Modifié par Symji, 17 décembre 2010 - 08:18 .
I wish Mass Effect used L.A. Noire's technology (JAW DROP inside)
#51
Posté 17 décembre 2010 - 08:17
#52
Posté 17 décembre 2010 - 08:19
Agreed. Only thing interesting graphically speaking was above the neckline, plus the textures were awful.Symji wrote...
Firstly, this tech wasn't even around when the first Mass Effect was made, and was still in it's earliest stages of development when Mass Effect 2 was being made. Secondly, that video creeped me out, as it looked like someone had cropped the heads off of a live action movie and copy/pasted them onto a much less detailed cgi body. There were many instances of the head/neck moving and the body remaining completely still or moving in an opposing fashion. *shiver*
The tech does look cool, but it'd destroy customization if used on shepard.
#53
Posté 18 décembre 2010 - 03:06
Am1_vf wrote...
I insist, for cutsenes, why not using the video, it sure would look even more real, like some old games did.
I would prefer for bioware games to use the something like the Incarna charcater creator:
For the cutscenes: Actually, I find cutscenes to take you a bit out of the game, because you notice the difference between gaming graphics and cutscene graphics.
But regarding that editor: It looks just wonderful! That would really be the amount of customization I wish to have for my Shepards.
#54
Posté 18 décembre 2010 - 04:16
By the way: One interesting bit from the massive Mass effect voice actor interview, linked in another thread here, is one actor mentioning how he has been recording "expression" acting for Mass effect and other games, so I do suppose Bioware bring professionals in to do grimaces, rather than the animators only basing their work on their own performance in the mirror.
#55
Posté 18 décembre 2010 - 04:25
Modifié par Skilled Seeker, 18 décembre 2010 - 04:25 .
#56
Posté 07 janvier 2011 - 03:42
There maybe technical limitations at this moment but the concept is simple, you use cameras, lighting and a software platform that can take the input and animate a skeleton. Then you apply the texture on top, in this case they used the actual people's faces. Yes, it can be resource intensive if you want a high resolution texture representing the person's face, and your polygon count might go through the roof in portraying all the muscles of a person's face. Thus, you'd need an increase in polygon count to really capture those motions with the visual fidelity that we've come to expect in the ME series, and current consoles may not be able to do it without compromising the other graphical qualities of the game. But that said, they could easily apply this same process to the skeleton of a 3D mesh of an alien face. With proper implementation, you could have aliens and yes, CREATED SHEPARDS with life like animations.
The issues are budget budget and budget. It costs a lot of money to do this. Its one thing to get voice actors. How much do you think it costs to get Martin sheen to act out each scene from ME2 twice?
Yikes.
Modifié par willyallthewei, 07 janvier 2011 - 03:47 .
#57
Posté 07 janvier 2011 - 03:54
would be awesome if used, though.
#58
Posté 07 janvier 2011 - 07:04
But even then...they would have to compensate for a voice actor having different lips / movement than their in game character...
I think...
#59
Posté 07 janvier 2011 - 07:57
Er, as people have said, I don't think you *could* use it for Mass Effect, even if you wanted to.
Modifié par Uszi, 07 janvier 2011 - 07:58 .
#60
Posté 07 janvier 2011 - 08:13
Wish that tech will be available to all games.
#61
Posté 07 janvier 2011 - 10:57
The Chosen Predator wrote...
uhh they better use it that is frickin amazing
Second that! =D
#62
Posté 12 juillet 2011 - 07:16
MrCry0 wrote...
This is amazing, but has a few drawbacks.
You can't model the faces, you'll have faces of existing people. so that
means you can't do aliens. Maybe with future or better technology you
can, but from what I see, they cant.<br />
<br />
would be awesome if used, though.
I'd imagine it would be fairly easy for them to map the movements onto different models tbh.
Modifié par hendoben, 12 juillet 2011 - 07:23 .
#63
Posté 13 juillet 2011 - 02:27
is that you?
#64
Posté 13 juillet 2011 - 09:19
#65
Posté 13 juillet 2011 - 09:02
#66
Posté 14 juillet 2011 - 01:41
Am1_vf wrote...
...so, in that game they never move the body when they talk?
They barely even move in Mass Effect when they talk...
#67
Posté 14 juillet 2011 - 09:07
When you actually play the game instead of watching a YouTube video, you will appreciate it more.
After beating LA Noire I did another playthrough of ME2 and the expressions look weird and muppet like at times





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