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New Combat Video for DA2 discussion thread (No spoilers)


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#226
The Lyons

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Looks better but still not much improved over DA:O like hype would have us believe. Flashier but seems to be less in a good way and more in a superficial way. It may be good for one run through, though, much like ME2. Beyond that cannot see the attraction.

#227
oldgodbioware

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I for one shall not buy this after seeing this video it looks like a bloody cartoon!

#228
KnightofPhoenix

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I am not a fan of the new rogue style. Too exaggerated. But other than that and some animation issues, it's mostly satisfactory.

#229
upsettingshorts

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As a medieval combat simulation game DA:2 is really disappointing and totally misses the mark.

...what do you mean "it's not a sim?"

Modifié par Upsettingshorts, 16 décembre 2010 - 11:13 .


#230
esigma444

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Video was good. Thanks for putting it up. I am just wondering how they will handle the ability hotkeys on the console version. The one thing I disliked about the console is you could only hotkey six skills. I wish they would utilize the D-pad for skills.

#231
tmp7704

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Upsettingshorts wrote...

As a medieval combat simulation game DA:2 is really disappointing and totally misses the mark.

I find it mediocre entirely on its own merit -- the only mark it misses is the one it sets for itself.

Modifié par tmp7704, 16 décembre 2010 - 11:16 .


#232
Vylan Antagonist

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Just as a side note- There's a difference between realism and internal consistency. Many essays have been written on the subject, from authors like Isaac Asimov and Ursula Le Guin. Just because a genre happens to be fantastical doesn't mean we abandon all expectations of plot logic, emotional believability, or internal consistency.

DA:O didn't seem to be a game where characters routinely flipped five times, drop-kicked potions at the enemy, then slammed the ground and caused earthquakes; Those things seemed more the province of magic. Skill alone did not seem to allow those sorts of supernatural and highly stylized results. When people say that it seems 'unrealistic', I think they are just saying these things seemed to defy their expectations of internal consistency. And based on DA:O, I think that's entirely reasonable. DA2 stretches those boundaries a bit. It's like going from Bourne Identity martial arts rules to Kung Fu Hustle. And that's fine, it's a definite choice, but there's nothing illogical about finding it comical to see someone roundhouse kicking a glass vial that is fragile enough to burst when it impacts with an enemy. It's a perfectly viable stylistic decision, but it would certainly not fit well in Game of Thrones, Black Company, the First Law Trilogy or a number of other books where magic and fantasy elements exist.

Modifié par Vylan Antagonist, 16 décembre 2010 - 11:18 .


#233
Sigil_Beguiler123

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I am quite liking it, and one thing I like is how it seems animations are different for how one uses skills. Such as the Miasma Flask with it being thrown/shot differently between Hawke and Varric. So far it already seems we have a wider range of skills.

As for the UI I like it since well I find it less obtrusive. The only thing I would change is make it all grey and change the parts that aren't translucent also make them translucent.

Modifié par Sigil_Beguiler123, 16 décembre 2010 - 11:15 .


#234
JasonPogo

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Why dose Aveline keep spinning the sword around in her hand? See its stuff like this that makes me roll my eyes. Combat can be cool and not overly flashy. Maybe spin the swrod ONCE at the start then just hold the damn thing sheesh...

#235
Estel78

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Morroian wrote...

The graphics were clearly at very low settings, play it on a good rig and I'm sure it will be fine.

Why not showing off your game in the best possible light, though? It seems a weird decision, if not stupid.

Meh, i'll play it on consoles anyway, so it doesn't concern me.

#236
Morroian

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Vylan Antagonist wrote...

DA:O didn't seem to be a game where characters routinely flipped five times, drop-kicked potions at the enemy, then slammed the ground and caused an earthquakes Those things seemed more the province of magic. Skill alone did not seem to allow those sorts of supernatural and highly stylized results.


I take it you didn't play as a rogue in Awakenings.

#237
Sith Grey Warden

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While things like the UI and shadows look like they might need some more tweaking, the combat system was great. It seemed to be the same basic concepts as in Origins, but better.

#238
upsettingshorts

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Vylan Antagonist wrote...
DA2 stretches those boundaries a bit. It's like going from Bourne Identity martial arts rules to Kung Fu Hustle. And that's fine, it's a definite choice, but there's nothing illogical about finding it comical to see someone roundhouse kicking a glass vial that is fragile enough to burst when it impacts with an enemy.


