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I wish Mass Effect used L.A. Noire's technology (JAW DROP inside)


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#51
Symji

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Firstly, this tech wasn't even around when the first Mass Effect was made, and was still in it's earliest stages of development when Mass Effect 2 was being made. Secondly, that video creeped me out, as it looked like someone had cropped the heads off of a live action movie and copy/pasted them onto a much less detailed cgi body. There were many instances of the head/neck moving and the body remaining completely still or moving in an opposing fashion. *shiver*

Modifié par Symji, 17 décembre 2010 - 08:18 .


#52
darknoon5

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Symji wrote...

Firstly, this tech wasn't even around when the first Mass Effect was made, and was still in it's earliest stages of development when Mass Effect 2 was being made. Secondly, that video creeped me out, as it looked like someone had cropped the heads off of a live action movie and copy/pasted them onto a much less detailed cgi body. There were many instances of the head/neck moving and the body remaining completely still or moving in an opposing fashion. *shiver*

Agreed. Only thing interesting graphically speaking was above the neckline, plus the textures were awful.
The tech does look cool, but it'd destroy customization if used on shepard.

#53
schneeland

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Am1_vf wrote...
I insist, for cutsenes, why not using the video, it sure would look even more real, like some old games did.

I would prefer for bioware games to use the something like the Incarna charcater creator:


For the cutscenes: Actually, I find cutscenes to take you a bit out of the game, because you notice the difference between gaming graphics and cutscene graphics.

But regarding that editor: It looks just wonderful! That would really be the amount of customization I wish to have for my Shepards.

#54
jojon2se

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Heh, I'm reminded of the old game (in a not to dissimilar setting) "King of Chicago", which featured very well drawn faces for its conversation scenes (...and for the time). The skin tones, however, used up the lion's share of the colour palette, so they were stuck atop suits, that were drawn using a single pen plus black. :)



By the way: One interesting bit from the massive Mass effect voice actor interview, linked in another thread here, is one actor mentioning how he has been recording "expression" acting for Mass effect and other games, so I do suppose Bioware bring professionals in to do grimaces, rather than the animators only basing their work on their own performance in the mirror. :)

#55
Skilled Seeker

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That EVE character creation is the best I've ever seen. Puts ME's one to shame.

Modifié par Skilled Seeker, 18 décembre 2010 - 04:25 .


#56
willyallthewei

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You can sure as hell bet this is the future of video games. Its been in movies for a while now.

There maybe technical limitations at this moment but the concept is simple, you use cameras, lighting and a software platform that can take the input and animate a skeleton. Then you apply the texture on top, in this case they used the actual people's faces. Yes, it can be resource intensive if you want a high resolution texture representing the person's face, and your polygon count might go through the roof in portraying all the muscles of a person's face. Thus, you'd need an increase in polygon count to really capture those motions with the visual fidelity that we've come to expect in the ME series, and current consoles may not be able to do it without compromising the other graphical qualities of the game. But that said, they could easily apply this same process to the skeleton of a 3D mesh of an alien face. With proper implementation, you could have aliens and yes, CREATED SHEPARDS with life like animations.

The issues are budget budget and budget. It costs a lot of money to do this. Its one thing to get voice actors. How much do you think it costs to get Martin sheen to act out each scene from ME2 twice?

Yikes.

Modifié par willyallthewei, 07 janvier 2011 - 03:47 .


#57
PillarBiter

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This is amazing, but has a few drawbacks. You can't model the faces, you'll have faces of existing people. so that means you can't do aliens. Maybe with future or better technology you can, but from what I see, they cant.



would be awesome if used, though.

#58
BiancoAngelo7

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wow that really looks amazing, but seeing as how they don't use the voice actors faces in the games, wouldn't they be limited to doing this for the lip syncing element??



But even then...they would have to compensate for a voice actor having different lips / movement than their in game character...



I think...

#59
Uszi

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Crazy. Not quite out of the uncanny valley, but damn close. Damn close.

Er, as people have said, I don't think you *could* use it for Mass Effect, even if you wanted to.

Modifié par Uszi, 07 janvier 2011 - 07:58 .


#60
Elvis_Mazur

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Impressive result, really impressive.



Wish that tech will be available to all games.

#61
SinDr0me

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The Chosen Predator wrote...

uhh they better use it that is  frickin amazing

Posted ImagePosted Image


Second that! =D

#62
hendoben

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I've just started ME1 for the first time and this something that really jumps out at you having played LA Noire. The characters feel so lifeless in comparison. Will be interesting to see if ME3 will come close to matching LA noire in this department. Would be pretty spectacular if they could.

MrCry0 wrote...

This is amazing, but has a few drawbacks.
You can't model the faces, you'll have faces of existing people. so that
means you can't do aliens. Maybe with future or better technology you
can, but from what I see, they cant.<br />
<br />
would be awesome if used, though.


I'd imagine it would be fairly easy for them to map the movements onto different models tbh.

Modifié par hendoben, 12 juillet 2011 - 07:23 .


#63
The Spamming Troll

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hey guy!

is that you?

#64
CodeMyster

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first off i love L.A. Noire, great game! Now this technology would probably work for humans an asari, but i really dont see this possible for any other species you just cant recreate their face structure. so this tech would really just be a novelty for ME3 if it were put in, so im fine without it.

#65
Hathur

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Necro thread.

#66
Chromie

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Am1_vf wrote...

...so, in that game they never move the body when they talk?


They barely even move in Mass Effect when they talk...

#67
abat223

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LA Noire has a realism I've never felt in another game due to this technology.

When you actually play the game instead of watching a YouTube video, you will appreciate it more.
After beating LA Noire I did another playthrough of ME2 and the expressions look weird and muppet like at times