film all the body movements...and then they do a second shooting only head movement...then they combine the two recorded materials into one.
In cutscenes yes, but in that video half the time they seem to have recorded only the head and move the arms like in Dragon Age Origins.
Also, with that sistem they can only copy real actors, so no aliens or any invented character, for that they could as well record the entire guy or even use real video for the cutscenes.
Ever heard of this little underground movie called "Avatar"?
#28
Posté 16 décembre 2010 - 10:39
#29
Posté 16 décembre 2010 - 10:41
Vena_86 wrote...
Am1_vf wrote...
Captain Iglo wrote...
Am1_vf wrote...
...so, in that game they never move the body when they talk?
they first film all the body movements...and then they do a second shooting only head movement...then they combine the two recorded materials into one.
In cutscenes yes, but in that video half the time they seem to have recorded only the head and move the arms like in Dragon Age Origins.
Also, with that sistem they can only copy real actors, so no aliens or any invented character, for that they could as well record the entire guy or even use real video for the cutscenes.
Ever heard of this little underground movie called "Avatar"?
Of course, everybody knows they created the blue aliens in a lab and hired them as actors. In any case that proves that hiper-realistic characters can be done without using the method of L.A. Noire.
But that reminds me, the realistic graphis are not what makes the characters look good, in fact the eyes in Mass Effect 2 may look less real but feel more "alive" than those en LA Noire (at least in my opinion). Even in the new star wars movies it seemed that the cg characters were better actors than the real ones sometimes.
Modifié par Am1_vf, 16 décembre 2010 - 10:42 .
#30
Posté 16 décembre 2010 - 10:45
Search APB All Points Bulletin on youtube
#31
Posté 16 décembre 2010 - 10:49
Modifié par Code_R, 16 décembre 2010 - 10:51 .
#32
Posté 16 décembre 2010 - 10:56
Phaedon wrote...
@Am1_vf
Search APB All Points Bulletin on youtube
Yes, i have seen it before but thanks, it's character creator looks good too.
Now I just hope someone uses something like that in a single player game, preferably an rpg.
#33
Guest_THY KREEPER_*
Posté 17 décembre 2010 - 03:31
Guest_THY KREEPER_*
#34
Posté 17 décembre 2010 - 04:08
#35
Posté 17 décembre 2010 - 04:11
#36
Posté 17 décembre 2010 - 04:37
#37
Posté 17 décembre 2010 - 05:25
vargatom wrote...
Second, it'd require every single voice actor to actually play their character; so say goodbye to custom Shepards and even the main Sheploo, not to mention Liara and the rest (only Miranda could be played by Yvonne Strachowsky). Oh, and any alien would also require full working prosthetics and animatronics.
Aliens could still be rendered the old fashioned way (unless we're talking about an asari-type alien with a human-looking face). For my money, the aliens in ME look great, it's the humans that need the most work.
But yeah I agree with you on the "lack of character customization" being a problem. And this would basically keep actors who have a "face for radio" from playing certain roles, no matter how talented they are. Also, rather than using one voice actor to play multiple roles, you'd have to hire a different person for each role, even if it's just one line.
#38
Posté 17 décembre 2010 - 05:49
1. extremely expensive
2. You are limited to the actor's faces. Thus instead of Keith David as David Anderson you have Keith David as... Keith David.
#39
Posté 17 décembre 2010 - 05:53
#40
Posté 17 décembre 2010 - 06:04
#41
Posté 17 décembre 2010 - 06:06
#42
Posté 17 décembre 2010 - 06:35
#43
Posté 17 décembre 2010 - 07:18
#44
Posté 17 décembre 2010 - 07:45
I am totally buying L.A. Noire now btw.
#45
Posté 17 décembre 2010 - 07:57
Modifié par uzivatel, 17 décembre 2010 - 07:57 .
#46
Posté 17 décembre 2010 - 08:06
#47
Posté 17 décembre 2010 - 08:07
Shotokanguy wrote...
I think we're forgetting how good Mass Effect's facial animation can be at times.
Sorry, but L.A. Noire's animations eclipse it in every way.
#48
Posté 17 décembre 2010 - 08:08
#49
Posté 17 décembre 2010 - 08:11
vargatom wrote...
This technology produces impressive results, but also requires some serious compromises. Think about it as little more than filming the actor and turning that 2D video into 3D, with a limited ability to change the lighting. Notice how their eyes always reflect the studio environment where the capture session took place.
So if you really want Bioware to use this tech, prepare for some consequences. For one, say goodbye to the detailed graphics of ME2 because these faces would take up too much memory. Even smaller levels, more loading times, more discs for X360 users,
Second, it'd require every single voice actor to actually play their character; so say goodbye to custom Shepards and even the main Sheploo, not to mention Liara and the rest (only Miranda could be played by Yvonne Strachowsky). Oh, and any alien would also require full working prosthetics and animatronics.
Also, it's hideously expensive, so at least half the game's content including conversations and squad banter would probably had to be cut completely.
Amazing tech! But this. Maybe next gen or next next gen, when the tech can be applied to more stuff without sacrifices.
#50
Posté 17 décembre 2010 - 08:13





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