And that's fine.  The position that bugs me though is that such aesthetics are given importance in terms of whether to buy the game or not.  I've never once thought, "Im going to buy that Bioware game because I really like the animations" or "I'm going to pass on that Bioware game because I really dislike the animations."

They're just there.  I either like them or I don't.  If I was making a list of "things I give a crap about in a cRPG" animation style would be near the bottom, right below silly looking swords and just above well - honestly I can't think of anything.

I just don't "get" how it matters that much.

#239
YuniSticksitDeep

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As the  game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).

Speaking (typing) about cut scenes....The thing I liked in Dragon's Age Origins was when they had an In-Game Cut Seen, whatever my City Elf-Girl (never actually let Alistar "do-me"...oh he so wanted to...). wore as with  my companions, played out in the seen.

I was amazed...

They are doing that as well   in  upcoming game??  (crosses fingers).

Seasons Greetings,

Yuni<3

#240
upsettingshorts

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YuniSticksitDeep wrote...

As the  game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).


That's what this was.

#241
filetemo

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graphics looked simple and unfinished, gameplay looked fun on the other hand

#242
Vylan Antagonist

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Morroian wrote...

I take it you didn't play as a rogue in Awakenings.


Actually, I did. My only full playthrough of DA:O and DA:A was with a Human Noble Rogue (I'm a daddy, I have time to post from work, but comparatively little time to actually play any games at home). My character was a duelist/ranger who finished the Dual-wield tree but mostly ignored the stealth/concealment talents. I mostly remember stabbing and slashing things a lot. Flipping, earthquake-causing, and drop-kicking flasks? Not so much. Not that there's anything wrong with those things (or trying to make higher level talents feel suitably epic, for that matter). This just seems like a stretching of what is and what isn't 'mundanely' (non-magically) possible in the Dragon Age franchise. It seems like it was a clear and conscious decision, and while there's nothing 'wrong' with that choice, I also don't see anything particularly ludicrous about people not liking it either.

#243
John Epler

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YuniSticksitDeep wrote...

As the  game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).

Speaking (typing) about cut scenes....The thing I liked in Dragon's Age Origins was when they had an In-Game Cut Seen, whatever my City Elf-Girl (never actually let Alistar "do-me"...oh he so wanted to...). wore as with  my companions, played out in the seen.

I was amazed...

They are doing that as well   in  upcoming game??  (crosses fingers).

Seasons Greetings,

Yuni<3


If I understand your question correctly - whatever armour and weaponry your player is wearing/using should be reflected in cutscenes.

#244
bcooper56

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Alright, I'm feeling a bit better, now...

#245
tmp7704

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Upsettingshorts wrote...

They're just there.  I either like them or I don't.  If I was making a list of "things I give a crap about in a cRPG" animation style would be near the bottom, right below silly looking swords and just above well - honestly I can't think of anything.

I just don't "get" how it matters that much.

Well, it matters enough for the developers that they've actually made it one of the cornerstones for the sequel, and one that warranted discarding and redoing bulk of already developed assets.

So if it's apparently so important to them, then it's likely it can be important also to some other people to the point where it could decide about the purchase (or lack thereof) At least that's whay i'm guessing the devs think.

#246
hexaligned

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JohnEpler wrote...

I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.


Dibbs on Troll!

Now for a topic... How about Fanbois taking Devs at their word on blind faith?

My first thought was, he lied in every word,
That hoary cripple, with malicious eye
Askance to watch the working of his lie
On mine, and mouth scarce able to afford
Supression of the glee, that pursed and scored
It's edge, at one more victim gained thereby.

I kid I kid, although that poem does tend to flash through my head when a salesman saunters up to me.

#247
lv12medic

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I think Hawke has to drop kick his flask to make sure the little stopper actually seals the flask. In DA:O, everyone had the problem when they threw a flask, it'd leak all over the place. Probably why grenades in DA:O were so pathetic. An acid flask doesn't do much when it gets to its target if 90% of the contents spilled out in flight.

#248
crimzontearz

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JohnEpler wrote...
I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.


as fun as that may be
I would say hell no

ok I tried

#249
Johnson45

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Loved the combat, that is all.

#250
Guest_simfamUP_*

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The gameplay was amazing the UI not so much, but surely I will NEVER, EVER judge a Bioware game for it's UI. Every time you give us news like this, the more positive I become about the game. I love you guys. And Mike...you looked like you were doing a documentary on ghosts with the lighting and all lol.