New Combat Video for DA2 discussion thread (No spoilers)
#226
Posté 16 décembre 2010 - 11:09
#227
Posté 16 décembre 2010 - 11:10
#228
Posté 16 décembre 2010 - 11:11
#229
Posté 16 décembre 2010 - 11:13
...what do you mean "it's not a sim?"
Modifié par Upsettingshorts, 16 décembre 2010 - 11:13 .
#230
Posté 16 décembre 2010 - 11:13
#231
Posté 16 décembre 2010 - 11:15
I find it mediocre entirely on its own merit -- the only mark it misses is the one it sets for itself.Upsettingshorts wrote...
As a medieval combat simulation game DA:2 is really disappointing and totally misses the mark.
Modifié par tmp7704, 16 décembre 2010 - 11:16 .
#232
Posté 16 décembre 2010 - 11:15
DA:O didn't seem to be a game where characters routinely flipped five times, drop-kicked potions at the enemy, then slammed the ground and caused earthquakes; Those things seemed more the province of magic. Skill alone did not seem to allow those sorts of supernatural and highly stylized results. When people say that it seems 'unrealistic', I think they are just saying these things seemed to defy their expectations of internal consistency. And based on DA:O, I think that's entirely reasonable. DA2 stretches those boundaries a bit. It's like going from Bourne Identity martial arts rules to Kung Fu Hustle. And that's fine, it's a definite choice, but there's nothing illogical about finding it comical to see someone roundhouse kicking a glass vial that is fragile enough to burst when it impacts with an enemy. It's a perfectly viable stylistic decision, but it would certainly not fit well in Game of Thrones, Black Company, the First Law Trilogy or a number of other books where magic and fantasy elements exist.
Modifié par Vylan Antagonist, 16 décembre 2010 - 11:18 .
#233
Posté 16 décembre 2010 - 11:15
As for the UI I like it since well I find it less obtrusive. The only thing I would change is make it all grey and change the parts that aren't translucent also make them translucent.
Modifié par Sigil_Beguiler123, 16 décembre 2010 - 11:15 .
#234
Posté 16 décembre 2010 - 11:16
#235
Posté 16 décembre 2010 - 11:18
Why not showing off your game in the best possible light, though? It seems a weird decision, if not stupid.Morroian wrote...
The graphics were clearly at very low settings, play it on a good rig and I'm sure it will be fine.
Meh, i'll play it on consoles anyway, so it doesn't concern me.
#236
Posté 16 décembre 2010 - 11:19
Vylan Antagonist wrote...
DA:O didn't seem to be a game where characters routinely flipped five times, drop-kicked potions at the enemy, then slammed the ground and caused an earthquakes Those things seemed more the province of magic. Skill alone did not seem to allow those sorts of supernatural and highly stylized results.
I take it you didn't play as a rogue in Awakenings.
#237
Posté 16 décembre 2010 - 11:19
#238
Posté 16 décembre 2010 - 11:21
Vylan Antagonist wrote...
DA2 stretches those boundaries a bit. It's like going from Bourne Identity martial arts rules to Kung Fu Hustle. And that's fine, it's a definite choice, but there's nothing illogical about finding it comical to see someone roundhouse kicking a glass vial that is fragile enough to burst when it impacts with an enemy.
And that's fine. The position that bugs me though is that such aesthetics are given importance in terms of whether to buy the game or not. I've never once thought, "Im going to buy that Bioware game because I really like the animations" or "I'm going to pass on that Bioware game because I really dislike the animations."
They're just there. I either like them or I don't. If I was making a list of "things I give a crap about in a cRPG" animation style would be near the bottom, right below silly looking swords and just above well - honestly I can't think of anything.
I just don't "get" how it matters that much.
#239
Posté 16 décembre 2010 - 11:25
Speaking (typing) about cut scenes....The thing I liked in Dragon's Age Origins was when they had an In-Game Cut Seen, whatever my City Elf-Girl (never actually let Alistar "do-me"...oh he so wanted to...). wore as with my companions, played out in the seen.
I was amazed...
They are doing that as well in upcoming game?? (crosses fingers).
Seasons Greetings,
Yuni<3
#240
Posté 16 décembre 2010 - 11:26
YuniSticksitDeep wrote...
As the game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).
That's what this was.
#241
Posté 16 décembre 2010 - 11:27
#242
Posté 16 décembre 2010 - 11:28
Morroian wrote...
I take it you didn't play as a rogue in Awakenings.
Actually, I did. My only full playthrough of DA:O and DA:A was with a Human Noble Rogue (I'm a daddy, I have time to post from work, but comparatively little time to actually play any games at home). My character was a duelist/ranger who finished the Dual-wield tree but mostly ignored the stealth/concealment talents. I mostly remember stabbing and slashing things a lot. Flipping, earthquake-causing, and drop-kicking flasks? Not so much. Not that there's anything wrong with those things (or trying to make higher level talents feel suitably epic, for that matter). This just seems like a stretching of what is and what isn't 'mundanely' (non-magically) possible in the Dragon Age franchise. It seems like it was a clear and conscious decision, and while there's nothing 'wrong' with that choice, I also don't see anything particularly ludicrous about people not liking it either.
#243
Posté 16 décembre 2010 - 11:29
YuniSticksitDeep wrote...
As the game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).
Speaking (typing) about cut scenes....The thing I liked in Dragon's Age Origins was when they had an In-Game Cut Seen, whatever my City Elf-Girl (never actually let Alistar "do-me"...oh he so wanted to...). wore as with my companions, played out in the seen.
I was amazed...
They are doing that as well in upcoming game?? (crosses fingers).
Seasons Greetings,
Yuni<3
If I understand your question correctly - whatever armour and weaponry your player is wearing/using should be reflected in cutscenes.
#244
Posté 16 décembre 2010 - 11:31
#245
Posté 16 décembre 2010 - 11:31
Well, it matters enough for the developers that they've actually made it one of the cornerstones for the sequel, and one that warranted discarding and redoing bulk of already developed assets.Upsettingshorts wrote...
They're just there. I either like them or I don't. If I was making a list of "things I give a crap about in a cRPG" animation style would be near the bottom, right below silly looking swords and just above well - honestly I can't think of anything.
I just don't "get" how it matters that much.
So if it's apparently so important to them, then it's likely it can be important also to some other people to the point where it could decide about the purchase (or lack thereof) At least that's whay i'm guessing the devs think.
#246
Posté 16 décembre 2010 - 11:31
JohnEpler wrote...
I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.
Dibbs on Troll!
Now for a topic... How about Fanbois taking Devs at their word on blind faith?
My first thought was, he lied in every word,
That hoary cripple, with malicious eye
Askance to watch the working of his lie
On mine, and mouth scarce able to afford
Supression of the glee, that pursed and scored
It's edge, at one more victim gained thereby.
I kid I kid, although that poem does tend to flash through my head when a salesman saunters up to me.
#247
Posté 16 décembre 2010 - 11:32
#248
Posté 16 décembre 2010 - 11:33
JohnEpler wrote...
I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.
as fun as that may be
I would say hell no
ok I tried
#249
Posté 16 décembre 2010 - 11:35
#250
Guest_simfamUP_*
Posté 16 décembre 2010 - 11:36
Guest_simfamUP_*





Retour en haut




