are there spoilers in the video?
Edit: Changed teh title to reflect the content.
Modifié par shai-hulud-lama, 16 décembre 2010 - 09:18 .
Modifié par shai-hulud-lama, 16 décembre 2010 - 09:18 .
relhart wrote...
Nerevar-as wrote...
Varrick´s running animation needs work, and didn´t like the skill and character icons. It also seems to confirm a minor problem I expected: doing a really badass looking attack on a mook and doing about 1/5 damage kinds of takes away from it.
About spells, is the AoE going to remain only a circle?
There are probably still cone AOE abilities as well, if that's what you mean.
Minipulator wrote...
So wait... I thought that tactical combat wasn't going to be on console? It is now? (Please say yes, I hate action RPGs)
Tactical combat looked awesome. That video completely allayed my fears about combat, at least, if it's available for consoles, too.
YuniSticksitDeep wrote...
As the game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).
Speaking (typing) about cut scenes....The thing I liked in Dragon's Age Origins was when they had an In-Game Cut Seen, whatever my City Elf-Girl (never actually let Alistar "do-me"...oh he so wanted to...). wore as with my companions, played out in the seen.
I was amazed...
They are doing that as well in upcoming game?? (crosses fingers).
Seasons Greetings,
Yuni<3
TJPags wrote...
Atakuma wrote...
There is, but what they were saying was that it was a regular movement, instead of an ability with a cooldownTJPags wrote...
That there is a sideways evasive move.
Which is exactly I was discussing in another thread - the Playtm peview thread, I believe - arguing that they previewers must have seen something they intrpreted as an evasive roll, regardless of what it was called or how it was implemented. So many posters said I was wrong. And this is what Mike Laidlaw said on the subject:Mike Laidlaw wrote...
TJPags wrote...
But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.
"Lateral dodge: there is no such effect currently implemented into DA II."
-Mike Laidlaw, Dec 11, 2010
Not to say there couldn't be. And not to say there won't be, but currently, there isn't.
Yet now, a mere 5 days later, I see a gameplay video narrated by Mr. Laidlaw, and there it is - a lateral move that sure looks like it would work as a dodge move.
TJPags wrote...
Seb Hanlon wrote...
TJPags wrote...
Yet now, a mere 5 days later, I see a gameplay video narrated by Mr. Laidlaw, and there it is - a lateral move that sure looks like it would work as a dodge move.
Okay, before we get all our panties in a bunch here...
I'm curious. Where in that video is the lateral dodge you're seeing? If it's the cartwheel-esque move that the rogue is performing in the "action RPG" sequence around 0:59 in the video, that's just one of the "closing" variants of a basic attack. It's not a dodge -- the PC is attacking one of the other enemies in that scrum.
The backflip out of melee at 1:04 is the Evade ability, which costs stamina and runs on a cooldown like any other ability.
You nailed it in one - that's exactly what I'm referring to. The sideways cartwheel at 0:59.
Again, maybe it's not designed as a sideways dodge move - and frankly, I believe both you and Mike when you say it's not designed as such - but it was mentioned in some previews, and the indication was always that nobody on the dev team knew what those previewers were referring to. I was specifically asking about a move which could act as a lateral dodge, because I was of the opinion that the previewers who mentioned it must have seen something to make them say that - they weren't just completely making things up.
And there is, in fact, such a move. I saw it immediately, someone else knew exactly what I was referring to, and so did you. I doubt we were the only ones to see it.
Now, okay, it's a finishing move, not an actual evasive move - but can it not function as such? If I use that move with an enemy in front of me, will that move not result in me cartwheeling to the side, evading the attack from in front of me?
Now, understand me clearly - I don't necesarily mind that it exists. Hell, evasive moves are useful. I played dungeon seige on PC years ago, and it had an evasive roll I found quite useful. So I don't mind the move existing. But this is why I - and many others - have been clamoring for actual gameplay footage: So we can see what there is, and decide whether it lives up to our expectations/is something we like. Now we know.
And, btw, I was remiss in not saying in my first post - I do honestly appreciate that you guys posted this. Mike promised us some footage soon, and he delivered, and I absolutely appreciate that.
But as I was arguing in the other thread, whether the move exists or not seems to be a matter of semantics or point of view, or perhaps intent. But the move is there, it seems.
Modifié par Seb Hanlon, 17 décembre 2010 - 01:36 .
macrocarl wrote...
Imma play both tactical and actiony! Depends how much beer I'm drinking.
I love that the video was filmed in Mike Laidlaw's Mind Cave.
_KamiliuS_ wrote...
And this silly advertising campaign confuse me even more. Can't you just skip all this bullsh*t and say what DA2 REALLY is?
Sylvius the Mad wrote...
However, I will say that because the combat looks frantic, it has utterly failed the design team's objective that it be fun to watch.
_KamiliuS_ wrote...
PS. Do you think BioWare team reads all our concerns, doubts - and laughs?
Lady of the Waters wrote...
It seems there are a lot of fire based spells. Where are the ice and lightning spells at?
Blessed Silence wrote...
Oooh is Mr Laidlaw growing a beard??? *squeeee*
_KamiliuS_ wrote...
I agree with you, Phoenix. The fight was so fast and chaotic I had no idea where Hawke is. It seemed he was teleporting from one position to another. And if BioWare really want it to be in that way, well...
Brockololly wrote...
I want to know why Hawke and Friends seem infatuated with twirling their weapons at every possible instance as soon as they finish a strike.....seriously, I'd love to have some mage go Indiana Jones on Hawke and Friends when they're busy twirling their sword/staffs....ugh.
The shuffle has been replaced with the twirl.
Modifié par Mike Laidlaw, 19 décembre 2010 - 12:57 .
tmp7704 wrote...
Just curious, but if it's steady pace that was the issue, then wouldn't making the "flourish moves" actually play longer (by say, turning them into swings with a bit of preparation and more force put into them) ... result in achieving the same effect (breaking up the steady pace) but at the same time possibly avoiding the complaint about Hawke itching to get back to his/her cheerleader practice?
Schneidend wrote...
Hm. Was Aveline hurting all of the paralyzed guys with each swing in the "Pause-and-play" portion? If so, awesome. If not, a couple of them were apparently bleeding for now reason. =P
Piecake wrote...
I personally have a hard time reconciling dark, gritty, down-to-earth fantasy with killing hordes and hordes of enemies while being vastly outnumbered.
Schneidend wrote...
Mike Laidlaw wrote...
Warriors are capable of performing arc attacks in melee. Two handers can hit roughly three targets even with a basic swing, if the targets are clustered up.
I had heard that, but even one-handers get arc swings? Does each "hit" generate threat/aggro?
adembroski11 wrote...
I will, however, say that the visual effects on sustained spells are very distracting... I'm not fond of conversing with someone in a cut scene and have him pay absolutely no heed to the fact that I'm standing on a glowing red pentagram and appear to be being attacked by a swarm of glowing purple butterflies.